Warsaw is a unique city. It is said that it "survived its own death", and there is truth in this. Poland's capital was largely destroyed during the Second World War, and its reconstruction was an exceptional urban development process. Warsaw is a combination of elegant buildings from Saxon times, architecture from between the World Wars, socialist blocks, and modern buildings. Walking through the streets of Warsaw's Wola district, one can see this diversity at a glance. Modern glass office buildings stand next to pre-war automotive garages, and concrete block buildings touch elegant older houses, which show the signs of time's decay. Some call it a spatial mess, while others see in it the residents' determination. Both views are right because that's how Warsaw is. Maybe not the most beautiful, but strong and determined. Nothing reflects the city's character more than its diverse buildings.
In Warsaw: City of Ruins, players jointly build Warsaw over six epochs, from when Warsaw first became the capital at the end of the 16th century through modern times. Each player creates their own district of the city. At the end of each of the six epochs, districts give income and victory points to their owners. After six rounds, whoever has the most points wins.
In more detail, each epoch consists of a construction phase and an income phase, with wars at the end of the third and fourth epochs. During the construction phase of an epoch, players shuffle the city tiles with the current epoch's number, then deal several tiles to each player. Each player chooses one of the tiles, then places it face down onto the table. All players simultaneously reveal their selected tiles, and each player chooses one of two possible actions:
Discard their tile to the box and take three coins from the bank.
Pay the tile's cost in coins and build the tile in their district.
Instead of placing a tile on an empty space, a player may choose to build on top of an existing tile. Simply place the new tile directly onto an existing tile, covering it completely. As a result, the new tile's price is reduced by the price of the older tile that it covers. A player's district can never be larger than a 3×4 or 4×3 rectangle of tiles. Each city tile is divided into four quarters, and each quarter has its own type of building, so a tile can have 1-4 different kinds of buildings. Public buildings and milestones are always separate individual areas, even if they are adjacent to each other. They also occupy an entire tile.
During the income phase, milestones are placed, and players receive coins and victory points.
- Tight spatial puzzle
- Innovative building-up mechanic
- Evocative historical theme
- Deep strategic planning encouraged
- Great gameplay and tile-laying
- Rebuilding and developing the city of Warsaw
- Warsaw throughout centuries
- Seven Wonders
Mechanics (from transcript analysis)
- Area development — Players develop the city, with the ability to build up and cover older tiles.
- event cards — Includes major historical events like World War I and II that damage or destroy sections of the city.
- Objective Fulfillment — Features endgame objectives available from the beginning, requiring long-term planning.
- tile drafting — Uses a Seven Wonders-style drafting with a small hand of tiles.
- Tile Placement — Players build and rebuild the city of Warsaw by placing tiles.
Video topics + discussion points
Quotes (from this video)
- Castle Combo just came out of nowhere and I think blew everybody away.
- This is, I think, the tightest tile air I'm talking about today.
- So, this is the crunchiest of filler games because you have to think so hard and accomplish so much in such a fast time frame.
- Globe Trotters... We're writing on globes because it's our job to plot out the ideal worldwide trip.
- What makes this one stand out is its insane depth if you want it.
- It is a blast. Jen loves it too.