Wasabi! is a light and fast game where you compete against other players to assemble your quota of unique sushi recipes in a rapidly dwindling space. Players draw a variety of delicious ingredients into their hand from the pantry and play them one at a time onto the board, building off of each other's previously-placed ingredients in the attempt to complete recipes of varying difficulty.
Completing a recipe earns you your choice of special actions from the kitchen to perform later (Chop!, Stack!, Switch!, Spicy!, and the dreaded Wasabi!) that will help you in your efforts or disrupt your opponents' carefully arranged creations-in-progress.
Completing a recipe with style will earn you bonus points, but you might not always have the time to set up such stylish maneuvers... balancing speed with technique will be crucial if you plan to win the game!
Victory comes as soon as the board fills up with ingredients. Points for completed recipes plus bonuses are tabulated, and the winner is the player with the most points. An extremely skilled player might score an instant victory by completing their quota of recipes before the board fills up.
Mechanics (from transcript analysis)
- Dice Rolling — A little small dice game
Video topics + discussion points
Quotes (from this video)
- If I bring Cheetos to your game night I hate you
- Cheetos and Doritos and other O's that have on your fingers not Al loud
- don't try to do the Chopsticks and try to pick them up with chopsticks don't do that
- Don't they all say that though don't they all say that
- I'm the only female that she spoke with so the only woman you represent I'm representing for the women women at PC's
- We just don't want to see people sitting over at a table struggling talking to F
- No one's not going to be alone here
- You can learn new games you can try stuff before you buy stuff
- what makes a theme sing for you and what makes a theme kind of really feel like those Nails on the chalkboard for you
References (from this video)
- artist Josh Capel noted as a great artist
- culinary precision and illustration
- Japanese-inspired cuisine/food-themed
- n/a
Mechanics (from transcript analysis)
- abstract strategy with art emphasis — not discussed in depth in this excerpt
Video topics + discussion points
Quotes (from this video)
- legacy game where you are cooperatively building a village together
- very little rules overhead
- onboarding into the game was really easy
- retail release for Wingspan Americas and Vidiculture Bordeaux is this Friday
- the Nesting Box is designed to hold all Wingspan and Viticulture contents
- I love that you asked the question. Jim, I appreciate that
- Momentum is an amazing motivator
- One thing that I've found is that progress, even tiny, adds up
References (from this video)
- Food-themed and approachable
- KTBG new release with excitement for PA
- Specific mechanics not deeply described in transcript
- Sushi/food-thematic plays
- Japanese-themed culinary world with sushi motif
- Light, humorous party-ish vibe
Mechanics (from transcript analysis)
- dice or tile driven action — dice/tiles used in a fast-paced kitchen/cooking mechanic
Video topics + discussion points
Quotes (from this video)
- this is a chill video
- Francis is trying to eat his chips quietly
- I'm a huge sucker for nature themed games
- I'm bringing six different games for packs
References (from this video)
- Engaging tile-placement and line-building puzzle
- Clear, approachable mechanics suited for families and hobbyists
- Thematic presentation with colorful components
- Compact playtime suitable for quick sessions
- Some bonuses (e.g., in-style servings) require precise layouts, which may demand careful planning
- Prototype components and balance may change before final production
- Sushi restaurant competition; plating dishes
- A kitchen/restaurant setting with a shared board; players are sushi chefs
- procedural/abstract
Mechanics (from transcript analysis)
- Action cards — draw and play action cards to swap tiles or manipulate the board state.
- endgame scoring with leftovers — points for leftover Wasabi in your dish during final scoring.
- Pattern Building — complete ingredients in a line in the exact order for higher bonuses.
- Resource Management — manage Wasabi in your personal dish and in the shared pool.
- set collection / recipe fulfillment — collect required ingredients in a straight line to fulfill recipes for points and rewards.
- Tile Placement — place ingredient tiles on a shared board, with teacups adding placement options.
- turn structure: serve vs prep — on your turn you either serve completed recipes or prep by drawing/discarding cards or taking Wasabi.
Video topics + discussion points
Quotes (from this video)
- Wasabi a game of raw skill
- everything that you see here is considered a prototype copy of the game
- this is a game for two to four players
- on your turn you're always going to start by adding a new ingredient to the board
References (from this video)
- Strong spatial organization and thematic coherence
- Can have a steeper learning curve for newcomers
- sushi/ Japanese cuisine
- Sushi restaurant with secret orders that you fulfill via tile placement
- tile-placement-driven with thematic flow
- Sushi Roll
Mechanics (from transcript analysis)
- multi-level recipes / scoring — three levels of recipe cards that drive scoring
- Power cards — special power cards to modify actions on your turn
- Tile Placement — place tiles so that the final layout matches secret orders
Video topics + discussion points
Quotes (from this video)
- Two very rare crossovers.
- This is the only one I thought we would cross over on.
- We'll see you guys and gals on the flip side.