Skip to main content
West of Africa box art

West of Africa

Game ID: GID0386137
Game Info
Year
2016
Collection
Your Tier
Loading…
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

In the late Middle Ages, the Canary Islands had faded into obscurity from a European point of view. There was neither gold nor silver, and the islands did not play a role as a trading post because the north-south trade of that time went through the Sahara.

In 1312, the Genoese merchant and seafarer Lancelotto Malocello effectively "rediscovered" the Canary Islands. During the 15th century, the archipelago was conquered by the Spanish. Spanish masters pushed agriculture, cultivating sugar cane, wine and grain, which quickly gave the islands a certain economic value and importance.

In West of Africa, the players cultivate goods, try to sell them profitably, and build settlements. Each player has their own deck of cards. Each turn the players select cards from their decks to conduct successful actions, always keeping the actions of the other players in mind.

Description

In the late Middle Ages, the Canary Islands had faded into obscurity from a European point of view. There was neither gold nor silver, and the islands did not play a role as a trading post because the north-south trade of that time went through the Sahara.

In 1312, the Genoese merchant and seafarer Lancelotto Malocello effectively "rediscovered" the Canary Islands. During the 15th century, the archipelago was conquered by the Spanish. Spanish masters pushed agriculture, cultivating sugar cane, wine and grain, which quickly gave the islands a certain economic value and importance.

In West of Africa, the players cultivate goods, try to sell them profitably, and build settlements. Each player has their own deck of cards. Each turn the players select cards from their decks to conduct successful actions, always keeping the actions of the other players in mind.

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 0 · mix 2 · neu 0 · neg 0
Mentions per page
Showing 1–2 of 2
Video Ty01LetgVxA Rolling Dice & Taking Names Review at 36:30 sentiment: mixed
video_pk 93566 · mention_pk 280670
Rolling Dice & Taking Names - West of Africa video thumbnail
Click to watch at 36:30 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Quick to set up and clean up
  • Easy to pick up for people familiar with games
  • Simultaneous action selection makes turns faster
  • Gold track tie-breaking mechanic is 'genius' and important to strategy
  • Plays fast once cards are known
  • Values on cards for actions and initiative are well-designed
  • Significant player interaction, especially with more players, keeps players on their toes
Cons
  • Lot of math and decisions can lead to analysis paralysis (AP) during action selection
  • Player interference (taking desired settlements or cultivating spots) can be frustrating for some
  • Game can end quicker than expected if settlements are built rapidly
  • Nagging concern about the game becoming 'scripted' or having a mathematically computable 'optimal' winning strategy
  • Could become a 'four-hour 4x game' with new players due to AP
  • Rulebook unclear on movement mechanics, leading to lengthy discussions
Thematic elements
  • Cultivating goods, selling them for profit, becoming the mayor of an island
  • Canary Islands, historical time period of cultivating agriculture
Comparison games
  • Puerto Rico
  • Vikings
  • Blood Rage
  • Fields of Arle
  • Trajan
Mechanics (from transcript analysis)
  • action selection — Players choose action cards from their personal deck to perform various actions like moving workers, cultivating crops, selling goods, or forming settlements.
  • Card Values (Initiative) — Each card has an assigned value that helps determine play order, with lower totals going first. A '-4' card can be used to significantly lower one's total.
  • Crop Cultivation — Players plant crops on islands, incurring costs that can be reduced by having workers present on the island.
  • Goods Selling — Players can sell cultivated crops from warehouses on islands for varying prices, generating gold.
  • Mayor Influence — Players gain influence on islands based on goods in warehouses, workers, and ships, with the highest influence becoming mayor and earning victory points.
  • ship movement — Players can move a ship up to three sea links to transport crops between warehouses, potentially to more profitable locations.
  • Simultaneous action selection — Players simultaneously select cards for actions, then resolve them based on initiative values, influencing play order.
  • Tie-Breaking (Gold Track) — A unique mechanic where the player who landed on a spot first on the gold track breaks any ties.
  • Victory Points — Players aim to gain victory points by building settlements and becoming mayor of islands. The game ends when someone reaches 25 points or all 20 settlements are used.
  • worker movement — Players move workers up to four spaces between islands and boats to facilitate actions like cultivating crops.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Marty it's our anniversary month so it's going to take a lot to drag me away from you there's nothing that a hundred men or more could ever do just move on to the intro you're so unromantic."
  • "I don't know whether people like them or not but hey you know we're gonna do a couple of them."
  • "I one day i will pay you back for this."
  • "A card laid is a card played."
  • "Why did you pick round tokens that just floors me I don't understand that."
  • "I'm an old man it's a little small on cards people i know i know you got to get it in there yada yada yada whatever but the font was kind of one of those um Ignacio odds they're intense that's what we're gonna call it now yeah the annossy fine big na SI phan which now for from here on that would be known as a small small fun yes."
  • "Everybody knows your gay oh dude that was pretty I was nice was that their slogan you just make that up it's actually on his business card dude."
  • "I cannot believe that somebody hasn't come out with one of these before now."
  • "You need to drop start craft on them one down man just do that just come drop that on the table and say go for it."
  • "It's just it's a nagging gnawing type of feeling I have but I'm going to let those that are way smarter than me to tell me whether or not I'm wrong or right after they have a whole bunch of plays in their pros at these euro games."
  • "I'm a blind hog and found an acorn and saw it come it just hit me a blind hog finding an acorn yeah that's a common expression blind squirrel is blind hog Google a hog a hug are you serious why would a hog find ok for squirrels find a core is it a hug Hyundai corns too but ok for this show it's a blind squirrel finding an acorn."
  • "Anthony was possessed devil you know anyway I try to tie it together and you messed me up but that's okay I'm good with that."
  • "That's only one third of a 20-ounce coke in the hotel i'm at right now."
  • "It was abysmal dude it was like being releasing a horror flick in the middle of summer which you picked which idea which was an idiot pic but anyway."
  • "Our Marty obviously did not pay attention to that very well because he has been sharing it with every other guy and not me."
References (from this video)
No references stored for this video.
Video NAortXy5_bU The Dice Tower Analysis at 1:42 sentiment: mixed
video_pk 81183 · mention_pk 287305
The Dice Tower - West of Africa video thumbnail
Click to watch at 1:42 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Interesting game
Cons
  • Not quite there
  • Developed but not quite enough
Thematic elements
  • Getting goods
Comparison games
none
Mechanics (from transcript analysis)
  • Pick-Up and Deliver — Described as a Euro-style game of getting goods.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hey everybody, I'm Tom Vasel and welcome to look back, a series where I go through and take a look at the reviews that I did last year this time and 5 years ago and 10 years ago and 20 years ago and tell you what I think about them now.
  • So those are the reviews I did 1, 5, 10, and 20 years ago.
  • Thanks for watching. I'm Tom Vasel. We'll see you next time.
  • Hey. Uh thanks for watching another video here on The Dice Tower. Uh we really appreciate you stopping by and checking our things out.
  • And hey, if you really like what we're doing here at The Dice Tower, then there are different ways to support The Dice Tower. One of those ways is through Patreon.
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–2 of 2
View on BoardGameGeek