Game Info
Year
2020
Collection
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Description
The Amazons, a powerful tribe of warriors, have lived in peace for centuries on the tranquil island of Themyscira. That peace is shattered when their enemies invade. Now it's up to you to defend your home!
In the co-operative game Wonder Woman: Challenge of the Amazons, you'll strategize together, face your foes on the battlefield, and rise to meet the challenge of one of three classic Wonder Woman enemies — Ares, Circe, or The Cheetah — each with their own unique gameplay!
—description from the publisher
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Video KTNDHKoZKL0
Watch It Played Rules Teach at 0:12 sentiment: neutral
video_pk 64668 · mention_pk 158164
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
- Step-by-step setup and playthrough explained clearly
- Explicit explanation of round structure and action sequencing
- Rulebook appendix mentioned for additional help
Cons
none
Thematic elements
- defense of lands against the threat of Ares
- island referred to as the island of famous Kyra
Comparison games
none
Mechanics (from transcript analysis)
- blockade and road movement — Blockades can be placed on roads; at most one blockade per road, and blockades restrict movement along connected regions.
- cooperative actions — If heroes share a region and have compatible emblems, they can team up to increase their action value and impact.
- emblem-based actions — Players use emblems on their cards to perform actions; emblems have values and can be combined across players in the same region to boost actions.
- enemy behavior and expansion — Ares and other enemies have their own attack patterns, health, and regions they target; cards can deploy corrupted units and other effects to the board.
- hand management — Each round, players are dealt hero cards (face-up and face-down); players privately plan three actions from their hand for the round.
- hero hand management and planning — Each round, players are dealt hero cards (face-up and face-down); players privately plan three actions from their hand for the round.
- relic discovery and activation — Face-up relics can be discovered or passed; discovered relics grant access to their abilities for the rest of the game.
- Sword of Vestas charging and final blow — The final blow to defeat Ares requires the sword to be charged with four blessing tokens gathered on the sword card; the final damage can only be dealt by the holder of the sword.
- team-up action enhancement — If heroes share a region and have compatible emblems, they can team up to increase their action value and impact.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- two to five player game Wonder Woman challenge of the Amazons designed by Prospero Hall and published by Ravensburger
- you must stop him by reducing his health to zero
- the final point of damage can only be dealt to him by the player who is holding the sword of the Vestas and the sword has to be fully charged
- emblems are these golden banners
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