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Wonder Woman: Challenge of the Amazons box art

Wonder Woman: Challenge of the Amazons

Game ID: GID0391766
Game Info
Year
2020
Players
2-5
Age
10+
Playtime
60 min
Collection
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Description

The Amazons, a powerful tribe of warriors, have lived in peace for centuries on the tranquil island of Themyscira. That peace is shattered when their enemies invade. Now it's up to you to defend your home!

In the co-operative game Wonder Woman: Challenge of the Amazons, you'll strategize together, face your foes on the battlefield, and rise to meet the challenge of one of three classic Wonder Woman enemies — Ares, Circe, or The Cheetah — each with their own unique gameplay!

—description from the publisher

Description

The Amazons, a powerful tribe of warriors, have lived in peace for centuries on the tranquil island of Themyscira. That peace is shattered when their enemies invade. Now it's up to you to defend your home!

In the co-operative game Wonder Woman: Challenge of the Amazons, you'll strategize together, face your foes on the battlefield, and rise to meet the challenge of one of three classic Wonder Woman enemies — Ares, Circe, or The Cheetah — each with their own unique gameplay!

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 9
This page: 9
Sentiment: pos 4 · mix 0 · neu 2 · neg 0
Mentions per page
Showing 1–9 of 9
Video 4OHWCxS0MJk Rolling Dice & Taking Names Discussion at 10:29 sentiment: positive
video_pk 94710 · mention_pk 258724
Rolling Dice & Taking Names - Wonder Woman: Challenge of the Amazons video thumbnail
Click to watch at 10:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Simple rules, easy to learn.
  • Good for fans of Wonder Woman.
  • Enhances abilities with relics.
  • Offers a co-op experience.
Cons
  • Theme can be forgettable during play.
  • May be too easy, barely an inconvenience.
  • Ares is very easy to beat; other villains may be challenging.
Thematic elements
  • Heroines battling villains like Ares, Cheetah, and Circe to keep the island safe.
  • The island where the Amazons live.
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Players draft cards for actions and strategy.
  • cooperative play — Players work together against the game system.
  • Cube Removal — Similar to Pandemic, involves removing cubes from locations.
  • Programming — Players program their actions using cards, similar to a programming game.
  • Set Collection — Collecting relics like bracelets, lasso, or armor enhances abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a popularity contest
  • those are your gateway games that will eventually lead to the pandemics
  • I'm not gonna begrudge anybody to sit and play Monopoly that that's all they know man
  • if you like monopoly you might like and then suggest something else
  • I will play Monopoly with you anytime as long as we play by the rules
  • there's the problem everybody has a slight what do you play with this particular rule no there's no house rules play by the real rules
  • I think that's a natural step and I think people could easily go from monopoly to ticket to ride
References (from this video)
No references stored for this video.
Video qSNrWH6maFY Rolling Dice & Taking Names Discussion at 49:00 sentiment: neutral
video_pk 94711 · mention_pk 258767
Rolling Dice & Taking Names - Wonder Woman: Challenge of the Amazons video thumbnail
Click to watch at 49:00 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Interesting theme
Cons
  • Host doesn't know if Vanessa would like it
Thematic elements
  • Wonder Woman and the Amazons
Comparison games
  • Cartographers
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we are going through something is probably going to be remembered for a very long time and that's the I guess is a pandemic of the corona virus
  • there is a fine line between common sense and hysteria
  • why do you need that much TP why do you need two hundred-plus rolls
  • I just wish people just used a lot more common sense
  • people got to make their own decisions and and people have said you know what we're not gonna take the chance and that is fine fine people regular people recommend
  • favorite euro games over the past several years is Great Western trail
  • deck building yes we like our deck building games and it's really cool to have this kind of medium to heavy euro with deck building in it
  • the theme of it has to do with ships selling around the Caribbean picking it goods selling goods etc
  • multi-use card
  • the idea was that maybe over the course of 12 or 13 games it's kind of a legacy style game
  • combat the ability to do combat on the high sea
  • this was the trickier part of the scoring of the game over the course of the game there's three tracks three countries where you can gain influence in
  • Asmodee is in the news a lot recently
  • Colby Dauch sold his company and it was eventually picked up by Asmodee and now Colby has balked Plath hat back and is now an independent company again
  • this whole coronavirus thing we had predicted it in 2020 there was a lot of companies those gonna have to make some hard decisions
References (from this video)
No references stored for this video.
Video ravYTZZS7MY Meeple University Discussion at 5:39 sentiment: positive
video_pk 91106 · mention_pk 244208
Meeple University - Wonder Woman: Challenge of the Amazons video thumbnail
Click to watch at 5:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative secret-action programming mechanic
  • Strong narrative focus and IP appeal
Cons
none
Thematic elements
  • Cooperative narrative-driven adventure
  • Wonder Woman IP with a choose-your-own-adventure framework
  • Choose-your-own-adventure with integrated dice rolls
Comparison games
none
Mechanics (from transcript analysis)
  • Choose-your-own-adventure narrative — Narrative-driven choices drive the path of the story.
  • cooperative resolution with simultaneous planning — All players plan before actions are resolved in a common sequence.
  • Narrative Choice — Narrative-driven choices drive the path of the story.
  • secret action programming — Players secretly choose and order cards, dictating actions.
  • three actions per round + five hand cards — Each round provides three public actions, with private cards added and ordered secretly.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's basically two games once it's just phase one and then phase two
  • the shark tries to avoid getting found but has to eat people
  • it's fully cooperative
  • it's a pandemic style game because it's a move, fight, and solve your objective
  • it's based on various monster movie IPs
  • the choose-your-own-adventure yes awesome
  • it's more narrative driven than it is game driven
  • there's not that much game as such in there
  • yeah the Wonder Woman challenge of the Amazons quite enjoys it
  • it's Golden Girls, a character game
  • it's still a very nice playable game
References (from this video)
No references stored for this video.
Video 3j92ps33QjA Meeple University Playthrough
video_pk 70141 · mention_pk 167042
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a cooperative game and we're playing two players
  • we are not gonna do full playthrough
  • the essence of this game partial planning
  • a pure hands play true
References (from this video)
No references stored for this video.
Video yTPHUHOSNLY Meeple University Review
video_pk 70142 · mention_pk 167043
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the game is of light complexity
  • cooperative game action programming and hand management
  • what is truly unique about the game is the mechanic it has part discussing what everyone is planning to do then there is individual action programming which can go right or wrong
  • each Amazon character has asymmetric power
  • not to mention playing with the Amazon warriors
References (from this video)
No references stored for this video.
Video 59BM_zFJCFw Meeple University Unboxing
video_pk 70146 · mention_pk 167047
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video yTPHUHOSNLY Meeple University Review at 0:04 sentiment: positive
video_pk 70142 · mention_pk 244410
Meeple University - Wonder Woman: Challenge of the Amazons video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cooperative play
  • Action programming and hand management
  • Light complexity
  • Asymmetric powers
  • Villain variety
Cons
none
Thematic elements
  • cooperative defense against a villain
  • Amazon/Wonder Woman mythic setting
  • action/programming with planning and asymmetric powers
Comparison games
none
Mechanics (from transcript analysis)
  • action_programming — Players program up to three cards per round into action slots; ordering can be flexible after reveal.
  • Asymmetric Player Powers — Different Amazon characters have unique abilities affecting play (example: Diana and Ares).
  • asymmetric_character_powers — Different Amazon characters have unique abilities affecting play (example: Diana and Ares).
  • card_powers_and_combos — Cards have powers that can synergize with other players' cards.
  • Cooperative Actions — Cards have powers that can synergize with other players' cards.
  • Cooperative Game — Players work together to defend against the villain.
  • cooperative_play — Players work together to defend against the villain.
  • defense_win_condition — The game ends when the defense reaches zero for either side; the villain adds obstacles.
  • Hand Management — Players are dealt hands of cards and manage them for actions.
  • hand_management — Players are dealt hands of cards and manage them for actions.
  • villain_setup_obstacles — At start of rounds you choose a villain; the villain creates obstacles that affect paths/roads.
  • villain_specific_effects — Villains can impose different effects and conditions based on which villain is chosen.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the game is of light complexity
  • cooperative game action programming and hand management
  • what is truly unique about the game is the mechanic it has part discussing what everyone is planning to do then there is individual action programming which can go right or wrong
  • each Amazon character has asymmetric power
  • not to mention playing with the Amazon warriors
References (from this video)
No references stored for this video.
Video 3j92ps33QjA Meeple University Playthrough at 0:16 sentiment: positive
video_pk 70141 · mention_pk 244341
Meeple University - Wonder Woman: Challenge of the Amazons video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cooperative two-player playthrough
  • Relics provide meaningful strategic options
  • Strategize phase and hand/resource management create tactical depth
  • Strong thematic flavor supported by minis and component presence
Cons
  • Blockages and road obstacles can hinder mobility and require costly removal
  • Planning can feel partial or evolving rather than fully deterministic
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • blessing_tokens — The final blow to the boss requires blessing the sword Hephaestus with four tokens collected from locations.
  • blockages_and_resources — Obstacles can block movement or roads and may require spending resources (boots) to remove; defense can be reduced by obstacles.
  • relics_and_cards — Characters gain relics (e.g., braces of deflection) and draw hero cards to influence actions.
  • spawn_enemies — Each round begins with spawning enemies by drawing a card and placing Servants of War in a region.
  • strategy_and_movement — Strategize phase where players allocate actions (movement, combat, placement of warriors) and coordinate with each other.
  • team_attack_and_synergy — Players can team up to attack enemies using combined resources and hero powers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a cooperative game and we're playing two players
  • we are not gonna do full playthrough
  • the essence of this game partial planning
  • a pure hands play true
References (from this video)
No references stored for this video.
Video KTNDHKoZKL0 Watch It Played Rules Teach at 0:12 sentiment: neutral
video_pk 64668 · mention_pk 158164
Watch It Played - Wonder Woman: Challenge of the Amazons video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Step-by-step setup and playthrough explained clearly
  • Explicit explanation of round structure and action sequencing
  • Rulebook appendix mentioned for additional help
Cons
none
Thematic elements
  • defense of lands against the threat of Ares
  • island referred to as the island of famous Kyra
Comparison games
none
Mechanics (from transcript analysis)
  • blockade and road movement — Blockades can be placed on roads; at most one blockade per road, and blockades restrict movement along connected regions.
  • Cooperative Actions — If heroes share a region and have compatible emblems, they can team up to increase their action value and impact.
  • emblem-based actions — Players use emblems on their cards to perform actions; emblems have values and can be combined across players in the same region to boost actions.
  • enemy behavior and expansion — Ares and other enemies have their own attack patterns, health, and regions they target; cards can deploy corrupted units and other effects to the board.
  • Hand Management — Each round, players are dealt hero cards (face-up and face-down); players privately plan three actions from their hand for the round.
  • hero hand management and planning — Each round, players are dealt hero cards (face-up and face-down); players privately plan three actions from their hand for the round.
  • relic discovery and activation — Face-up relics can be discovered or passed; discovered relics grant access to their abilities for the rest of the game.
  • Sword of Vestas charging and final blow — The final blow to defeat Ares requires the sword to be charged with four blessing tokens gathered on the sword card; the final damage can only be dealt by the holder of the sword.
  • team-up action enhancement — If heroes share a region and have compatible emblems, they can team up to increase their action value and impact.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • two to five player game Wonder Woman challenge of the Amazons designed by Prospero Hall and published by Ravensburger
  • you must stop him by reducing his health to zero
  • the final point of damage can only be dealt to him by the player who is holding the sword of the Vestas and the sword has to be fully charged
  • emblems are these golden banners
References (from this video)
No references stored for this video.
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