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Yspahan box art

Yspahan

Game ID: GID0396791
Collection Status
Description

1598. Yspahan the fair becomes the capital of the Persian empire. Thus, being placed at the center of the world, the city enjoys a period of cultural and economic blossoming. The cities and villages of the region intend to take advantage of this expansion. Caravans loaded with goods and jewels set out for the desert, bearing the promises of a radiant future....

The players embody merchants trading with Yspahan. Meaning to take advantage of the coming of the Shah’s supervisor, they score points by placing their merchandise in the right shops, by sending them to the caravan, and by constructing buildings.

In Yspahan, players draft their action for the turn in order, but a roll of the dice determines which actions are available and how powerful they will be. You can earn points in the short-term by claiming shops in the city or by sending your traders to the caravan. You can also improve your infrastructure by constructing buildings that improve your actions or picking up action cards that give you extra options. Every 7 turns (each "week"), points are scored in the city and caravan, and after 3 weeks, the wise traders will see who among them has profited the most...

Year Published
2006
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 0 · mix 1 · neu 0 · neg 0
Mentions per page
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Showing 1–1 of 1
Video ggBkWOpe-gQ Chairman of the Board top_10_list at 0:17 sentiment: mixed
video_pk 253 · mention_pk 94462
Chairman of the Board - Yspahan video thumbnail
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • smooth, functional gameplay
  • interesting dice-drafting concept
Cons
  • very limited replayability; no modularity or rule Variants
  • game can feel samey each play
Thematic elements
  • economic engine-building, control of buildings and caravans
  • Isfahan, Persia; medieval-style trading environment with caravans
  • historical/abstract
Comparison games
  • Corinth
Mechanics (from transcript analysis)
  • Area Control — placing influence cubes on buildings and caravans to score points
  • area control / influence — placing influence cubes on buildings and caravans to score points
  • dice drafting — rolling a cluster of dice and assigning values to action spots based on die value
  • engine building — upgrading board/infrastructure to gain efficiency over the game
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there's next to no replayability of the game
  • it was too slow to get going it was such a churn and a slog to start gathering resources
  • i'd rather play one of those canonical classics
  • I would happily play this one again
  • it just felt like a bunch of different games mashed together in a pirate themed game
  • not for more experienced gamers
References (from this video)
No references stored for this video.
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