In Yukon Airways, you will be at the controls of your very own seaplane with the mission of transporting travelers to the different points of the Yukon. Embark your passengers (dice) using a draft system and use your ticket cards to take them to the different locations on the map. For each passenger, you get money and the possibility of improving your plane if the passenger finds a point of interest that satisfies their tastes at the destination (when the color of the die matches the color of one of the cubes at that destination). At the end of the game, you will earn extra money according to the different locations you have visited. The player who has earned the most money at the end of the week wins.
—description from publisher
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En Yukon Airways te pondrás a los mandos de tu propio hidroavión con la misión de transportar viajeros a los diferentes puntos del Yukón. Embarca a tus pasajeros (dados) mediante un sistema de draft y usa tus cartas de Tique para llevarlos a las diferentes localizaciones del mapa. Por cada pasajero obtendrás dinero y la posibilidad de mejorar tu avión si el pasajero encuentra en el destino algún punto de interés que satisfaga sus preferencias (cuando el color del dado coincide con el color de uno de los cubos de la localización de destino). Al final de la partida, ganarás dinero extra según las diferentes localizaciones que hayas visitado y los tiques para la época de Navidad que hayas logrado vender. Aquel jugador que al finalizar la semana haya conseguido más dinero se proclamará ganador.
- fun dice drafting with thematic seaplane delivery
- compact game feel with accessible mechanics
- ramped complexity late game can be abrupt
- some players may find luck-driven moments overpowering
- transport, logistics, and frontier business expansion
- Yukon prospects and seaplane operations in the wild north
- lighthearted, dice-driven route-building experience
Mechanics (from transcript analysis)
- Dice Drafting — drafting dice to determine pilots and actions
- Pick-Up and Deliver — delivering passengers to destinations for rewards
- route planning / delivery — delivering passengers to destinations for rewards
- upgrading assets — improving aircraft to expand capabilities
Video topics + discussion points
Quotes (from this video)
- "The future of Paris is in your dice filled hands"
- "is based on the Stratego universe"
- "the game supports brief skirmishes, sprawling campaigns and custom scenarios"
- "you are a pioneer who has taken a break from his research into dinosaur genetic manipulation in order to travel out west and strike it rich"
- "the druid with the most power points at the end of the game... claims the throne"
- "the tropical lands that surround the valley of the Ancients are all up for grabs"
- "the raid ability allows players to capture valuable treasure cards from their opponents"
- "they want what's theirs and they're ready to pounce on you at any time from anywhere"
- "oh Fox now let's say just for a moment that you and I are various woodland creatures"
- "Ocean Crisis depicts a real-life environmental disaster"
References (from this video)
- Beautiful components
- Unique dashboard with physical dials
- Attractive artwork
- Not deep enough for pick and deliver genre
- Requires large table space
- Pick and deliver
- Airline transportation
- Wormholes
Mechanics (from transcript analysis)
- Pick and deliver — Transporting passengers, managing fuel and resources
- Pick-Up and Deliver — Transporting passengers, managing fuel and resources
Video topics + discussion points
Quotes (from this video)
- I want to make sure the games I own actually get played more often
- In each episode of the series, I'll show you four games for my to sell pile
References (from this video)
- Fresh take on pickup-and-delivery with dice passengers
- Engaging upgrade paths and route planning
- Solid pacing for light to mid-weight play
- Dials into thematic fluff occasionally; some may want more thematic depth
- Rule clarity required for first-time players
- Pickup and deliver; logistics optimization
- Alaska air routes; remote passenger transport
- Lighthearted, thematic in-flight logistics
- Lost Cities
- Ticket to Ride (conceptual family vibe)
Mechanics (from transcript analysis)
- Dice-as-passengers — Passengers are represented by dice, rolled to determine routes and abilities.
- Pickup-and-delivery — Pilot-like role delivering passengers to cities, with route planning and fuel management.
- Resource and upgrade tension — Fuel, upgrades, and tickets drive scoring and strategic decisions.
Video topics + discussion points
Quotes (from this video)
- it's a memory game i mean if you say it's not
- barbarians adds a whole new element to it you've got all these different expansions
- the production is top notch
- two actions you can do on your turn
- the board is basically a map and the map shows you how elections will be resolved with arrows
- rise of red skull came out and the reason why we're so excited about this was because this is it was introducing campaign elements