In an apocalyptic world in which everyone over the age of 18 has turned into a bloodthirsty, flesh-hungry zombie and most youngsters have been served as meat to quell their elders' appetite, a small team of kids and teenagers tries to survive on their own. As part of that small group of survivors, you must unite to escape the relentless horde of undead. Run across town to find shelter or food, hold a strategic position, meet with new survivors, and discover the truth about this terrible and mysterious disease!
Zombie 15' is a frantic, scenario-based survival game in which time is scarce and cooperation is key. The game features easy rules but real choices to be made as quickly as possible if you don't want to get overwhelmed by zombies!
Zombie 15' features a team of 15-year-old teenagers; a 15-minute soundtrack to give each game its tempo; a 15-scenario, progressive campaign; and much more than just 15 zombies...
5 Zombie Board Games
ZOMBIE 15' - How to Play
ZOMBIE 15' - Extended Play Through
- Has a tutorial video available
- Fun to play with others
- Introduces new weapons and items throughout the game
- Difficult to complete objectives within the time limit
- Can be overwhelming with the number of zombies
- Players can die and be unable to contribute
- Team cohesiveness can fall apart
- Music is described as 'pounding' and potentially distracting
- Survival against a zombie horde, completing objectives within a time limit.
- A post-apocalyptic world overrun by zombies, with missions that involve progressing through different locations like a mall and a gated community.
Mechanics (from transcript analysis)
- Action Point Allowance — Players take turns performing a set number of actions, such as moving, shooting, searching, and attacking with melee weapons.
- cooperative play — Players work together to achieve a common goal, with mechanics for assisting fallen teammates.
- Dice rolling/combat resolution — Combat involves actions like shooting and using melee weapons, with outcomes sometimes tied to noise generation.
- Noise generation — Certain actions, like shooting, generate noise which can attract more zombies.
- Search/Looting — Players can perform search actions to find weapons and items.
- time limit — Each mission has a strict 15-minute time limit, adding pressure to complete objectives.
- Zombie Spawning — Zombies appear on the board, sometimes in response to player actions or at specific intervals.
Video topics + discussion points
Quotes (from this video)
- tonight we are going to be playing zombie 15
- we've already made a sweet tutorial for you so check that out
- we want to thank sit down standard for recommending this game to us
- mission lasts just 15 minutes and if you don't complete your objective by then well the zombie horde shows up and ruins your
- we're falling apart our team cohesiveness out
References (from this video)
- Real-time cooperative game
- Each mission lasts just 15 minutes
- Scenario-based play with customizability
- Tutorial scenarios to introduce mechanics
- Items can carry over between missions
- Can be a surprisingly true-to-life high school experience
- Can cause tension between teammates
- Risk of zombies overwhelming you
- Can lead to friendships collapsing
- Zombie killing mayhem
Mechanics (from transcript analysis)
- Action Point Allowance — On your turn you can take up to four actions.
- Combat — Use one of your weapons to kill zombies in your current area. Weapon strength tells you how many zombies you can kill. You can also attack with your fists.
- cooperative play — Players take turns one at a time as fast as possible.
- Horde mechanic — Every so often, the soundtrack will growl, and you flip over the top card of the zombie deck and immediately add that many zombies to the current player's tile. Zombies are also added to a horde box.
- Movement — Move from a street area on your tile to a street area on an adjacent tile. You have to follow the road.
- Real-Time — Each mission lasts just 15 minutes and if you don't complete your objective by then well the zombie horde shows up and ruins your day.
- scenario-based play — This game is mostly scenario based. Each scenario has its own map and special rules and victory conditions.
- Searching — Draw cards from the search deck, keep as many items as you want, or take one item from the search discard pile, or flip a search token.
- Soundtrack timer — You play Zombie 15 accompanied by a soundtrack which lasts 15 minutes. You lose if you don't complete your objective before the soundtrack ends.
Video topics + discussion points
Quotes (from this video)
- each mission lasts just 15 minutes and if you don't complete your objective by then well the zombie horde shows up and ruins your day
- for a cooperative game there's actually quite a bit of tension between teammates though I imagine that's a bit like what an actual zombie apocalypse would feel like
- you play zombie 15 accompanied by a soundtrack which cirprise lasts 15 minutes
- players take turns one at a time as fast as possible
- this can be a truly breathtaking number of zombies spawning on your face all at once
- so that's zombie 15 a surprisingly true-to-life high school experience
References (from this video)
- whimsical theme
- fun interaction with others
- a bit chaotic
- not a long-term keeper for some players
- zombies and cooking chaos
- whimsical, zombie-themed kitchen/food prep
- whimsical and fun
Mechanics (from transcript analysis)
- stealing/interaction via cards — players attempt to grab ingredients while others can steal or disrupt
Video topics + discussion points
Quotes (from this video)
- it's a review we got that Spiel last year
- randomness of drawing cards
- I like the theme in this you're trying to get everyone to leave home
- points for the Santa's hat
- it's not a good game at all
- it's a call from me and a keep from me because it's fun
- Shipyard is a really really great game
- I think cascadero is better
- two boxes … not ideal but the edition is great
References (from this video)
- unique timed twist with intense atmosphere
- variety via multiple scenarios (15 total)
- time pressure can be stressful and not for everyone
- setup and management can be heavy
- Time pressure, survival, and rapid decision-making with cinematic pacing
- A timed, teenage-survivor scenario in a zombie-infested town
- high-tempo, real-time feel driven by a 15-minute soundtrack
- Last Night on Earth
- City of Horror
- Dead of Winter
- Zombie Side: Black Plague
Mechanics (from transcript analysis)
- cooperative with time pressure — Players work together to complete objectives before the timer ends
- limited ammo and item management — Weapon and item use is constrained, requiring strategic resource use
- real-time timer — Gameplay unfolds in 15-minute rounds driven by the soundtrack and pace of events
- Resource Management — Weapon and item use is constrained, requiring strategic resource use
Video topics + discussion points
Quotes (from this video)
- Last Night on Earth is the B Movie of zombie board games
- it's a game to be enjoyed for its spectacle not its airtight game design
- the negotiation in city of horror isn't as rich as I'd like
- Dead of Winter is a fmatic masterpiece but not just in its glimpses of storytelling
- if you like the sound of a zombie game with a timed element then you absolutely should check out this game