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Attika

Game ID: GID0402319
Game Info
Year
2003
Collection
Rating
Mechanic profile
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Vibe profile
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Description
No description available.
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment: pos 3 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–3 of 3
Video dIVsV1M9BBI Playthrough at 0:03 sentiment: positive
video_pk 68015 · mention_pk 164334
Attika video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging narrative and world-building
  • Sense of progression and character improvement
  • Variety of locations and events to explore
  • Challenging combat system
  • Inclusion of a save system for longer play sessions
Cons
  • Low starting damage makes combat difficult
  • Potential to die quickly if not managed
Thematic elements
  • Exploration of a futuristic, technologically sophisticated but socially unequal planet, focusing on navigating its diverse districts and dealing with its inhabitants.
  • Autotopia, a capital planet in the Atopian Traxxinian interstellar consociation, described as a city of contrast with glittering landmarks and sprawling slums.
  • Text-driven through event booklets and rulebook entries, guiding the player's actions and decisions.
Comparison games
none
Mechanics (from transcript analysis)
  • Combat System — Involves rolling dice to determine initiative, attacking enemies by rolling dice and comparing to an evade number, and taking damage. Players can also use items to heal.
  • Dice rolling — Dice are used for various checks, including combat initiative, attacks, and event outcomes (e.g., rolling a die in the electrical substation).
  • event-driven exploration — The game progresses by reading and following numbered entries in event booklets (e.g., E1, E5.1, E2), guiding the player through different locations and narrative points.
  • Item Management — Players can acquire and use items like weapons, medi-botlets, and potentially upgrade slots for gear.
  • Resource management — Players manage resources such as credits, micro rations, and potentially items like medi-botlets, and need to consider recharging intention pods.
  • Save system — The game includes a mechanism to save progress using folders for ship, personal kit, and home, allowing players to continue later.
  • Ship and inventory management — Players have a ship console, ship's hold, and personal inventory, allowing for item swapping and storage. Ship repairs and recharging intention pods are also mentioned.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Welcome, citizen. If you've just arrived from off-world or are experiencing amnes amnesiac reflux from cellular DNA re reassembly, this booklet should put you on track to being a productive member of society once again.
  • You're in Polus Magnificus on the beautiful planettopia. The rules listed in this book are your guide to life here on Autotopia.
  • Autotopia is simultaneously the ideological leader of Autotopian Traxinian interstellar consiation which is Attic as an aspirational model for peoples of all worlds and a symbol of the evils of access.
  • While embodies the height of technological, cultural, and economic sophistication, its glossy exterior hides the cracks of economic inequality, political minations, and a turbulent history of expansionism.
  • Salmit abuts Turwan. If you're not as well off as your average utopian, you might live in Salmit. The housing blocks are gray. The sky is brown.
  • Genome mouse. What are these vicious saints doing on Autotopia?
  • This galaxy wouldn't exist without Captain Roberty, Pamela Williams, Mustafa, the one Shabib, Peter M. Will Birding OA and Dr. Jay join?
References (from this video)
No references stored for this video.
Video pLKJ6fvFNVk Unboxing at 0:03 sentiment: positive
video_pk 68016 · mention_pk 164335
Attika video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Solo friendly
  • Accessible card art
  • Interesting component variety (paper money, wooden cubes, meeples)
Cons
none
Thematic elements
  • interplanetary exploration in a galaxy super far away
  • interstellar
  • choose your own adventure book
Comparison games
none
Mechanics (from transcript analysis)
  • card-driven — There are multiple decks of cards including shipyard cards, items, commodities, recruits, foes, people, monsters, ships, and objects.
  • Choose Your Own Adventure — The game is described as a choose your own adventure book for exploring a galaxy.
  • Dice rolling — Two D10 dice are included in the components.
  • Resource management — Paper money (credits) with various denominations is included, suggesting resource management.
  • Trackable progress — Envelopes for 'Ship personal kit' and 'Home' are included, suggesting ways to track progress.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • interplanetary exploration in a galaxy super far away.
  • ATIC is a galaxy to explore from inside a choose your own adventure book.
  • A brave adventurer sets off to explore alien worlds. Fight gene modified beasts. Maintain a battle ready ship. Protect the merchant fleet from marauders. Slip through the shadows of an off-world caspa. And protect the relics of an ancient civilization.
  • Very simple art, which I am loving. It helps me read the cards very easily. Um, very accessessible, I'd say.
  • Kind of like a throwback to my uh Monopoly days
  • Pretty neat. Those out. We have like an astronaut and a frog possibly.
References (from this video)
No references stored for this video.
Video Gg1FJlsJTRU board stupid Top 10 List at 21:14 sentiment: positive
video_pk 34395 · mention_pk 102420
board stupid - Attika video thumbnail
Click to watch at 21:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • interactive and tense
  • Brass Birmingham / Lancashire-inspired tension
Cons
  • can be complex for newcomers
Thematic elements
  • influence and power in a historical setting
  • Roman family influence and ancient politics (70s vibe)
  • historical political drama
Comparison games
  • Brass Birmingham
  • Lancashire
Mechanics (from transcript analysis)
  • area_influence — influence and power tokens affect control of regions.
  • Auction / Bidding — players bid for actions and opportunities; high bid improves access but costs resources.
  • Bidding/Auctioning — players bid for actions and opportunities; high bid improves access but costs resources.
  • Influence Points — influence and power tokens affect control of regions.
  • timed_and_variable_actions — actions available shift with rounds and gods or leaders.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is our top 10 games to maybe go and buy at UK GE.
  • We've tried to have something for everyone on this list.
  • Spend your money responsibly.
  • We love UKG. We love you guys.
  • If you see Deep Regrets, please leave it for Matt. He'll be very sad. Otherwise, I will have deep regrets.
References (from this video)
No references stored for this video.
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