Game Info
Year
2003
Collection
Ratings
Creator Score
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Description
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment:
pos 3 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–3 of 3
Video ximb-BLKGEM
Allies or Enemies Review at 15:42 sentiment: positive
video_pk 103690 · mention_pk 321351
Click to watch at 15:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Abstract strategy with a classic feel
- Limited actions but deep strategic decisions
- Interesting bridge mechanic for denial
- Plays quickly
- Best at four players for full competition
Cons
- Can feel siloed at lower player counts
- Requires significant forward thinking
Thematic elements
- Abstract strategy game about controlling islands by placing masters and students.
- Elevated islands connected by bridges.
Comparison games
none
Mechanics (from transcript analysis)
- abstract strategy — A pure strategy game with no luck and perfect information.
- Area Control — Players aim to have the most masters on the board by the end of the game.
- Bridge building/removal — Bridges are placed to connect islands and are removed from the game after use, limiting future connections.
- Movement — Masters and students move between islands via bridges.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- this is a paid preview for the Play for Keeps crowdfunding campaign where they are remaking four classic games.
- This is a super mean game, and it reminds me a lot of uh the king is dead, kind of that idea of I don't own any of these, but I'm kind of invested in a bunch of them, but with a really simplified, really smooth rule set.
- So, this is a super mean game, and it plays actually quite a bit different.
- This is just going to feel very different each game because of like the tiles and how that whole map builds out.
- Bridges of Shangri-La, I would say, is the most.
- This really feels like a classic game.
- If you told me that this is a game that has existed for like 300 years, I would believe you.
- So, I think the big thing here is that there are very few rules. There's no luck and you have perfect information.
References (from this video)
No references stored for this video.
Video zGndoEdcT0M
Getting Games Top 13 List at 1:15:10 sentiment: positive
video_pk 85948 · mention_pk 321550
Click to watch at 1:15:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- deep, highly interactive economy with player influence on prices
- dynamic planning and territorial control with meaningful choices
Cons
- box is large; visually not striking
- can be hard to parse for new players
Thematic elements
- city-building with market valuation
- territory building with roads and markets
Comparison games
- Domain
- Magnagia
Mechanics (from transcript analysis)
- domain/enclosure via walls — Players place walls to enclose domains (areas with a single castle).
- economic/market value and oracles — Cities have market value; oracles point to cities; end-game scoring based on market dominance.
- multi-turn planning with knights and expansion — Knights allow expansion into other domains; interactions include blocking and domain contest.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- the rules are super simple
- it's a mean game
- a dynamic economy where everything that you do will ripple out and have positive or negative effects on everybody else
- it's a 60-minute game
- I wrote the rule book
- this is an incredible design and it deserves a reprint
References (from this video)
No references stored for this video.
Video r5XK979AXt8
The Dice Tower Discussion at 33:46 sentiment: positive
video_pk 80862 · mention_pk 321557
Click to watch at 33:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- New two-player mode
- Heat transferred wooden pieces instead of cardboard tokens
- Smaller box size
- Added a second map for a potentially shorter game
Cons
none
Thematic elements
- area control
Comparison games
- El Caballero
- Princes of Florence
Mechanics (from transcript analysis)
- Area Control — An area control game where you are going across crumbling bridges.
- map manipulation — Cutting off pieces of the map.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Yeah, my man [laughter] loves paths.
- You're going to be going across crumbling bridges, but beware each bridge crossed will collapse behind you, changing the landscape.
- They're going smaller. We're going to be able to fit all these on your shelf, yeah.
- Now, this one before you get to what it's about, I had it myself a shame for a while only because the components were so nice, right?
- Beautiful editions of those games, right? Now, this looks very nice to me.
- Our focus has been in ensuring that it's the definitive version, including a visual over overhaul.
- When you compare against any of those three Super Meeple games, those are stellar productions.
- It's more portable. It's a little easier to bring to the table cuz you need less footprint, you know, things like that.
- Now, that I'm I'm intrigued by making this game a little bit shorter.
- It could be very mean like uh all of these games kind of could be.
- I do worry that they're kickstarting or crowdfunding, I don't know how uh all of these at once in the same project.
- Roll and write, flip and write.
- Smack and write.
References (from this video)
No references stored for this video.
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