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DUNE: IMPERIUM: RISE OF IX

Game ID: GID0445200
Game Info
Year
2022
Players
1-4
Age
13+
Playtime
120 min
Collection
Rating
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

Dune: Imperium — Rise of Ix Conflict spreads across the Imperium in the first expansion to the award-winning board game.

☆ The hit board game Dune: Imperium begins a new chapter with Rise of Ix, a full expansion that introduces cunning new twists and strategic challenges.
☆ Dune: Imperium is one of the hottest board game of the past year, taking home the Golden Geek Award for the Best Card Game and the Dice Tower Award for Best Game from a Small Publisher
☆ Now, as a new generation of fans are set to fall in love with the new film from Legendary Entertainment, players around the world are craving the next installment like a Guild Navigator craves spice.

Let your fortunes ascend
★ Enter the fray as one of three new Great Houses with unique leader powers
★ Acquire technological innovations from the planet Ix for a lasting strategic advantage
★ Deploy fearsome dreadnoughts to rule the skies above Arrakis
★ Dispatch subtle infiltrators to outmaneuver your opponents
★ Dominate the Imperium in the new Epic game mode for a longer, high-stakes challenge

Control the Spice. Control the Universe.

Ages 13+, 1-4 players, 60-120 minutes

Per Dire Wolf Digital, retailers may not advertise or sell any product below MSRP for the first 12 mo. of release. Retailers may not promote Dire Wolf game products at a price below 20% off of MSRP at any time while they are actively available from distributors. Exceptions to this policy may only be granted by written communication with Dire Wolf. For more information, see https://direwolfdigital.com/mapp/ !

Description

Dune: Imperium — Rise of Ix Conflict spreads across the Imperium in the first expansion to the award-winning board game.

☆ The hit board game Dune: Imperium begins a new chapter with Rise of Ix, a full expansion that introduces cunning new twists and strategic challenges.
☆ Dune: Imperium is one of the hottest board game of the past year, taking home the Golden Geek Award for the Best Card Game and the Dice Tower Award for Best Game from a Small Publisher
☆ Now, as a new generation of fans are set to fall in love with the new film from Legendary Entertainment, players around the world are craving the next installment like a Guild Navigator craves spice.

Let your fortunes ascend
★ Enter the fray as one of three new Great Houses with unique leader powers
★ Acquire technological innovations from the planet Ix for a lasting strategic advantage
★ Deploy fearsome dreadnoughts to rule the skies above Arrakis
★ Dispatch subtle infiltrators to outmaneuver your opponents
★ Dominate the Imperium in the new Epic game mode for a longer, high-stakes challenge

Control the Spice. Control the Universe.

Ages 13+, 1-4 players, 60-120 minutes

Per Dire Wolf Digital, retailers may not advertise or sell any product below MSRP for the first 12 mo. of release. Retailers may not promote Dire Wolf game products at a price below 20% off of MSRP at any time while they are actively available from distributors. Exceptions to this policy may only be granted by written communication with Dire Wolf. For more information, see https://direwolfdigital.com/mapp/ !

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 2 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–2 of 2
Video 2CWsbEhZZeE Mipple University Game Overview at 14:36 sentiment: positive
video_pk 65968 · mention_pk 160225
Mipple University - DUNE: IMPERIUM: RISE OF IX video thumbnail
Click to watch at 14:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Adds more interesting options and engine-building possibilities
  • Technology track is enjoyable
  • Dreadnoughts are a nice and more forgiving addition
  • Expansion makes the game more forgiving
  • Income is harder, which is seen as a positive
Cons
  • Can be frustrating for players not good at the base game
  • May not be for everyone due to increased forgiveness
  • The balance of forgiveness can be debated
  • A bad round can hurt quite a lot in a deck builder with limited rounds
Thematic elements
  • Dune
Comparison games
  • Dune: Imperium
  • Tiny Towns
Mechanics (from transcript analysis)
  • Combat — A tricky little combat mechanic where a lot of the points came from.
  • Deck building — It meshes with a deck building engine.
  • engine building — The expansion adds more options for engine building and player turns.
  • Modular board — A new section of the board covers up parts of the old one, changing the nature of actions and resource acquisition.
  • Resource management — Spice is used to purchase technology, and money (coins) are used for other actions.
  • Technology tree — A new technology track and tiles are introduced, providing abilities and scoring opportunities.
  • Unit Enhancement — Dreadnoughts are new units worth three strength that retreat instead of being lost if not victorious in combat.
  • Variable player powers — New leaders are introduced with the expansion.
  • worker placement — The game is a tight worker placement game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We are just hiding behind all the Dune boxes here.
  • This one really you're just getting your tactics at random from a deck and so it's kind of yeah but the battles can be absolutely true.
  • Really it's not our sort of game.
  • It wasn't a story I could connect with and the game part of it didn't have that many thoughtful choices.
  • I think it's a real on the fence one depending on whom you ask.
  • Our favorite would be like we naturally more of a eurogamer, I'm more a merry um very trash gamer more than you.
  • This is certainly my top of the three but yeah anyone who knows the sorts of games that are in my top five each year that's not a surprise to anyone that's spam.
References (from this video)
No references stored for this video.
Video gn2qIOdPcd8 watch it played Rules Teach at 0:12 sentiment: positive
video_pk 64834 · mention_pk 158400
watch it played - DUNE: IMPERIUM: RISE OF IX video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Adds new technologies and dreadnoughts.
  • Provides more options with new leaders.
  • Dreadnoughts are stronger and more durable than troops.
  • New mechanics like infiltration and unload symbol offer interesting strategic choices.
Cons
none
Thematic elements
  • Discovering new technologies and adding devastating dreadnoughts to your forces
  • Planet of Ix
Comparison games
none
Mechanics (from transcript analysis)
  • Acquire Tech — Allows players to acquire a textile (tech card) by paying its cost in spice, with potential discounts from symbols or negotiators. Discounts cannot be combined beyond one, and the cost can be reduced to zero.
  • Commission Dreadnought — Players can commission dreadnoughts from their supply and place them in their garrison, or deploy them directly to a conflict space. Dreadnoughts are worth 3 strength in conflict.
  • Discard — Players can discard a card from their hand (excluding intrigue cards) to trigger an effect.
  • Dreadnoughts in Conflict — Dreadnoughts in a conflict count as strength and allow playing combat intrigue cards. If a conflict is won with a dreadnought, it can be moved to a board space for control, replacing any existing dreadnought or control marker. Dreadnoughts on control spaces return to garrison at the end of the next combat phase. Other dreadnoughts return to garrison.
  • infiltration — Allows an agent to be placed in a space with enemy agents, even if those agents would normally block the space. It does not allow placing a second agent of your own in the same space or bypassing certain card effects.
  • Negotiators — Troops placed in a negotiation space can be returned to the supply to reduce the cost of acquiring tech, combinable with other discounts.
  • Shipping track — Players can move their freighter token up the shipping track or recall it to gain benefits from its current level and below. Recalling moves the freighter back to the bottom of the track.
  • Units — A new term that applies to both troops and dreadnoughts, differentiating them from effects that specifically target only troops or dreadnoughts.
  • Unload Symbol — Allows a card's reveal effect to be resolved when it is discarded or trashed, in addition to its normal reveal phase resolution.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • if a player ever takes tessia as their leader they should also collect these four snooper tokens which are used by her special ability
  • if your freighter was already on this space and i placed an agent here and was resolving this symbol if i decided to recall i would gain these benefits and these benefits and then afterwards you move your freighter token to the bottom of the track again
  • each dreadnought you have in a conflict is worth three strength and you don't have to have any troops in the conflict to count these
  • if you win a conflict where you have at least one dreadnought you then immediately move it to any of the board spaces where a control marker can be placed
  • if an effect refers to a unit it can apply to both troops and dreadnoughts but if an effect mentions troops it will not target dreadnoughts and if an effect mentions dreadnoughts it's not referring to troops
  • when placing your agent you may put it in a space with enemy agents they no longer block you from sharing the same space
  • infiltration only works against enemy pieces
References (from this video)
No references stored for this video.
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