As the Great Houses wage war, the Bene Tleilax advance their own agenda by trading in genetic innovations. Will you hire Face Dancer spies of unmatched skill? Regrow damaged tissue and organs? Or dare to employ people restored to life as gholas?
Immortality expands Dune: Imperium in new directions. Make shadowy deals with the Tleilaxu to harvest genetic specimens. Unlock the potential of scientific research. Graft cards together to empower your Agents.
Explore a universe of possibilities with Dune: Imperium Immortality
Requires DUNE: IMPERIUM to play.
Includes:
• Bene Tleilax board
• 8 wooden player pieces
• 75+ cards
• 4 Family Atomics punch tokens
• Research Station overlay
• Rules
Ages 13, 1-4 players, 60-120 minutes
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Dune Imperium: Immortality - How To Play
- genetic engineering, specimens management, and enhanced faction interactions
- Dune Imperium universe expanded with genetic engineering concepts and new faction mechanics
- Rise of X expansion
Mechanics (from transcript analysis)
- Agent turns and spaces — Sending agents to spaces that match agent icons and resolving effects in chosen order.
- deck manipulation — Certain symbols allow placing toy laksu cards on top of your deck; others draw from deck instead.
- Discard and refresh Imperium row — Spending a family atomic token discards all cards in the Imperium row and deals a new row.
- Epic mode with Rise of X interaction — If playing epic mode, it uses the spice control card and begins the game in discard; does not replace other cards.
- Genetic markers and research track — New genetic markers on four columns affect symbol triggers and track advancement; advancing markers unlocks ongoing effects.
- Graft mechanic — Graft cards require playing a second card; you gain access to all agent icons on both cards and resolve their agent effects; grafted cards are paired but still discard normally.
- Reclaimed Forces vs clay laksu — Reclaimed Forces can be used to recruit two troops or resolve Talaylaksu; not removed from the row when used; can acquire clay laksu from the same row.
- Solo rules and House Heggle — New solo rules and cards, including House Heggle cards for solo play.
- Specimen tokens and Axolotl tank — Resolve symbol to generate a specimen and move a troop cube to the Axolotl Tank; specimens accumulate with no limit.
- Tilaksu row purchases — Spend specimens to acquire face-up cards from the Tilaksu row; costs shown in top-right corners.
- Toy laksu and deck manipulation — Certain symbols allow placing toy laksu cards on top of your deck; others draw from deck instead.
- Track advancement — New genetic markers on four columns affect symbol triggers and track advancement; advancing markers unlocks ongoing effects.
Video topics + discussion points
Quotes (from this video)
- we're going to learn the one to four player expansion for dune imperium immortality
- the expansion introduces ... this is new and interesting
- the game also comes with four new house heggle cards which are only used when playing solo
- any time you resolve this symbol you advance your research token one space to the right
- start everyone on the zero space of the victory point track