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Kabuki Tricks box art

Kabuki Tricks

Game ID: GID0445236
Game Info
Year
2024
Players
2-5
Age
10+
Playtime
30 min
Collection
Ratings
Creator Score
Mechanic profile
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Vibe profile
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Description

It's showtime in Kabuki Tricks, with players becoming producers of Kabuki performances in which the quality of showmanship depends on the number of tricks to be won. The game is played over a number of rounds, with each player having a chance to play as the dealer. Each round plays out as follows:

• Each player gets a hand of a joker and seven random cards, which come in four actor suits. The dealer then arranges the separate actor cards in order to determine the rank of the suits, while also determining whether low or high cards are best.

• The dealer leads to the first trick, and all players must follow suit, if possible — except that one non-lead player can play their joker instead of matching suit. When someone plays a joker, they place one of their player cards face down above one of the actor cards; their player card is a bet that they will win 1, 2, or 3 tricks, and the actor they played above is a bet that their final card will be that color. Additionally, they can either flip the High/Low card to affect which numbers are best or swap two adjacent actor cards to change the rank of the suits.

• Whoever played the highest/lowest card in the highest rank wins the trick, then leads to the next trick.

• After seven tricks, players reveal their bets and score: 1 point per trick captured, 1 or 2 points for correctly bidding the number of tricks they won, and 1 point if their final card matches the actor card they chose. Alternatively, if a player's last card is their joker and they won zero tricks, they earn 5 points.

The player with the highest score after adding the scores from each round wins.

—description from the publisher

Kabuki Tricks is the second title of the Shiba Senpai game series.

Description

It's showtime in Kabuki Tricks, with players becoming producers of Kabuki performances in which the quality of showmanship depends on the number of tricks to be won. The game is played over a number of rounds, with each player having a chance to play as the dealer. Each round plays out as follows:

• Each player gets a hand of a joker and seven random cards, which come in four actor suits. The dealer then arranges the separate actor cards in order to determine the rank of the suits, while also determining whether low or high cards are best.

• The dealer leads to the first trick, and all players must follow suit, if possible — except that one non-lead player can play their joker instead of matching suit. When someone plays a joker, they place one of their player cards face down above one of the actor cards; their player card is a bet that they will win 1, 2, or 3 tricks, and the actor they played above is a bet that their final card will be that color. Additionally, they can either flip the High/Low card to affect which numbers are best or swap two adjacent actor cards to change the rank of the suits.

• Whoever played the highest/lowest card in the highest rank wins the trick, then leads to the next trick.

• After seven tricks, players reveal their bets and score: 1 point per trick captured, 1 or 2 points for correctly bidding the number of tricks they won, and 1 point if their final card matches the actor card they chose. Alternatively, if a player's last card is their joker and they won zero tricks, they earn 5 points.

The player with the highest score after adding the scores from each round wins.

—description from the publisher

Kabuki Tricks is the second title of the Shiba Senpai game series.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 8
This page: 8
Sentiment: pos 5 · mix 2 · neu 0 · neg 0
Mentions per page
Showing 1–8 of 8
Video xyri5Rd21dQ Ryan and Bethany Board Game Reviews Review at 0:06 sentiment: positive
video_pk 121323 · mention_pk 348186
Ryan and Bethany Board Game Reviews - Kabuki Tricks video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Worked well as a two-player variant with a dummy player.
  • Includes a 'shoot the moon' mechanism.
  • Joker card is multi-use.
  • Joker allows for a zero bid option.
  • Joker can be used to rearrange trump order.
  • Trump order rearrangement is limited to adjacent suits, giving control to multiple players.
  • Rules are very clear and simple.
  • Offers lots of player decisions and agency.
  • Winner of each trick is clear.
  • Surprising and new mechanics.
  • Nice and short, succinct.
  • Gameplay was solid.
  • Felt familiar but with cool twists.
Cons
  • The Kabuki theme is meaningless and doesn't impact gameplay.
  • Could have been an abstract game with the theme removed.
Thematic elements
  • Putting on a Kabuki show.
Comparison games
  • Spades
Mechanics (from transcript analysis)
  • Bid/Wager — You're going to place a bid during the game over the course of the game, and it's going to basically give you points if you are guessed correctly how many bids you're going to take.
  • Dummy Player — There is a two-player variant in this game. [...] you would have a dummy player and they would play things randomly.
  • Hand Management — in this game, you going to be dealt a hand of eight cards, and you are going to play seven of them. And you have one held back at the end of the round.
  • Joker card — Everyone starts with the joker in their hand and the joker is going to be able to manipulate things.
  • Objective variant — the joker [...] If the joker is the one that you kept back, then it becomes a zero bid card. [...] It can give you five points if you take no tricks the rest of the game or during the course of that round.
  • Set Collection — Each point is worth a trick and there's some other modifiers to that as well.
  • Trick-Taking — As the name suggests, this is a trick taking game.
  • Variable trump — when you're at the dealer, you're going to get a chance to choose uh whether high cards are going to be the best in the game or whether low cards are best in the game. You're also going to be able to rearrange the suits. [...] which one you think is going to be the highest uh trump suit is what they call it, versus the lowest trump suit. You get to rearrange that any way you want based off of the cards that you've been dealt.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • As the name suggests, this is a trick taking game.
  • the theme is kind of that you were setting show you know putting on a Kabuki show.
  • the two-player variant actually worked in this game and that's good to be noted.
  • I like that there's that shoot the moon mechanism.
  • I love that the the rules for this are very clear.
  • I always like it when a trick taken game surprises me.
  • And this game did that. I enjoyed it. It was fun.
  • the theme is meaningless. I'm sorry.
  • if you're interested in some cool art on a abstract game, this might be it.
  • the gameplay was indeed solid.
  • It felt familiar as a classic trick taking game, but also with some twists.
References (from this video)
No references stored for this video.
Video nqClXA83ZWQ Board Games With B7 Top List at 15:30 sentiment: positive
video_pk 103760 · mention_pk 299748
Board Games With B7 - Kabuki Tricks video thumbnail
Click to watch at 15:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Awesome game
  • Combines strategic elements with unique theme
  • Beautiful artwork
  • Engaging gameplay
  • Very cool and stands out
Cons
none
Thematic elements
  • Producing a Kabuki performance
Comparison games
none
Mechanics (from transcript analysis)
  • Hand Management — Managing a hand of cards.
  • Predictive Bid — Bidding on the number of tricks to win.
  • Trick-Taking — Taking tricks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Sometimes a game catches your attention long before the first turn even begins.
  • I have to say I was pretty much blown away by the entire presentation of this game.
  • If you're looking for a hidden gem that delivers clever decisions, constant player interaction, and fantastic replay-ability, First Band deserves a spot on your radar.
  • If you open up the B7 dictionary and look under hidden gem, you'll find packs listed as one of the definitions.
References (from this video)
No references stored for this video.
Video EDIT8iqe5HM Grant Lyon News at 1:51 sentiment: positive
video_pk 83859 · mention_pk 317049
Grant Lyon - Kabuki Tricks video thumbnail
Click to watch at 1:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Twist on a classic genre
  • Intrigue about mid-round changes
  • Dealer can set initial suit powers
  • Players can swap suit powers with joker card
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Joker card — Each player has a joker card that can be played once per round to swap the location of two suits.
  • Set Collection — Players bid for the number of tricks they think they are going to win.
  • Trick-Taking — It is described as a "trick-taking card game" and a "must-follow trick taking game".
  • Variable suit powers — The dealer can set the rank of the suits, and a card can be flipped to change whether high or low cards win.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, uh, this is my monthly video on the best games coming to retail, the best board games coming to retail.
  • I will be at PAX Unplugged, the board game convention PAX unplugged this upcoming weekend in Philadelphia. So, if you are there, please say hello to me.
  • So, you know, it's a quick card game for sure, but there's a lot of intrigue about how things are going to switch mid round and how you're going to play out the cards in your hands.
  • The interesting twist of the game though is when when the sort of pool of snakes gets too high, it doesn't bust the entire group. It busts the person that has drawn the most things out of the bag.
  • So, you know, it requires teamwork and uh precision and stuff.
  • I honestly think the worst aspect of the game is the sort of theme and the name Tricky Kids makes you think it's a kids game and it's not a kids game.
  • this is another game that feels pretty unique and different in the world of card games.
  • And so like I think this is a really good game to play at the holidays, you know, if you're trying to like it really um creates nice moments where like it's like a feelgood game
  • So, it is like, you know, for like a 20minute game, it's it's a pretty clever game of how you're playing out fruit and how you're gaining cards to add to your sets.
  • And it you are constantly making mistakes, right? You see moo moo and you're like moo and you're like no it's cat like
  • So, you know, a thinky game in 30 minutes.
  • In December, I'm going to start doing a lot of top 10 videos.
References (from this video)
No references stored for this video.
Video EhaEqXCgO_o Jamie, Tabletoptiktok Review at 0:00 sentiment: positive
video_pk 83366 · mention_pk 294321
Jamie, Tabletoptiktok - Kabuki Tricks video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep, multi-layered trick-taking with evolving power dynamics that keep decisions engaging.
  • Compact footprint and surprisingly rich gameplay for a small box.
  • Multiple scoring paths beyond simply taking the most tricks provides flexibility and strategy.
  • Joker and swap mechanics create dynamic shifts that invite risk-taking and adaptation.
  • Clear, quick-to-pick-up explanations that still support strategic depth over multiple hands.
Cons
none
Thematic elements
  • Kabuki theater-inspired flavor layered over a modern, competitive trick-taking mechanism
  • Abstract, round-based trick-taking with a dealer-controlled power order and dynamic suit hierarchy; thematic nod to performers and showmanship through jokers and bid cards
  • Rule-first explanation with strategic context and emphasis on how the components shift power over the hand
Comparison games
none
Mechanics (from transcript analysis)
  • Bid cards and scoring — Players bid on how many tricks they will take; scoring rewards accuracy and rewards tricks won, with additional bonuses for precise bids.
  • Card swapping (optional joker action) — A player may use an optional joker action to swap two adjacent cards, reshaping the relative power of suits mid-hand.
  • End-of-hand scoring and bonuses — Score includes points for tricks won and extra bonuses for correct bids, having the joker left after taking no tricks, and matching the final card in hand.
  • Following suit (must-follow rule) — A required-follow rule ensures players must play the led suit if possible; jokers can be played when following is not possible, subject to per-trick joker limit.
  • Jokers and joker bidding — Each player receives a joker each hand and may use it to make a bid about how many tricks they will take; joker use informs scoring and risk-taking decisions.
  • Mandatory vs optional joker action — Leading a trick with a joker prohibits others from playing a joker on that trick; jokers affect bid visibility and trick outcomes.
  • Predictive Bid — Each player receives a joker each hand and may use it to make a bid about how many tricks they will take; joker use informs scoring and risk-taking decisions.
  • Round structure and player count scaling — The number of rounds corresponds to player count; the game scales from 3 to 5 players with a fixed per-hand setup and scoring cadence.
  • Simulated dummy third player (2-player variant) — With two players, a dummy third player can be simulated to mirror the standard 3–5 player setup.
  • Trick-Taking — Players play cards with a dealer-determined order of suit powers and whether high or low wins; power ordering can change as the round progresses due to swaps and strategic decisions.
  • Trick-taking with variable power order — Players play cards with a dealer-determined order of suit powers and whether high or low wins; power ordering can change as the round progresses due to swaps and strategic decisions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is not an intro trick-taking game.
  • This is a small box, but there is a lot going on.
  • It's so fun how everything swapping and you're trying to get your bid.
  • I am loving Kabuki Tricks.
  • There is a lot going on and this is constantly swapping.
  • This is an import that 25th Century Games did.
  • This is a must-follow trick-taking game.
  • There is a lot of depth here for such a compact package.
References (from this video)
No references stored for this video.
Video Ke75_SLmvbs Tabletop Tolson Review at 0:13 sentiment: mixed
video_pk 81561 · mention_pk 327574
Tabletop Tolson - Kabuki Tricks video thumbnail
Click to watch at 0:13 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Vibrant components and abstract visuals
  • Interesting twist on bidding and joker interactions
  • Five-round structure provides a clear arc
Cons
  • Theme feels overemphasized relative to abstraction
  • Complex bidding and joker interactions may be confusing
  • Potential for large swings in outcome
Thematic elements
  • music
  • Kabuki theater
  • abstract
Comparison games
  • Lose
Mechanics (from transcript analysis)
  • Bid cards and joker-based bidding — Players bid how many tricks they will win using bid cards; a joker card allows bidding and mid-game order alterations.
  • Card visibility and hand setup — Players see their own cards and how they map to suits; the play proceeds with lead and following rules typical of trick-taking games.
  • Five-suit trick-taking with dynamic suit order — Four suits with an order determined by the start player's hand; the lead's high/low value and suit order can change based on cards in play; cards include 1-10 and a zero trick joker.
  • Joker card modifications — Playing the joker lets you change the low/high ordering or swap two adjacent suits, altering the order mid-game.
  • Nil bid option — Players can bid nil to aim for zero tricks.
  • Predictive Bid — A hedge bid (safety bead) can be used to pair with a bid, affecting scoring.
  • Safety bid / safety bead — A hedge bid (safety bead) can be used to pair with a bid, affecting scoring.
  • Scoring by exact bid and rounds — Points are awarded when bids are met exactly, across five rounds with escalating potential points; penalties apply for missing bids.
  • Trick-Taking — Four suits with an order determined by the start player's hand; the lead's high/low value and suit order can change based on cards in play; cards include 1-10 and a zero trick joker.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Kabuki Tricks, it says, is uh two to five players, 20 to 30 minutes to play.
  • it's trying just a bit too hard for the theme when honestly this is just a trick-taking game.
  • one cool thing about this game is you're going to deal your cards to your players.
  • not only do you get to put your bid out for one, two, or three tricks, you optionally have the choice to change low number to high number, or you can swap two adjacent suits.
  • I think bidding with your safety bet is a good way to go, but it's also half points.
  • I would prefer something that kind of fits the more abstract style of the gameplay. And in this case, it's loose.
References (from this video)
No references stored for this video.
Video Qf2tvJZCx_k Board Gaymes James Rules Teach at 0:35 sentiment: mixed
video_pk 81251 · mention_pk 333680
Board Gaymes James - Kabuki Tricks video thumbnail
Click to watch at 0:35 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • The Kabuki art is extremely cute.
  • Like the theming of the cards.
  • Like how the Joker could do multiple things.
Cons
  • The math in it is a little wonky.
  • There's a lot of randomness.
  • Not as intriguing as some other trick-taking games.
Thematic elements
  • Kabuki performances
Comparison games
none
Mechanics (from transcript analysis)
  • Bid/Guessing — Players bid how many tricks they are going to win.
  • Joker card — A special joker card that can be played, with specific rules for its use and effect on trick-taking.
  • Rule changing — The rules, like what is the high card or triumphant suit, keep changing.
  • Set Collection — Additional points are awarded for keeping a final suit card that matches a specific condition.
  • Trick-Taking — A regular trick taking game where players play cards to win tricks.
  • Variable trump — The triumphant suit can change during the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So this is Kabuki tricks. There are these Kabuki performances and we have a trick taking deck of cards and we're going to be playing a regular trick taking game. And then the trick of this trick taker is that the rules keep changing as to what is the high card and the the triumphant suit and the uh points.
  • Um, so that's that bottom part. Matching suit give point.
  • So, there's a lot of flip-flopping around that will happen.
  • I think the Kabuki art is extremely cute. I like the theming of the cards. Uh, but besides that, it's not my fave.
  • I like these like little Japanese trick ticker things, but yeah, it's um not as intriguing as some of the other ones I've played, but it's not a bad game either.
  • I do think it's cute and I think there's a lot of like variation. I like how the Joker could do multiple things.
  • Yeah, the math in it is a little wonky.
References (from this video)
No references stored for this video.
Video GVta3y98WKc The Board Game Garden Haul at 8:35
video_pk 39435 · mention_pk 298816
The Board Game Garden - Kabuki Tricks video thumbnail
Click to watch at 8:35 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • spoiler alert, one of my current favorite games.
  • I cannot wait to play this one.
  • The Luna expansion for Galileo Galilei is my number one thing I had to grab at Pax Unplugged.
  • This is probably the game or one of the games that I'm most excited about coming home with from Packs Unplugged.
References (from this video)
No references stored for this video.
Video kbFnjuJLfhk Board Games With B7 Top List at 16:04 sentiment: positive
video_pk 5445 · mention_pk 16203
Board Games With B7 - Kabuki Tricks video thumbnail
Click to watch at 16:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful artwork and tactile cards
  • Fast-paced and easy to learn
  • Joker mechanic adds variability and excitement
Cons
  • Two-player variant is less interactive
  • Some players may find knowledge questions challenging
Thematic elements
  • Producing a Kabuki performance with tricks and drama
  • Kabuki theater production
  • Theatrical, card-driven
Comparison games
none
Mechanics (from transcript analysis)
  • Card position swapping — Swap positions of two adjacent actor cards to manipulate outcomes.
  • Following suit and trick-taking — Must follow suit; Jokers enable predictive bids and twists.
  • Hand management and predictive bidding — Use Joker and actor cards to predict the number of tricks won.
  • Predictive Bid — Use Joker and actor cards to predict the number of tricks won.
  • Trick-Taking — Must follow suit; Jokers enable predictive bids and twists.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Evergreen is seriously and criminally underrated
  • This game is a Hidden Gem and a fantastic choice for family game night
  • Volot is a delightful gem in the world of board games
  • Fantastics is an engaging family board game that truly stands out
  • Kabuki tricks is an awesome game that combines strategic elements with a unique theme
  • The Joker card allows players to perform predictive bids and adds a twist
  • Kabuki tricks is fast-paced, easy to learn, and highly engaging
References (from this video)
No references stored for this video.
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