Game Info
Players
1-4
Age
14+
Playtime
150 min
Collection
Ratings
Creator Score
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description
No description available.
Featured Videos
Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 5
This page: 5
Sentiment:
pos 1 ·
mix 3 ·
neu 0 ·
neg 0
Showing 1–5 of 5
Video Yxe8dldbbtA
The Dice Tower Review at 6:14 sentiment: mixed
video_pk 81246 · mention_pk 309705
Click to watch at 6:14 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- really enjoy some of the actions and the the general aspects to the game
- Like I like tracks
- I like the way it builds out.
- like just a lot of what's going on.
Cons
- 10 turns and in those 10 turns the the building up and the fun parts of the actions I can really only do a couple times
- have had multiple turns where I go, "Oo, I don't really want to do anything. I'm just wasting time. I'm wasting one of those whole very precious turns kind of doing nothing important so that I can get my board to wipe off eventually and kind of start over and have things more available."
- the package is not quite there.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- building — the building up and the fun parts of the actions
- Worker Placement — tight heavy euros
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I feel like that was the case here. Uh it just kind of distracted I felt from what I like in the core experience of Azure.
- But man, I wish a few tweaks uh could be made to it to make it a truly excellent, excellent game.
- It it just doesn't feel like any other uh cooperative game that I can think of and I love the theme and the look of it.
- This is one where I really feel like it gives me more of what I already like about Moour.
- There just something about it that missed the mark for me. It wasn't necessarily bad, but it was okay.
- The pirates has almost nothing to do with the theme at all, but a fun little game.
- It's a nice looking game from Panosaurus. It just at the end it just felt it felt fine.
- but the the game itself is a really nice game.
- It's like an adult version of the Haba game Monza.
- Beautiful cards, but not a great game.
- Really enjoyed this one.
References (from this video)
No references stored for this video.
Video mXHKOwqKsuM
Meeple University Rules Teach
video_pk 69858 · mention_pk 166747
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The city is alive and other nobles will mess with your plans.
- Betrayals, wine, war, and a suspiciously large amount of building pyramids.
- Tai is that satisfying mix of engine building, tactical positioning, and timing.
References (from this video)
No references stored for this video.
Video mXHKOwqKsuM
Meeple University Rules Teach at 1:05 sentiment: positive
video_pk 69858 · mention_pk 336786
Click to watch at 1:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Tense, interactive gameplay with rewarding combos
- Engine-building feel with strategic timing
- Dynamic city with shared and personal boards
- Strong Greek drama theme (betrayals, war, wine)
- Rich endgame scoring options and tile mechanics
Cons
none
Thematic elements
- Greek drama vibe; betrayal, wine, war
- kingdom of thieves
Comparison games
none
Mechanics (from transcript analysis)
- archon movement — Moving the archon across the city board to activate effects.
- Area Control — Players compete to influence and control space and actions on the city board.
- asymmetric tile building — Asymmetric tiles contribute to city building and unlock more actions on your boards.
- combat/fate tiles — Fate tiles resolve battles; invaders appear and battles are fought to earn points and benefits.
- council endgame scoring — Upgrading citizens to council members lets you pick endgame scoring goals.
- Dice management — Using citizen dice to perform actions; dice have power levels and can be promoted or transferred.
- dice promotion/positioning — Passing over another player's die can promote it; passing over your own die can reduce power.
- military dice (hoplite) — Hoplite dice act as military units that defend at the gates and participate in battles but don’t take actions themselves.
- resource and contract mechanics — Collect commodities, earn money, build more city tiles, upgrade citizens and military, and pursue contracts.
- round structure and scoring — Ten rounds with endgame scoring based on estate positions, council positions, city board progress, and set/leftover resources.
- Worker Placement — Using dice to place workers on estate or city board to activate actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The city is alive and other nobles will mess with your plans.
- Betrayals, wine, war, and a suspiciously large amount of building pyramids.
- Tai is that satisfying mix of engine building, tactical positioning, and timing.
References (from this video)
No references stored for this video.
Video JL9babCDIhE
Review at 0:10 sentiment: mixed
video_pk 67026 · mention_pk 162931
Click to watch at 0:10 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- Offers deep combo potential for rewarding turns.
- Provides strategic depth with multiple paths to victory.
- Chunky wooden tiles and dice feel good and fit well.
- Variety in military dice keeps the game fresh.
- Can be engaging for players who enjoy complex Euros.
- Multiple boards allow for some table space customization.
Cons
- Uses unfamiliar thematic language that acts as a barrier.
- Requires significant table space.
- Turns can be very long and induce analysis paralysis.
- Iconography can be a learning curve.
- The two-player experience is noted as less impactful.
Thematic elements
- Rebuilding Thebes
- Thebes during the Bronze Age after the reign of Oedipus
Comparison games
none
Mechanics (from transcript analysis)
- action selection — Players choose actions by placing dice and moving their Archon on the city board.
- Dice Placement — Players place dice on their player board or the city board to take corresponding actions, with die values influencing action strength.
- End of Round Events — Events occur at the end of each round, sometimes providing bonuses and sometimes triggering battles.
- Resource Management — Gathering and exchanging resources is necessary to fulfill contracts.
- Set Collection — Fulfilling contracts contributes to set collection, which is a method of scoring points at the end of the game.
- Track Advancement — Players can move up devotion tracks (Dionysus or Ares) to gain bonuses, level up dice, or acquire new actions.
- Variable player powers — Player boards start with limited spaces that unlock as tiles are removed, allowing for different strategic focuses.
- Worker Placement — The Archon pawn moves around the city board to take actions on specific spaces.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- So, I think really who this game is for is folks who do like a big chunky Euro game and who like to have those really combo full turns because you are definitely going to have some of those like 10-minute turns in this game.
- And so, you're definitely going to have some AP brain burnery turns.
- But I do appreciate that the theme is there, and it's a theme that I enjoy.
- But the tricky with the city board is, well there's a few things. One of them is you really want to do two actions and so you need to spend money to do the actions on both sides of you but that's a bit tricky for a few reasons.
References (from this video)
No references stored for this video.
Video 9s_i7jRdDSo
Review at 0:11 sentiment: mixed
video_pk 66794 · mention_pk 162601
Click to watch at 0:11 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- Fancy, screen-printed wood Cadmea tiles.
- Distinguished resources.
- Superb use of wood components.
- Nice-looking production overall, fits most tables.
- Immense setup variability and player-driven differences.
- Meaningfully interactive gameplay.
- Participation in battles doesn't result in overly harsh penalties.
- Enjoyable individual systems and moments of cleverness.
- Flexibility in completing contracts.
- Cool commander powers.
- Contracts are a favorite part for some players.
Cons
- Weird standees that are hard to see and cover numbers.
- Complex setup for commanders and tracks.
- Pipping up dice can be confusing without arrows.
- Resetting dice is a chore.
- Player boards are large.
- Lack of available actions due to dice placement or board state.
- Turns can be long due to complex calculations.
- The restriction of actions and limited turns to enjoy different things.
- Not being able to do desired actions due to dice blocking or unavailability.
- The two-player mode is not well-regarded.
- The game doesn't stand out thematically or gameplay-wise.
- It's easy to miscalculate and not achieve the intended action.
Thematic elements
- Victory points
- Thebes during the Bronze Age
Comparison games
- Voidfall
Mechanics (from transcript analysis)
- Area Control — Mini area control games occur over battle lines.
- contract fulfillment — Players can complete contracts by having the necessary resources.
- dice manipulation — Dice are pip-up or pip-down using the Arkon, and never rolled.
- Dice Placement — Citizen dice are used to take actions on the player board or in the city, and can be upgraded.
- Movement — The Arkon moves around the board, interacting with dice and spaces.
- Set Collection — Contracts are collected for set collection at the end of the game.
- Track Advancement — Players can move up on tracks that determine player order and benefit Hippolyta dice.
- Variable player powers — Each player color has a different set of tiles with different actions.
- Worker placement (implied) — Citizen dice are placed on action spaces on the player board and in the city.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I think that Board & Dice is doing many things correct. One is that the resources are more distinguished from each other. I think that they're their use of wood in stuff like this is superb.
- But I I think that it overall feels kind of too restrictive for me.
- And that is what feels restrictive to me is that the things that I want to do, I can do them once.
- I enjoy so many aspects of it, but there's not much time. There's not many actions in the game to enjoy the different things.
- Brilliant, and yet I don't like how restrictive it is.
- It's not the best dice placement game that I've played.
- but it's it's it's almost exhausting by the end of the game for me.
- So, it's a six for me. It's one that I'm not recommending, but it's also not a bad game at all.
- the whole ensemble just doesn't really sing. So, there you go. 6.5 for me.
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–5 of 5