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En Route box art

En Route

Game ID: GID0446280
Game Info
Players
1-4
Age
14+
Playtime
30 min
Collection
Ratings
Creator Score
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description
No description available.
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment: pos 4 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–4 of 4
Video R_JlOBI-AO8 Chairman of the Board Top List at 8:37 sentiment: positive
video_pk 84642 · mention_pk 307187
Chairman of the Board - En Route video thumbnail
Click to watch at 8:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Interesting drafting system
  • Many scoring avenues (personal, public, map-specific)
  • Dynamic landmarks increase point yield
  • Final route plotting is a favorite part
  • Requires pivoting strategy
  • Cool twists like subways
  • Intense for a flip and write
  • High variety in maps and rules
  • Adds many elements without feeling overwhelming
  • Engaging player interaction through drafting
  • Doesn't outstay its welcome
  • Scales well
  • Thoroughly enjoyable experience
Cons
  • Can feel fiddly and clunky at first
  • Effort on side routes can be wasted
Thematic elements
  • Route building to visit landmarks
  • Famous world places (London, Paris, New York)
Comparison games
none
Mechanics (from transcript analysis)
  • Area Majority — You have public objectives that you're trying to race for or not not trying to race for, but you're trying to win in the different categories.
  • Drafting — You're doing that through this really interesting drafting system where you can use a card from your hand and then each of your neighbors also gives you a card that you can choose from.
  • Flip and Write — This is almost a flip and right style game.
  • Route Building — It's a route building game where you're trying to get these tourists of different colors to visit certain landmarks.
  • Set Collection — You are trying to get your blue tourist to visit all the the blue locations.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This episode might have the highest mean average of five games that I've done yet because all these games are pretty damn good. Um, some of them absolutely excellent.
  • It's just a really nice tense little package.
  • This games has that feel to it, but with a more familyfriendly, breezy vibe, but with still a good degree of tension in the background.
  • For me, I don't really see another party game this year holding up to Itto. It just seems to um just do everything it needs to do perfectly.
  • This game kind of is a a one-stop shop for all of those root building mechanisms that I kind of love.
  • This game is so beautifully minimalist and the actions you can choose are are so easy to understand.
  • It really is more of a game of positioning and savviness than anything else.
  • For me, this is kind of on the Mount Rushmore level of area control dudes on a map game.
  • It has that real traditional Euro rich, timeless feel to it, which are the games that I want in my collection.
References (from this video)
No references stored for this video.
Video QJbkoc5UgfI Chairman of the Board Review at 0:00 sentiment: positive
video_pk 84370 · mention_pk 305827
Chairman of the Board - En Route video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Interesting drafting system
  • Variety of objectives and maps
  • Adds many elements without being overwhelming
  • Embedded player interaction
  • Doesn't outstay its welcome (40 minutes)
  • Scales well
  • Thoroughly enjoyable experience
Cons
  • Can feel a little bit fiddly and clunky at first
Thematic elements
  • Getting tourists of different colors to visit certain landmarks on maps of famous world places.
  • Famous world places (London, Paris, New York)
Comparison games
none
Mechanics (from transcript analysis)
  • area influence — There are famous landmarks on the map which will kind of increase the yield of points as the game progresses if certain cards are drafted.
  • Drafting — You're doing that through this really interesting drafting system where you can use a card from your hand. And then each of your neighbors also gives you a card that you can choose from.
  • Flip and Write — This is almost a flip and right style game.
  • Objective Completion — You have yellow locations that will give you just pure points. Uh, you have public objectives that you're trying to race for... or win in the different categories... you have your own personal player objective where you want to hit certain checkpoints.
  • Route Building — It's a route building game where you're trying to get these tourists of different colors to visit certain landmarks on these famous um you know, maps of famous world places.
  • route optimization — Once you've done your 10 rounds, um this is my favorite part of the game, actually. You are going to plot your final route. So you can only ever have one route with a start point and an end point and any kind of side routes or little um little diversions you've taken will have to get rubbed off the board.
  • Set Collection — You're trying to get your blue taurus to visit all the the blue locations. You're trying to get the red taurus to visit the red locations.
  • Subway/Teleportation — Like, for example, you can use subways. So, your your route can go into a subway, then come out of another one.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • At number two, I have on route.
  • So, this is almost a flip and right style game.
  • It's a route building game where you're trying to get these tourists of different colors to visit certain landmarks on these famous um you know, maps of famous world places.
  • And it's just a really nice game.
  • And I like the little bit of embedded player interaction through that drafting system.
  • So, and it also doesn't outstate its welcome. It's only around, you know, 40 minutes to play.
  • It scales well because everyone's, you know, invested at all times and yeah, it's just a thoroughly enjoyable experience.
References (from this video)
No references stored for this video.
Video sgVGchS82VA Board Game Dad Rules Teach at 0:00 sentiment: positive
video_pk 37571 · mention_pk 311899
Board Game Dad - En Route video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging and tactile hand-management that rewards planning and interaction
  • Clear, data-driven scoring that provides tangible goals and feedback
  • Board variants (e.g., Seven Cities) add depth and replayability
  • Encourages strategic thinking, forecasting opponents' moves, and adaptive play
  • Compact playtime with meaningful strategic depth
Cons
  • Potential learning curve for new players due to coordinated card pairing and grid interpretation
  • Scoring can feel opaque until players internalize the product-based multiplier
Thematic elements
  • Tourism, route optimization, spatial reasoning
  • Urban exploration: designing walking routes across grid coordinates to guide tourists
  • Abstract puzzle-like routing with competitive drafting
Comparison games
none
Mechanics (from transcript analysis)
  • Board variants — Boards like Seven Cities provide different rules and objectives, increasing variety and strategic angles.
  • Card Drafting — The lead player chooses a card; players on their left and right each pick one card; then the lead decides whether to pair with the left or right card.
  • Compound Scoring — Score is the product of the number of tourists collected along the route and the number of color-matching locations on that route.
  • contiguity constraint — After the 10th turn, the route must become contiguous with no backtracking.
  • coordinate interpretation — Route development relies on interpreting grid coordinates (e.g., row and column) to define segments.
  • Hand Management — Players hold a hand of cards and must select and influence route decisions through card play.
  • hand planning and predictor skill — Success hinges on predicting opponents’ priorities and planning several turns ahead within the hand-management framework.
  • lead-left-right card drafting — The lead player chooses a card; players on their left and right each pick one card; then the lead decides whether to pair with the left or right card.
  • Network/Route Building — Two new route segments are created per turn, which may be initially disjoint but contribute to the final path.
  • pairing decisions — After drafting, players pair their lead card with either the left or right card to form the focal route segments.
  • Route construction — Two new route segments are created per turn, which may be initially disjoint but contribute to the final path.
  • scoring formula — Score is the product of the number of tourists collected along the route and the number of color-matching locations on that route.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • on Route is a flip and right game where
  • players design a perfect walking tour to satisfy tourists
  • the lead player must then decide if they want to pair their card with the card on the left or the right
  • then all players decide how to interpret the coordinate pair for example either row four column 6 or row six column 4
  • this becomes the focal point of two new segments of the route
  • the location of the depicted tourist
  • initially the drawn segments can be disjointed but after the 10th turn a player must select a contiguous route without doubling back
  • there are various ways of scoring but the primary one is the product of the number of tourists picked up on a route multiplied by the number of color matching locations
  • the game includes boards for Seven Cities each with different rules and objectives so there's literally lots to explore
  • hand management careful planning and predicting your opponent's priorities are all necessary if you hope to complete a high-scoring route
References (from this video)
No references stored for this video.
Video 09-0rwdPZR4 Board Game Dad Top 10 List at 16:33 sentiment: positive
video_pk 32847 · mention_pk 320853
Board Game Dad - En Route video thumbnail
Click to watch at 16:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Geographically authentic city maps
  • Engaging mix of dice-like luck and player agency
  • Appeals to both families and adults seeking a strategic puzzle
Cons
  • Could be daunting for very young players without guidance
Thematic elements
  • Tour guiding and tourist satisfaction
  • Urban tours across multiple cities
  • Educational with a spatial twist
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Active player selects a coordinating card; neighbors select from options to shape coordinates.
  • Card drafting / coordination — Active player selects a coordinating card; neighbors select from options to shape coordinates.
  • Compound Scoring — Points based on the number of tourists on your route and their destinations.
  • location-based scoring — Points based on the number of tourists on your route and their destinations.
  • Network/Route Building — Players add two route segments per turn to form a connected path to satisfy tourists.
  • route-building — Players add two route segments per turn to form a connected path to satisfy tourists.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "The theatrical run"
  • "It's very intuitive"
  • "I love how the auctions work in this game"
  • "This is not their first board game at all"
  • "Donkey Hot the Ingenious Adalgo is one to check out"
  • "Shallow Sea is the name of that game"
  • "Seven Wonders Dice is the best Seven Wonders game made so far"
  • "Origin Story plays one to five players"
  • "Epona is my choice for the number one game this year"
References (from this video)
No references stored for this video.
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