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The Sims box art

The Sims

Game ID: GID0447742
Game Info
Players
2-5
Age
12+
Playtime
30 min
Collection
Rating
Mechanic profile
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Vibe profile
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Description
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 1 · mix 0 · neu 0 · neg 0
Mentions per page
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Video aPmrNXny46s Watch It Played Review at 0:18 sentiment: positive
video_pk 65308 · mention_pk 158952
Watch It Played - The Sims video thumbnail
Click to watch at 0:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Community involvement in card design with credit given.
  • Players have control over deck building and resource management, mitigating randomness.
  • Flexible turn structure with no phases.
  • Dynamic combat system with a speed stat.
  • Well-developed organized play system (Spoils League Gaming) with monthly promos and rewards.
  • Good entry-level product with new player kits containing multiple intro decks and unique resources.
Cons
  • Characters with lower speed can lose battles before dealing damage.
  • A player can be at a disadvantage if their character's speed is outmatched.
Thematic elements
  • A satire on our own world, involving politics, greed, gambling, drug dealing, hedonism, and conflict.
  • Lorithia, our world many millennia after humankind met their own natural ending. The world changes, the universe changes, the laws of physics change.
Comparison games
none
Mechanics (from transcript analysis)
  • Card types — Includes Faction cards (rules cards), Characters, Tactics (one-use cards), Items, and Locations.
  • collectible card game (CCG) — A community-focused collectible card game where players build decks.
  • Combat System — Characters attack opponents, with Strength, Life, and Speed stats determining damage and the order of damage assignment.
  • Deck building — Players use components to create a deck of 75 cards to fight each other.
  • influence — The objective is to reduce the opponent's influence to zero.
  • Mulligan — A partial mulligan allows players to replace three cards from their opening hand.
  • No Max Hand Size — Players do not have a maximum hand size.
  • No Phases — Turns do not have set phases, allowing for flexible play order.
  • Resource management — Uses resource cards (elitism, rage, greed, deception, obsession) to play other cards. Players start with two resources and can play any card face-down as a resource.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's a CCG, but the C is community.
  • So The Spoils was designed from the ground up to put the player in control of the deck as opposed to the deck in control of the player.
  • There are no phases in this game.
  • We have a third battle stat called speed, which determines when damage is dealt in a battle.
  • So, yeah. You'll assign your damage at speed four, which is four points, and I have four life, and I'm at speed three. And so, that gets dealt, my character goes to the discard pile, and I have successfully blocked you.
References (from this video)
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