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Antiques box art

Antiques

Game ID: GID0448938
Game Info
Players
2-4
Age
14+
Playtime
20 min
Collection
Ratings
Creator Score
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description
No description available.
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment: pos 1 · mix 0 · neu 1 · neg 0
Mentions per page
Showing 1–4 of 4
Video bG5Vt8VHvMc Rahdo Runs Through Top List at 50:28 sentiment: positive
video_pk 84001 · mention_pk 308740
Rahdo Runs Through - Antiques video thumbnail
Click to watch at 50:28 · YouTube ↗
Overall sentiment (raw)
Highly Positive
Pros
  • Fantastic combination of set collection and Mancala mechanics.
  • Three levels of simultaneous nested set collection.
  • Sharp and very thinky gameplay.
  • Simple rule set with a lot of depth.
  • Cool art pieces represented by wooden blocks.
Cons
none
Thematic elements
  • Collecting art and artifacts
Comparison games
  • Cafe (Publisher's other game)
  • Guggenheim (Museum)
Mechanics (from transcript analysis)
  • action selection — On a turn, players can collect items, put items into collections, or display collections at museums.
  • Mancala — A core mechanic involves moving items out of warehouses into a Mancala-like system to fulfill collections.
  • Nested mechanics — Involves three levels of simultaneous set collection: collecting art, making local collections, and making international museum displays.
  • Set Collection — Players collect art pieces (fossils, paintings, sculptures) to fulfill collection cards.
  • storage management — Items collected must be stored in warehouses, with special powers tied to the size of the warehouse used.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Ants. And I loved this game. Um it is a phenomenal worker placement game where we are controlling a colony of ants trying to, you know, spread out into the uh the countryside, um you know, set up pheromone trails of scavenging ants, exploring, dealing with big scary bigger bugs than us, like centipedes and millipedes and whatnot, getting to the far reaches where there are huge benefits if we're the first player to occupy, and, you know, basically expand our little ant kingdom.
  • And unlike most other ant colony civilization games, there is no player versus player in this game. No direct attacking. We just have to fight, you know, the the other big bugs that are out there.
  • this is a conveyor belt game, folks, and I love conveyor belts. The conveyor belt here is the life cycle of our ants.
  • Everything about this game is fantastic.
  • It's the second best game we played this month. It's Ants.
  • The Last Droids.
  • This game is phenomenal.
  • It's an I split, I choose game, which is a fun little thing.
  • That decision, which do I keep for myself, which two do I give to the other players, is phenomenal.
  • The rules actually suggest that once the cards are revealed before the lead player hands them out and keeps one for themselves that players could say, "Hey, I really want that one."
  • The art in this game is stunning.
  • It is the best game I played this month as a three-player game.
  • As a two-player game, I don't know. So, I'm going to have to do a follow-up in a future roundup, I assume.
References (from this video)
No references stored for this video.
Video yvRt0BmW7Zg The Cardboard Herald Interview at 35:06
video_pk 80292 · mention_pk 333190
The Cardboard Herald - Antiques video thumbnail
Click to watch at 35:06 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Rondel system — Antique is one of the Rond games that uses the same kind of rondle system.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • But I could have won better.
  • Um, I I think it's crafted magnificently.
  • Endeavor competitive is like, you know what, I'll figure out if I win or not, but I'm just going to lean into the systems that I'm good at.
  • Whereas cooperative, every single action matters.
  • Um, and so, um, yeah, when when we settled on kind of what we found the game to be and we're like, "No, I think like this is this is worth pitching to some places."
  • The jaded critic in Ratatouille sits down and eats the food that takes him back to being a kid and understanding why he loves this in the first place.
  • big systems, big thematic resonance, and uh elegantly put together with interesting challenge.
References (from this video)
No references stored for this video.
Video so3et_cnRYI Meeple University Rules Teach
video_pk 69847 · mention_pk 166736
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • In Antiques, players are curators in the fast-paced world of art and antiquities, trying to make their names internationally as the greatest curators.
  • There are five standard types: paintings, bones, jewelry, artifacts, and ceramics, as well as relic boxes, which count as wild and can be substituted for any other type of art during the game.
  • Your vault has unlimited capacity, but generally speaking, it's bad for your art to end up here. It represents inefficiencies.
References (from this video)
No references stored for this video.
Video so3et_cnRYI Meeple University Rules Teach at 0:27 sentiment: neutral
video_pk 69847 · mention_pk 336069
Meeple University - Antiques video thumbnail
Click to watch at 0:27 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • assemble popular art collections and display them in museums and galleries
  • fast-paced world of art and antiquities
  • instructional
Comparison games
none
Mechanics (from transcript analysis)
  • Auction — On a turn, the player selects a row or column on the auction board to take all art there (with the exception of at most one relic box); relic boxes may be left behind; pieces are stored in a warehouse and bonuses resolved.
  • Auction / Bidding — On a turn, the player selects a row or column on the auction board to take all art there (with the exception of at most one relic box); relic boxes may be left behind; pieces are stored in a warehouse and bonuses resolved.
  • Collections and exhibition — Move art from warehouses to exhibition rooms by emptying a chosen warehouse and assigning art to collections cards; relic boxes act as wild; completed collections yield points.
  • End-game trigger — The game ends when any player has at least as many museum cards as the trigger; otherwise play continues for a final round for all players.
  • Goal cards — Public goals are available for all players; private goals are drawn for individual scoring; goals determine scoring potential and end-game interactions.
  • Loans — Use collections cards to acquire museum or gallery cards by overpaying; museums provide points and sometimes tickets; allows displaying internationally with specific costs.
  • Loans and display in museums — Use collections cards to acquire museum or gallery cards by overpaying; museums provide points and sometimes tickets; allows displaying internationally with specific costs.
  • Resource Management — Purchased art is stored in one of three warehouses with fixed capacities; overflow moves to the vault and can incur end-game penalties; vault is unlimited but inefficient.
  • Warehouse management — Purchased art is stored in one of three warehouses with fixed capacities; overflow moves to the vault and can incur end-game penalties; vault is unlimited but inefficient.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • In Antiques, players are curators in the fast-paced world of art and antiquities, trying to make their names internationally as the greatest curators.
  • There are five standard types: paintings, bones, jewelry, artifacts, and ceramics, as well as relic boxes, which count as wild and can be substituted for any other type of art during the game.
  • Your vault has unlimited capacity, but generally speaking, it's bad for your art to end up here. It represents inefficiencies.
References (from this video)
No references stored for this video.
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