Humans are curious creatures. Even when cards are randomly lined up, we can't help but find patterns...and ideally we're thinking along the same lines.
Each round in Petiquette, players look at a line-up of five random cards — with cards showing one of three animals that is wearing one of three hats, with a number from 1-5 at top — and try to find some logic or pattern within them. Each player secretly chooses the card they think would most properly fit into that pattern. For example, if the sequence is "red, red, yellow...", you might feel that yellow should come next. If it's "dog, cat, bird...", then maybe dog feels right...but what about "dog, cat, dog, cat, bird"? No single answer is correct, but if someone chooses the same card as you, you both earn points.
Petiquette can be played either competitively or co-operatively.
- cool pattern-based mechanic
- strong wow factor for small box format
- price noted as high
- pattern creation and persuasion
Mechanics (from transcript analysis)
- Negotiation — players persuade others about the pattern they think will unfold
- pattern creation / recognition — random patterns are generated and players try to determine and align on pattern direction
- Pattern Recognition — random patterns are generated and players try to determine and align on pattern direction
- social/negotiation — players persuade others about the pattern they think will unfold
Video topics + discussion points
Quotes (from this video)
- I love their cute card games.
- There are random patterns and you are kind of creating this way to determine what that pattern is.
- This is another kind of trick-taking game.
- The killer is trying to get victims.
- This is one of my favorite games.
- The artwork is beautiful.
References (from this video)
- Social and interactive
- Creative card customization
- Interesting abstract pattern play
- Can feel abstract
- Subjective scoring can be a drawback for some
- Pattern recognition
- N/A
Mechanics (from transcript analysis)
- Card Drafting — You are choosing a card from your hand to play into that faceown spot.
- Pattern Building — You will be placing cards up into a row, and there's no inherent sequence of the cards. There's no pattern, but there is one card that is face down.
- Player driven scoring — you score points based on other people playing the same thing as you.
- Set Collection — you score points based on other people playing the same thing as you.
- Tableau Building — You will be placing cards up into a row.
Video topics + discussion points
Quotes (from this video)
- So, uh, this is my monthly video on the best games coming to retail, the best board games coming to retail.
- I will be at PAX Unplugged, the board game convention PAX unplugged this upcoming weekend in Philadelphia. So, if you are there, please say hello to me.
- So, you know, it's a quick card game for sure, but there's a lot of intrigue about how things are going to switch mid round and how you're going to play out the cards in your hands.
- The interesting twist of the game though is when when the sort of pool of snakes gets too high, it doesn't bust the entire group. It busts the person that has drawn the most things out of the bag.
- So, you know, it requires teamwork and uh precision and stuff.
- I honestly think the worst aspect of the game is the sort of theme and the name Tricky Kids makes you think it's a kids game and it's not a kids game.
- this is another game that feels pretty unique and different in the world of card games.
- And so like I think this is a really good game to play at the holidays, you know, if you're trying to like it really um creates nice moments where like it's like a feelgood game
- So, it is like, you know, for like a 20minute game, it's it's a pretty clever game of how you're playing out fruit and how you're gaining cards to add to your sets.
- And it you are constantly making mistakes, right? You see moo moo and you're like moo and you're like no it's cat like
- So, you know, a thinky game in 30 minutes.
- In December, I'm going to start doing a lot of top 10 videos.
References (from this video)
- Can be frustrating for some players
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I brought 22 games and we played 19 of them.
- My 5-year-old nephew, that was probably his favorite game of the trip, and he played that one a lot.
- The only game I brought that was not a hit was The Fate of the Fellowship.
- I love this game. It's just a little too complicated for my family, specifically my dad.
- I just think it was a little bit too much for him and I kind of knew that it would be on the edge of too much but I wanted to try it anyway and and now I know I still think it's a great game.
References (from this video)
- art is beautiful; vibe appealing
- rules are confusing; components feel underwhelming for the price
- two-player balance questioned; party/group dynamic not well suited
- feelings-based pattern recognition
- brewing culture; emotional feelings guiding decisions
- whimsical, artful presentation
- Monkey Palace
- Lego-style party/draft games
Mechanics (from transcript analysis)
- feelings-based pattern matching — players secretly align cards by color/feeling to fit patterns
- light drafting/collection — select colors and match them to patterns
Video topics + discussion points
Quotes (from this video)
- it's distilling the core essence of Great Western Trail down
- rules are confusing because it's based off of feelings
- the biggest disappointment is the thing that truly makes Seven Wonders special
- I spilled beer across pediquette and it disintegrated the components
- this is the ultimate journey, not the destination
- the cardinal sin that a co-op game can do: no scalable difficulty
References (from this video)
- Stimulates conversation and laughs
- Accessible for many players
- Divisive opinions can frustrate some players
- Consensus-building through vibes rather than concrete rules
- Vibe-based social interaction with pattern-like prompts
- Playful, humorous, debate-driven
Mechanics (from transcript analysis)
- Compound Scoring — Discussion and arguing about correctness rather than objective truth.
- debatable_scoring — Discussion and arguing about correctness rather than objective truth.
- Pattern Building — Cards present patterns; players choose cards to fit the best pattern.
- pattern_building — Cards present patterns; players choose cards to fit the best pattern.
- social_interaction/vibe_based_play — Players attempt to align with others' opinions with no single 'correct' answer.
Video topics + discussion points
Quotes (from this video)
- these are essentially all the smallbox games I really enjoyed this year that are not card games.
- these are, you know, they might be dice games. They might be uh dexterity games.
- Tricky Kids is a unique and interesting trick taking card game where you set the number on the cards you are playing.
- we are together trying to pick up this drone and moving it and then oh everything topples and everybody laughs
- There is no right or wrong answer.
- This is probably the most divisive game on this list.
- the components are coasters
- the end of the game when the deck runs out creates tension
- Neco Syndicate is a really thinky smallbox game.
- My Favorite Things is a great party game, smallbox game.
References (from this video)
- compact, approachable party game
- pattern recognition with lively discussion
- strong group dynamics lead to memorable moments
- works best with the right crowd; may fall flat otherwise
- pattern-drawing party
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Yay. There's a rule book about it. So technically, we create our own rule book.
- It's our video. There's a rule book about it, so technically we create our own rule book.
- This video technically should be called Meiple University's top games of 2025 plus Terren revised game of 2024.
- Formidably so this is a contract card shading game.
- Kingdom Crossing is the seven bridges of Königsberg in game form.