Game Info
Players
2-4
Age
10+
Playtime
45 min
Collection
Ratings
Creator Score
Mechanic profile
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Description
No description available.
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment:
pos 2 ·
mix 0 ·
neu 1 ·
neg 0
Showing 1–3 of 3
Video brqxZlDMJho
kovray Top 5 List at 21:22 sentiment: positive
video_pk 85366 · mention_pk 318154
Click to watch at 21:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Fluid simultaneous play with depth and variability due to expeditions
- Engaging table presence and design
Cons
none
Thematic elements
- sea life and expeditions
- underwater exploration and sea life cataloging
- campaign-like expeditions with varying species
Comparison games
none
Mechanics (from transcript analysis)
- bag passing and drafting expeditions — Players pass bags and draw tiles, then place them according to expedition goals.
- pairing ship/submersible with tiles — Manage two linked assets (ship and submersible) to navigate and collect tokens.
- Set Collection — Collect sea-life tiles via expeditions and place them for points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Let's make it happen.
- Time goes by too quickly.
- What did you play in May? What was your favorite?
- It's simultaneous, but it also has some meat to it
- Come sail away. Come sail away. Come sail away.
References (from this video)
No references stored for this video.
Video 1j-PF_AdfDg
kovray Rules Teach at 0:05 sentiment: neutral
video_pk 64110 · mention_pk 157594
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
- Exploration of marine life with expeditions and scoring
- Underwater/ocean exploration
- Expedition-based narrative with thematic stories per expedition
Comparison games
none
Mechanics (from transcript analysis)
- expedition-specific scoring and POI — Each expedition introduces its own scoring rules and new species/POIs (e.g., jellyfish, octopus, stingrays, sharks) and influences end-of-round choices.
- round structure and scoring — Six rounds with three phases each; end-game scoring using expedition-specific score sheets.
- ship phase (simultaneous movement) — All players move their ships simultaneously to any zone on their ocean board; placement decisions matter.
- sonar board management and bonuses — Bonus tokens are placed on the sonar board; after which players redivide the sonar beam among players.
- submersible phase actions — Four possible actions per submersible: place a tile adjacent to your submersible, flip a tile/POI to discovered, take bonus tokens, move up to four vertices.
- tile management and discovery — During ship phase, players draw three discovery tiles and place them on the board up to twice; remaining tiles go to the sonar board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Expedition 2 will introduce a deep sea camera and anglerfish tiles.
- Expedition 4 will use the other side of your player board and introduce stingrays, finless souls, and sharks.
References (from this video)
No references stored for this video.
Video Gg1FJlsJTRU
board stupid Top 10 List at 7:32 sentiment: positive
video_pk 34395 · mention_pk 102412
Click to watch at 7:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- snappy play
- strong biodiversity theme
Cons
- new release; distribution may vary
Thematic elements
- marine biodiversity discovery
- underwater/ocean depths
- science-themed exploration
Comparison games
- Planet Unknown
- Overpack
Mechanics (from transcript analysis)
- Pattern Building — players create patterns to score based on discovered species.
- pattern_building — players create patterns to score based on discovered species.
- Simultaneous Actions — all players act at once, reducing downtime.
- simultaneous_action_selection — all players act at once, reducing downtime.
- Tile Placement — players lay tiles to build a seabed exploration grid.
- tile_laying — players lay tiles to build a seabed exploration grid.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is our top 10 games to maybe go and buy at UK GE.
- We've tried to have something for everyone on this list.
- Spend your money responsibly.
- We love UKG. We love you guys.
- If you see Deep Regrets, please leave it for Matt. He'll be very sad. Otherwise, I will have deep regrets.
References (from this video)
No references stored for this video.
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Showing 1–3 of 3