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Neuroshima Hex: Wiremen box art

Neuroshima Hex: Wiremen

Game ID: GID0449598
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 1 · mix 0 · neu 0 · neg 0
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Video iLb0HeAKDC8 The Dice Tower Discussion at 1:49 sentiment: positive
video_pk 32948 · mention_pk 97669
The Dice Tower - Neuroshima Hex: Wiremen video thumbnail
Click to watch at 1:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • distinctive outside-in mechanics
  • highly thematic and fun in practice
Cons
  • new rules require learning
  • may not appeal to players preferring traditional play
Thematic elements
  • technical augmentation and control via Wireman mechanics
  • faction expansion focusing on battlefield manipulation from the outside
  • innovative, outside-in battlefield enhancement
Comparison games
  • Neuroshima Hex
Mechanics (from transcript analysis)
  • external battlefield influence — New ways to juice up units and affect the battlefield from outside the main play area.
  • faction-driven synergy — Adds a distinct synergy with other Neuroshima Hex factions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a lightning fast kind of skirmish game, then this is a good one.
  • Desert Tribes, which I gave a six out of 10 to. I thought it was okay.
  • Merchants Guild faction, which I gave an eight out of 10 to, and then my favorite one, Wireman, which I give a nine out of 10 to.
  • This is a follow-up to the original Cities by Dr Finn and Phil Walker Harding, and I think this adds a little bit of layer of complexity.
  • Puerto Rico Deluxe, what an amazing thing. I gave it a 10 out of 10.
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