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Description
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
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This page: 1
Sentiment:
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Video iLb0HeAKDC8
The Dice Tower Discussion at 1:49 sentiment: positive
video_pk 32948 · mention_pk 97669
Click to watch at 1:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- distinctive outside-in mechanics
- highly thematic and fun in practice
Cons
- new rules require learning
- may not appeal to players preferring traditional play
Thematic elements
- technical augmentation and control via Wireman mechanics
- faction expansion focusing on battlefield manipulation from the outside
- innovative, outside-in battlefield enhancement
Comparison games
- Neuroshima Hex
Mechanics (from transcript analysis)
- external battlefield influence — New ways to juice up units and affect the battlefield from outside the main play area.
- faction-driven synergy — Adds a distinct synergy with other Neuroshima Hex factions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is a lightning fast kind of skirmish game, then this is a good one.
- Desert Tribes, which I gave a six out of 10 to. I thought it was okay.
- Merchants Guild faction, which I gave an eight out of 10 to, and then my favorite one, Wireman, which I give a nine out of 10 to.
- This is a follow-up to the original Cities by Dr Finn and Phil Walker Harding, and I think this adds a little bit of layer of complexity.
- Puerto Rico Deluxe, what an amazing thing. I gave it a 10 out of 10.
References (from this video)
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