Game Info
Players
1
Age
14+
Playtime
15 min
Collection
Your Tier
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Description
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 6
This page: 6
Sentiment:
pos 4 ·
mix 0 ·
neu 0 ·
neg 1
Showing 1–6 of 6
Video vKLrGojBs1g
Good Time Society Discussion at 8:40 sentiment: positive
video_pk 85442 · mention_pk 218949
Click to watch at 8:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Interesting concept for a daily adventure calendar.
Cons
none
Thematic elements
- Daily calendar with a different adventure each day
Comparison games
none
Mechanics (from transcript analysis)
- Dice Rolling — Players roll dice and move their hero.
- Encounter resolution — Players face an encounter every day.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Truly, I I do believe I'm in a fever dream and I will wake up because it it's so cool.
- I've just wanted to create something that had all the good pieces and none of the bad.
- This is what really stood out to me, Becca, is this part right here, the dice uh, manipulation.
- I love this stop motion rules explainer.
- Stop motion is so undervalued these days in these days of horrible AI.
- Basically, she had a bunch of components laying around and decided I'm going to make a game in the next like hour or so and just threw it together and this became a game.
- It's an ambitious design uh from um excuse me, from uh Totem Game Studios.
- Everybody loves cute critters doing war.
- Game of Thrones but animals.
- Today I learned you could type in naughty words in hardback.
- Fat with a ph is a word. Pretty hot and sexy.
- Penny Dreadful is the AI here.
- Even though I tricked Becca into playing a cooperative game, you got to see how hardback is played, just like paperback, but with those genre cards.
References (from this video)
No references stored for this video.
Video tKlmNhhTxUo
BoardGameGeek Rules Teach at 0:54 sentiment: positive
video_pk 81584 · mention_pk 203345
Click to watch at 0:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Fun to play
- Great component quality
- Functions as a calendar
- Well-thought-out design
Cons
none
Thematic elements
- dungeon crawling
Comparison games
none
Mechanics (from transcript analysis)
- Calendar Tracking — The game progresses day by day through a calendar, with actions and challenges tied to specific days and weeks.
- Dice Rolling — Players roll five dice, with up to three rolls allowed, to meet specific numerical requirements for defeating monsters or completing tasks.
- Resource Management — Mana potions are introduced as a resource that can be used to reroll blue dice.
- Set Collection — Players aim to roll specific numbers or sets of numbers on the dice to overcome challenges.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- It's a one-player game that takes an entire YEAR TO PLAY.
- This has got like a magnet back here. So, it kind of slides along up.
- It is dungeony.
- this year's is a um Cthulhu adventures and it changes the game different completely.
- So you have to get like it it reduces You need that amount
References (from this video)
No references stored for this video.
Video vQsU01sjHuk
BoardGameCo Top List at 1:02 sentiment: negative
video_pk 81288 · mention_pk 200960
Click to watch at 1:02 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
- Felt more like an excuse to make it as opposed to a great game
Thematic elements
- Playing out game a day over the course of 365 days
Comparison games
- Wordle
Mechanics (from transcript analysis)
- Dice Rolling — You roll the five dice and then you take a look at the week ahead. Maybe you roll a three, three, a two, a five, and a four. You take a look over here and you see this monster has a three, which means you already have two threes. You're going to take the other three dice, roll them again, and see if you can get another three. You have three rolls in total, and you're trying to kill any one monster on the week.
- Modular rules — As you go through each month month, you're going to add new rules. So for example, I'll spoil the first month for you. For example, when you finish January, you enter February, you now have potions you can earn that give you a few more rerolls. So the months are going to add things as you go through it.
- progressive complexity — As the week advances, your options get smaller and smaller. At first, you have the whole week ahead of you, so you can kind of judge based on your first role what you want to pursue, but then you're down to the last day of the week.
- Set Collection — Your goal is to play Yatsi. You roll the five dice and then you take a look at the week ahead.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- when you don't have 20 minutes to watch a full review and you're not looking for a how to play or an hourong playrough.
- And let's be honest, when the interest is a little smaller, too.
- This to me is a very very um basic Yatsi style game that felt like an excuse to have something to do once a day every day for 365 days as opposed to being an actual game that is a fully I don't know if it it felt like an excuse to have a daily activity as a game. That's what it feels like.
- The gimmick, the gimmick of overlaying cards, that's cute and charming. The game behind it is not that great.
- It's a very straightforward dexterity stacking game with a cute theme, but not particularly amazing.
- I read the rules and I just I just didn't see it working in theory, but then actually after having played it, it's very it gives you a lot of opportunities to get the cards you want.
- Do not judge a game either by its cover or by reading the rules alone.
- I love the concept of this, but I actually haven't lost. And so that removes some of the challenge of it.
References (from this video)
No references stored for this video.
Video 68s_ESJ5I1E
BoardGameGeek Rules Teach at 1:46:40 sentiment: positive
video_pk 80156 · mention_pk 194653
Click to watch at 1:46:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Daily challenges provide an engaging experience.
- The narrative structure is compelling.
- The theme of dungeon crawling is well-integrated.
Cons
- Can be very difficult to complete challenges.
Thematic elements
- Dungeon crawling, facing adversaries
- Dungeon
- Calendar-based narrative with daily challenges and story snippets.
Comparison games
none
Mechanics (from transcript analysis)
- calendar progression — Gameplay progresses day by day through a month, with new challenges and rules introduced periodically.
- Dice Rolling — Players roll dice to overcome daily challenges, with restrictions and special abilities affecting rolls.
- Resource Management — Managing mana potions and special abilities to mitigate bad rolls or enhance success.
- Set Collection — Collecting specific symbols or numbers on dice to meet daily or weekly goals.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- It's like me at my first Key Forge Vault tour where I just showed up with no pro experience at all and I took 14th.
- Burned in my memory. Burned in my brain.
- It's so rare anymore that we don't know anything about a game.
- Well, this is fun because this is a cool um game with that sort of seems familiar but it's not.
- It's like a Lovecraftian theme roll for it. Maybe I think Yatsi might be demeaning it a little too much, but yeah, but it does have the reroll your rolls, get hoping for the things you
- I need to play Unfathomable cuz apparently it's the reimplementation of Battlestar Galactica which I've never played.
- This one's way more thinky on this side of the board.
- I was like, 'Oh, it's such and such time.' Like, and I sent him a leak. It's going on right now.
- Well, I don't know how to change that. So, I was getting an error about Nightbot.
- Daytona 500. That was done by like Milton Bradley or somebody like that early on.
References (from this video)
No references stored for this video.
Video PxFcLeokjjM
Rules Teach at 0:13
video_pk 66963 · mention_pk 162838
Click to watch at 0:13 · YouTube ↗
Pros
none
Cons
none
Thematic elements
- Dungeon
Comparison games
none
Mechanics (from transcript analysis)
- One-player — The game is designed and played as a single-player experience.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Tonight on Game Night, Nikki, Rusty, Lincoln, and myself, Dave, are going to teach and play a one-player game that takes an entire year to play.
- Yes, it's 365 Adventures: The Dungeon, published by Pandasaurus Games and Sorry We Are French, and designed by J. W. Lee.
- And did I say it's a one-player game? I did. So, stick around.
References (from this video)
No references stored for this video.
Video GDgtK5bk_6c
The Dice Tower Week In Review at 10:26 sentiment: positive
video_pk 35105 · mention_pk 104722
Click to watch at 10:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- calendar-based format
- quick daily engagement
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- It is an excellent production. It is everything you've come to maybe know and love about Neuroshima Hex.
- Outstanding, man. I love this trick-T game that also includes set collection.
- Disappointing. This is basically Forbidden Island, the card game with too few spaces and a little too much swinginess.
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–6 of 6