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Ming Dynasty box art

Ming Dynasty

Game ID: GID0450085
Game Info
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 0 · mix 0 · neu 0 · neg 1
Mentions per page
Showing 1–2 of 2
Video osCDXJWm5DU The Command Zone Review at 1:10:05 sentiment: other
video_pk 80196 · mention_pk 194758
The Command Zone - Ming Dynasty video thumbnail
Click to watch at 1:10:05 · YouTube ↗
Overall sentiment (raw)
Very Good
Pros
  • Taps up to three creatures across opponents over two turns.
  • Draws cards when those creatures deal combat damage.
  • Provides a powerful buff and unblockable threat on the final chapter.
  • Forces opponents into difficult decisions regarding blocking or taking damage.
  • Can turn into removal by forcing opponents to block their own creatures.
  • Offers consistent card advantage.
Cons
  • Effectiveness diminishes as players are eliminated.
  • Can be less effective in one-on-one situations.
  • Tapping creatures can leave the controller vulnerable if not managed properly.
Thematic elements
  • Control and card advantage
  • Time travel / multiversal
  • Saga
Comparison games
  • Disruptive Echoes
Mechanics (from transcript analysis)
  • Buff — Target creature gets +1/+1 for each card in hand and can't be blocked.
  • Combat Damage Trigger — Draws a card when tapped creatures deal combat damage.
  • Saga — A enchantment that has chapter abilities.
  • Tap Effects — Taps target creatures.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Thank God for that last part.
  • cuz it Yeah, you can exile lands, which is kind of nuts.
  • This is a giant colorless draw engine, which there just aren't that many of.
  • It draws you up to 10 and then on your next turn you cast a bunch of cards and it draws you up to 10 again.
  • So, this is a growing flying artifact. Beardy
  • Like are we running all of these? I feel like no.
  • So, it's sort of similar to Iron Man Bleeding Edge, but it's interesting in a couple of ways. It's colorless.
  • Non-creature spells you cast cost one less to cast and whenever you cast your first non-creature spell each turn. Dry card.
  • This spot is really really crowded. I mean, it's competing with like the red and blue one that like doubles all of your payoff stuff.
  • So, it is cascadeesque. It doesn't care about the mana value. It is just the next um spell off the top of your deck. The next non-land card off the top of your deck.
  • But it was for five mana. Is it worth five mana?
  • This reminds me a little of Sunbird's Invocation.
  • It's living death, but instead of your graveyard, it's your hand.
  • The fact that it's in Simic makes a ton of sense because they tend to have the biggest hands.
  • I really like World Within Worlds. I think that card is just really fun and makes for a big moment in the last one we talked about.
  • My favorite is Kang Dynasty.
  • This card is just going to be very powerful and it's in blue is like sort of the weirdest thing.
  • So, uh, let's start with our favorite. Um I I couldn't really settle on one that I liked, so I picked a few.
References (from this video)
No references stored for this video.
Video UalH5uL4kFI Chairman of the Board Top List at 2:30 sentiment: negative
video_pk 5543 · mention_pk 16479
Chairman of the Board - Ming Dynasty video thumbnail
Click to watch at 2:30 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Interesting deployment mechanics that broaden reach across the map
Cons
  • Rules are fiddly; the rulebook is notably poor
  • Gameplay feels convoluted and lengthy; hard to teach and enjoy
Thematic elements
  • area control, card drafting, and resource management
  • historical Ming Dynasty
  • old-school Euro with fiddly rules
Comparison games
  • Kier
  • Valara
  • High Society
Mechanics (from transcript analysis)
  • Area Control — Spread presence on a map to influence zones.
  • Card Drafting — Drafts to influence actions and scoring.
  • Pawns/worker placement — Deploy pawns to zones with varying constraints.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a jeweling game
  • self-contained box so that you're not paying paying to win this style game
  • these type of games aren't generally for me
  • the rules are quite fiddly
  • extremely simple rule set
  • one of the best styles of games like this that I've seen
  • instantly fell in love with it
References (from this video)
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