UNDER THE SEA A NEW WORLD AWAITS.
Welcome to New Discoveries, the first expansion for Underwater Cities. Inside, you will discover several new components which will offer new ways to play and new strategies to explore.
NEW CARDS − 52 cards will add new options to every deck.
NEW ASSISTANTS − New assistants, each with its own special ability, will make every underwater nation unique.
STARTING RESOURCE TILES − Starting resource tiles allow players to start the game with construction already underway, which speeds up the game by one round.
NEW PLAYER BOARDS − New player boards are used with new game variants. This expansion also includes the original player boards reprinted with upgraded quality.
NEW METROPOLISES − The green metropolises offer new benefits. They are used differently in different variants of the game, adding new strategic dimensions.
MUSEUM − At the bottom of the sea, you will make new discoveries which will earn your nation prestige as you help build the international museum.
—description from the publisher
Mechanics (from transcript analysis)
- expansion modules — expansion adding four modules; includes asymmetric assistance, triple-layer boards, museum module, and a QuickStart feature
- Modular Board — expansion adding four modules; includes asymmetric assistance, triple-layer boards, museum module, and a QuickStart feature
Video topics + discussion points
Quotes (from this video)
- I will essentially be full-time for the month of April to handle everything that's coming
- I am in love with this expansion so I'm really happy that this won the vote
References (from this video)
- Excited to get new discoveries put into the box
- underwater cities
- Underwater Cities
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Mustache is a game where you are every round playing on a different team trying to earn the most tricks.
- The game ends at exactly the right amount of time
- It was a true delight.
- So, I am pre-ordering. I am on the tempo train. and I really really was impressed.
- I was like, how did this little Martin Wallace gem slip by?
- Um, but it's a really good challenging game.
- Puzzle hunt is um just the the best. It's a treat.
- Puzzle Hunt, 10 out of 10.
- Puzzle Hunt is by far the best part of BGG for me, the most memorable part, and the most fun.
References (from this video)
- Recessed player boards are nice and glossy, keeping components in place.
- Repeated artwork on cards from the base game.
- Cards are described as underwhelming.
- The artwork style is noted as similar to Race for the Galaxy, which the host wasn't impressed with.
- Questions about the number of player boards included for a 1-4 player game.
- null
- Underwater
- null
- Underwater Cities
- Race for the Galaxy
Mechanics (from transcript analysis)
- Card Play — The expansion adds a new deck of cards, described as having 'fewer cards' than the base game and featuring some repeated artwork.
- Chits — Small square chits in orange, purple, and blue are included, potentially matching player colors.
- Player boards — The expansion includes new recessed player boards, described as 'triple layer' with a 'shiny mylar undercoat'.
- tiles — New hexes and rectangular tiles are included, some of which feature artwork from the base game.
Video topics + discussion points
Quotes (from this video)
- It took many many hours, and i'm tired now.
- So... strap in, because something absolutely phenomenal happens, uh, when i open this box.
- Box Fart-O-Meter... NIIIINE!
- WE DID IT!!
- i commented in the, uh... in the other video that everybody on the cards looked like super dorks.
- My gosh.
- SHE's back: lady with the... with the bedhead.
- The extreme bedhead!
- You're gonna buy an expansion and there are REPEAT cards?
- Maybe the deadline was approaching, and the artist (or the artists) didn't have a whole lot of time?
- They were the cheap... go watch the video. Oh, yeah. i got it right here.
- Get out of here, flimsy other things.
- It's just upside down. Meh-heh-heh-ha! Dork.
- Why are there eight of them, when this is not - i believe - an 8-player game?
- If you've played, you're again screaming at your computer. "Aaaah!" and leaving me an angry comment.
- C'est tout! C'est tout! That is it! Box is empty!
- i would say that the word "new" in the title is a little bit of a misnomer, because there's a lot of repeated artwork that you get.
- Neither of those are as bodaciously cool as the Tiger Sharks.
- But really, what is? What is?
- If you do become a supporter on Patreon, um... you ARE cooler than the Tiger Sharks.
References (from this video)
- adds meaningful variability without breaking core balance
- new boards and starting aids feel fresh every game
- high price and large footprint
- expansion can be expensive relative to base game
- city-building with exploration and starting variability
- underwater metropolis expansion
- engine-building refinement with new starting conditions
- Underwater Cities (base game)
Mechanics (from transcript analysis)
- new_starting_resources — additional starting tiles and resources diversify early play.
- Variable Set-Up: Player — unique starting aids and player boards create diverse starts.
- variable_setup — unique starting aids and player boards create diverse starts.
Video topics + discussion points
Quotes (from this video)
- the Builder's the one that like gives you double turns
- opens up that delivery phase ... there’s a network of cities
- Prelude cards that give you good stuff
- pivotal moments in Twilight Imperium games
References (from this video)
- Substantial board and mode upgrades with museum and metropolis rules
- Variable player powers significantly impact strategy
- Eight double-sided boards boost replayability
- Artifacts and tiered museum rewards add depth
- Improved visual presentation
- High price for a big expansion
- Boards are vanity upgrades that improve appearance more than core mechanics
- Not a fix for players who disliked the base game
- Some cards are clever but not breakthrough
- city-building, undersea civilization, resource management
- Underwater Cities world; expansion introduces new discovery scenarios and modes
- strategic, modular scenario driven
- Terraforming Mars
Mechanics (from transcript analysis)
- Board variants — Eight double-sided boards enabling 16 layouts for varied play (core + museum + metropolis modes)
- Card interaction and negotiation — Recruitment and negotiating team cards add complexity and flexibility
- Era decks and special cards — Additional cards for eras 1-3 and special cards add variability
- Metropolis choice mode — Selective placement of cities into slots; strategic slot assignment
- Museum mode and artifacts — Artifacts grant powers as they are placed; tiered rewards on museum board
- Unique Player Powers — Replaces assistant cards with unique, powerful abilities per player
- Variable player powers — Replaces assistant cards with unique, powerful abilities per player
Video topics + discussion points
Quotes (from this video)
- it's an absolutely great expansion
- fancy boards don't make a game better they make it more presentable
- these eight cards in my mind provide more boost to the game than everything else combined
- vanity upgrade
- if you didn't like the original underwater cities this is not going to fix the game for you