Game Info
Players
2-6
Age
14+
Playtime
60 min
Collection
Your Tier
Loading…
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description
No description available.
Featured Videos
Playthrough
What's APPening - Brilliant
Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment:
pos 3 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–4 of 4
Video 4s7vjjDevfY
kovray Discussion at 14:10 sentiment: positive
video_pk 86198 · mention_pk 222402
Click to watch at 14:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Don't judge this this is what we do before we go to conventions
- when we get back we're going to be doing a recap video where we'll talk about our experience there
- type in what game you want to play
References (from this video)
No references stored for this video.
Video l2cYLNYA-30
kovray Top List at 5:04 sentiment: positive
video_pk 83392 · mention_pk 209977
Click to watch at 5:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- rolling two dice and writing next to the other die’s number — you roll two dice and write the numbers adjacent to the other die’s number; various areas have different rules.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Cozy Sticker Ville. It is such a cute game.
- Yeah, it's cozy. It's fun. It reminds me of Stardew.
- The art is fantastic. It's like this old I don't know exactly what year is probably 70s vibe maybe.
References (from this video)
No references stored for this video.
Video LxcWj-nRN5U
Sir Thecos Discussion at 267:36:40 sentiment: other
video_pk 81113 · mention_pk 199824
Click to watch at 267:36:40 · YouTube ↗
Overall sentiment (raw)
Mediocre
Pros
- Fine roll and write.
- Played in Germany.
Cons
- More thinky than Daydream.
- Less cozy than Daydream.
- Not as fun somehow.
- Rated C.
Thematic elements
Comparison games
- Daydream
Mechanics (from transcript analysis)
- Roll and Write — A fine roll and write.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- As soon as I finish playing Ark Nova, I'm thinking about Ark Nova again.
- This is the game that made me want to try and figure out how to play card drafting games, how to play action selection games.
- It's a classic engine builder, and it still holds up today.
- The scale of the game is huge and it feels like you're really accomplishing something.
- Each faction plays completely differently, offering huge replayability.
- It's a challenging game with a lot of moving parts.
References (from this video)
No references stored for this video.
Video pfQFRnR4UgQ
The Dice Tower Playthrough at 1:19 sentiment: positive
video_pk 40615 · mention_pk 123144
Click to watch at 1:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Accessible and quick to play, good for a relaxed session after work
- The app assistant makes move selection intuitive and lowers mental load
- AI difficulty levels provide scalable challenge and replayability
- Shorter playtime than similar games like Bravo, with a satisfying pace
- Clear visual rules and region constraints help learning and memory
Cons
- Higher difficulty levels can be punishing and may increase frustration
- Rule interactions (especially endgame thresholds) can be a little murky without prior reading
- No readily available physical version referenced in the discussion;体验 is app-first in this video
Thematic elements
- Pattern completion and numeric matching
- Abstract numeric-placement puzzle with gem-shaped regions on a discrete board
- Abstract/phenomenon-driven puzzle with no overt narrative
Comparison games
- Bravo
- Lucky Super Mega Lucky Box
Mechanics (from transcript analysis)
- App Assisted — The accompanying app highlights where a touched number can legally go, reducing cognitive load and enabling a more relaxed, less error-prone play experience.
- area-based scoring with tiered rewards — Each colored region is a scoring area; completing a region first yields higher points (e.g., 6 points for first, 4 for second, 2 for third).
- color-coded region constraints — Different regions impose different rules: red (all numbers must be different), blue (all numbers must be the same), purple (two numbers maximum but can repeat in other ways), green (least restrictive), yellow (all different; spread out across the board).
- Dice Placement — Roll two dice, then each player writes one of the rolled numbers onto their sheet. Numbers must be placed orthogonally adjacent to compatible numbers (e.g., a 4 next to a 1, or vice versa), with the app assisting by showing legal placements when a value is touched.
- dice placement with adjacency constraints — Roll two dice, then each player writes one of the rolled numbers onto their sheet. Numbers must be placed orthogonally adjacent to compatible numbers (e.g., a 4 next to a 1, or vice versa), with the app assisting by showing legal placements when a value is touched.
- digital helper and touch-based guidance — The accompanying app highlights where a touched number can legally go, reducing cognitive load and enabling a more relaxed, less error-prone play experience.
- endgame trigger — The game ends when a player reaches a scoring threshold (recurs with discussion of 20/24/25 depending on player count); the host notes the exact threshold varies by setup, with 24 referenced in context.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Today I'm going to be playing a rolling ride called Brilliant.
- The app will help you with that because if I touch the one, well, it shows me where I can put the ones next to a four.
- I can write a four anywhere on the board orthogonally adjacent to a one.
- The endgame trigger I haven't talked about is when somebody gets to 24 points.
- I love that you can just click it and it tells you exactly where, you know, you should be looking.
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–4 of 4