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Dulce box art

Dulce

Game ID: GID0450424
Game Info
Players
1-4
Age
14+
Playtime
30 min
Collection
Ratings
Creator Score
Mechanic profile
Not enough video data yet
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Description
No description available.
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 0 · mix 1 · neu 0 · neg 0
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Showing 1–2 of 2
Video 9-RCtFk98V0 kovray Review
video_pk 68853 · mention_pk 165147
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's the only way to take the cake.
  • Dolce is like a really good starter engine build esque game.
References (from this video)
No references stored for this video.
Video 9-RCtFk98V0 kovray Review at 0:50 sentiment: mixed
video_pk 68853 · mention_pk 336958
kovray - Dulce video thumbnail
Click to watch at 0:50 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Easy to learn and teach
  • Good introduction to engine-building concepts
  • Strong thematic flavor with cafe/food theme
  • Helpful reference card
  • Equal opportunity for all players
Cons
  • Fiddly components and slippery cards
  • Not ideal for small spaces or travel (train) environments
  • Hard to visualize combos and optimize late-game
  • Box size is larger than perceived for the game
  • Not the go-to game for the reviewers
Thematic elements
  • Resource management and chain-reaction production of baked goods
  • A cafe owner builds a bakery through resource gathering and production.
  • Card-driven, round-based actions with scoring
Comparison games
  • Caruba
  • Furnace
Mechanics (from transcript analysis)
  • Build cafe — Place a cafe card to the side of the board; cafes have resource slots that affect scoring.
  • Byproducts and scoring — Whenever cafes are filled, create byproducts and shift resources to cafes with fewer rings, or move the chicken if no cafe.
  • Compound Scoring — Whenever cafes are filled, create byproducts and shift resources to cafes with fewer rings, or move the chicken if no cafe.
  • End-of-round and 20-card cycle — Rounds continue until all 20 cards have been played; highest point total wins.
  • Harvest crops — Discard a card to harvest a row or column of resources and place them on cafes; moving chicken for overflow.
  • Harvest eggs and chicken — Harvest chickens for eggs, eggs are wild, and chickens move along the board to affect scoring.
  • Multi-Use Cards — Place a cafe card to the side of the board; cafes have resource slots that affect scoring.
  • Plant field — Place resource cubes when you plant; can cover cafes and trigger extra resources if aligned with field type below.
  • Shared card draw — Lead player draws a card and all players search their deck for the same card; identical card to be played each round.
  • Simultaneous Actions — Players choose one of three actions: Build a cafe, Plant a field, or Harvest crops.
  • Three actions per turn — Players choose one of three actions: Build a cafe, Plant a field, or Harvest crops.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's the only way to take the cake.
  • Dolce is like a really good starter engine build esque game.
References (from this video)
No references stored for this video.
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