Game Info
Players
1-4
Age
14+
Playtime
30 min
Collection
Ratings
Creator Score
Mechanic profile
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Description
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
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mix 1 ·
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Video 9-RCtFk98V0
kovray Review
video_pk 68853 · mention_pk 165147
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- It's the only way to take the cake.
- Dolce is like a really good starter engine build esque game.
References (from this video)
No references stored for this video.
Video 9-RCtFk98V0
kovray Review at 0:50 sentiment: mixed
video_pk 68853 · mention_pk 336958
Click to watch at 0:50 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- Easy to learn and teach
- Good introduction to engine-building concepts
- Strong thematic flavor with cafe/food theme
- Helpful reference card
- Equal opportunity for all players
Cons
- Fiddly components and slippery cards
- Not ideal for small spaces or travel (train) environments
- Hard to visualize combos and optimize late-game
- Box size is larger than perceived for the game
- Not the go-to game for the reviewers
Thematic elements
- Resource management and chain-reaction production of baked goods
- A cafe owner builds a bakery through resource gathering and production.
- Card-driven, round-based actions with scoring
Comparison games
- Caruba
- Furnace
Mechanics (from transcript analysis)
- Build cafe — Place a cafe card to the side of the board; cafes have resource slots that affect scoring.
- Byproducts and scoring — Whenever cafes are filled, create byproducts and shift resources to cafes with fewer rings, or move the chicken if no cafe.
- Compound Scoring — Whenever cafes are filled, create byproducts and shift resources to cafes with fewer rings, or move the chicken if no cafe.
- End-of-round and 20-card cycle — Rounds continue until all 20 cards have been played; highest point total wins.
- Harvest crops — Discard a card to harvest a row or column of resources and place them on cafes; moving chicken for overflow.
- Harvest eggs and chicken — Harvest chickens for eggs, eggs are wild, and chickens move along the board to affect scoring.
- Multi-Use Cards — Place a cafe card to the side of the board; cafes have resource slots that affect scoring.
- Plant field — Place resource cubes when you plant; can cover cafes and trigger extra resources if aligned with field type below.
- Shared card draw — Lead player draws a card and all players search their deck for the same card; identical card to be played each round.
- Simultaneous Actions — Players choose one of three actions: Build a cafe, Plant a field, or Harvest crops.
- Three actions per turn — Players choose one of three actions: Build a cafe, Plant a field, or Harvest crops.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- It's the only way to take the cake.
- Dolce is like a really good starter engine build esque game.
References (from this video)
No references stored for this video.
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