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Roll Player: Monsters & Minions box art

Roll Player: Monsters & Minions

Game ID: GID0451061
Game Info
Year
2017
Players
1-5
Age
14+
Playtime
90 min
Complexity
2.3/5
Collection
Ratings
Creator Score
Expansions & Family
Roll Player
Mechanic profile
Not enough video data yet
Vibe profile
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Description

Expansion adding end-game monster combat and a fifth player to Roll Player

Description

Expansion adding end-game monster combat and a fifth player to Roll Player

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 5
This page: 5
Sentiment: pos 4 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–5 of 5
Video DHYbqLyB7_U Board Games UnLocked Rules Teach at 1:49
video_pk 116885 · mention_pk 329815
Board Games UnLocked - Roll Player: Monsters & Minions video thumbnail
Click to watch at 1:49 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're doing role player with the new expansion monsters and minions
  • this game is just really thematic with like randomness and it's awesome
  • this games hard
  • I hope you enjoyed click the I to go to the discussion other than that like comment share and subscribe and have a wonderful whatever time I stay in this for you
References (from this video)
No references stored for this video.
Video Cc3O_R3i9bQ Board Games UnLocked Review at 13:16 sentiment: positive
video_pk 116884 · mention_pk 329813
Board Games UnLocked - Roll Player: Monsters & Minions video thumbnail
Click to watch at 13:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Adds something to the base game that felt missing.
  • Monsters are fun to look at and their abilities add to the gameplay.
  • Gives players something to hunt for and grind for.
  • Makes the game more interesting than just stripping the market.
  • Players can spend XP to hunt monsters and get rewards.
  • Makes the base game feel more complete.
Cons
  • Monsters are pretty easy to kill.
  • The requirements for hunting monsters can sometimes be very specific, potentially aligning with certain players' starting dice.
  • Can be narrow in their requirements for engagement.
Thematic elements
  • Fighting monsters as part of character progression
Comparison games
none
Mechanics (from transcript analysis)
  • boss encounters — There is a main monster that acts as an end-game challenge.
  • Monster Hunting — Players can choose to hunt monsters, which requires specific dice combinations or resources, and provides rewards.
  • Resource Management — XP can be spent to re-roll dice or perform actions again, adding another layer of resource management.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If you were going to as a group start a new DMV campaign and you were bored and didn't want to start that night and you wanted to roll characters out this is the best way ever doing that.
  • I think this has a lot more thought that goes into it but still enough like there's more to it because I read where you're gonna place your dice you get that ability which kind of at least gets you the mitigate so you're not just like getting rolled oh [ __ ] all ones came out great and I'm left with the shitty dice.
  • The expansion added the monsters and I think I think more market cards.
  • The base game was missing something monsters was that thing.
  • Everything you do in this game kind of like Scythe which I love is a double-edged sword.
  • Do you guys think this games too random? No.
  • This game is the prequel to D&D.
  • It's not quite a 10 but it's pretty damn close.
References (from this video)
No references stored for this video.
Video IGvb5JsjEN8 Board Games UnLocked Review at 6:29 sentiment: positive
video_pk 115889 · mention_pk 328387
Board Games UnLocked - Roll Player: Monsters & Minions video thumbnail
Click to watch at 6:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Adds many more monsters, enhancing the game.
  • Recommended to play with both this and the Fiends and Familiars expansion.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Monster Addition — Adds a whole bunch more monsters to the game, including a final mega-monster.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's like I'll just play a video game if I want to do that
  • that's hate drafting and I don't really like playing with those people anyway
  • this is not that that type of game like you are playing role player and then it's just such an ingenious system with this two dice just to be like okay well alright that cards gone alright like that sucks I kind of wanted it but I'll get this one instead
  • so 9 out of 10 for the fiends and familiars expansion
  • and then as for the solo variant for role player oh man I think I'm also going to give it a 9
References (from this video)
No references stored for this video.
Video s_SrGpmrYeU Where There's A Wilz, There's a Play Top 10 List at 5:12 sentiment: positive
video_pk 86597 · mention_pk 224621
Where There's A Wilz, There's a Play - Roll Player: Monsters & Minions video thumbnail
Click to watch at 5:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • adds meaningful combat/monster play to a role-building frame
  • expands character options and provides new tactical choices
Cons
  • solo or two-player balance may vary with different monster options
Thematic elements
  • character building, monster combat, procedural knowledge gathering
  • fantasy dragon-characters and monster encounters
Comparison games
  • Role Player
Mechanics (from transcript analysis)
  • combat/minion utilization — minions and monsters interact to advance your goals and to thwart opponents
  • Dice Drafting — create a dragon-type character with alignments and abilities
  • dice drafting and character building — create a dragon-type character with alignments and abilities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • stampede mode where it like wiped out cards and moved across
  • I thought that was a really interesting mechanic
  • Everdell Mistwood is my number one pick for expansions
  • River Valley Glass Works River Glass and Sundries is my number one pick for expansions
References (from this video)
No references stored for this video.
Video 2uRD15j8mA0 The Broken Meatball Review at 4:29 sentiment: positive
video_pk 7204 · mention_pk 21327
The Broken Meatball - Roll Player: Monsters & Minions video thumbnail
Click to watch at 4:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Significant increase in replay value due to multiple monster configurations and trophy combinations
  • Tight thematic integration that deepens Role Player's fantasy narrative and dice-building core
  • Adds a new, distinct scoring path through trophies and monster outcomes
  • Easy to teach and approachable, preserving the base game's learning curve
  • Contains broad content: new cards, new backstories, and extra class sheets without overwhelming the system
Cons
  • Increases complexity and may slow the pace for new players or those averse to extra rule layers
  • Requires the base game and expansion synergy; could feel heavyweight for casual players
  • The abundance of content risks variant fatigue if one plays very often without rotating monsters
Thematic elements
  • Character customization through dice-based attribute building, equipment acquisition, and alignment/backstory integration within a modular fantasy framework.
  • Fantasy realm centered on character creation and progression in a D&D-inspired world, with adventurer archetypes, boss encounters, and loot-driven growth.
  • Story-driven character development with puzzle-like alignment choices and a modular boss-encounter narrative that reshapes endgame scoring.
Comparison games
  • Role Player (base game)
  • Fiends and Familiars expansion
  • Role Player: Monsters and Minions (this expansion) vs. Role Player: Fiends and Familiars
Mechanics (from transcript analysis)
  • Boss Battler — For each monster, you draw from three attack, location, and obstacle cards, creating substantial replay value and boss customization.
  • boss-specific triad of cards — For each monster, you draw from three attack, location, and obstacle cards, creating substantial replay value and boss customization.
  • card-based equipment and traits — Acquire weapons, armor, traits, and backstory elements via market and scroll cards that influence scoring and playstyle.
  • dice-based attribute development — Roll and allocate boost dice (colorless three-to-eight pips) to power up character attributes; higher totals unlock stronger capabilities.
  • endgame combat and monster scaling — The final encounter against the chosen monster is powered by accumulated attribute dice and bonuses, influencing final scoring.
  • expanded class options — Five additional character sheets increase class variety, enabling new playstyles and synergy with the expansion's mechanics.
  • minion hunting vs market paths — Players can pursue monsters by choosing to hunt minions or interact with the market to gain resources, offering alternative routes to victory.
  • monster encounters and trophies — Select a monster for the game with health, color, and abilities; defeating or leveraging trophies alters endgame scoring and provides strategic depth.
  • scroll cards — New scroll-type cards introduce unique effects that may trigger immediately and can influence backstory and scoring strategies.
  • trophy-based knowledge and bonuses — Trophies grant access to hidden effects and potential bonuses in the final encounter, providing forward knowledge to those who pursue them.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i love this expansion this is like a 10 out of 10 expansion for me
  • absolutely a must buy
  • this expansion just adds such a cool thematic addition to the game
  • the game is already really thematic for a dice game and it's already a lot of fun
  • it's easy to teach and can be taught for the most part
References (from this video)
No references stored for this video.
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