Game Info
Year
2017
Players
1-5
Age
14+
Playtime
90 min
Complexity
2.3/5
Collection
Your Tier
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Expansions & Family
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Description
Expansion adding end-game monster combat and a fifth player to Roll Player
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment:
pos 2 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–2 of 2
Video s_SrGpmrYeU
Where There's A Wilz, There's a Play Top 10 List at 5:12 sentiment: positive
video_pk 86597 · mention_pk 224621
Click to watch at 5:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- adds meaningful combat/monster play to a role-building frame
- expands character options and provides new tactical choices
Cons
- solo or two-player balance may vary with different monster options
Thematic elements
- character building, monster combat, procedural knowledge gathering
- fantasy dragon-characters and monster encounters
Comparison games
- Role Player
Mechanics (from transcript analysis)
- combat/minion utilization — minions and monsters interact to advance your goals and to thwart opponents
- Dice Drafting — create a dragon-type character with alignments and abilities
- dice drafting and character building — create a dragon-type character with alignments and abilities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- stampede mode where it like wiped out cards and moved across
- I thought that was a really interesting mechanic
- Everdell Mistwood is my number one pick for expansions
- River Valley Glass Works River Glass and Sundries is my number one pick for expansions
References (from this video)
No references stored for this video.
Video 2uRD15j8mA0
The Broken Meatball Review at 4:29 sentiment: positive
video_pk 7204 · mention_pk 21327
Click to watch at 4:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Significant increase in replay value due to multiple monster configurations and trophy combinations
- Tight thematic integration that deepens Role Player's fantasy narrative and dice-building core
- Adds a new, distinct scoring path through trophies and monster outcomes
- Easy to teach and approachable, preserving the base game's learning curve
- Contains broad content: new cards, new backstories, and extra class sheets without overwhelming the system
Cons
- Increases complexity and may slow the pace for new players or those averse to extra rule layers
- Requires the base game and expansion synergy; could feel heavyweight for casual players
- The abundance of content risks variant fatigue if one plays very often without rotating monsters
Thematic elements
- Character customization through dice-based attribute building, equipment acquisition, and alignment/backstory integration within a modular fantasy framework.
- Fantasy realm centered on character creation and progression in a D&D-inspired world, with adventurer archetypes, boss encounters, and loot-driven growth.
- Story-driven character development with puzzle-like alignment choices and a modular boss-encounter narrative that reshapes endgame scoring.
Comparison games
- Role Player (base game)
- Fiends and Familiars expansion
- Role Player: Monsters and Minions (this expansion) vs. Role Player: Fiends and Familiars
Mechanics (from transcript analysis)
- Boss Battler — For each monster, you draw from three attack, location, and obstacle cards, creating substantial replay value and boss customization.
- boss-specific triad of cards — For each monster, you draw from three attack, location, and obstacle cards, creating substantial replay value and boss customization.
- card-based equipment and traits — Acquire weapons, armor, traits, and backstory elements via market and scroll cards that influence scoring and playstyle.
- dice-based attribute development — Roll and allocate boost dice (colorless three-to-eight pips) to power up character attributes; higher totals unlock stronger capabilities.
- endgame combat and monster scaling — The final encounter against the chosen monster is powered by accumulated attribute dice and bonuses, influencing final scoring.
- expanded class options — Five additional character sheets increase class variety, enabling new playstyles and synergy with the expansion's mechanics.
- minion hunting vs market paths — Players can pursue monsters by choosing to hunt minions or interact with the market to gain resources, offering alternative routes to victory.
- monster encounters and trophies — Select a monster for the game with health, color, and abilities; defeating or leveraging trophies alters endgame scoring and provides strategic depth.
- scroll cards — New scroll-type cards introduce unique effects that may trigger immediately and can influence backstory and scoring strategies.
- trophy-based knowledge and bonuses — Trophies grant access to hidden effects and potential bonuses in the final encounter, providing forward knowledge to those who pursue them.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- i love this expansion this is like a 10 out of 10 expansion for me
- absolutely a must buy
- this expansion just adds such a cool thematic addition to the game
- the game is already really thematic for a dice game and it's already a lot of fun
- it's easy to teach and can be taught for the most part
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–2 of 2