Be a part of the mail order revolution in Express Route, where ultramodern shipping technology is in your hands! Work together to meet increasing consumer demands in this cooperative light strategy game for 1-4 players. Coordinate team actions and use your Specialist abilities to expedite Vehicles making deliveries to eager home shoppers. Complete the delivery requirements before demand spirals out of control! Features options for solo play and 20 increasingly difficult scenarios to put your planning skills to the test.
In Express Route, players work together to operate shipping technology to meet increasing consumer demands. Co-ordinate team actions and specialist abilities to expedite vehicles making deliveries to home shoppers. Complete delivery requirements before demand spirals out of control...
Express Route - How To Play
- Thematic relevance to current logistics challenges.
- Logistics and delivery
Mechanics (from transcript analysis)
- cooperative play — Players work together to achieve the delivery goals.
- Logistics Management — Players need to manage the logistical challenges of delivery.
- pickup and deliver — The core gameplay involves picking up items and delivering them.
Video topics + discussion points
Quotes (from this video)
- Mortal Kombat 11 Versus Deck we played that game when it first came out as a ccg many many many years ago
- we took a flyer called Builder High we're going to report back on this it was very interesting
- so I was like oh that's a good thing that we stayed and got that
- we got to do an exciting demo of a new ccg style game coming from asthma Day called altered
- instead of beating each other down no you're not but there are a lot of very similar elements between this and Star Wars unlimited
- the art is some of the best art I've ever seen in a c game in a very long time
- it's just a very uh fancy fasy colory it's very bright and it's gorgeous don't get me wrong but it's not my cup of tea
- we're kind of wondering about those QR codes we talked about you can scan those into their application so that you can track who owns what card
- if that sounds wild it is we can't fully wrap our minds around it but is a odd business model that you want to keep an eye on
- J con the big things were the three card games
- it was given to me by Rainer and it's a candy from from uh cck was it C I think I think so and he just said when you try it there's going to be he just said wait for it
- it's salty that's different oh it's licorice it's licorice but salty
- I don't like black licorice but this isn't this doesn't taste like there's that salty on the top
- I do not like licorice at all at all
- hey y'all thanks for listening and thank you so much for helping us get to 300 episodes
References (from this video)
- Cooperative delivery concept with a unique pairing of mechanics
- delivery logistics and route planning
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Gen Con is back conventions are back
- this is home away from home
- I don't want to go home
- one of the best parties I've ever been to
- the line for that wrapped around it
- it's not just about the games, it's the atmosphere and people
References (from this video)
- clever twist on Pandemic-like mechanics
- asymmetric starting powers / upgrades
- engaging upgrade system
- timing upgrades vs winning can be challenging
- may have a steeper learning curve
- Pandemic
Mechanics (from transcript analysis)
- cooperative pickup-and-delivery with upgrades — players share pawns and upgrade positions for better efficiency
- timed delivery optimization — timing decisions to optimize deliveries
- upgradable movement tracked on a cube — movement enhancements tracked by a cube-based system
Video topics + discussion points
Quotes (from this video)
- This is a Cooperative game where you roll it's a roll and place dice... you're trying to fulfill cards... it's treated as clearing the little platform Zone
- it's not fully Cooperative so like Sonic Rayman or that sort of like Cooperative games you still need to look after your own scoring at the end of the game
- very much a patch on Terra Mystica
- it's a really nice different take
- it's a step up from Wingspan
- Triumph... bidding on actions
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- it is not easy
- we we have been beaten down by this game before in the past and we want to get a w
- breaking news
- uhoh we're in oh no
- oh my gosh we are so close to both losing and winning
- hot tip get your batteries early
- we did it we won
References (from this video)
- The driver ability to move a truck one space if it hasn't moved yet is useful, especially in a two-player game.
- The forecaster ability to choose which event card to resolve provides helpful foresight.
- Unlocking upgrades early is a good strategy.
- The capacity upgrade for the orange truck allows it to hold two packages.
- Clearing active color requests at the right time can be beneficial.
- Upgrades benefit all players.
- The ability to increase vehicle range is useful.
- The game can be tough and players have lost in the past.
- It's a difficult decision to discard packages to unlock upgrades.
- High demand packages can be a problem if not handled quickly.
- Stuck in Orlando due to a lack of movement options.
- Limited movement on the yellow truck ('streamline shipper mock 3 stuck in traffic').
- The plane's load capacity is limited to one.
- The possibility of drawing a six demand package can be dangerous.
- The game requires efficient movement and planning.
- delivering packages
- United States
Mechanics (from transcript analysis)
- action selection — Players have a limited number of actions per turn, represented by battery tokens, which they use to move vehicles, load, or unload packages.
- event cards — Event cards introduce restrictions or special conditions, such as 'no travel in or out of' certain cities or regions.
- Hand Management — Players manage upgrade cards and potentially event cards that affect gameplay.
- Pick-Up and Deliver — Players load packages onto trucks and planes and then move them to their destination cities to fulfill demand.
- Route Building — Players move trucks along a map of the United States to connect origin and destination cities.
- upgrades — Players can unlock upgrades that provide benefits, such as increased vehicle range, additional actions, or the ability to hold more packages.
- Variable player powers — Each player has a unique starting ability: the driver can move a truck one space if it hasn't moved yet, and the forecaster can look at the top two event cards and choose which to resolve.
Video topics + discussion points
Quotes (from this video)
- it is not easy
- we we have been beaten down by this game before in the past and we want to get a w
- breaking news
- uhoh we're in oh no
- oh my gosh we are so close to both losing and winning
- hot tip get your batteries early
- we did it we won
References (from this video)
- Provides cooperative, team-based logistics puzzle with upgrade progression.
- Offers special scenarios and upgrades for replayability and depth.
- Clear, structured rules and setup guidance are demonstrated in the video.
- delivery logistics and demand management under time pressure
- 1950s United States with driverless delivery trucks and planes, catalog shopping
Mechanics (from transcript analysis)
- deliver — Deliver packages to their destinations; delivered packages fill the delivered track and reduce demand accordingly.
- delivery_track_and_token_management — A delivery track fills with delivered packages; tokens can be traded for upgrades, or removed to adjust difficulty and end conditions.
- event_deck_and_roadblocks — At the start of each turn an event card is drawn; events can impose roadblocks or other effects that last until the next event is drawn.
- Events — At the start of each turn an event card is drawn; events can impose roadblocks or other effects that last until the next event is drawn.
- load — Load packages onto vehicles from spaces, transfer between vehicles, or offload to the map or destination spaces; loading costs one load action per use.
- Move — Move vehicles along the board; movement points depend on a vehicle's range value, with planes able to move to any airport space but only one space per move.
- Pick-Up and Deliver — Deliver packages to their destinations; delivered packages fill the delivered track and reduce demand accordingly.
- specialists_and_abilities — Choose specialist cards with unique setup rules; can modify turns or vehicle actions and may interact with events.
- upgrade_purchase — Spend delivered packages to gain upgrades from the supply; upgrades modify ranges, loading, removal of locks, or other capabilities.
Video topics + discussion points
Quotes (from this video)
- the other players will be working together to deliver the required number of packages to their destinations
- before demand gets too high or time runs out
- upgrading can make a big difference
- the game is played over a series of turns starting with the first player and going clockwise around and around the table
- you win however you'll see that you're also able to trade the packages in that you've delivered from this track for upgrades