Game Info
Collection
Your Tier
Loading…
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description
No description available.
Featured Videos
Rules Teach
Express Route - How To Play
Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 5
This page: 5
Sentiment:
pos 4 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–5 of 5
Video 2ZPxUkGaaEI
Ryan and Bethany Board Game Reviews Discussion at 6:52 sentiment: positive
video_pk 88539 · mention_pk 233665
Click to watch at 6:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Cooperative delivery concept with a unique pairing of mechanics
Cons
none
Thematic elements
- delivery logistics and route planning
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Gen Con is back conventions are back
- this is home away from home
- I don't want to go home
- one of the best parties I've ever been to
- the line for that wrapped around it
- it's not just about the games, it's the atmosphere and people
References (from this video)
No references stored for this video.
Video ORha7-MHPq0
Meeple University Top 5 List at 6:07 sentiment: positive
video_pk 87921 · mention_pk 230511
Click to watch at 6:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- clever twist on Pandemic-like mechanics
- asymmetric starting powers / upgrades
- engaging upgrade system
Cons
- timing upgrades vs winning can be challenging
- may have a steeper learning curve
Thematic elements
Comparison games
- Pandemic
Mechanics (from transcript analysis)
- cooperative pickup-and-delivery with upgrades — players share pawns and upgrade positions for better efficiency
- timed delivery optimization — timing decisions to optimize deliveries
- upgradable movement tracked on a cube — movement enhancements tracked by a cube-based system
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is a Cooperative game where you roll it's a roll and place dice... you're trying to fulfill cards... it's treated as clearing the little platform Zone
- it's not fully Cooperative so like Sonic Rayman or that sort of like Cooperative games you still need to look after your own scoring at the end of the game
- very much a patch on Terra Mystica
- it's a really nice different take
- it's a step up from Wingspan
- Triumph... bidding on actions
References (from this video)
No references stored for this video.
Video vBuZWcoGwvc
Watch It Played Playthrough
video_pk 68548 · mention_pk 164828
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it is not easy
- we we have been beaten down by this game before in the past and we want to get a w
- breaking news
- uhoh we're in oh no
- oh my gosh we are so close to both losing and winning
- hot tip get your batteries early
- we did it we won
References (from this video)
No references stored for this video.
Video vBuZWcoGwvc
Watch It Played Playthrough at 0:10 sentiment: positive
video_pk 68548 · mention_pk 231562
Click to watch at 0:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- The driver ability to move a truck one space if it hasn't moved yet is useful, especially in a two-player game.
- The forecaster ability to choose which event card to resolve provides helpful foresight.
- Unlocking upgrades early is a good strategy.
- The capacity upgrade for the orange truck allows it to hold two packages.
- Clearing active color requests at the right time can be beneficial.
- Upgrades benefit all players.
- The ability to increase vehicle range is useful.
Cons
- The game can be tough and players have lost in the past.
- It's a difficult decision to discard packages to unlock upgrades.
- High demand packages can be a problem if not handled quickly.
- Stuck in Orlando due to a lack of movement options.
- Limited movement on the yellow truck ('streamline shipper mock 3 stuck in traffic').
- The plane's load capacity is limited to one.
- The possibility of drawing a six demand package can be dangerous.
- The game requires efficient movement and planning.
Thematic elements
- delivering packages
- United States
Comparison games
none
Mechanics (from transcript analysis)
- action selection — Players have a limited number of actions per turn, represented by battery tokens, which they use to move vehicles, load, or unload packages.
- event cards — Event cards introduce restrictions or special conditions, such as 'no travel in or out of' certain cities or regions.
- Hand Management — Players manage upgrade cards and potentially event cards that affect gameplay.
- Pick-Up and Deliver — Players load packages onto trucks and planes and then move them to their destination cities to fulfill demand.
- Route Building — Players move trucks along a map of the United States to connect origin and destination cities.
- upgrades — Players can unlock upgrades that provide benefits, such as increased vehicle range, additional actions, or the ability to hold more packages.
- Variable player powers — Each player has a unique starting ability: the driver can move a truck one space if it hasn't moved yet, and the forecaster can look at the top two event cards and choose which to resolve.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it is not easy
- we we have been beaten down by this game before in the past and we want to get a w
- breaking news
- uhoh we're in oh no
- oh my gosh we are so close to both losing and winning
- hot tip get your batteries early
- we did it we won
References (from this video)
No references stored for this video.
Video GgShw38kiSE
watch it played Rules Teach at 0:11 sentiment: positive
video_pk 64103 · mention_pk 157588
Click to watch at 0:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Provides cooperative, team-based logistics puzzle with upgrade progression.
- Offers special scenarios and upgrades for replayability and depth.
- Clear, structured rules and setup guidance are demonstrated in the video.
Cons
none
Thematic elements
- delivery logistics and demand management under time pressure
- 1950s United States with driverless delivery trucks and planes, catalog shopping
Comparison games
none
Mechanics (from transcript analysis)
- deliver — Deliver packages to their destinations; delivered packages fill the delivered track and reduce demand accordingly.
- delivery_track_and_token_management — A delivery track fills with delivered packages; tokens can be traded for upgrades, or removed to adjust difficulty and end conditions.
- event_deck_and_roadblocks — At the start of each turn an event card is drawn; events can impose roadblocks or other effects that last until the next event is drawn.
- Events — At the start of each turn an event card is drawn; events can impose roadblocks or other effects that last until the next event is drawn.
- load — Load packages onto vehicles from spaces, transfer between vehicles, or offload to the map or destination spaces; loading costs one load action per use.
- Move — Move vehicles along the board; movement points depend on a vehicle's range value, with planes able to move to any airport space but only one space per move.
- Pick-Up and Deliver — Deliver packages to their destinations; delivered packages fill the delivered track and reduce demand accordingly.
- specialists_and_abilities — Choose specialist cards with unique setup rules; can modify turns or vehicle actions and may interact with events.
- upgrade_purchase — Spend delivered packages to gain upgrades from the supply; upgrades modify ranges, loading, removal of locks, or other capabilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- the other players will be working together to deliver the required number of packages to their destinations
- before demand gets too high or time runs out
- upgrading can make a big difference
- the game is played over a series of turns starting with the first player and going clockwise around and around the table
- you win however you'll see that you're also able to trade the packages in that you've delivered from this track for upgrades
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–5 of 5