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DC Breakout: Arkham Asylum box art

DC Breakout: Arkham Asylum

Game ID: GID0451885
Game Info
Players
2-6
Age
8+
Playtime
45 min
Collection
Rating
Mechanic profile
Not enough video data yet
Vibe profile
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Description
No description available.
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment: pos 3 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–3 of 3
Video Mq2mTcBar98 Top List at 1:10 sentiment: positive
video_pk 67039 · mention_pk 162946
DC Breakout: Arkham Asylum video thumbnail
Click to watch at 1:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • wacky, silly racing game
  • a little bit more strategy, a little bit more control
  • characters have wild special abilities
  • gadget cards you can use to affect the race
  • silliness and laughs
Cons
none
Thematic elements
Comparison games
  • Magical Athlete
Mechanics (from transcript analysis)
  • Card Play — you also get these gadget cards you can use to affect the race.
  • racing — a wacky, silly racing game.
  • special abilities — All of the characters have wild special abilities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Here are my top five.
  • All of that questionable thematic stuff has been removed and now you can just enjoy a great game for its mechanisms.
  • If you want silliness and laughs, this is a great one.
  • If you want to see my game ratings for all of the games I played in a month, including the games I did not like, then join my monthly newsletter.
References (from this video)
No references stored for this video.
Video Fd_L0AXxJg8 Review at 0:27 sentiment: positive
video_pk 66890 · mention_pk 162699
DC Breakout: Arkham Asylum video thumbnail
Click to watch at 0:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Mechanically superior to Magical Athlete
  • Fun combo building
  • Engaging gadget cards
  • Appreciates the shuffle build feel
  • Good art interpretation of characters
  • Avoids many rules issues of older printings
Cons
  • First race feels less important
  • Gadget cards can feel more impactful than character powers
  • Visually obstructive standees
  • The game is still very random
  • Can feel like there's too much going on, especially with more players
Thematic elements
  • Inmates escaping prison
  • Arkham Asylum
Comparison games
  • Magical Athlete
  • Smash Up
Mechanics (from transcript analysis)
  • hand management — Players draw and use gadget cards that offer various effects.
  • roll and move — Players roll a die to determine movement on the track.
  • set collection — Players collect gadget cards and character powers to create combos.
  • track movement — Players move along a singular track to reach the end.
  • Variable player powers — Each player controls two characters, each with a unique power.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I like that you have your hand of five or whatever at the beginning and you can say well, this person affects triangles and this one wants to land on them. Okay, I can build my own combos in this game. That's neat. I like that a lot.
  • Visually, I don't like the winding path. The standees can certainly block sometimes a symbol behind one of them.
  • It's still super mega random.
  • I'm giving it a seven out of 10.
  • It's still zany fun. I can't argue that.
  • The zaniness, I just I get a kick out of rolling the die and seeing what happens.
  • And oh, I'm playing these two cards in combo. Holy cow, it's overpowered. Yes, but who cares? It's a short game.
References (from this video)
No references stored for this video.
Video 0LmqBL4nt5A Discussion at 7:47 sentiment: positive
video_pk 66571 · mention_pk 162240
DC Breakout: Arkham Asylum video thumbnail
Click to watch at 7:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Interesting twist on powers (choosing two)
  • Modular board adds variety
  • Fun characters
  • Leans into silliness
Cons
  • Similar feeling to Magical Athlete but with a more complex ruleset
Thematic elements
  • DC Comics theme with villains.
Comparison games
  • Magical Athlete
Mechanics (from transcript analysis)
  • Card Play — You also are going to be playing cards that are going to be affecting things in this game.
  • Modular board — You've got a modular board also that kind of switches things up.
  • Power Selection — Instead of having one power, you're going to be choosing two powers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is where I don't give full reviews of games because all of these games have already been reviewed in full by other folks here on the Dice Tower and I'm just giving you my two cents on each of these and since today I'm going over seven different games, you're getting 14 cents out of me.
  • Well, that's it. This is Mike Delisio and I'll see you on the next rapidfire
References (from this video)
No references stored for this video.
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