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Fearless box art

Fearless

Game ID: GID0452175
Game Info
Year
2025
Players
3-5
Age
10+
Playtime
30 min
Complexity
2/5
Collection
Rating
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

Trick-taking game with unique scoring where card values range from plus to minus six and players walk through a gloomy forest staying on the safe path

Description

Trick-taking game with unique scoring where card values range from plus to minus six and players walk through a gloomy forest staying on the safe path

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment: pos 1 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–3 of 3
Video GkVhWOcao-U Review at 0:19 sentiment: positive
video_pk 69113 · mention_pk 165467
Fearless video thumbnail
Click to watch at 0:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique element of positive and negative values in suits.
  • Goal of balancing scores while winning at least one trick is interesting.
  • Comfort food, satisfying, relaxing.
  • Can play while chatting about other things due to relaxed flow.
  • Cute theme.
Cons
  • Not the deepest trick-taking game.
  • May not have the longevity of other trick-taking games.
Thematic elements
  • Ghosts
Comparison games
none
Mechanics (from transcript analysis)
  • Must-follow — Players must play a card of the leading suit if they have one; otherwise, they can play any card.
  • Positive and negative values — Cards have values ranging from -6 to +6, adding a unique twist to trick-taking where the total value matters for scoring.
  • Scare track — A track where player pawns move based on the total value of tricks won, with a goal of scoring as few points as possible.
  • Trick-taking — The core mechanic where players play cards and the highest card of the led suit wins the trick.
  • Wild cards — Zero cards are wild-suited and can be played at any time, counting as zero value.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's like comfort food. Very very uh again, breezy.
  • It is one of those trick-taking games where you can kind of play and also be chatting about other things.
  • This is comfort food, the trick-taking game.
References (from this video)
No references stored for this video.
Video TbTwolnVT_M kovray Rules Teach at 0:00
video_pk 68220 · mention_pk 164578
kovray - Fearless video thumbnail
Click to watch at 0:00 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video T8UxuEly3mg Heavy Cardboard Review at 2:35
video_pk 65974 · mention_pk 160236
Heavy Cardboard - Fearless video thumbnail
Click to watch at 2:35 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Actually designed this game out of spite of trick taking games.
  • if two players play the same number, they knock each other out, which is so fun and chaotic and I love it so much.
  • Bidcoin. One of my favorite trick-taking games of recent.
  • The goal of the game, it's one hand is to survive.
  • It is the weirdest. It's a standard trick taking game in a sense that for the f until people start recycling their hands because then you can't track what cards have left the game coupled with who has won what cards.
  • The overwhelming majority of tricktaking games are mid or bad.
References (from this video)
No references stored for this video.
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