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3000 Scoundrels box art

3000 Scoundrels

Game ID: GID0452240
Game Info
Year
2022
Players
2-4
Age
12+
Playtime
75 min
Complexity
2/5
Collection
Ratings
Creator Score
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

Bluffing and engine building game set in an alternate Wild West where players create unique scoundrels using clear overlay cards to steal technology

Description

Bluffing and engine building game set in an alternate Wild West where players create unique scoundrels using clear overlay cards to steal technology

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 9
This page: 9
Sentiment: pos 7 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 1–9 of 9
Video QI5ZMAtW5ZY Getting Games Top 33 List at 2:57 sentiment: positive
video_pk 89514 · mention_pk 237913
Getting Games - 3000 Scoundrels video thumbnail
Click to watch at 2:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video -sy3ZSxlGa0 Watch It Played News at 8:25 sentiment: positive
video_pk 89491 · mention_pk 237728
Watch It Played - 3000 Scoundrels video thumbnail
Click to watch at 8:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Designed by the creator of Mansions of Madness
  • Unique scoundrel creation mechanic
  • Engaging bluffing
Cons
none
Thematic elements
  • Stealing technology left by a traveler, rival leaders
  • American frontier
Comparison games
  • Mansions of Madness
Mechanics (from transcript analysis)
  • bluffing — Outsmarting foes via bluffing.
  • Card Overlay — Overlaying clear cards to create unique scoundrels.
  • Resource Management — Stealing precious technology.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • trailblazers where one to eight adventurers will create the longest hiking biking and kayaking paths by the ageless medium of tile length with a catchy is that you can't get lost as you always have to find your way back to camp and you only score points for paths that begin and end at matching colored campsites
  • you're gonna get stabbed in the back it's just i mean it's a guarantee
  • point city a sequel to the wonderful hit game point salad which i linked to my friend beth now i think about it not important in point city your drafting cards similar to the original point salad but you're building a city and as such there's a little more going on with resource management and engine building aspects but gosh if i'm not excited for it when it's out next year
  • board game day which is written by amy valdez from the board game blitz podcast and illustrated by rachel kramer from the semicolo internet comic and they've teamed up to create board game day a 16 page fully illustrated children's book the game follows a group of friends two pandas a cat a bird and an octopus as they prepare for and have a board game day illustrations include many actual children's games so the kid might recognize them and i think this is a lovely project to finish on
References (from this video)
No references stored for this video.
Video BdGxlNxVw2I Tabletop Tokki Discussion at 8:31 sentiment: mixed
video_pk 88613 · mention_pk 234027
Tabletop Tokki - 3000 Scoundrels video thumbnail
Click to watch at 8:31 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Interesting engine when cards interact via positioning
  • Shorter play variant provides quick iteration
Cons
  • Overlays can be confusing
  • Longer multi-round play not explored in this session
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • deck-building / engine-building overlay — Overlaying transparent cards creates a variable setup and evolving engine.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Paint the Roses it is a Cooperative deduction game which I actually really really love
  • I am chronically terrible at keeping up to date on new board game news
  • Dice Burger placement is one of my all-time favorite groupings of words
  • Hats is a great example of this
  • it's a real dexterity game with sand timers
References (from this video)
No references stored for this video.
Video DxmlQIH0DIA Watch It Played Playthrough
video_pk 68553 · mention_pk 164833
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're going to be playing the two to four player game 3 000 Scoundrels
  • I'm going to scout a safe at a site
  • I think you're bluffing
  • we are creating these Scoundrels via these two decks
  • it's time to call some Bluffs
References (from this video)
No references stored for this video.
Video DxmlQIH0DIA Watch It Played Playthrough at 0:10 sentiment: positive
video_pk 68553 · mention_pk 331433
Watch It Played - 3000 Scoundrels video thumbnail
Click to watch at 0:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging bluff mechanics that create tension and interaction.
  • Clear synergy between different scoundrels and their abilities adds depth.
  • Two-deck system provides a lot of variety and replay potential.
Cons
none
Thematic elements
  • Hiring scoundrels to steal safes; bluffing and deception at the table
  • Stealing Grounds
  • bluff-driven, negotiation and deduction as players hire, bluff, and steal
Comparison games
none
Mechanics (from transcript analysis)
  • Betting and Bluffing — On turns, players can bluff about the value of a played card and opponents may call the bluff; correct calls yield card-based consequences.
  • Bluff and Call Bluff — On turns, players can bluff about the value of a played card and opponents may call the bluff; correct calls yield card-based consequences.
  • Deck Manipulation — Certain scoundrels allow looking at top cards of decks and potentially shuffling them, affecting future draws.
  • Henchman Jail and Bail — Henchmen can be sent to jail and later bailed out via the Sheriff's Office, affecting future actions.
  • Hire a Scoundrel — Players spend money to hire scoundrels from a row, each with their own abilities and effects (e.g., gaining money, free actions).
  • reputation track — Gaining reputation affects gameplay and end-game scoring, and certain cards directly modify reputation.
  • Scout and Mark Safes — Scouting safes reveals information and allows marking safes; players can use information to influence decisions.
  • Steal a Safe — Players attempt to steal safes by playing a card to a site; safes are revealed or suspected, with consequences for bluffs.
  • Top Card Look and Deck Shuffle — Certain scoundrels allow looking at top cards of decks and potentially shuffling them, affecting future draws.
  • two-deck system — Scoundrels are created via two decks (people and jobs), enabling many possible combinations and synergies.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're going to be playing the two to four player game 3 000 Scoundrels
  • I'm going to scout a safe at a site
  • I think you're bluffing
  • we are creating these Scoundrels via these two decks
  • it's time to call some Bluffs
References (from this video)
No references stored for this video.
Video V5V9yOBrSBA Let's Table It Review at 0:14 sentiment: positive
video_pk 66128 · mention_pk 160739
Let's Table It - 3000 Scoundrels video thumbnail
Click to watch at 0:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Adds depth, strategy, and drama to the base game
  • Increases variety of actions and strategic options
  • Enhances bluffing and deduction through new mechanics
  • Introduces new locations and safes for more varied play
Cons
  • Adds complexity and debt management that may slow play
  • Increases variability and potential length of play
Thematic elements
  • bluffing, debt management, and deduction
  • Wild West-style town with saloons, debt and heists, and colorful scoundrels
  • competitive, episodic tension dominated by hand management and social interaction
Comparison games
none
Mechanics (from transcript analysis)
  • Betting and Bluffing — Players bluff about their poker cards and call bluffs from others; bluffing is a central driver of interaction on day one.
  • bluffing — Players bluff about their poker cards and call bluffs from others; bluffing is a central driver of interaction on day one.
  • debt tokens — Debt tokens are gained and managed; they affect actions and endgame scoring via revealed values.
  • Hand Management — Each player starts with a zero poker card plus three random cards; decisions revolve around which cards to play and when.
  • loan office and debt payoff — Debt payoff mechanisms allow players to discard debt tokens under certain conditions to manage score.
  • Loans — Debt tokens are gained and managed; they affect actions and endgame scoring via revealed values.
  • new locations and reporter — Expansion introduces new locations, including the reporter, which interacts with debt and scouting a safe.
  • safes and safes modification — New safes with abilities that can positively or negatively affect players; safes can be stolen or altered during the game.
  • scoundrels and saloon placement — Expansion adds more scoundrels and alters how they are placed into the saloon, boosting variety and abilities.
  • timing and mavericks — Henchman placement and timing icons (Mavericks) influence when abilities can be used to counter other players.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the expansion adds new locations now
  • this is Brody with let's table it where we get games to the table
  • it's a solid polish of this game
  • the game has the most combinations of Scoundrels of any other game due to their transparent card uses
  • it's now double or nothing and it's your time to shine again
References (from this video)
No references stored for this video.
Video oqzKuSwZBmA watch it played Rules Teach at 0:13 sentiment: positive
video_pk 66044 · mention_pk 160525
watch it played - 3000 Scoundrels video thumbnail
Click to watch at 0:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • futuristic technology looting in a Western frontier setting
  • Wild West town featuring a traveler from the future who has left advanced technology
  • story told through setup, bluff dynamics, and end-of-day scoring
Comparison games
none
Mechanics (from transcript analysis)
  • Betting and Bluffing — Players place cards in slots; if a card doesn't match the slot value, it is a bluff and others can challenge.
  • Blend-In/Hiding — Players place henchmen on cards to indicate suspicion when a bluff is suspected; henchmen linger until end of day.
  • bluffing — Players place cards in slots; if a card doesn't match the slot value, it is a bluff and others can challenge.
  • end_of_day_reveals_and_reputation — At end of day, players reveal bluff-related cards and adjust reputation and jail status.
  • Hand Management — Players maintain a hand of four poker cards and assign them to slots; cards are drawn and refilled across days.
  • hand_management_and_card_slots — Players maintain a hand of four poker cards and assign them to slots; cards are drawn and refilled across days.
  • henchmen_on_cards — Players place henchmen on cards to indicate suspicion when a bluff is suspected; henchmen linger until end of day.
  • Once-Per-Game Abilities — Scoundrels provide abilities resolved based on slot values; some can be used multiple times or have response arrows that chain effects.
  • scoundrel_abilities — Scoundrels provide abilities resolved based on slot values; some can be used multiple times or have response arrows that chain effects.
  • scouting_and_marking_safes — Players scout safes to gain information and place marks that influence value of safes and potential scoring.
  • sheriff_office_action — The sheriff's office option allows discarding a scoundrel to refill the saloon and perform actions like selling information, posting bail, or bribes.
  • stealing_safes_and_scoring — On slot 5, players can steal safes; safes have values and marks; points are scored for safes and tech cards at end of game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hidden in safes you'll try to steal before federal marshals arrive to confiscate everything
  • the game is played over two rounds also known as days
  • this is called having a suspicion
  • you can freely rearrange all scoundrels you have as you like
References (from this video)
No references stored for this video.
Video EooK1dQB1Z0 The Board Gaming Doctor Announcement at 0:14 sentiment: positive
video_pk 38708 · mention_pk 116642
The Board Gaming Doctor - 3000 Scoundrels video thumbnail
Click to watch at 0:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Adds new expansion content (double or nothing)
  • Encourages exploration of new strategies and replayability
Cons
  • Alpha Testing status may indicate balance considerations during rollout
Thematic elements
  • Adventure, risk, and social maneuvering among colorful scoundrels.
  • The bustling, mischievous world of port towns and roguish escapades.
  • Array of mechanics with descriptions
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players vie for influence over spaces or routes in the game space.
  • Hand Management — Curate and play a hand of actions for optimal outcomes.
  • Resource Management — Balance limited resources to maximize scoring opportunities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • expansion material has been added to board game arena for two games
  • the 10 card promo pack for shipwreck Arcana
  • double or nothing expansion to 3,000 Scoundrels is in Alpha Testing
References (from this video)
No references stored for this video.
Video p_aD-bMitA8 Foster the Meeple Discussion at 18:00 sentiment: positive
video_pk 11245 · mention_pk 33069
Foster the Meeple - 3000 Scoundrels video thumbnail
Click to watch at 18:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique bluffing mechanic that scales well with higher player counts; plays nicely at 2–4.
  • Beautiful artwork and distinctive comic-strip flavor; strong personality.
  • Asymmetry and multiple trigger timings create varied gameplay from game to game.
Cons
  • Complex, with many moving parts; can be brain-intensive and require teaching.
  • The bluffing can be opaque for new players and may require a learning curve.
Thematic elements
  • Bluffing, hiring Scoundrels, and tech extraction
  • Futuristic Western scavenging for tech treasure
  • Bluff-driven, strategic deduction with character synergies
Comparison games
none
Mechanics (from transcript analysis)
  • Betting and Bluffing — Players reveal or bluff about the value of their placed cards and intentions.
  • bluffing — Players reveal or bluff about the value of their placed cards and intentions.
  • card_slot_assignment — Place cards into slots to trigger abilities and gain actions.
  • hiring_scoundrels — Recruit scoundrels with different traits and triggered abilities.
  • Multi-Use Cards — Place cards into slots to trigger abilities and gain actions.
  • resource_and_tech_market — Steal safes to acquire tech points, then influence future scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really enjoyed it I loved it I thought it was just a really cool way to play wingspan differently
  • this adds just a little extra something for when you are playing it two player
  • the duet board... has all of the goals that you are both fighting over
  • it's a big box beautiful production
  • Burn Cycle is a big box beautiful production
  • it's not my type of game I would say this is something that even before playing I was already kind of like oh no it just seems like it's a lot
  • this game involves a lot of bluffing which is why I do think it would play best at higher player counts
  • it's unlike anything that we've played
  • I love Wingspan I want all of it it's been one of my favorite games since we got into the hobby
References (from this video)
No references stored for this video.
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