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Awaken the Ancients box art

Awaken the Ancients

Game ID: GID0452247
Game Info
Year
2024
Players
1
Age
10+
Playtime
45 min
Collection
Ratings
Creator Score
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

Solo Mancala-style game where the Warden of the Grove performs awakening rituals on slumbering Ancients by spreading seeds around a grove

Description

Solo Mancala-style game where the Warden of the Grove performs awakening rituals on slumbering Ancients by spreading seeds around a grove

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 5
This page: 5
Sentiment: pos 5 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–5 of 5
Video aZeu1NV5Ry4 Tabletop Tokki Rules Teach at 0:07 sentiment: positive
video_pk 119011 · mention_pk 335273
Tabletop Tokki - Awaken the Ancients video thumbnail
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fun learning curve
  • Streamlined feel
  • Easy to learn rules
  • Easy setup and tear down
  • Compact box
  • Includes multiple mini expansions
Cons
  • Retail chips can be unwieldy to pick up; cubes are preferred.
  • Potential for seeds to be consumed, leading to a loss condition.
Thematic elements
  • Awakening ancient beings
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point Allowance — On a turn, players move seeds, check for consumed seeds, and perform rituals, implying a turn structure.
  • Resource Management — Players manage seeds, moving them around and deciding where to place them to achieve goals without losing them.
  • Seed placement — The core gameplay involves planting seeds around different ancients to flip them to their awakened side.
  • Set Collection — Players need to collect specific combinations of seeds on ancients to awaken them.
  • Variable player powers — The keepers have opposite sides, and flipping them allows for counterclockwise seed placement, suggesting a unique player ability or action.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm personally a big fan of Mancala style games, picking up, creating pools, reasoning out where things can be placed.
  • And I love that it has a very streamlined feel to it. Very easy to learn rules, very easy to set up and tear down, very compact.
References (from this video)
No references stored for this video.
Video iT0SEPLw4cA Tabletop Tokki Print And Play Stream at 17:11 sentiment: positive
video_pk 87336 · mention_pk 298437
Tabletop Tokki - Awaken the Ancients video thumbnail
Click to watch at 17:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Greg Jewell's design pedigree
  • potential for a rich solo experience via in-progress files
Cons
  • work-in-progress status may mean frequent changes
  • not a widely released title yet
Thematic elements
  • Ancients and rites with an adventurous card-based system
  • Card-driven, mythic adventure theme
  • Solo-friendly, design-forward implementation
Comparison games
none
Mechanics (from transcript analysis)
  • card_based_actions — Cards determine actions and progression in a solo framework.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • transcribe is a programmable engine builder
  • this engine is what I'm building
  • I love Euro games and I love Rolland right
  • Awaken the Ancients um which I will be printing
References (from this video)
No references stored for this video.
Video hzr110PtCyI Tabletop Tokki Top 10 List at 18:16 sentiment: positive
video_pk 86626 · mention_pk 298520
Tabletop Tokki - Awaken the Ancients video thumbnail
Click to watch at 18:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • snappy and quick to the point
  • innovative use of energy tokens and awakenings
Cons
  • abstract feel may not appeal to everyone
Thematic elements
  • mythic energies, awakening beings
  • ancients awakening energies on a grid-based board
  • snappy, energetic, modular awakenings
Comparison games
none
Mechanics (from transcript analysis)
  • Energy tokens — stones absorb energy as ancients awaken
  • Mola-like pieces — placing energies to awaken ancients
  • Once-Per-Game Abilities — Sears on the sides provide temporary powers
  • one-time side abilities — Sears on the sides provide temporary powers
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • one of my favorite pieces of content that I get to share with y'all all year which is of course my top 10 solo board games from this year
  • it plays in just about an hour so it's really easy to get to the table
  • this is just such an immersive fun experience
  • The Last Lighthouse is definitely one that has held my attention in terms of its overall presentation
  • Sweet Lands is my number one solo game of 2024
  • I love the multi-use cards, being able to destroy nightmares and turn them into traps
References (from this video)
No references stored for this video.
Video ALdMjgxPymk One Stop Co-op Shop Top List at 5:12 sentiment: positive
video_pk 80317 · mention_pk 301692
One Stop Co-op Shop - Awaken the Ancients video thumbnail
Click to watch at 5:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • awesome design
  • likes Mancala games
  • variety of modules is interesting
  • can make it a quick play or a deep thinky puzzle
  • really really solid one
  • one of the better ones from Best with One
Cons
none
Thematic elements
Comparison games
  • Eureka
  • Rolling Deep
  • Mech Bunny
Mechanics (from transcript analysis)
  • Mancala — host likes Mancala games.
  • modules — variety of modules to make the game challenging is really interesting.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And speaking of a great expansion for a great game, number seven is the Spirits and Spells expansion for Small Time Heroes.
  • These are a reinvention of 20 Strong to a large extent.
  • And they basically made me care about 20 Strong again when I was sort of falling off of it.
  • This is just a lot of fun.
  • Onward was one of my favorite competitive games last year.
  • The bot is very intelligent with that.
  • Next is a huge one. Y'all knew this had to be on here. My number three is Dungeon Crawler Carl Unstoppable.
  • And this one is better. I'll say it. I said it in the video and I'll say it again here.
  • This is another Mike's wife played the entire thing with him game and I loved it.
  • Just like one of the most amazing kind of narrative legacy experience games I've ever played.
  • Which leaves us my number one and that is a competitive game. What are you doing, Mike?
  • But it's a competitive game that both my kids adore, which is really why this is my number one, but it's also a great game and that is Layers.
  • So far my favorite game of 2026 Layers.
  • Overall, I don't know, so far I would say this year is weaker than 2025, 2024, or 2023.
References (from this video)
No references stored for this video.
Video o8cWf7lc7pY Sir Thecos Playthrough at 0:15 sentiment: positive
video_pk 79956 · mention_pk 313211
Sir Thecos - Awaken the Ancients video thumbnail
Click to watch at 0:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clever small solo design
  • Essential mancala-style mechanism
  • Quick to play
  • Easy to get back to the table
  • Interesting decisions
  • Variety and player agency through modules
  • Compact and elegant
  • Much more clever than it first appears
  • High replay value
Cons
  • Can be tricky if keepers are awakened too close together early on
  • Can lose seeds if not careful
Thematic elements
  • Awakening ancient beings to defend the realm
  • Beyond the grove
  • Implied through setup and card text
Comparison games
none
Mechanics (from transcript analysis)
  • Mancala — Tokens (seeds) are moved from one location to another, with specific requirements for awakening ancient beings.
  • Modular Board — Different ancient beings (cards) are set up in a grid, and their requirements and effects can change based on setup and awakenings.
  • Set Collection — Players collect specific combinations of seeds to meet the awakening requirements of ancient beings.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is exactly the kind of small solo game I love discovering and highlighting on this channel. It's compact. It's really elegant and much more clever than it first appears.
  • For me, this is exactly the kind of small solo game I love discovering and highlighting on this channel. It's compact. It's really elegant and much more clever than it first appears. So, a worthy recipient of the Golden Sut as of Games Award.
  • It doesn't always work that well. Sometimes you have like a combination of keepers where it's like harder to do it.
References (from this video)
No references stored for this video.
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