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MARVEL: Skirmish! In New York

Game ID: GID0452255
Game Info
Year
2025
Players
2
Age
10+
Playtime
30 min
Collection
Your Tier
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Description

Two-player Marvel card game where one side controls heroes and the other villains battling for control of New York City locations

Description

Two-player Marvel card game where one side controls heroes and the other villains battling for control of New York City locations

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 6
This page: 6
Sentiment: pos 3 · mix 1 · neu 1 · neg 0
Mentions per page
Showing 1–6 of 6
Video k_mRBKsH_N8 Gaming Rules! Rules Teach at 2:27 sentiment: positive
video_pk 83983 · mention_pk 212713
Gaming Rules! - MARVEL: Skirmish! In New York video thumbnail
Click to watch at 2:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Relatively simple game with interesting twists.
  • Asymmetry in decks provides different playstyles for heroes and villains.
  • Clear rules and card text make it easy to learn.
  • Playtime is around 30 minutes, fitting the advertised duration.
  • Appendix on the publisher's website provides clear explanations.
Cons
  • Initial impression might be that heroes have an advantage, requiring experience to balance.
  • The specific interaction of replacing main characters and triggering abilities needed clarification.
  • Artifact effects, particularly the one requiring players to discard cards, can be crippling.
Thematic elements
  • Skirmishing
  • New York
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Cards are played into six slots representing different locations.
  • Combat — Characters have attack strength and health, and damage is dealt to defeat opponents.
  • Deck Building — Players start with decks of cards, and the game involves playing cards from hand.
  • Hand Management — Players manage cards in their hand, deciding which to play and which to discard for costs.
  • Resource Management — Playing cards requires discarding other cards as a cost.
  • Set Collection — Collecting artifacts from the Sanctum Sanctorum is a part of the game.
  • track movement — A victory point marker moves between players, and an artifact tracker moves based on attacks.
  • Variable player powers — Different characters have unique abilities that trigger when played or during attacks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, the cards, these are three of the cards from my deck.
  • All of the card text is very clear.
  • So, if I have a character with an attack value in any of the Manhattan slots in my attack phase, if I if there is not a defender on the other side, I get one point.
  • It appears when you start playing the game that the heroes have the advantage.
  • The effect does not trigger if your opponent does not have any cards in hand.
References (from this video)
No references stored for this video.
Video kySA2qMk7vQ Gaming Rules! Discussion at 13:56 sentiment: positive
video_pk 83753 · mention_pk 211609
Gaming Rules! - MARVEL: Skirmish! In New York video thumbnail
Click to watch at 13:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fits the Marvel theme very well.
  • Enjoyed the game and wants to play again.
  • Practice games were tense and close.
Cons
  • Public playthrough video didn't showcase the game well due to a critical mistake made early on.
  • Villains won easily in the public playthrough due to a tactical error.
Thematic elements
  • Marvel Universe (Heroes vs Villains)
  • New York
Comparison games
  • Fight for Olympus
Mechanics (from transcript analysis)
  • Area Control — Players vie for control of Manhattan.
  • Card Play — Players play cards to influence the game.
  • lane battle — Players deploy cards to lanes to fight opponents.
  • tug-of-war — A victory point track functions as a tug-of-war.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It looks visually amazing. I personally like the color palette of the game, and I think it does look really good.
  • The game is a heavy game. It's a Some people will call it a medium game, right? It's a 45-minute teach.
  • Agemonia, still fantastic, still really good.
  • It's all three of our number one games of all time.
  • Does it fit with the Marvel theme? Absolutely. It it really does.
  • I
  • Magnate: The First City designed by James Naylor and I'm going to be doing a giveaway for it.
  • So, good luck for that and I'll announce the winner next month.
  • all of my advertising revenue from all of my videos every month goes to charity.
  • So yeah, Solar Titans is going to get three play throughs on the channel in December.
  • It's going to be January and February. In fact, February's looking like a good month for me at the moment.
  • Talisman Nemesis is the latest expansion for fifth edition that turns the game into a one versus many game.
  • And me and Rick on a Tuesday night we're starting playing the Arnak cooperative campaign. So that is another series of play throughs, Lost Ruins of Arnak the cooperative campaign.
References (from this video)
No references stored for this video.
Video 5mDVBSac19k JestaThaRogue Analysis at 14:27
video_pk 80625 · mention_pk 196774
JestaThaRogue - MARVEL: Skirmish! In New York video thumbnail
Click to watch at 14:27 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • superhero
  • superhero
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Every game I've ever bought, I've bought for a good reason. At least that's what I tell myself.
  • I don't watch playthroughs cuz playthroughs tend to be too long.
  • I think it's just the hype and how much money this project's making and all this buzz around it was making me think I should get on this now, and I just know that I'm going to get the cards, maybe play it twice, and then never play it again.
  • If it can fit in this 4x4 Kallax, then it will stay. If it doesn't fit, then something's got to go.
  • Will I still enjoy the game after 10 plays? It's not a question I ask myself.
  • Those are the 10 questions I ask myself before buying a game
References (from this video)
No references stored for this video.
Video uGvub-Prf-A The Dice Tower Top 10 List at 3:41 sentiment: positive
video_pk 35811 · mention_pk 107100
The Dice Tower - MARVEL: Skirmish! In New York video thumbnail
Click to watch at 3:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong Marvel theme
  • very light and quick to play
Cons
  • not deeply thematic for some players
  • may feel overly abstract for Marvel enthusiasts
Thematic elements
  • superhero vs villain conflict with thematic characters
  • Marvel Universe, head-to-head two-player skirmish
  • abstract but flavorful depiction of a battle for control
Comparison games
none
Mechanics (from transcript analysis)
  • area control / victory point accumulation — achieve victory by controlling locations or reaching VP thresholds
  • Card-driven combat — cards on your side influence battles and outcomes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's a small game. I think it's one that unfortunately is going to fly under the radar, but for what it does, I really enjoyed it.
  • If you want that light combat game set in Star Wars, you can't go wrong with this one.
  • Production quality as you can expect from this company is through the roof.
  • It is big. It is epic.
  • This is a standalone core box that came out this year before all of the DC Superheroes United stuff hopefully shows up in 2026.
References (from this video)
No references stored for this video.
Video vmNH5HpXxr8 JestaThaRogue Rules Teach at 0:00 sentiment: neutral
video_pk 33224 · mention_pk 98660
JestaThaRogue - MARVEL: Skirmish! In New York video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Tightly themed two-player dueling with clear hero-villain asymmetry
  • Accessible 30-minute playtime ideal for quick MCU-inspired sessions
  • Strong thematic integration through Manhattan, Sanctum Santorum, and Avengers Tower mechanics
  • Flexible deployment with upgradable main characters and artifact interactions
Cons
  • Rule density can be intimidating for new players, especially around card costs and slot management
  • Token tracking (damage, civilians, artifacts) may slow down lighter players during play
  • Balance between empowered vs standard main characters can require careful consensus in casual play
Thematic elements
  • comic-book superhero conflict between a hero faction and a villain faction, driven by artifacts and battleground control
  • Manhattan and surrounding Marvel locations, notably the Sanctum Sanctorum and Avengers Tower
  • asymmetrical, skirmish-style confrontation with artifact-driven progression and location-based effects
Comparison games
none
Mechanics (from transcript analysis)
  • Artifact tiles and Sanctum track — 12 artifact tiles are shuffled and placed; two are face-up near Sanctum Santorum. Advancing the artifact track grants permanent effects and shifts tiles between sanctum tiles and the opponent when certain conditions are met.
  • Artifact-driven endgame momentum — Advancing artifact tiles and controlling sanctum-related artifacts shifts momentum toward a win condition and can directly influence endgame timing and scoring.
  • Battlegrounds and location bonuses — Battleground cards are drawn to create location-specific bonuses; resolving attacks at a location can trigger these bonuses and provide strategic advantages.
  • Card-based character deployment — There are two character types: side characters (weaker, often free) and main characters (standard or empowered versions). Main characters come in named pairs and cannot be duplicated in play; replacing a main character is possible at no cost by discarding the old one and placing the new one from hand.
  • Civilian cubes and scoring — Civilian cubes occupy spaces in Manhattan; they can be discarded as costs for card plays or used as resources for recruitment, and they influence victory points when Manhattan is attacked or secured.
  • Combat: Damage Based — Damage tokens are placed on defending characters; if total damage equals or exceeds a heart-based health value, the character is discarded. Some characters provide special defenses or counter-damage effects.
  • Damage and health resolution — Damage tokens are placed on defending characters; if total damage equals or exceeds a heart-based health value, the character is discarded. Some characters provide special defenses or counter-damage effects.
  • End Game Bonuses — Battleground cards are drawn to create location-specific bonuses; resolving attacks at a location can trigger these bonuses and provide strategic advantages.
  • endgame conditions — Heroes win if they reach seven points; villains win at nine points; Manhattan's civilian cubes dwindling also triggers hero victory; deck exhaustion can determine overall winner by majority points when neither side meets endgame conditions.
  • Instant and ongoing card effects — Some cards have instant effects (triggered when played, e.g., leader draw) and others have ongoing effects that stay active while in play (e.g., certain heroes' abilities or ongoing buffs).
  • Recruit, Attack, Draw (three-step turn) — Each turn consists of optional recruitment (playing any number of cards by paying costs with colored cards or gray wilds), then attacking with all cards in order from Manhattan toward Avengers Tower, then drawing two cards. The sequence defines pace and resource management.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a game for two players, plays about 30 minutes
  • Whichever cycle completes goal first will win the game
  • Three steps: Recruit, Attack, and Draw
  • If the heroes get to seven points, they win immediately. When the villain gets nine points, they win immediately.
References (from this video)
No references stored for this video.
Video tfs0_MVy8lw Just the Rogue Top 10 List at 2:48 sentiment: mixed
video_pk 32583 · mention_pk 96440
Just the Rogue - MARVEL: Skirmish! In New York video thumbnail
Click to watch at 2:48 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • fast, tactical, and thematic
  • great art and iconic setting
  • two-player asymmetry keeps rounds snappy
Cons
  • mean streak can be a turn-off for some players
  • asymmetry may require extra teaching for newbies
Thematic elements
  • Two-player tactical combat with superheroes
  • Streets of Manhattan with Marvel heroes and villains
  • asymmetric decks (heroes vs. villains) and fast battles
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Control locations to gain power and points
  • area_control/scoring by territory — Control locations to gain power and points
  • card_play — Play cards to deploy characters and activate abilities
  • Hand Management — Discard to pay costs and trigger effects
  • hand_management — Discard to pay costs and trigger effects
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Sweetlands looks like candy but punches like a brick.
  • Nova Era is my game of 2025.
  • Pandemic with extra steps, but walking is on brand.
References (from this video)
No references stored for this video.
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