Game Info
Year
2020
Players
2-4
Age
8+
Playtime
35 min
Collection
Your Tier
Loading…
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description
Worker-placement exploration and route-building game about flying planes between islands gathering resources and building hangars
Featured Videos
Ask a Rules Question
Images
GID0452264.jpg
GID0452264_thumb.jpg
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 5
This page: 5
Sentiment:
pos 3 ·
mix 1 ·
neu 1 ·
neg 0
Showing 1–5 of 5
Video RXTZ6dBx_ZY
kovray Challenge at 4:46 sentiment: neutral
video_pk 90544 · mention_pk 242025
Click to watch at 4:46 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- the challenge i think it was really fun
- i would definitely recommend uh trying it out
- it was a blast
- it's easier than i thought it would be but once you get stuck on a set it's so hard to branch out
- i'm so nervous i have to unlock my phone
- not very good
- tag us if you do it because we'd love to see how you folks do
References (from this video)
No references stored for this video.
Video KbW7IhfLEfY
Brains On Games Review at 0:25 sentiment: positive
video_pk 90265 · mention_pk 240940
Click to watch at 0:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Modular board provides high replayability and a different puzzle each game
- Engaging spatial decisions with a racing/competition dynamic for airstrip placement
- Clear teaching aids (player aid cards) to help players with symbols
- Aesthetic appeal: artwork and plastic planes enhance thematic feel
- Accessible for families: 2-4 players, about 30-45 minutes, age 10+
Cons
- Memory burden and tracking of permanent powers can be challenging; no built-in reference for powers
- No dedicated in-box scoring pad or quick-reference sheet; players often resort to notes or external aids
- Resource competition late game can be tight and punishing, requiring careful planning
Thematic elements
- exploration, resource management, and spatial puzzle solving
- Islands and air travel exploration with modular boards
Comparison games
none
Mechanics (from transcript analysis)
- Airstrip construction — Spend resources to place airstrips (hangars) on islands to gain points or trigger abilities.
- Modular Board — Board is built from tiles with different island types and effects, creating a new puzzle each game.
- Modular board / tile placement — Board is built from tiles with different island types and effects, creating a new puzzle each game.
- Resource Management — Collect, hold, and spend resources; some resources can substitute for others using wild rules.
- Resource management and wilds — Collect, hold, and spend resources; some resources can substitute for others using wild rules.
- Spatial scoring optimization — Points come from surrounding hangars, full rows/columns, and island color-based patterns; strategic blocking and positioning matter.
- Turn order and end-game condition — Turn order is determined by an initial hanger; game ends when a player has two hangers left, ensuring a final round for balance.
- Worker Placement — Place workers into columns to perform actions and gain resources; can stack multiple workers in a column.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The modular board creates a different puzzle every time you lay out the board.
- It's a spatial game but you're also doing those calculations of the points.
- The artwork on the tiles is great and I like being able to fly around these little plastic planes.
- There are lots of ways to earn points in the game.
- The game continues until one player is down to only two hangers left.
References (from this video)
No references stored for this video.
Video u7xKzLuKt5I
The Dungeon Dive Discussion at 9:20 sentiment: positive
video_pk 85608 · mention_pk 219874
Click to watch at 9:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
- honor, legacy, difficult choices in war-torn lands
- Legends universe within the Drenai saga
- character-driven, high fantasy
Comparison games
- Against the Horde
- The King Beyond the Gate
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I am bringing books back to the channel because I think it's one thing that really does separate The Dungeon Dive from other channels.
- God, I hate that word content. Some book episodes. I'm not just shoveling content for people to consume.
- If I'm happy on a personal level, and if I'm happy on a personal level, then I think the episodes, the things I make will be better for it.
- Aliens Failins is fantastic.
- Against the Horde was effortlessly fun.
- The last third is so action-packed.
References (from this video)
No references stored for this video.
Video B_Li449sgLs
Apple University Review at 0:04 sentiment: positive
video_pk 66066 · mention_pk 160579
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Whimsical theme and world
- Light complexity makes it approachable
- Tile variety creates replayability
- Clear end condition with points-based scoring
Cons
none
Thematic elements
- building hangars on islands to score points
- island-hopping world with planes and hangars on multiple islands
Comparison games
none
Mechanics (from transcript analysis)
- end_condition_and_scoring — the game ends when a player has only two unbuilt hangars; points are scored for hangars and island-based bonuses.
- first_to_claim_and_score — being the first to build on an island and the end-game scoring mechanics influence play pace.
- placement — placing hangars on islands as part of the core gameplay on a modular board.
- Resource Management — collecting resources from top-down stacks when taking actions, then spending resources to build hangars.
- resource_management — collecting resources from top-down stacks when taking actions, then spending resources to build hangars.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- this whimsical world of wayfinders you equip your plane with the right keys so you can island hop and build your hangars on many Islands
- the player with the most points wins
- when a player has only two unbuilt hangars the game ends and the player with the most points wins
- this tiles use each game a random to a certain degree so they are the variety types and bonuses make each game different
References (from this video)
No references stored for this video.
Video SdKxB9kxZ80
Game Night Picks - Pair Of Dice Paradise Top 100 List at 2:38 sentiment: mixed
video_pk 30072 · mention_pk 88352
Click to watch at 2:38 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- modular design promotes replayability
- theme and motion of flight feel appealing
Cons
- risk management and optimization could be complex
- the transcript expresses some cautious optimism rather than a clear positive verdict
Thematic elements
- Exploration and route optimization for air travel
- Whimsical world of air travel and exploration across the skies
Comparison games
none
Mechanics (from transcript analysis)
- Modular Board — configurable modules enable high replayability
- modular design — configurable modules enable high replayability
- Plan deployment and resource management — outfit planes with gear, build hangars, and chart routes
- Resource Management — outfit planes with gear, build hangars, and chart routes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I think that zoo-oo Cracy has the potential to either be a total mess or an intriguing exercise of diplomacy, negotiation and a bit of backstabber.
- the idea of using scissors as a game component to develop an innovative new mechanism is pretty intriguing
- Wayfinders joins my list because it's modular design makes it seem highly replayable
- you've been eaten can be played as a game for two players with a minor playing against a beast
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–5 of 5