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Marvel Champions: Sinister Motives

Game ID: GID0452347
Game Info
Year
2022
Players
1-4
Age
14+
Playtime
60 min
Collection
Ratings
Creator Score
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

Expansion for Marvel Champions LCG featuring Spider-Man heroes battling Sinister Six villains

Description

Expansion for Marvel Champions LCG featuring Spider-Man heroes battling Sinister Six villains

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 10
This page: 10
Sentiment: pos 4 · mix 5 · neu 1 · neg 0
Mentions per page
Showing 1–10 of 10
Video 9W9ENiYEsPA BoardGameCo Discussion at 1:25 sentiment: mixed
video_pk 111305 · mention_pk 320374
BoardGameCo - Marvel Champions: Sinister Motives video thumbnail
Click to watch at 1:25 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Incredibly expensive and rare
  • Worth $400
Cons
  • Out of print
  • Tempted to sell due to high value
  • Unplayed in shrink for years
  • High price point seems insane
Thematic elements
  • Superheroes
Comparison games
  • Marvel Champions
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The outcome in question is that I bought it and I paid more than I should have.
  • But the other possible outcome is I don't buy it because I'm hoping to get it cheaper and it's not available and I can't get my hands on it.
  • The worst possible outcome, and it's the loss aversion that you are seeking to, well, avert.
  • The situation I want the least to happen, that is the situation I want the least to happen.
  • And that's why I'll be selling Marvel Champions Sinister Motives and the other rare stuff, because I tend to operate from a place of loss aversion.
  • Look through all the scenarios that can possibly happen to a thing, and try to avoid the worst possible outcome.
  • This is not a question of having to sell my board game collection to pay for a car repair, which is something that I've I've seen people have to do.
References (from this video)
No references stored for this video.
Video B46QTz8oX30 All You Can Board News at 21:24 sentiment: positive
video_pk 90184 · mention_pk 240646
All You Can Board - Marvel Champions: Sinister Motives video thumbnail
Click to watch at 21:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Introduces the Spider-Verse with two exciting new characters (Ghost Spider, Miles Morales).
  • Features popular villains like Venom and the Sinister Six.
  • Themed hero packs will follow, expanding the Spider-Verse lineup.
  • Excellent box art.
Cons
  • Box art color is similar to another expansion, making shelf distinction minorly challenging.
Thematic elements
  • Spider-Man villains and heroes
  • Introduction to the Spider-Verse
Comparison games
  • Galaxy's Most Wanted
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there's just been so many announcements hard to you know put them all into one video
  • as long as they continue to be fun and engaging games i'm all for it
  • i'm a big fan of his designs and he's also one of the contributors to the newest version of fjords
  • reiner can eat with his his uh you know tile placement games and everything has just been phenomenal
  • as soon as you just mention a new stephenfeld game to me my ears perk up
  • the sinister motives expansion box so we're getting a full new expansion box called sinister motives and it is the spider-man box
  • i love engine builders
  • i just need to know more about this game it looks so so darn good
  • it seems like a lot of the games this time that i'm looking at we don't have to wait too long for
References (from this video)
No references stored for this video.
Video NyE6QCKV3N8 All You Can Board Review at 1:14 sentiment: positive
video_pk 89747 · mention_pk 238860
All You Can Board - Marvel Champions: Sinister Motives video thumbnail
Click to watch at 1:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Powerful and versatile hero with strong defensive and planning tools
  • Excellent synergy with web warrior deck components like web bracelets and strong protection allies
  • Ticket to the Multiverse provides a massive board-reset potential for big turns
Cons
  • Alter Ego interactions can be situational and timing-dependent
  • Some cards rely on being ready or encountering specific conditions, which can limit use if exhausted
Thematic elements
Comparison games
  • Spider-Man Miles Morales
Mechanics (from transcript analysis)
  • Across the Spider Verse — Two-cost event; exhaust a web warrior you control to search discard for a web warrior ally and put it into play; another player may spend three resources to repeat this ability
  • Alter ego action: Ticket to the Multiverse — Three-cost upgrade; remove ticket from multiverse to deck, shuffle discard into deck and draw up to hand size; ready each Ghost Spider card you control
  • Dizzying reflexes — Response: after you resolve an interrupt or a response on an event, ready Ghost Spider; usable once per phase
  • George Stacy (attachment) and its uses — Two copies; George Stacy is a one-cost support; attached events can be played as if in hand; max attachments up to three; enables flexible timing for events
  • Ghost Kick — Three copies; two-cost event; after Ghost Spider uses a basic power, deal six damage to an enemy; max one per basic power use
  • Parental Guidance — Zero-cost Alter Ego action: attach one event from hand or discard pile to George Stacy; if George Stacy not in play, search deck/discard for him and add to hand
  • Phantom Flip — Two-cost event; hero response: thwart after Go Spider uses a basic power to remove five threat from a scheme; max once per basic power use
  • Plan B — One-cost upgrade; exhaust to discard a random card from your hand and deal two damage to an enemy; can stack to deal more damage over turns
  • Return the Favor — Zero-cost event; discard cards from top of encounter deck until a treachery is found; deal five damage to the villain; you may cycle through the deck
  • Ticket to the Multiverse (core effect) — Three-cost upgrade; removing ticket resets the multiverse; draw to hand size and ready every Ghost Spider card you control
  • Web Binding — Two-cost event; min resource required; when an enemy would activate, cancel that activation; if a minion's activation is canceled, deal four damage to that minion
  • Web Bracelet — Two copies; two-cost upgrade; after you resolve an interrupt or a hero ability on an event, exhaust to draw a card; with two out you draw two cards and ready Ghost Spider
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Ghost Spider is really good i honestly think every single game i played with her i had such a blast
  • this is a two cost event it is a hero response
  • I love my big damage dealing cards
  • Plan B is one of my favorite new cards for protection in here for sure
References (from this video)
No references stored for this video.
Video n6RRecGklHg Allies or Enemies Discussion at 9:40 sentiment: positive
video_pk 89635 · mention_pk 238409
Allies or Enemies - Marvel Champions: Sinister Motives video thumbnail
Click to watch at 9:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Brings Spider-Man and Spider-Verse flavor into the lineup
  • Adds thematic variety without diluting core system
Cons
  • Some players may prefer core box balance before diving into expansions
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative Game — Continues to emphasize team coordination against a shared threat.
  • cooperative play — Continues to emphasize team coordination against a shared threat.
  • Deck Building — Adds new heroes/villains and twists to the core system, expanding play options.
  • deck-building — Adds new heroes/villains and twists to the core system, expanding play options.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's such a great theme to it with the especially the dinosaurs map which i really like
  • laminating has already paid for itself
  • we love a big game in a small box
  • the app integration they've gotten better and better
  • it's a thinking game
  • we're into Marvel Champions... it's cooperative and pretty heavy but not too heavy
References (from this video)
No references stored for this video.
Video xwUkZZDjkEI Board Games UnLocked Review at 0:16 sentiment: mixed
video_pk 81797 · mention_pk 204430
Board Games UnLocked - Marvel Champions: Sinister Motives video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Engaging theme with Marvel characters.
  • Hero abilities and synergies can be powerful when drawn correctly.
  • Variety of mechanics keep the gameplay interesting.
Cons
  • Can be extremely difficult and brutal.
  • Opening hands can be very poor, requiring mulligans.
  • Success is highly dependent on drawing the right cards and synergies.
  • Frustrating to play due to difficult draws and mechanics.
Thematic elements
  • Marvel superhero combat against villains
  • downtown Manhattan
Comparison games
  • The Rise of Red Skull
  • Galaxy's Most Wanted
  • Mad Titan Shadow
Mechanics (from transcript analysis)
  • Acceleration tokens — These tokens advance schemes or trigger negative effects.
  • Campaign play — The game is presented as a campaign box set with multiple scenarios and a reputation track.
  • Card draw and hand management — Players draw cards to play abilities and must manage their hand effectively.
  • Damage and Defense — Players must defend against attacks and manage damage to their identity.
  • Encounter deck and cards — An encounter deck introduces challenges, minions, and schemes that players must overcome.
  • Hero and Alter Ego forms — Players switch between hero and alter ego forms to utilize different abilities and actions.
  • Hero specific abilities — Each hero has unique abilities and actions tied to their character.
  • Resource Generation — Players use resources to pay for cards and abilities, with different types of resources available.
  • retaliate — Some heroes gain retaliate, dealing damage back when attacked.
  • Status Effects — Enemies can be stunned or confused, and players can gain tough status cards.
  • threat management — Players must manage threat on schemes to prevent negative effects and win conditions.
  • upgrades and supports — Players can play upgrade cards to enhance their heroes and support cards to provide ongoing benefits.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I was randomly selecting the heroes to go through the campaigns and the side scenarios.
  • Mad Titan Shadow was was difficult. Um, Galaxy's Most Wanted was brutal.
  • I absolutely hate my opening hand so much.
  • Wow, I've just been [ __ ]
  • It's so discouraging with this [ __ ] these campaigns, man.
  • I just don't have the damage
  • I mean, maybe they are actually just curated for the uh, the two heroes in the box and that's why it's so it's frustrating.
References (from this video)
No references stored for this video.
Video Bmxe9PqmyU8 Board Games UnLocked Review at 0:16 sentiment: positive
video_pk 81510 · mention_pk 202825
Board Games UnLocked - Marvel Champions: Sinister Motives video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging scenario with a thematic villain.
  • Mechanics that challenge the player and create interesting decisions.
  • Satisfying combat and ability interactions.
  • The 'overkill' mechanic can be powerful and fun.
  • The campaign aspect adds replayability and progression.
Cons
  • Constant shuffling of encounter cards can be tedious.
  • Some encounter cards can be brutal and punishing.
  • The difficulty can be high, requiring careful planning.
Thematic elements
  • Fighting villains, dealing with phobias and illusions.
  • Not explicitly stated, but involves scenarios and fighting villains.
  • Scenario-based narrative within a campaign.
Comparison games
none
Mechanics (from transcript analysis)
  • Confuse — Enemies can be confused, altering their actions or preventing certain abilities.
  • Encounter cards — Mysterio's gimmick is to put encounter cards into the player's deck, which are then drawn and resolved as encounter cards.
  • Forced Draw/Discard — Certain cards force players to draw or discard cards from their deck, impacting hand size and deck composition.
  • guard — Some minions have the 'guard' ability, preventing players from attacking the villain directly.
  • Illusion — Cards with the 'illusion' trait have specific effects when dealt with, such as being placed in the discard pile.
  • minions — The game features minions that are brought into play as part of setup and can be attacked or dealt with.
  • overkill — Attacks with overkill damage have a beneficial effect when defeating a minion, such as shuffling cards into the encounter deck.
  • retaliate — Enemies with 'retaliate' deal damage back to attackers.
  • Stun — Enemies can be stunned, preventing them from attacking or scheming.
  • Threat — Threat is placed on the main scheme and can increase, contributing to the game's challenge.
  • Toughness — Characters can gain a 'tough' status, allowing them to take one damage without being defeated.
  • Victory Points — Completing certain objectives or defeating the villain awards victory points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Viewer discretion is advised.
  • So, after thoroughly smashing Venom, we move on.
  • You might be dumber than Sandman.
  • Osborne's already bad enough. He doesn't need symbi symbiote crazy thrown in there, too.
  • As much as we don't like each other, I'm sure we can agree that Osborne is much worse.
  • Delving deeper into Osborne, a maze of mirrors and phantom phobias obscure your path, confusing your perspective and forcing you to fight through a never-ending horde of hallucinations.
  • The illusions begin to distort your sense of reality, eroding the shoreline between your rational conscious self and a subliminal torrent of your basist fears.
  • I feel like I'm going be doing a lot of shuffling.
  • This is getting shuffled in.
  • Wow, that's actually very brutal of
  • Well, Venom, you might actually be more of a liability than anything.
  • Ah, triggered abilities are ones with bold timing triggers.
  • So, that's five is what we got.
  • So, five is what we got.
References (from this video)
No references stored for this video.
Video u7wwl-_CVQI Board Games UnLocked Review at 0:16 sentiment: mixed
video_pk 81369 · mention_pk 201616
Board Games UnLocked - Marvel Champions: Sinister Motives video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Villains are quick to kill and don't have an abundance of health.
  • Thematic mechanics like 'smear campaign' and villains coming in and out are appreciated.
  • Groot and Rocket played well together.
Cons
  • The game can be too long, exceeding an hour.
  • The 'sinister beatdown' with a low threshold and high hinder is a bit much.
  • Players are punished for doing well, which can be unfun.
  • Certain cards like energy spears are useless in specific situations.
Thematic elements
  • facing off against the Sinister 6
  • underground silo
Comparison games
  • Sentinels of the Multiverse
Mechanics (from transcript analysis)
  • Acceleration tokens — Some cards add acceleration tokens to schemes, increasing the threat and speeding up the game's progression towards a loss.
  • Ambush Ability — The ambush ability on the main scheme triggers specific events, often introducing new villains or modifying game conditions.
  • Encounter cards — Players draw encounter cards each round, which can introduce new villains, schemes, or negative effects, increasing the challenge.
  • hero abilities — Each hero has unique abilities and stats for attacking, thwarting, defending, and scheming, which players utilize to overcome challenges.
  • Scheme Progression — The main scheme has a threat threshold that must be overcome to win, but it also has an ambush ability that triggers at certain points.
  • Set-Aside Villains — Villains can be set aside and then brought back into play through various card effects, adding to the game's complexity.
  • Threat Removal — Threat is managed on various schemes, including a main scheme and side schemes. Removing threat is crucial for progressing towards victory.
  • Villain activation — Only one villain activates at a time, cycling through an activation order. When a villain is defeated, threat can be removed from a scheme.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I am now in uncharted territory. I don't know anything about how this actually works because I've never made it this far.
  • The stillness in the room quickly erupts into a chaotic melee as each member of the Sinister 6 bursts from the darkness.
  • Marvel Champions shouldn't the game shouldn't ever go over an hour. There's a reason why no one plays this at three or four players because the mechanics of it just don't stand up to that, you know, that level or that length of play.
  • You're punished for doing well this entire game. You're just constantly punished for doing well.
  • It's So, I'm just going to say that didn't happen and we'll just continue because I don't redo. I wouldn't even redo it if I was playing if I wasn't recording.
References (from this video)
No references stored for this video.
Video iqXIc2ljEyE Tim Chuon Discussion at 9:32 sentiment: neutral
video_pk 81346 · mention_pk 201439
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Click to watch at 9:32 · YouTube ↗
Overall sentiment (raw)
Neutral
Pros
none
Cons
none
Thematic elements
  • Superheroes
  • Marvel Universe
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Probably the most complex game I have in my collection, which is Lisboa.
  • Wild Garden, super fun, but the group I played it with just took so long in their turn so I'm like, I need a break from this game for a second.
  • Thunder Road: Vendetta continues to be a game that I introduce to brand new players and people just have so much fun with this game.
  • I played and I love this game.
  • this was so much fun.
  • This game slaps.
  • It feels like a 2D arcade scrolling game and we're looking for it.
  • I've had so much fun with Street Fighter and I've always kept it around because I just love the miniatures
  • This is a really fun building game.
  • This plays so different from other Lacerda games of course, because it's way easier.
  • I just think the style overall just feels a lot more like flowy, a lot more straightforward than his other games
  • Snow Planner, really love this game.
  • Thank you to Leder Games for sending this one over. Of course, I cannot wait to play this.
  • With that in mind, the final count is 160 games.
References (from this video)
No references stored for this video.
Video cP2Mdrbuw-o Board Games UnLocked Review at 0:14 sentiment: mixed
video_pk 81234 · mention_pk 200638
Board Games UnLocked - Marvel Champions: Sinister Motives video thumbnail
Click to watch at 0:14 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Good artwork on 'The Skies Over New York' scheme.
  • The Groot and Miles Morales team-up was surprisingly effective.
  • Groot became a powerhouse with upgrades.
  • The player was able to win despite challenging encounter cards.
Cons
  • Frustration with cards like 'Webbed Up' that stun the hero.
  • Schemes ramped up very quickly.
  • Encounter cards like 'Shadow of the Past' are very powerful and lead to indirect damage.
  • Difficulty in drawing key cards like 'I am Groot'.
Thematic elements
  • Norman Osborne twisting the Venom symbiote to his will and attempting to create an army.
  • New York
Comparison games
none
Mechanics (from transcript analysis)
  • Acceleration tokens — Acceleration tokens add threat to schemes, specifically to the one with the glider counter.
  • Confuse — Characters can be confused, which affects their activation and can be combined with stun.
  • Enemy Activation — Enemies activate, potentially moving their glider counter or resolving special abilities.
  • guard — Guard prevents players from attacking other enemies or the villain while the guarded enemy is in play.
  • minions — Minions like Symbiotic Thraws and Enraged Symbiote have abilities that can prevent thwarting or deal damage.
  • overkill — Overkill allows excess damage to be dealt to other targets.
  • Piercing — Piercing allows damage to ignore certain defensive effects.
  • Schemes — The game features multiple main schemes, with a 'glider counter' determining where threat and acceleration tokens are placed. Each scheme has special effects.
  • steady — Characters with 'steady' are not stunned unless they have two stun status cards, unlike cards that require two stun cards to be stunned.
  • Stun — Characters can be stunned, preventing them from performing certain actions like attacking.
  • Threat — Threat is placed on main schemes, and when a scheme reaches its threshold, it 'pops'.
  • Toughness — Enemies can have toughness, which prevents them from being defeated by the first instance of damage.
  • Villainous — Minions with the villainous keyword gain an additional boost card when they activate.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Shadow of the Past card is just pretty much a game ender. It's really OP.
  • Wow. Would you look at that? That card wasn't drawn and instead it was actually a concussive bomb which just gets attached to him making him more strong. So I actually won.
References (from this video)
No references stored for this video.
Video E53o5M2QVzs Board Games UnLocked Review at 0:16 sentiment: mixed
video_pk 81235 · mention_pk 200639
Board Games UnLocked - Marvel Champions: Sinister Motives video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • The duo between Miles Morales and Groot worked well.
  • Four out of the five scenarios are pretty balanced.
  • The reputation track is a cool and thematic mechanic.
  • Groot's build with growth counters was very powerful.
  • Sandman and Venom scenarios were engaging and well-designed.
  • Venom Goblin was a manageable final boss.
Cons
  • The Miles Morales precon deck was disliked.
  • The Sinister Six scenario was the weakest aspect and felt too long.
  • Standard encounter cards are frustrating and annoying.
  • The campaign box set organization for the last two sets was not liked.
  • Mysterio's scenario felt like a gimmick.
Thematic elements
  • Team-up box set
Comparison games
  • Marvel Champions: The Mad Titan's Shadow
Mechanics (from transcript analysis)
  • Ally transformation — Venom can become an ally, offering benefits but also drawing an extra encounter card.
  • aspects — The host mentions that Groot is a protector aspect, similar to Ghost Spider, which helps maintain a defender element in the game.
  • Bell tower — Venom's mechanic involves a bell tower that, when damaged, causes Venom to take extra damage and alters his reactions.
  • Campaign box sets — The discussion revolves around playing through campaign box sets of Marvel Champions, with a focus on the progression and scenario design.
  • Deck shuffling — Mysterio's scenario involves shuffling encounter cards into the player's deck, which can be a detriment if not managed.
  • Encounter cards — The host expresses strong dislike for standard encounter cards, finding them frustrating due to their ability to replicate villain actions or introduce difficult challenges.
  • Growth counters — Groot's build utilized growth counters to ready himself for additional attacks or to remove threat from schemes.
  • Osborne Tech — Villains can receive Osborne Tech equipment as the reputation track increases, which can make them more challenging.
  • Precon decks — The host discusses the precon decks, specifically Miles Morales', finding it to have cards that don't suit their playstyle and are too costly to use effectively.
  • Randomizer — The host uses a randomizer for all characters in Marvel Champions for experimental purposes to see if it's fun.
  • Reputation track benefits — The reputation track provides benefits, such as shield tech that can be chosen based on the character, enhancing gameplay.
  • Sand track — Sandman has a sand track mechanic that needs to be managed to prevent the city from being overrun.
  • Schemes — Venom Goblin has three different main schemes, contributing to its unique gameplay.
  • Side Schemes — The game features scenario-specific side schemes that can be shuffled into the encounter deck, adding difficulty.
  • Team-up box sets — The host questions the design of team-up box sets where components are pulled out, suggesting it feels like there aren't enough scenarios for the set.
  • Threat value — The Sinister Six scenario has a high threat value that must be managed, with the primary way to do so being by defeating the villains.
  • Victory Points — The reputation track mechanic involves dealing with side schemes and minions to gain victory points, which contributes to the player's reputation.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I have mixed feelings on the Sinister Motives.
  • the Sinister Six actually is the one that is completely was completely new, and every that box set from here on out will be completely new to me.
  • I I just really feel like the standard cards that get thrown in are worse.
  • I hate it. I hate the standard cards so much.
  • I did not like how long that was taking. It wore out its welcome way too soon.
  • I think I'm going to go with a seven.
  • it was actually the standard cards that get shuffled in every time that really just made me just upset me because of just how annoying they are.
References (from this video)
No references stored for this video.
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