Game Info
Year
2024
Players
1-4
Age
12+
Playtime
90 min
Collection
Ratings
Creator Score
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description
Japanese engine building game where sky ship operators roll and draft dice to fly upgrade and complete missions
Ask a Rules Question
Images
GID0452423.jpg
GID0452423_thumb.jpg
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment:
pos 3 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–3 of 3
Video Ia5joIhl21o
Board Game Sanctuary Top List at 1:54 sentiment: positive
video_pk 83272 · mention_pk 209511
Click to watch at 1:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Interesting mechanics
- Player agency and customization
- Awesome Tetris polyomino puzzle
- Cool resource acquisition track
- Ability to buy and upgrade tiles
Cons
none
Thematic elements
- Building engines and gaining knowledge
- Airship pilots
Comparison games
none
Mechanics (from transcript analysis)
- Dice Drafting — Players draft dice and place them on the main board to gain resources or power other game elements.
- Resource Management — Players gather resources like knowledge cubes and spend them to craft engines and upgrade tiles.
- Rondel — A track around the player board used for resource acquisition and action selection.
- Tile Placement — Involves placing Tetris-like polyomino tiles on a grid to complete rows and gain bonuses.
- Worker Placement — Players place dice on specific spots on the main board to perform actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The top 10 games are going to come from my own board game collection, and they're games I already own.
- I think this is a video where I want to dedicate my top 10 list to games that just need a little bit more love.
- And if you love Stefan Feld games, they're all point salad games.
- It creates this really tense tug and pull and it makes players really feel like there's a sense of competition there.
- The fact that you can configure your koi pond to your artistic design, that's just something that I really really enjoy in a game.
- The other thing I really like about this game is that you can unlock these little herbs from your player board. And those herbs, you have to choose one of the bonuses and sacrifice the other.
References (from this video)
No references stored for this video.
Video niuXm_luwjo
The Dice Tower Discussion at 11:34 sentiment: positive
video_pk 81530 · mention_pk 202981
Click to watch at 11:34 · YouTube ↗
Overall sentiment (raw)
Highly Positive
Pros
- Interesting Eurogame with unique personal rondel boards
- Lovely looking, minimalistic aesthetic
- Solid overall system
Cons
- Minimalistic style might not be for everyone
Thematic elements
- Engine Building
- Abstract
Comparison games
none
Mechanics (from transcript analysis)
- Dice Drafting — It's got some dice drafting things along those lines.
- Resource Management — gaining resources that you're going to be using to gain points.
- Rondel — each player has their own personal board which is kind of a rondel board.
- Tile Placement — gaining these pieces that you're kind of putting as the engine room.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is a seven for me, which is a huge compliment to a trick-taking game.
- Artwork on this is fantastic and playing it solo, I don't really gravitate to solo games.
- Don't let that scare you. It's the least Knizia game I think I've ever played.
- This takes the whole all global politics rather than economy.
- It's a game that is a great filler for so many different circumstances.
- I think it would cause too many arguments and that'd be frustrating.
- it's very much a dice chucker, not really a Euro game in the strictest sense of the word.
- It is a really interesting Eurogame
- Shapely, a odd uh named party game where you're putting these little shapes and trying to guess what people put from R&R Games, but actually works out with some clever things in it.
- You're basically in your head trying to figure out how long timers are.
- Um it's a little kooky which keeps me from maybe giving it a higher number.
- this is a game with no frills, just cards and dice.
- This is a game that's similar to Magical Athlete.
- Woo. What a good game World Order is.
- We played Zombie Side, the new pirate Zombie Side live.
- Ooh, the Disneyland game in a world of color.
- All In Predictions, and I gave it a six out of 10. I think it's an interesting poker game but I found it to be very slow-paced.
- I found it to be a little bit of a game that gives both too much information and not enough information and I thought there was too much hand mitigation but too much luck.
- It's a little bit of a of an ill-fitting game overall.
- I like the idea. I love the illustrations and the artwork but I thought the game played a little slowly for what I was hoping for and there's just too much asking the other people, 'What are you holding?'
- Especially late in the hand, you're able to do that thing. It just blows the the bluffing, the guessing out of the water sometimes, which robs the end of the rounds of any tension, any real tension.
- I reviewed, uh let's see, Comet or Quomet? I'm going to guess Comet. I gave it a 7.5 out of 10.
- This is an abstract strategy game for two players and I thought it was really interesting.
- It is a fast-paced game with a an interesting hook, this idea of making the square on the grid.
- Rules overhead is great for the return on the the investment you're putting into it.
- The usual winning condition is, 'Haha, you missed the thing, so I beat you.' Which I'm not super against. I don't mind that in abstract games so much, but this game certainly feels like that's the way to win. Hope your opponent makes a mistake.
- But other than that, the production's lovely. They really know how to make a good-looking wooden game and the game feels good.
- I think it's one I would be happy to teach other other gamers that don't want a lot of rules but want some some brain candy.
- I reviewed Mustache, which I also gave a 7.5 out of 10.
- This is a trick-taking card game, very simple one, kind of a family-friendly one.
- And it reminds me of some of these games that have come out recently that give you little rules along the way, little spicy things to you know, sink your teeth into as you go.
- This one does that but with a light touch. It's very light, it's very simple and I like the changing partnerships in the game.
- I think the humor that the game attempts to to bring forth is is
References (from this video)
No references stored for this video.
Video dpb-fd03YLo
Unknown Discussion at 0:00 sentiment: positive
video_pk 29141 · mention_pk 85679
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Integrated dice drafting with meaningful engine-building choices
- Customizable border tracks via route tiles adds personalization and strategy
- Engine-room puzzle adds a tangible, spatial challenge resembling Tetris
- Clear progression toward victory through checkpoints and medals
Cons
none
Thematic elements
- engineering, upgrade-driven progression, and speed through bird-assisted mechanics
- Airship racing in a tournament-style setting with sky routes and upgrades
- expository overview highlighting core systems and player customization
Comparison games
none
Mechanics (from transcript analysis)
- checkpoints and medal gauge — Pass checkpoints to gain victory points, abilities, and advance the search track
- Dice Drafting — Draft dice to determine actions and power various engine-related tasks
- Dice Placement — Place dice on the flight action section to perform actions on your board
- Energy management — Energy fuels movement and select actions on the flight track
- engine-room grid (mini-Tetris) — Fill a grid with cubes to complete rows and earn bonuses; higher-level cubes enable advanced actions
- Resource Management — Energy fuels movement and select actions on the flight track
- route tiles / border track upgrades — Acquire route tiles to customize and upgrade the border track around your player board
- rudder rotation / cube leveling — Rotate the rudder to level up cubes, enabling new interactions and benefits
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Here's a secret. These mechanical birds will make you fly faster.
- The beauty of this game is that you can upgrade these track by getting these extra tiles.
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–3 of 3