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GROW SKY

Game ID: GID0452423
Game Info
Year
2024
Players
1-4
Age
12+
Playtime
90 min
Collection
Your Tier
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Description

Japanese engine building game where sky ship operators roll and draft dice to fly upgrade and complete missions

Description

Japanese engine building game where sky ship operators roll and draft dice to fly upgrade and complete missions

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 8
This page: 8
Sentiment: pos 8 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–8 of 8
Video OF1yz1OnAxw Board Games UnLocked Top List at 3:21 sentiment: positive
video_pk 83358 · mention_pk 209803
Board Games UnLocked - GROW SKY video thumbnail
Click to watch at 3:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Adds money management and more symbology compared to Carcassonne.
  • Nice little layout aesthetic when the game is over.
  • Still a really good game.
  • Good intro game or next step from intro games.
Cons
  • Can be expensive if others refuse to buy tiles you put money down on.
Thematic elements
Comparison games
  • Carcassonne
Mechanics (from transcript analysis)
  • bidding — Players place money behind tiles, and if nobody buys them, the owner must buy them back. This creates a give and take where players want to push the limit of getting someone to pay a lot without them refusing.
  • Money management — The game involves managing money through buying and selling tiles, and also collecting coin icons on tiles if they are connected to a specific building.
  • Set Collection — Points are scored by placing tiles in a tableau, and some goals are based on having the most of certain symbols, like cows.
  • tile laying — The host mentions laying tiles that resemble Carcassonne. Players place tiles behind their player shield and decide how much money others will pay to buy them.
  • variable scoring — Scoring happens based on different tiles that go down on A, B, C, and D. Scoring happens at different rounds (e.g., A after round 1, B after round 2, A and C after round 3), requiring foresight.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game I never would have thought just looking at the cover and then like the side art of the cover and all that stuff all cutesy and the name is all cutesy.
  • I think that's my favorite part of the game is that it's just nope, just you took a tile, place it somewhere.
  • Still a great game. Still my top 100.
  • this is the best racing game out there.
  • the solo variant, even if you can call me, you can just throw in bots into into multiplayer games, uh, are some of the best bots in board gaming in my opinion.
  • So it's like why the [ __ ] are you doing this? It's so stupid.
References (from this video)
No references stored for this video.
Video Ia5joIhl21o Board Game Sanctuary Top List at 1:54 sentiment: positive
video_pk 83272 · mention_pk 209511
Board Game Sanctuary - GROW SKY video thumbnail
Click to watch at 1:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Interesting mechanics
  • Player agency and customization
  • Awesome Tetris polyomino puzzle
  • Cool resource acquisition track
  • Ability to buy and upgrade tiles
Cons
none
Thematic elements
  • Building engines and gaining knowledge
  • Airship pilots
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Drafting — Players draft dice and place them on the main board to gain resources or power other game elements.
  • Resource Management — Players gather resources like knowledge cubes and spend them to craft engines and upgrade tiles.
  • Rondel — A track around the player board used for resource acquisition and action selection.
  • Tile Placement — Involves placing Tetris-like polyomino tiles on a grid to complete rows and gain bonuses.
  • Worker Placement — Players place dice on specific spots on the main board to perform actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The top 10 games are going to come from my own board game collection, and they're games I already own.
  • I think this is a video where I want to dedicate my top 10 list to games that just need a little bit more love.
  • And if you love Stefan Feld games, they're all point salad games.
  • It creates this really tense tug and pull and it makes players really feel like there's a sense of competition there.
  • The fact that you can configure your koi pond to your artistic design, that's just something that I really really enjoy in a game.
  • The other thing I really like about this game is that you can unlock these little herbs from your player board. And those herbs, you have to choose one of the bonuses and sacrifice the other.
References (from this video)
No references stored for this video.
Video niuXm_luwjo The Dice Tower Discussion at 11:34 sentiment: positive
video_pk 81530 · mention_pk 202981
The Dice Tower - GROW SKY video thumbnail
Click to watch at 11:34 · YouTube ↗
Overall sentiment (raw)
Highly Positive
Pros
  • Interesting Eurogame with unique personal rondel boards
  • Lovely looking, minimalistic aesthetic
  • Solid overall system
Cons
  • Minimalistic style might not be for everyone
Thematic elements
  • Engine Building
  • Abstract
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Drafting — It's got some dice drafting things along those lines.
  • Resource Management — gaining resources that you're going to be using to gain points.
  • Rondel — each player has their own personal board which is kind of a rondel board.
  • Tile Placement — gaining these pieces that you're kind of putting as the engine room.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a seven for me, which is a huge compliment to a trick-taking game.
  • Artwork on this is fantastic and playing it solo, I don't really gravitate to solo games.
  • Don't let that scare you. It's the least Knizia game I think I've ever played.
  • This takes the whole all global politics rather than economy.
  • It's a game that is a great filler for so many different circumstances.
  • I think it would cause too many arguments and that'd be frustrating.
  • it's very much a dice chucker, not really a Euro game in the strictest sense of the word.
  • It is a really interesting Eurogame
  • Shapely, a odd uh named party game where you're putting these little shapes and trying to guess what people put from R&R Games, but actually works out with some clever things in it.
  • You're basically in your head trying to figure out how long timers are.
  • Um it's a little kooky which keeps me from maybe giving it a higher number.
  • this is a game with no frills, just cards and dice.
  • This is a game that's similar to Magical Athlete.
  • Woo. What a good game World Order is.
  • We played Zombie Side, the new pirate Zombie Side live.
  • Ooh, the Disneyland game in a world of color.
  • All In Predictions, and I gave it a six out of 10. I think it's an interesting poker game but I found it to be very slow-paced.
  • I found it to be a little bit of a game that gives both too much information and not enough information and I thought there was too much hand mitigation but too much luck.
  • It's a little bit of a of an ill-fitting game overall.
  • I like the idea. I love the illustrations and the artwork but I thought the game played a little slowly for what I was hoping for and there's just too much asking the other people, 'What are you holding?'
  • Especially late in the hand, you're able to do that thing. It just blows the the bluffing, the guessing out of the water sometimes, which robs the end of the rounds of any tension, any real tension.
  • I reviewed, uh let's see, Comet or Quomet? I'm going to guess Comet. I gave it a 7.5 out of 10.
  • This is an abstract strategy game for two players and I thought it was really interesting.
  • It is a fast-paced game with a an interesting hook, this idea of making the square on the grid.
  • Rules overhead is great for the return on the the investment you're putting into it.
  • The usual winning condition is, 'Haha, you missed the thing, so I beat you.' Which I'm not super against. I don't mind that in abstract games so much, but this game certainly feels like that's the way to win. Hope your opponent makes a mistake.
  • But other than that, the production's lovely. They really know how to make a good-looking wooden game and the game feels good.
  • I think it's one I would be happy to teach other other gamers that don't want a lot of rules but want some some brain candy.
  • I reviewed Mustache, which I also gave a 7.5 out of 10.
  • This is a trick-taking card game, very simple one, kind of a family-friendly one.
  • And it reminds me of some of these games that have come out recently that give you little rules along the way, little spicy things to you know, sink your teeth into as you go.
  • This one does that but with a light touch. It's very light, it's very simple and I like the changing partnerships in the game.
  • I think the humor that the game attempts to to bring forth is is
References (from this video)
No references stored for this video.
Video rElaBO_YCPI The Dice Tower Event Coverage at 3:56 sentiment: positive
video_pk 80657 · mention_pk 197073
The Dice Tower - GROW SKY video thumbnail
Click to watch at 3:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • All right, I heard there's just shy of 4,000 people in the building at this point in time.
  • Trying to find something to eat is hard here. Not because it's hard to find something to eat, but just because there is so much delicious food to eat.
  • So, we say end of the year the game will be available.
  • this was incredible friendliness that we saw here. Incredible outpouring of just people wanting to gather and play games.
References (from this video)
No references stored for this video.
Video SJgd_4PhF_M The Dice Tower Discussion at 4:12 sentiment: positive
video_pk 80129 · mention_pk 194542
The Dice Tower - GROW SKY video thumbnail
Click to watch at 4:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really entertaining game
  • Very, very enjoyable
  • Plays in a very smooth manner
  • A lot of fun
Cons
  • Name sounds like 'gross guy'
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Features fun actions.
  • dice selection — Includes dice selection as a mechanic.
  • Movement — Involves moving around the board and tracks.
  • Tetris-like building — Includes building a little Tetris thing.
  • Track building — Players upgrade their track.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So let's talk about our favorite we played today.
  • I came in dead last, but I still loved it.
  • By one point.
  • It was close.
  • My game of today will be size-wise.
  • It's not about being right, it's about being in the middle.
  • It's a nice breaker game.
  • It's not about being in the middle, it's about being right.
  • Fun, easy, quick game. Loved it.
  • Yeah, it's a very thinky game.
  • My favorite game of the day since Joey stole mine is Reef.
  • Do I wish they had a shorter name? Absolutely.
  • Would I change anything else about it? Not at all.
  • It's a fantastic cooperative trick-taker.
  • And I think that is just an absolute gem.
  • I'm a little bit jealous of it.
  • This is the back cuz everything's in the lid, okay?
  • It's a really fun game with blisteringly cool artwork and a neat underwater setting.
  • And I had an absolute blast.
  • Why they named it Gross Sky is beyond Sounds like gross guy.
  • There's a lot in this game that I really find to be very, very enjoyable.
  • Plays in a very smooth manner.
  • Come to Dice Tower East. Come to Dice Tower Cruise. These are super fun events. You would love it.
References (from this video)
No references stored for this video.
Video o7zJG-Ml3xk Unknown Channel Review at 0:38 sentiment: positive
video_pk 73995 · mention_pk 177925
Unknown Channel - GROW SKY video thumbnail
Click to watch at 0:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Combines auction risk with spatial tile-laying for deep strategic choices
  • Strong thematic resonance through clan dynamics, castles, and Scottish setting
  • Potential for surprising reads on price signals and map development
Cons
none
Thematic elements
  • territory control through tile placement and price-based acquisition, framed by clan politics and castle-centric strategy.
  • Medieval Scottish Highlands featuring clans, castles, and territorial expansion with map-building flavor.
  • informal, enthusiastic overview that weaves thematic flavor into mechanical explanations
Comparison games
none
Mechanics (from transcript analysis)
  • Auction / Bidding — Tiles on the board are acquired by placing prices. Players must balance aggressive pricing to secure valuable tiles with the risk of price suppression and non-purchase, creating a tension-driven auction dynamic.
  • auction bidding — Tiles on the board are acquired by placing prices. Players must balance aggressive pricing to secure valuable tiles with the risk of price suppression and non-purchase, creating a tension-driven auction dynamic.
  • economic resource management — Players allocate money to tiles as their cost. If prices are too high relative to competitors' willingness to pay, tiles remain unsold and players may incur costs, requiring careful budget planning.
  • Resource Management — Players allocate money to tiles as their cost. If prices are too high relative to competitors' willingness to pay, tiles remain unsold and players may incur costs, requiring careful budget planning.
  • Territory expansion and control — Region control emerges as tiles are placed and bought, guiding strategic decisions about where to push expansion, when to invest in pricier tiles, and how to defend or contest territory.
  • Tile laying / map building — Acquired tiles are laid to form a connected map from a central Castle, with territorial reach expanding as the game progresses. The layout affects scoring potential and resource access.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a little twist in this auction tile laying game called a of sky and I love it
  • The amount of money that you allocate to each tile will be the cost for other players who wish to buy them
  • you build a map of the region that you'll conquer by secretly setting prices to different tiles
References (from this video)
No references stored for this video.
Video mGwz6_HESyY Review at 0:20 sentiment: positive
video_pk 67283 · mention_pk 163243
GROW SKY video thumbnail
Click to watch at 0:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Love how customizable this edge board is.
  • Can't recommend this game enough.
Cons
none
Thematic elements
  • competing in a tournament to determine the most skilled airship pilot
  • a world where airships soar through the skies
Comparison games
  • Monopoly
Mechanics (from transcript analysis)
  • action selection — Choosing actions to gain bonuses, upgrade tiles, and complete missions.
  • Deck Building — Gathering fuel, upgrading your ship, and relying on the abilities of mechanical birds.
  • Engine Building — Tinkering with dials, building your engine, filling up your engine room with light bulbs, gears, and books to gain bonuses.
  • Movement — Spending movement to go further and faster around the edge of the playerboard.
  • Set Collection — Putting books in a dial and rotating them to level up knowledge.
  • Tile Placement — Purchasing tiles from the main board to place on the playerboard.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I can't recommend this game enough. It's called Gross Guy, and I love it.
References (from this video)
No references stored for this video.
Video dpb-fd03YLo Unknown Discussion at 0:00 sentiment: positive
video_pk 29141 · mention_pk 85679
Unknown - GROW SKY video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Integrated dice drafting with meaningful engine-building choices
  • Customizable border tracks via route tiles adds personalization and strategy
  • Engine-room puzzle adds a tangible, spatial challenge resembling Tetris
  • Clear progression toward victory through checkpoints and medals
Cons
none
Thematic elements
  • engineering, upgrade-driven progression, and speed through bird-assisted mechanics
  • Airship racing in a tournament-style setting with sky routes and upgrades
  • expository overview highlighting core systems and player customization
Comparison games
none
Mechanics (from transcript analysis)
  • checkpoints and medal gauge — Pass checkpoints to gain victory points, abilities, and advance the search track
  • Dice Drafting — Draft dice to determine actions and power various engine-related tasks
  • Dice Placement — Place dice on the flight action section to perform actions on your board
  • Energy management — Energy fuels movement and select actions on the flight track
  • engine-room grid (mini-Tetris) — Fill a grid with cubes to complete rows and earn bonuses; higher-level cubes enable advanced actions
  • Resource Management — Energy fuels movement and select actions on the flight track
  • route tiles / border track upgrades — Acquire route tiles to customize and upgrade the border track around your player board
  • rudder rotation / cube leveling — Rotate the rudder to level up cubes, enabling new interactions and benefits
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Here's a secret. These mechanical birds will make you fly faster.
  • The beauty of this game is that you can upgrade these track by getting these extra tiles.
References (from this video)
No references stored for this video.
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