Skip to main content

3 Tricky Pigs

Game ID: GID0452426
Game Info
Year
2025
Players
3-5
Age
8+
Playtime
30 min
Collection
Your Tier
Loading…
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

Thematic trick-taking where pigs win tricks if no wolf appears but wolves change the rules

Description

Thematic trick-taking where pigs win tricks if no wolf appears but wolves change the rules

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 6
This page: 6
Sentiment: pos 5 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 1–6 of 6
Video 6iMyLxIxRIg Ryan and Bethany Board Game Reviews Review at 0:06 sentiment: positive
video_pk 95547 · mention_pk 262705
Ryan and Bethany Board Game Reviews - 3 Tricky Pigs video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong theme that integrates well with gameplay and aids in teaching
  • Easy to understand and teach, even for children
  • Scoring system is forgiving, preventing players from feeling completely empty-handed if they miss a bid
  • Provides a refreshing take on the trick-taking genre
Cons
  • Doesn't introduce entirely new mechanics to the trick-taking genre
Thematic elements
  • The three little pigs and the big bad wolf
Comparison games
  • Uker
  • Spades
Mechanics (from transcript analysis)
  • bidding — Players use betting cards to predict how many tricks they will win in a round.
  • Card modifiers — Huff and puff cards can be added to tricks as modifiers, affecting the number of tricks played in a round and potentially leading to negative points if not used.
  • Trick-Taking — Players play cards, and depending on whether a 'wolf' card is played, either the lowest or highest card wins the trick.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "A lot of trick- taking games are kind of themeless, right? There's like spades or whatever uker where you're throwing cards and it's fun and you're having fun."
  • "I was going to say they're kind of Midwestern. It's the same thing."
  • "Uker, as a Midwesterner, I have Uker in my DNA. I love it and it's a fantastic one. It's my favorite trick games. Teaching it is kind of a nightmare to people who don't know tricking games."
References (from this video)
No references stored for this video.
Video 3IhxxOdyHhM The Cardboard Herald Interview at 7:06:48 sentiment: positive
video_pk 84559 · mention_pk 214953
The Cardboard Herald - 3 Tricky Pigs video thumbnail
Click to watch at 7:06:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Three Little Pigs
Comparison games
none
Mechanics (from transcript analysis)
  • bidding — Players bid on how many tricks they can take.
  • Set Collection — Suits include straw, stick, brick, and wolves, influencing trick outcomes.
  • Trick-Taking — A trick-taking game with a three little pigs theme.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The art is beautiful and makes you want to just keep playing to see more.
  • It feels epic, like you're part of a grand unfolding story.
  • It's a challenging game that requires a lot of deduction and thinking.
References (from this video)
No references stored for this video.
Video z7zDFeLitWE Board Gaming Ramblings Other at 10:24 sentiment: mixed
video_pk 83556 · mention_pk 210764
Board Gaming Ramblings - 3 Tricky Pigs video thumbnail
Click to watch at 10:24 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Clever theme.
  • Theme fits well with the mechanism.
Cons
  • Difficult to predict.
  • Too many trick-taking games.
Thematic elements
  • Three pigs and the wolf
Comparison games
none
Mechanics (from transcript analysis)
  • bidding — And you're trying to u predict what you're going to get at the beginning of the game. you're trying to see like, oh, I'm going for zero tricks this turn or I'm going to win the most tricks.
  • Trick-Taking — Like, it is trick. What?
  • Variable trick winning conditions — And um and the suits like the different there is a yellow and a brown. And the last trick is a brick. This brick is red. And that's better against the wolves. Yes. And then you they have different numbers. So it's not like a 1 to 12 in each. And then there's always the lowest number that wins. But if there is a wolf in the trick, then the highest number wins.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Keep or Cull, the series where we play all of the games and tell you if we keeping them or culling them.
  • We are at the limit of our games.
  • I was a bit unsure because this was a weird game and I do like some weird oink games.
  • But in a world where there's so many trick taking and shedding games, this was just one of them.
  • For me the biggest flaw of the game, it's a short game, which is a good thing, but there is very easily in the setup.
  • It's kind of on the edge of keeping it or not but there's so many trick taking games and we can't keep them all.
  • It felt a bit like it was a bit lagging like because it's like, oh, we
  • I really enjoyed my time with this. Me, too. I uh for me it's a bit light but I'm very happy we got to play it because it's light but it is to the point where I feel like my decisions are meaningful.
  • the tension, which is my favorite thing about this game is that you're thinking, "Oh, I really need that color, but I don't want to pay three cards to go all the way to the top."
  • this is one of the one of the better light games I played this year.
  • I really enjoyed my time with it, but I'm not going to keep it.
  • Luther is a first off I have to say a really beautiful game.
  • it has a nice theme and I like the worker placement planning in this game because you're um placing workers but they're face down so you don't see what the other players
  • it's too long with four. I will never play it with four again.
  • it's a big box. I don't know where it will fit. I don't know which other big game we are culling to get space for this.
  • I really enjoy a lot of the things in this game.
  • So, basically, this was the the keeper. So, I'm I'm I'm okay with keeping it for now.
  • So, those are 13 more games and we called 10 and we kept three two tricking games and and actually there was only one game we agreed on which was a C. We agreed on a lot of the capes.
  • My my least favorite I would say big wave. I wasn't too keen on that. And yeah, Luther was my favorite.
References (from this video)
No references stored for this video.
Video zqFW0AnWr1o Let's Table It Review at 0:12 sentiment: positive
video_pk 83349 · mention_pk 209750
Let's Table It - 3 Tricky Pigs video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Adds strategic depth to traditional trick-taking through bidding
  • Thematic artwork and clear wolf/pig suits integral to gameplay
  • Dynamic scoring that rewards bid success and card modifiers
Cons
  • Huff/Puff modifiers introduce some randomness that may affect balance
  • Learning curve can be steeper for newcomers to trick-taking games
Thematic elements
  • Trick-taking with bidding and modifiers featuring pigs and a wolf
  • Fairy tale pigs and a big bad wolf in a whimsical village setting
  • Lighthearted, humorous
Comparison games
none
Mechanics (from transcript analysis)
  • Bid for goal — Before rounds begin, players bid for a desired outcome (Sleep, Play, Work, Eat) that affects scoring.
  • Card modifiers Huff and Puff — Huff and Puff cards modify other cards and grant additional scoring modifiers.
  • End-of-round and scoring timing — Rounds end when players run out of pig or wolf cards; points are awarded for tricks won and modifiers, with specific bonuses for sleeps, plays, works, and eats.
  • Follow the lead; break wolf suit — Must follow lead suit if possible; wolf suit can be broken to lead wolf cards under certain conditions.
  • Trick-Taking — Players play one card per trick; the lowest card wins unless a wolf is played, which can flip the outcome.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the laziest pig wins each trick unless the big bad wolf comes into play
  • three tricky pigs. A trick- taking game where you can be lazy and win with the lowest card or work hard anticipating the wolf to win those tricks as well.
  • I like what this game does strategically.
  • The art is clean and on theme
References (from this video)
No references stored for this video.
Video E8n0huq1XhI Unknown Review at 1:03 sentiment: positive
video_pk 78542 · mention_pk 191318
Unknown - 3 Tricky Pigs video thumbnail
Click to watch at 1:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Secret bid adds intrigue and strategic forecasting
  • Unique card-type differentiation with pig types and values
  • Huff and Puff modifiers add risk-reward and hand management
  • Strong artwork and quality components; linen cards; boxed presentation
Cons
  • Learning curve due to multiple card types and mechanics
  • Scoring can feel punishing with leftover huff/puff cards
  • Game length can vary and may feel lengthy with more players
Thematic elements
  • Competitive trick-taking with animal characters and scoring modifiers
  • Farmyard pig world with color-coded eggs and cards
  • Puzzle-like bidding with hidden bids and evolving strategy
Comparison games
  • Wine Seller
Mechanics (from transcript analysis)
  • deck composition and adjustment — Deck includes straw pigs (1–10), straw pigs (1–10), wolf (0,11–20,31), brick pig (21–30); deck is adjusted by player count
  • follow-the-lead with 'wolf breaking' — Players must follow the lead color unless a wolf is played; wolves cannot be played until they have been 'broken'
  • huff and puff cards — Modifiers that can increase a card's score by 1–4; at most one puff and one huff per card, with one of each allowed per play
  • secret bidding — Before tricks, players secretly bid how many tricks they will take using four options; bidding is revealed at the end
  • Trick-Taking — Players aim to win tricks; lowest value wins unless a wolf is played; pig types and card values determine tricks
  • wolf mechanics — Wolf cards become the strongest trick-winner when present; wolves require protection and can override lower cards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a trick-taking game, but of course it has a twist because we no longer just play rook or hearts or spades. We play games that have those as their DNA, but we've twisted them so that they are a little more fun.
  • The hand can last anywhere between usually on average six to 10 rounds or tricks.
  • Secret bidding when you reveal at the end because you know if you're getting close to your bid or not, but you don't know what other people's bids are.
  • The artwork is really clever. I think the cards look great. I have a great time with this one.
  • I also really appreciate that they're not in a tuck box, but that they're in a nice thick box and that the cards are really nice quality linen cards
References (from this video)
No references stored for this video.
Video f9Z156kzkh4 Tabletop Tolson Review at 9:33 sentiment: positive
video_pk 41018 · mention_pk 124434
Tabletop Tolson - 3 Tricky Pigs video thumbnail
Click to watch at 9:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging bidding mechanic that rewards accurate risk-taking.
  • Strong thematic tie-in with a classic story and a clear endgame scoring arc.
  • Dynamic interaction due to wolf/pig tension and bid outcomes.
Cons
  • Bidding can be challenging for new players; swingy if the wolf disrupts the round.
  • Some players may prefer more straightforward trick-taking without bidding pressure.
Thematic elements
  • Bidding precision and risk-reward in a story-driven frame
  • Three Little Pigs world with a wolf threatening the build strategy
  • Playful tale-driven presentation with concrete scoring incentives
Comparison games
  • Solar Eclipse
Mechanics (from transcript analysis)
  • center bid scoring — Points based on bid accuracy and trick results are resolved via a bidding chart in the middle of the table.
  • huff and puff modifiers — Negative point modifiers influence end-game scoring, stored on modifier cards like huff/puff.
  • Trick-Taking — Players bid on how many tricks they expect to win; higher/lower bids affect scoring and risk.
  • Trick-taking with bidding — Players bid on how many tricks they expect to win; higher/lower bids affect scoring and risk.
  • wolf dynamic — Wolf cards create urgency and alter trick values; laziest pig vs. most tricks introduces a bid-risk tension.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Beautiful cards, really, really nice design.
  • it's clever, maybe a little bit too clever for my brain.
  • That's the trick. That's the whole pitch.
  • I love a game that asks you to guess how many tricks you're going to win.
  • Solar Eclipse does something similar to Three Tricky Pigs, which is why those are the two top ones.
  • It's really cool. I like it. I like cooperative games. And I like the twist on the playing out your cards and not knowing what your number is.
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–6 of 6
View on BoardGameGeek