Game Info
Year
2024
Players
1-4
Age
14+
Playtime
105 min
Complexity
2.8/5
Collection
Your Tier
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Mechanic profile
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Description
Defend a Viking village from the dragon Fafnir who launches marble fireballs by gathering resources and building defenses
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Images
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 5
This page: 5
Sentiment:
pos 1 ·
mix 2 ·
neu 0 ·
neg 1
Showing 1–5 of 5
Video 1fh6v57otsY
The Brothers Murph Top List at 177:08:40 sentiment: mixed
video_pk 84237 · mention_pk 213932
Click to watch at 177:08:40 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- Cool concept of a dragon spitting marbles.
- The gimmick is cool.
- Could be better with more players.
Cons
- Gimmick is cooler than the execution.
- Landed a little bit in each category (kids game vs. Euro), resulting in landing nowhere.
- Would rather play Fireball Island.
Thematic elements
- Defending a village from a dragon
Comparison games
- Fireball Island
Mechanics (from transcript analysis)
- Building placement — Players deploy buildings.
- Combat — Players attack monsters.
- dexterity — Features a dragon that spits marbles out to knock things off the board.
- Resource Management — Players manage resources.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The rulebook for this is so bad. It's so bad.
- I was so wrong about this game.
- It's so cool when you get to the end of the game and you see all your little foxes lined up.
- You're building out this industrial empire. You're moving goods. You're investing in cities.
- It's a really satisfying feeling when your engine finally starts to hum.
- It's a really atmospheric game.
- You're scavenging through the ruins of a flooded world.
- It's like a city-building simulation.
- There's a lot going on. You really have to plan ahead.
- It's a game about shifting alliances and political intrigue.
- You never know who to trust.
- This game really nails the feeling of high-speed racing.
- It's so much fun, and it's surprisingly easy to get into.
References (from this video)
No references stored for this video.
Video B3joWDImVH8
One Stop Co-op Shop Review at 1:25 sentiment: negative
video_pk 81457 · mention_pk 202351
Click to watch at 1:25 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
- forgettable experience
- solo mode felt unbalanced
Thematic elements
- competitive building with a dexterity element (marbles)
- narrative-less abstract competition
Comparison games
none
Mechanics (from transcript analysis)
- dexterity/random marbles — marbles roll to damage/destroy structures
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Galaxy Trucker is a perennial favorite. I've loved this game series for years.
- This is one of the coolest like for an anime lover like me and a manga lover, this is one of the most well-done kind of theme-to-game mechanics thing I've seen.
- So, I'm keeping it probably to cull it,
- Galaxy Trucker with expansions, that is definitely a keep to finish out September.
- I think this one is great.
- I love how they kind of do different stories in little bite-sized chunks.
- The riff on KDM, Kingdom Death Monster's combat system, is really well done.
- I enjoyed the core mechanics of this one pretty well, but the balance felt off.
- I thought this one was pretty fun.
References (from this video)
No references stored for this video.
Video oNfCalCusSA
Before You Play Rules Teach
video_pk 69823 · mention_pk 166676
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- players play as various Heroes who are trying to protect the village against the dragon known as Fafnir
- this is a resource management and tower defense game that also features a fire breathing dragon
- players will be taking turns taking taking one turn each followed by the dragon who always acts last
- if all five bastions are destroyed that is one way in which the game could end and all players lose
- when you complete a quest you score a glory points equal to the difficulty level of the quest
- if any of your buildings are destroyed they do not go back to your board they are out of the game
- whenever you gain an artifact card you will always be able to choose from the four face up on this board
- if you are able to complete the quest then you take the quest tile and score your points
- you have to turn in at least one you can't just pay the ENT ire thing
- the dragon will move if it moves the marble that way
- I've seen the contents of this Quest and so I'm going to undertake it
- we were possibly one turn away from one of us being able to win
- this game is currently on Kickstarter
References (from this video)
No references stored for this video.
Video oNfCalCusSA
Before You Play Rules Teach at 0:06 sentiment: mixed
video_pk 69823 · mention_pk 228403
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- Unique physics-based dragon fire mechanic.
- Interesting mix of cooperative play with individual scoring and a potential traitor.
- Strategic building options with useful benefits.
- Artifact cards offer varied abilities and strategic depth.
Cons
- The game can be lost quickly if the dragon's fire is not managed effectively (e.g., destroying bastions).
- Prototype status means components and rules may change.
- High difficulty presented by the dragon in this playthrough.
- The 'Dragon Rider' mechanic, while unique, could drastically shift the game's balance.
Thematic elements
- Defending the village from a fire-breathing dragon named Fafnir
- A village
Comparison games
none
Mechanics (from transcript analysis)
- action selection — On their turn, players choose one action from a list of five options.
- Area Movement — Player miniatures move orthogonally across the board spaces.
- building — Players can construct various buildings (embankments, watchtowers, walls, barricades) that provide ongoing benefits or bonuses.
- Card Drafting — Players can acquire artifact cards from a face-up display.
- cooperative play — Players generally work together to defeat the dragon.
- Physics-based mechanics — Marbles are used to represent the dragon's fire, and their rolling path is a key element of the game.
- Player Elimination — While not explicitly stated as player elimination, the Dragon Rider becomes a singular antagonist if triggered.
- Push Your Luck — Undertaking a quest without being able to complete it results in a penalty and moving backward.
- Resource Management — Players collect and spend resources (troops, materials, gold treasure) to complete quests and build structures.
- semi-cooperative play — While cooperative, players also compete for individual glory points, and there's a potential traitor mechanic.
- Set Collection — Players collect runes from completed quests and artifact cards to attack the dragon's heart chambers.
- tower defense — Players defend a village from an incoming threat (the dragon's fire/marbles).
- Variable Phase Order — The dragon always acts last in a round.
- Variable player powers — Each hero has a base movement, and player boards allow for upgrades to movement.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- players play as various Heroes who are trying to protect the village against the dragon known as Fafnir
- this is a resource management and tower defense game that also features a fire breathing dragon
- players will be taking turns taking taking one turn each followed by the dragon who always acts last
- if all five bastions are destroyed that is one way in which the game could end and all players lose
- when you complete a quest you score a glory points equal to the difficulty level of the quest
- if any of your buildings are destroyed they do not go back to your board they are out of the game
- whenever you gain an artifact card you will always be able to choose from the four face up on this board
- if you are able to complete the quest then you take the quest tile and score your points
- you have to turn in at least one you can't just pay the ENT ire thing
- the dragon will move if it moves the marble that way
- I've seen the contents of this Quest and so I'm going to undertake it
- we were possibly one turn away from one of us being able to win
- this game is currently on Kickstarter
References (from this video)
No references stored for this video.
Video dg0fvf9h-TE
Playthrough at 0:30 sentiment: positive
video_pk 67911 · mention_pk 164188
Click to watch at 0:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Buildings provide obstacles and benefits.
- Buildings have 'when destroyed' effects that are beneficial.
- Artifact cards offer powerful uses.
- The betrayal mechanic adds an interesting twist.
- Epic hunts offer discounted costs and additional benefits.
- The game is described as 'pretty close' to winning by one player, suggesting a challenging but engaging experience.
Cons
- Not every building survives Fafnir's attacks.
- Players can lose glory for standing on monster holes.
- It can be difficult to keep up in glory.
- Players might not remember to look at monster tile details beforehand.
- Running out of troops can be a problem.
Thematic elements
- A dragon is trying to wreck the village, and heroes are trying to stop it.
Comparison games
none
Mechanics (from transcript analysis)
- action selection — On a turn, a player can move and then take one of five main actions.
- Area Movement — Players move their heroes across a map.
- Building placement — Players can deploy various types of buildings like watchtowers, stockades, and bastions.
- Card Drafting — Players acquire artifact cards with various uses.
- Dice Rolling — While not explicitly detailed for all actions, dice are implied for combat and potentially other random elements.
- Monster Hunting — Players can hunt monsters to gain glory and runes.
- Player Elimination (potential) — One player can 'hop on the dragon' and win if the village is destroyed, while others win if Fafnir is defeated.
- Resource gathering — Players gather resources (stone, troops, treasure) from spaces and from watchtowers.
- runes — Runes are used to attack Fafnir and are collected from defeated monsters.
- Set Collection — Collecting monster tokens to use their runes when fighting Fafnir.
- Variable player powers — Players have starting artifact cards that offer unique abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is a game where there's a dragon trying to wreck the village. Now, we're not playing cooperatively, but we are trying to kill the dragon, trying to be the person who contributes the most to it to get the most glory possible.
- And there is the possibility that someone decides to hop on the dragon, start riding it around, and try to destroy the village.
- I want to kill this dragon. Or join it cuz I want to make a coat.
- Players must defeat all five chambers for Fafnir to be defeated.
- If a player has reached at least 15 glory, they can decide to betray their fellow heroes and become the dragon rider.
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–5 of 5