Game Info
Year
2024
Players
1-4
Age
14+
Playtime
105 min
Complexity
2.8/5
Collection
Mechanic profile
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Vibe profile
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Description
Defend a Viking village from the dragon Fafnir who launches marble fireballs by gathering resources and building defenses
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Images
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment:
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mix 0 ·
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Video dg0fvf9h-TE
Playthrough at 0:30 sentiment: positive
video_pk 67911 · mention_pk 164188
Click to watch at 0:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Buildings provide obstacles and benefits.
- Buildings have 'when destroyed' effects that are beneficial.
- Artifact cards offer powerful uses.
- The betrayal mechanic adds an interesting twist.
- Epic hunts offer discounted costs and additional benefits.
- The game is described as 'pretty close' to winning by one player, suggesting a challenging but engaging experience.
Cons
- Not every building survives Fafnir's attacks.
- Players can lose glory for standing on monster holes.
- It can be difficult to keep up in glory.
- Players might not remember to look at monster tile details beforehand.
- Running out of troops can be a problem.
Thematic elements
- A dragon is trying to wreck the village, and heroes are trying to stop it.
Comparison games
none
Mechanics (from transcript analysis)
- action selection — On a turn, a player can move and then take one of five main actions.
- Area movement — Players move their heroes across a map.
- Building placement — Players can deploy various types of buildings like watchtowers, stockades, and bastions.
- card drafting — Players acquire artifact cards with various uses.
- Dice rolling — While not explicitly detailed for all actions, dice are implied for combat and potentially other random elements.
- Monster Hunting — Players can hunt monsters to gain glory and runes.
- Player Elimination (potential) — One player can 'hop on the dragon' and win if the village is destroyed, while others win if Fafnir is defeated.
- Resource gathering — Players gather resources (stone, troops, treasure) from spaces and from watchtowers.
- runes — Runes are used to attack Fafnir and are collected from defeated monsters.
- set collection — Collecting monster tokens to use their runes when fighting Fafnir.
- Variable player powers — Players have starting artifact cards that offer unique abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is a game where there's a dragon trying to wreck the village. Now, we're not playing cooperatively, but we are trying to kill the dragon, trying to be the person who contributes the most to it to get the most glory possible.
- And there is the possibility that someone decides to hop on the dragon, start riding it around, and try to destroy the village.
- I want to kill this dragon. Or join it cuz I want to make a coat.
- Players must defeat all five chambers for Fafnir to be defeated.
- If a player has reached at least 15 glory, they can decide to betray their fellow heroes and become the dragon rider.
References (from this video)
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