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Warp 99 box art

Warp 99

Game ID: GID0452558
Game Info
Year
2026
Players
2-4
Age
10+
Playtime
30 min
Collection
Your Tier
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Description

Fast-paced card game where players build ascending numbered rows and chain special rules to reach ninety-nine points

Description

Fast-paced card game where players build ascending numbered rows and chain special rules to reach ninety-nine points

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 2 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–2 of 2
Video tRYqaDbfX8A Getting Games Discussion at 18:04 sentiment: positive
video_pk 92242 · mention_pk 247795
Getting Games - Warp 99 video thumbnail
Click to watch at 18:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • pleasant surprise for a free convention game
  • short, light, and fast when played with a group
Cons
  • not a strategic deep experience
  • pure filler game
Thematic elements
  • insect/inchworm race to a goal
  • quick, light filler game
Comparison games
none
Mechanics (from transcript analysis)
  • dynamic goal line — one card can move or spin the goal line, altering who is closest to winning mid-game
  • simultaneous card reveal and speed selection — players select a speed for their inchworm; cards are revealed; highest speed moves forward, ties cancel
  • Simultaneous Reveal — players select a speed for their inchworm; cards are revealed; highest speed moves forward, ties cancel
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a crazy mishmash of a bunch of very interesting mechanics
  • gears within gears all ticking together
  • I'm excited by all these things
  • we ended up winning the game after only three epidemics
  • I'm pleasantly surprised by this gameplay for this free game
References (from this video)
No references stored for this video.
Video 5VcmeuF_f6g Neon Gorilla Interview at 2:01:17 sentiment: positive
video_pk 81119 · mention_pk 199902
Neon Gorilla - Warp 99 video thumbnail
Click to watch at 2:01:17 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • A reimplementation of '99', reaching 99 points to win.
  • Allows for table talk while playing.
  • Satisfying combos and 'dopamine hits'.
  • Very fast, especially at two players.
  • The Hyperdrive expansion makes it even faster.
  • Good for 'filler' or quick games.
Cons
  • Rulebook was difficult to find.
  • Can lead to situations where an engine cannot be charged due to sequential requirements.
Thematic elements
  • Charging an FTL drive
  • Space travel (implied)
Comparison games
  • Nana
  • Fight Five
Mechanics (from transcript analysis)
  • action selection — Players charge their FTL drive or engine, and play cards to their tableau or discards.
  • Combo play — Emptying one's hand or tableau can lead to extra turns or significant point gains.
  • Combo scoring — Emptying your hand or tableau provides points, with exponential scoring for tableau size.
  • Engine Building — Charging the 'engine' involves sequential card plays, with potential for exponential point gains.
  • Hand Management — Players play cards from their hand into discards.
  • Set Collection — Rules dictate that cards must be played based on color, suit, or sequential value, or sums.
  • Tableau Building — Players build a tableau of cards.
  • Variable Ruleset — Three rule cards are active at a time, dictating play, with a large pool of potential rules (20-30 with expansion).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The cover and the title of the game are more important than the gameplay.
  • The powers are very different though. Like in Rebel Princess, it's all about shot and fraud, throwing another princess under the bus because that's what Hearts like thrives on, right? ... But for a bidding game, you you can't do that at all because it's bidding is so difficult in itself.
  • All the princess powers are more about uh information, sharing information, and gaining information. So that way you can make more accurate bids.
  • If you don't use your princess power in zombie princess, you get uh you get points. You get something.
  • We wanted all the princesses to have weapons. And that is still my favorite day that I've ever worked for Bez was our pitch meeting where like I think Cinderella should have pumpkin bombs.
  • The hook is the meta aspect of the game, right?
  • People love a game so much that they want to include it no matter what, even if it doesn't do anything for their strategy.
  • I love collusion. this that that is controversial. I think that would be that's a little divisive. Some people hate that. But I love kind of like going against the you know king making or at least tearing down the king.
  • The dopamine hits of that game are pretty fun. It's like, 'Oh, I can do this and this and this and this and this.' So it's Comboastic.
  • It's gorgeous. It's gorgeous. Like, there are games where you open up and you're like, did I really get my money's worth? ... You just see it. You're like, 'Yeah, I got my money's worth. This game is gorgeous.'
  • Everyone has like this little action board with like these little check marks and you take a little check mark and you stick it in that little recessed area. ... But then you're going to pass that around the table and then someone to your left will give you theirs and then you'll take another action. But you can't take the action that they took. You'll have to take another action. You do take the action that they took, but you have to pay them money to do it.
  • I think that saying that these are bad games or not games in a way like you're we're putting a gate where you don't really need one because at ultimately at the end of the day we want more gamers. We want more people in this board game cafes. We want more people showing up to game nights. We want to because we want more people to game with.
  • It is lighter than Sweetlands um, but more complicated than Oia.
  • The last place gets a whole bunch of debt, which is negative victory points. Uh, which is brutal in a two-player game because it's either you win or you lose, right?
References (from this video)
No references stored for this video.
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