Skip to main content
Warp 99 box art

Warp 99

Game ID: GID0452558
Game Info
Year
2026
Players
2-4
Age
10+
Playtime
30 min
Collection
Ratings
Creator Score
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

Fast-paced card game where players build ascending numbered rows and chain special rules to reach ninety-nine points

Description

Fast-paced card game where players build ascending numbered rows and chain special rules to reach ninety-nine points

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment: pos 3 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 1–4 of 4
Video e_m8NNmA-xQ Rolling Dice & Taking Names Discussion at 21:32 sentiment: mixed
video_pk 117877 · mention_pk 332633
Rolling Dice & Taking Names - Warp 99 video thumbnail
Click to watch at 21:32 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Fast playing
  • Interesting strategy with tableau building and discard rules
Cons
  • Confusing iconography and colors
  • Rulebook clarity issues
  • Scoring can be a pain without trackers
Thematic elements
Comparison games
  • Red Seven
Mechanics (from transcript analysis)
  • Rule changing — there are some nuances and changes that can occur with the rules. If you can't play, you can flip a rule over.
  • Set Collection — trying to build this set collection
  • Tableau Building — trying to build the ascending order but they cannot there's I believe six colors in the deck and as you're playing your cards you're sitting there going trying to get rid of your stacks but you've got a tableau in front of you in ascending order
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's literally white noise.
  • Making content focused towards a more niche product tends to catch on quicker.
  • Let's get the game, play Star Wars Unlimited. There's no, 'Okay, read the rules first.'
  • The mind-blowing aspect of trump when you when you say, you know, if people know, hey, you're sitting down to play spades and something, it's kind of like, but there's not this huge thing like a board game where we would have to go over rules upon rules where, hey, I can teach you cards, I can teach you cards, and you can get a quick feel for it versus a board game that's going to take me 15, 20 minutes to try to teach you at sometimes.
  • It's not playing it for me. It's just giving me ideas and suggestions so that maybe when I do create my own deck, all right, well, then I have something to go with.
  • AI, yes, will help you create a list and coalate to a really cool little deck. But if you don't know how to play it, it does you no good.
  • However, those legendaries right there, for those who don't know, those are the most rare of types of cards. I don't have any of those. Can you give me substitutions?
  • Oh my goodness. I don't know if I made this analogy on the show before, but to me it's like um sports. Hey, I'm a sports fan. I'm a sports fan. What do you like? I like soccer. Oh, well, I like baseball.
  • It's a bluffing game to me.
  • The further you get down in the niche of likes, it just creates a community of people.
  • The order of your cards never changes. The only thing that changes is you're building your deck over time.
  • So, you know, you kind of know what you're going to be facing. However, the order of the cards stay the same, but that one card inserted every time.
  • The trick of this is everybody around the table is facing the same type of rules.
  • Because those of us who are quickly reading through the rules, some things may stick.
  • So, yeah, the captain's coming out knowing how to do that so there's a lot of that's the bluffing knowing the strategy like oh I know I've lost this zone but is he going to think does he think I'm going to actually try to win this or am I going to try to do some shenanigans on him?
  • This is a lane battler.
  • It's a race to completing seven achievements.
  • The flowchart works so well.
  • The whole process of playing the game was a blast. But then it just like it kind of petered out in that last round.
  • You don't have to fight or win a battle at all to win this game.
  • I was going to leave it at a six, but I I'm gonna go to a seven just because of the overall production of it and the what I would bring out on the table instead of other types of games like this
  • If you don't skip this intro because something's going to happen sort of deal.
  • Have you ever seen any of the Big Bang clips when they removed the laugh track and you realize how unfunny that show was and it needed the laugh track?
References (from this video)
No references stored for this video.
Video dNE8FfDw_hw BoardGameCo Other at 11:55 sentiment: positive
video_pk 107790 · mention_pk 311409
BoardGameCo - Warp 99 video thumbnail
Click to watch at 11:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Pretty fun
  • Had fun playing it
  • Look forward to playing again
Cons
  • Very luck dependent
  • Limited strategy
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — Players manage a deck of 15 cards, emptying it to gain points and drawing from a main deck.
  • Hand Management — Players draw six cards into their hand and manage plays based on rules.
  • Rule Modification — Players can change the rules of the game to enable different discard options.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a six small box game review roundup. Gen Con edition.
  • If a game is in a six small box game review, it usually means it's not likely to get above a 3.5 out of five.
  • I think for me, I don't like this at all. I thought it was terrible. But again, caveat, I'm not the intended audience.
  • The actual puzzle, both solo and cooperative, is pretty fun.
  • The rule book in my opinion is terrible.
  • I think this is a great icebreaker, a great gateway game, uh, good for kids and families as well.
  • It's the kind of game that was good for two or three plays. And by the time I was playing it the fourth time, I was already I I felt I had done everything I wanted to from the game.
  • The biggest critique I have is it does feel very luck dependent. It doesn't feel like there's a ton of strategy.
References (from this video)
No references stored for this video.
Video LIirHLMkkKU Tantrum House Review at 0:02 sentiment: positive
video_pk 101600 · mention_pk 286602
Tantrum House - Warp 99 video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fast card game that's all about numbers.
  • Plays in about 30 minutes.
  • Dramatically changing gameplay possible with rule flips.
  • Potential for combo plays where one card leads to another.
  • Can lead to getting another turn if you go through your whole hand.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Card Play — Playing numbered cards in ascending order without repeating colors in front of you. Trying to play cards from your hand based on current rules like matching the color or a card with one number higher, or making two cards equal 10.
  • deck management — Trying to get through your whole personal deck.
  • Hand Management — Trying to figure out how to math out your hand to play more cards where one card leads to another.
  • Rule changing — Flipping rule cards over to change up the gameplay dramatically.
  • Turn structure — Going through your whole hand could lead to getting another turn.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Looking for a fast card game that's all about numbers? Check out Warp 99 from Bezier Games.
  • The first person to 99 points wins.
References (from this video)
No references stored for this video.
Video 5VcmeuF_f6g Neon Gorilla Interview at 2:01:17 sentiment: positive
video_pk 81119 · mention_pk 199902
Neon Gorilla - Warp 99 video thumbnail
Click to watch at 2:01:17 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • A reimplementation of '99', reaching 99 points to win.
  • Allows for table talk while playing.
  • Satisfying combos and 'dopamine hits'.
  • Very fast, especially at two players.
  • The Hyperdrive expansion makes it even faster.
  • Good for 'filler' or quick games.
Cons
  • Rulebook was difficult to find.
  • Can lead to situations where an engine cannot be charged due to sequential requirements.
Thematic elements
  • Charging an FTL drive
  • Space travel (implied)
Comparison games
  • Nana
  • Fight Five
Mechanics (from transcript analysis)
  • action selection — Players charge their FTL drive or engine, and play cards to their tableau or discards.
  • Combo play — Emptying one's hand or tableau can lead to extra turns or significant point gains.
  • Combo scoring — Emptying your hand or tableau provides points, with exponential scoring for tableau size.
  • Engine Building — Charging the 'engine' involves sequential card plays, with potential for exponential point gains.
  • Hand Management — Players play cards from their hand into discards.
  • Set Collection — Rules dictate that cards must be played based on color, suit, or sequential value, or sums.
  • Tableau Building — Players build a tableau of cards.
  • Variable Ruleset — Three rule cards are active at a time, dictating play, with a large pool of potential rules (20-30 with expansion).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The cover and the title of the game are more important than the gameplay.
  • The powers are very different though. Like in Rebel Princess, it's all about shot and fraud, throwing another princess under the bus because that's what Hearts like thrives on, right? ... But for a bidding game, you you can't do that at all because it's bidding is so difficult in itself.
  • All the princess powers are more about uh information, sharing information, and gaining information. So that way you can make more accurate bids.
  • If you don't use your princess power in zombie princess, you get uh you get points. You get something.
  • We wanted all the princesses to have weapons. And that is still my favorite day that I've ever worked for Bez was our pitch meeting where like I think Cinderella should have pumpkin bombs.
  • The hook is the meta aspect of the game, right?
  • People love a game so much that they want to include it no matter what, even if it doesn't do anything for their strategy.
  • I love collusion. this that that is controversial. I think that would be that's a little divisive. Some people hate that. But I love kind of like going against the you know king making or at least tearing down the king.
  • The dopamine hits of that game are pretty fun. It's like, 'Oh, I can do this and this and this and this and this.' So it's Comboastic.
  • It's gorgeous. It's gorgeous. Like, there are games where you open up and you're like, did I really get my money's worth? ... You just see it. You're like, 'Yeah, I got my money's worth. This game is gorgeous.'
  • Everyone has like this little action board with like these little check marks and you take a little check mark and you stick it in that little recessed area. ... But then you're going to pass that around the table and then someone to your left will give you theirs and then you'll take another action. But you can't take the action that they took. You'll have to take another action. You do take the action that they took, but you have to pay them money to do it.
  • I think that saying that these are bad games or not games in a way like you're we're putting a gate where you don't really need one because at ultimately at the end of the day we want more gamers. We want more people in this board game cafes. We want more people showing up to game nights. We want to because we want more people to game with.
  • It is lighter than Sweetlands um, but more complicated than Oia.
  • The last place gets a whole bunch of debt, which is negative victory points. Uh, which is brutal in a two-player game because it's either you win or you lose, right?
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–4 of 4