Skip to main content
Untold: Adventures Await box art

Untold: Adventures Await

Game ID: GID0452583
Game Info
Year
2017
Players
1-4
Age
8+
Playtime
60 min
Complexity
1.8/5
Collection
Ratings
Creator Score
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

Collaborative storytelling game powered by story cubes where players create a five-scene heroic adventure

Description

Collaborative storytelling game powered by story cubes where players create a five-scene heroic adventure

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 2 ยท mix 0 ยท neu 0 ยท neg 0
Mentions per page
Showing 1โ€“2 of 2
Video 9_NcqaHe2hA Adam in Wales - Board Game Design Analysis at 29:26:40 sentiment: positive
video_pk 12785 ยท mention_pk 37316
Adam in Wales - Board Game Design - Untold: Adventures Await video thumbnail
Click to watch at 29:26:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cooperative creative experience
  • Barely a game - more of an activity
  • No competition, pure collaborative storytelling
  • Fantastic story cube components
  • Allows for creative expression
Cons
none
Thematic elements
  • Collaborative storytelling
  • Fantasy adventure
  • Improvisational narrative
Comparison games
none
Mechanics (from transcript analysis)
  • Storytelling โ€” Players sit together and tell a story collaboratively, powered by rolling Rory's Story Cubes which provide random images to interpret and incorporate into narrative
  • Storytelling and creativity - cooperative story building โ€” Players sit together and tell a story collaboratively, powered by rolling Rory's Story Cubes which provide random images to interpret and incorporate into narrative
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • that sense of destruction sheer destruction of the playing space and you don't get that much in board games
  • i think that's a really nice level of interaction in games because it's not mean spirited it's not vindictive but it still means you've got to constantly keep thinking
  • i've got my own deck that alone is exciting and different to the vast majority of games that i had played in the past
  • the deck is created as we play we're buying cards from a central pool
  • everybody's got a bit of the same information a bit of different information and it makes the game really really intriguing
  • everybody's running around a table shouting over each other trying to find the people with the same card
  • i've played it with my german family and my english family who can't speak to each other because i don't speak the same language but they could all play happy salmon together
  • everyone's got their own set of poker dice and they're rolling them all at the same time you're not having to wait for somebody else
  • these are just the most fantastic little components that i've i've found in games i absolutely love them
  • it takes six minutes to play which is three rounds of drawing one minutes each and three rounds of guessing one minute each
  • it's so frustrating it just gets in the way it's not fun
References (from this video)
No references stored for this video.
Video zZCesvU-eIA Adam in Wales - Board Game Design Unboxing at 2:44 sentiment: positive
video_pk 9337 ยท mention_pk 27525
Adam in Wales - Board Game Design - Untold: Adventures Await video thumbnail
Click to watch at 2:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging, cinematic storytelling arc
  • tight structure that keeps momentum
  • beautiful components and presentation
Cons
  • steep learning curve for new players
  • alpha tendencies if one player dominates the storytelling
Thematic elements
  • Narrative construction, cooperative storytelling
  • A five-act storytelling framework inspired by rolling story cubes
  • collaborative, question-driven world-building
Comparison games
  • Winter Tales
  • Harbin Gute / Divinity Derby
Mechanics (from transcript analysis)
  • dice-driven storytelling โ€” Players use color-coded dice to inspire scenes, threats, and character actions
  • dynamic plot progression โ€” Tiles and tokens guide act progression and reveal outcomes
  • question-driven character creation โ€” Players answer prompts to shape setting, tone, and roles
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I was blown away by this game when I played this game, it's incredible.
  • this is the most stunning board game I've ever seen.
  • nonsense the whole thing but what a great sort of experiment in a randomizer.
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1โ€“2 of 2