Game Info
Year
2026
Players
1-2
Age
14+
Playtime
150 min
Complexity
4/5
Collection
Ratings
Creator Score
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description
Asymmetric card-driven wargame where one player commands the colonies seeking independence and the other the British crown
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Images
GID0452641.jpg
GID0452641_thumb.jpg
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 5
This page: 5
Sentiment:
pos 5 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–5 of 5
Video 6tH5DFJxmeo
One Stop Co-op Shop Preview at 0:03 sentiment: positive
video_pk 107809 · mention_pk 311447
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Feels like trick-taking, unlike Arcs.
- Card play is fun and strategic, allowing for devastating combos.
- Solo mode is well-designed and engaging.
- Movement and combat are straightforward once learned.
- Familiarity with cards enhances gameplay.
- The game is having a blast playing it.
Cons
- Learning curve for the bot's decision-making process.
- Easy to forget to move tokens and track bonuses.
- Can be a lot to manage, not a light game.
- Requires familiarity with cards, increasing the barrier to entry for casual play.
Thematic elements
- War game
- American Revolution
Comparison games
- Twilight Struggle
- Arcs
Mechanics (from transcript analysis)
- Area Control — Players compete to control spaces on the board, which is crucial for victory conditions and supply lines.
- Card Driven — Players play cards to perform actions, a core mechanic of the game.
- Combat — The game includes a combat system involving dice rolls and defense to resolve battles between units.
- Deck Building — While not explicitly stated as deck building, the game involves managing decks of unique cards, with shuffling and drawing mechanics.
- Solo Play — The game features a solo mode with an AI bot that simulates the opponent's actions.
- Supply lines — Maintaining supply lines is crucial for British forces to move and attack.
- Trick-Taking — The game uses trick-taking as its primary card resolution mechanic.
- Winter Attrition — Units in unfortified spaces north of the winter line can suffer attrition and die during winter.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is a card driven war game where you're going to be playing cards, perform actions. I think Twilight Struggle for example, but it is a trick-taking card- driven war game.
- This feels like trick-taking. Like what I was able to just pull off, slamming them with all those yellows after emptying out their other suits, whether it was a player or a bot, that just felt great.
- I am having a blast with it.
- It does take a little bit of doing. Basically, the bot is tracking what card values it could have based on its plays.
- It's not as bad as the coin series, especially because you're only running one other faction.
References (from this video)
No references stored for this video.
Video X2pcc79VVFo
Zilla Blitz Other at 3:48 sentiment: positive
video_pk 83699 · mention_pk 211464
Click to watch at 3:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Sandbox experience with many opportunities
- Accessible
- Lots of interesting decisions
- Want to play it again
- Not a long game
- Plays fast
- Really enjoyed playing this game
- Want to play again
Cons
none
Thematic elements
- American Revolutionary War
- American Revolution
Comparison games
none
Mechanics (from transcript analysis)
- Card Play — Mentions a combination of cards as part of the gameplay.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is pure Hex Encounters goodness.
- I feel like it's more chaotic in a good way.
- What what I think is the characteristic word for this game is sandbox.
- The moment we've all been waiting for.
- My craving matches quality.
- What was your game of the month for November 2025?
References (from this video)
No references stored for this video.
Video Uy7kpk_Wwoc
Zilla Blitz Discussion at 26:39 sentiment: positive
video_pk 82152 · mention_pk 206300
Click to watch at 26:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- highly flexible, replayable two-player experience
- history-forward design with accessible mechanics
Cons
- prototype maps shown in video; final art may differ
Thematic elements
- trick-taking card-driven sandbox with alternate-history possibilities
- American Revolution, land and sea theater
- two-player duel with rich thematic events
Comparison games
none
Mechanics (from transcript analysis)
- sandbox exploration — players explore multiple what-if paths via card play
- Trick-Taking — cards drive events and determine outcomes
- trick-taking with cards — cards drive events and determine outcomes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- It looks absolutely fabulous.
- I'm very curious to see his take and his innovation.
- This is a big, exciting box with a lot of content.
- The maps look fantastic and this is an exciting series.
- No two games will play out alike and they happen on this point-to-point map.
References (from this video)
No references stored for this video.
Video 3qzAc4jZ4pM
Zilla Blitz Interview at 23:05 sentiment: positive
video_pk 82047 · mention_pk 205846
Click to watch at 23:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- asymmetry and special suits add chrome
- rich historical flavor and potential for education
- solo bot in development and overall depth/replayability
Cons
none
Thematic elements
- colonial independence, diplomacy, and warfare
- American Revolution
- asymmetrical trick-taking with chrome and historical flavor
Comparison games
- Twilight Struggle
Mechanics (from transcript analysis)
- follow-the-suit and event resolution — players follow suit if able; winner resolves the event on the card
- suits map to core actions — movement, battle, recruit, and a special suit drive play
- trick-taking with two tricks — each player has a unique 36-card deck; cards determine actions and events
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I've designed close to a hundred. They are all asymmetrical.
- I've been working on that game for 10 years.
- Twilight Struggle... it's so good. It's like chess to me.
- it's like full space 4X cosmic encounter
- This is what I'm hoping will be the first game in the will to fight system.
- Common Sense is the name of the game
References (from this video)
No references stored for this video.
Video PfuJVwW7TP8
Zilla Blitz Discussion at 5:32 sentiment: positive
video_pk 35743 · mention_pk 106911
Click to watch at 5:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
- sandbox, hypothetical directions
- American Revolution
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I cannot wait for Pacific Chase.
- This is part of his recon series.
- If SD Histcon is probably two-thirds historical games and maybe one-third other games, Circle DC is probably half and half.
- Thank you to everybody who supports the channel.
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–5 of 5