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Arcs box art

Arcs

Game ID: GID0028021
Game Info
Year
2024
Players
2-4
Age
14+
Playtime
120 min
Collection
Your Tier
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Expansions & Family
Arcs: The Blighted Reach Campaign Expansion
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

Arcs is a sharp, tactical space opera game, for 2–4 players, set in a dark yet silly universe. Players represent officials from a distant, decaying and neglectful Empire who are now free to vie for dominance whether through battle, gathering scarce resources or diplomatic intrigue. Ready yourself for dramatic twists and turns as you launch into this galactic struggle.

A deck of cards in 4 suits with ranks from 1-7 (2-6 for less than 4 players) defines the action selection system. These cards are played in a trick-taking adjacent system to select actions, take the initiative and declare Ambitions. The 3 declared Ambitions are what will score in that deal. Timing is everything. Bad hands must be mitigated by careful card play and benefitting from other players' card play.

Battles are resolved quickly with the attacker choosing their level of risk. The defenders must be prepared with adequate defensive ships and cards in their tableau.

Each game contains a hundred wooden ships and agents, 18 custom engraved dice, a beautiful six-panel board, and tons of cards with over 60 pieces of unique art. The base game may be played without the optional Leaders and Lore cards (for an easier teach) or with them for a richer, fuller and asymmetric game. It is also the core of the campaign game (requiring the Blighted Reach Expansion), which provides an epic, more thematic experience.

Description

Arcs is a sharp, tactical space opera game, for 2–4 players, set in a dark yet silly universe. Players represent officials from a distant, decaying and neglectful Empire who are now free to vie for dominance whether through battle, gathering scarce resources or diplomatic intrigue. Ready yourself for dramatic twists and turns as you launch into this galactic struggle.

A deck of cards in 4 suits with ranks from 1-7 (2-6 for less than 4 players) defines the action selection system. These cards are played in a trick-taking adjacent system to select actions, take the initiative and declare Ambitions. The 3 declared Ambitions are what will score in that deal. Timing is everything. Bad hands must be mitigated by careful card play and benefitting from other players' card play.

Battles are resolved quickly with the attacker choosing their level of risk. The defenders must be prepared with adequate defensive ships and cards in their tableau.

Each game contains a hundred wooden ships and agents, 18 custom engraved dice, a beautiful six-panel board, and tons of cards with over 60 pieces of unique art. The base game may be played without the optional Leaders and Lore cards (for an easier teach) or with them for a richer, fuller and asymmetric game. It is also the core of the campaign game (requiring the Blighted Reach Expansion), which provides an epic, more thematic experience.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 240
This page: 50
Sentiment: pos 35 · mix 5 · neu 3 · neg 1
Mentions per page
Showing 1–50 of 240
Video qEbHptdPYI0 The Dice Tower Event Coverage at 3:36 sentiment: neutral
video_pk 99359 · mention_pk 276749
The Dice Tower - Arcs video thumbnail
Click to watch at 3:36 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And so I wanted to go over in this video some of the things that we are doing there so that you can come by and see us.
  • Come by our booth. It is 249 in the exhibit hall.
  • If you see me walking around, you see Dice Tower people walking around, stop us to say hi.
  • Well, good news, we're putting up a Gen Con blog.
  • I'm Tom Vasel and you're watching The Dice Tower heading to Gen Con 2026.
References (from this video)
No references stored for this video.
Video 1Tmob4naTx0 Rolling Dice & Taking Names Review at 34:35 sentiment: positive
video_pk 95738 · mention_pk 263143
Rolling Dice & Taking Names - Arcs video thumbnail
Click to watch at 34:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Phenomenal looking deluxe expansions
  • More decks are coming after the deluxe expansions
  • Amazing art by Fernanda Suarez
  • Organized play kits are planned
  • Updated rule set (FAQ) coming before Gen Con tournament
  • Good support for competitive play with guaranteed access to expansions for tournament participants
Cons
  • Issues with delays in production
  • Errata was upsetting to some players
  • Overpowered card combinations leading to balance problems
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • card combat — Players use a variety of cards, including Phoenixborns and spell/unit cards, to battle opponents.
  • Deck construction — Players build decks using Phoenixborns and other cards, allowing for varied strategies.
  • Dice Rolling — The game incorporates dice rolling as part of its mechanics, with new dice being part of the deluxe expansions.
  • Errata & Balance Updates — The game has had rules adjustments and card errata to address balance issues, particularly with overpowered card combinations.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Wow this episode is packed I better get started
  • Hey everybody guess what Gen Con is coming up soon Oh more stress more stress I don't need stress in my life
  • I'm a loner come on people people like underdogs I'm the underdog here not that it matters because it's not like I'm on Twitter and I
  • Basically take two dead of winters and you got two clans that kind of warned against each other
  • Timothy Meier and Kobe took me on this project and they did a phenomenal job of really trying to create this awesome experience or 10 up to 10 players can go ahead and play around with these epic battle in which they're they're constantly trying to vie for power and win the game of surviving through the apocalypse and there's lots of fun stuff going on there there's even a timer that people have to worry a go on turns fast so it doesn't it doesn't drag
  • Crossfire what's really neat about crossfire is that it phase in three minutes so it's super major quick
  • That really creates a lot of interesting chaos and a lot of fun during that three minute time period
  • The game actually turned out super beautiful we had an artist named Jen Z and she's actually well known for doing video games like transistor and bashing and she's doing a lot of cool stuff so to have her work with us on that project is an absolute blast
  • This game is a race up the mountain where you are trying to we played it now competitively yes there are actually two modes that to most of this game there's competitive and co-op in the the co-op actually has a solo player mode so there's actually three modes to this game solo co-op competitive but we all said yeah we're going to do some little bit of backstabbing we decide to play competitive tonight and with this crew it's a good thing that we did
  • My favorite mechanic definitely is the player board and and what that does that tracks your food your oxygen your weight and your health and ultimately your speed
  • The flavor texture is really good yeah takes on the Karma card my favorite my favorite was there was a card called cheat codes yeah or gave you a bunch of stuff in the flavor text at the bottom was the cheat code for the contra which is a be a no be a oh
  • If he hits $100,000 he has promised after one year of badgering and pestering he will do a Star Wars rebellion how to play video
References (from this video)
No references stored for this video.
Video 7md1yxd9vOE BoardGameCo Analysis at 6:56 sentiment: mixed
video_pk 94939 · mention_pk 260456
BoardGameCo - Arcs video thumbnail
Click to watch at 6:56 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Like Wreck and Roth a lot
  • Asymmetric abilities are the main thing that is really enjoyed
Cons
  • Don't care for the main gameplay
  • Game system that is not cared for
Thematic elements
  • Roth versus Wreck universe
Comparison games
  • Roth
Mechanics (from transcript analysis)
  • Asymmetric abilities — The asymmetric abilities are the main thing that the reviewer really enjoys about the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Um, also special guest is Mogat who's kind of hanging out on the couch over there.
  • So, um, now we're doing this. It'll be shorter because I don't have the energy to do the exact same thing I just did.
  • For non-cat people, I know that um you know, throwing your pets into everything can sometimes be less charming, but for the cat people, they want more.
  • I debated not doing it at all, and I was like, you know what? I'm going to I'm going to do it because last week I missed my weekend review and I allow myself.
  • Nowadays, I'm give I give myself more grace.
  • My favorite things that I do on the channel are usually when I go off script and it's natural.
  • I thought Shelfie was a ridiculous concept, but I'm not here to yuck on someone's yum.
  • The thing I am here to yuck on is blind boxes in general.
  • It is very deflating to like film a video and then have to refilm it.
  • It is part of the process.
  • And as always, I hope you have a good one.
References (from this video)
No references stored for this video.
Video 3eEvOKfYQJs Rolling Dice & Taking Names Discussion at 27:02 sentiment: positive
video_pk 94664 · mention_pk 258697
Rolling Dice & Taking Names - Arcs video thumbnail
Click to watch at 27:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Complex and engaging for Eurogame fans
  • Excellent production quality
  • Innovative action selection mechanism
  • Can be a significant challenge
Cons
  • Can lead to Analysis Paralysis (AP)
  • Considered one of Feld's more complicated games
Thematic elements
  • Abstract Eurogame with a printing press theme.
Comparison games
  • Tran
Mechanics (from transcript analysis)
  • action selection — Players draft colored hexes and assign workers to activate actions corresponding to those colors.
  • Resource Management — Players gather resources to move up tracks and gain bonuses.
  • Track Advancement — Players move tokens up various tracks to unlock bonuses and score points.
  • Worker Placement — Players use workers to take actions based on drafted hexes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The god cards are really cool because there's uh randomized right you only get a certain number of gods per game which adds uh unique abilities that you do over course of the game right I think there's 20 in the game or something like that I don't remember but yeah you're you're you're stilling their favor to activate them but if if you're not careful the priority of when those certain God powers activate if I steal enough favor then you said I'm going to use this God favor at this value it won't activate.
  • The simplest thing you do can change strategy and can have ramifications.
  • The resolution of how those actions resolve that's really really good.
  • The ink was little very small pieces of cardboard and y'all I can't count the number of times Tony dropped ink on the floor that night it was so funny my big old sausage fingers trying to get in that stupid bag pulling out ink oh it was oh it was sad it was so sad I wish those had been wooden tokens or acrylic or thicker cardboard cuz they were kind of hard uh to pick up that is a nitpick.
  • The goal of the game is to knock out two of your opponent's camps and then they win the game.
  • The only issue I had when we were playing this was I was getting frustrated with some of the verbiage because I I couldn't get out of my head Marty that you I always felt like you had to go through those forces that you couldn't bypass them.
  • The Art's amazing I I love the anime style art I love being able to create my own combo decks the limited resources the closed resources basically of the secure leaves and how they shift around and use for Shields or distance or life or activating cards I like that and the very small deck that creates the built-in timer that deals you damage over time.
  • The game is built on a timer every time you have to reshuffle your deck you will take a damage which I also like that internal clock too which is going to take us back to where I talked about Hitler's right game reshuffling is the timer.
References (from this video)
No references stored for this video.
Video JVEBifbEhY0 Rolling Dice & Taking Names Analysis at 1:15 sentiment: positive
video_pk 93572 · mention_pk 254040
Rolling Dice & Taking Names - Arcs video thumbnail
Click to watch at 1:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fixed cards in expansions mean you know exactly what you're getting.
  • Expansions are used to modify your own deck.
  • Gameplay modification happens before you get to the table, independent of other players.
Cons
none
Thematic elements
Comparison games
  • Dominion
  • Dixit
  • Netrunner
  • Warhammer 40k Conquest
  • Lord of the Rings
  • Dune
Mechanics (from transcript analysis)
  • Constructible Deck Building — This is a core mechanic of LCGs mentioned in contrast to other expandable card games.
  • Deck Building — Mentioned as a mechanic found in LCGs, similar to CCGs.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Living card games are expandable card games are games such as Netrunner Warhammer 40k conquest Lord of the Rings dune town and ashes
  • LCG expansions have fixed cards in them you know exactly what you're getting and typically you only have to buy one of them
  • for me that really is the main distinction which goes back to the fact that LC gs-r CCGs with fixed expansions and CCGs are all about building tweaking and modifying your gameplay experience before you ever get to the table and independent of what other players are going to do with their decks
  • your game of the states completely shrink-wrapped from my local thrift store how am I supposed to be able to tell what state this game is in
  • Oh worse than the shrink-wrap though is the packing tape
References (from this video)
No references stored for this video.
Video hEJCzB7umAw Rolling Dice & Taking Names Discussion at 3:07 sentiment: positive
video_pk 93575 · mention_pk 254050
Rolling Dice & Taking Names - Arcs video thumbnail
Click to watch at 3:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Gorgeous art
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Card game — Described as a card game for two to four players.
  • Deck construction — Players can build their deck and it includes preset decks.
  • dice as resources — Players have dice that 'act as resources'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • if you've ever seen pictures of J con as the ventar gets R open you know how much of a mad house it is well this is a smaller con so I'm going to show you what it looks like and how see how Gen Con compares to Origins
  • It's a good deal they brought 100 copies we got kind of a running bet going around here on how soon they'll sell out because we think it's going to be pretty quick
  • I was big on dead of winter last year I think it's a great CAU game with a potential of a Traer aspect to it
  • it's a lot of fun one of the so the hunters are are going around the map and using their line of sight to try to find the spy and then they get shots at him and depending on how far the away they are how how effective those shots are and uh in the in the five player game one of those Huns is a traiter so you might think that okay well we got this street covered he's looking there but one of these guys could be the spine so he could have crossed there and so it it totally it's a you know it's a mind game and starts to get in the Hunter's head nobody trusts anybody
  • Unique Mechanics are there's a insider trading element so everyone gets a secret piece of information and they're trying to deduce what the other pieces of information that players have but the main mechanic is the big and that's what people love you place cards face up and face down and then bid on them using your secret information it's a blast
  • it is a really really good 5 to 10 minute game it's amazing um it will teach you to subliminally think like two three four turns ahead and it's very simple you pick it up there's five cards in the game there's 16 total but you Shuffle up and you only use five they tell you how you can move your pieces and the object is either capture your opponent's king or be able to get your king into your opponent's starting space it's really really quick easy to learn really really fun play and you can play a lot of games in a short amount of time
  • This is a really fun and exciting game it's set in this fantasy steampunk world where you are an entrepreneur trying to help finish off this Grand City of gears and every game there's going to be nine tiles that are randomly laid out you're going to have to use your workers to explore the city and discover what's out there so every game it's going to be different
  • Mage Wars right now big game little bit of a complex game it's designed for specific type of gamer a lot of people look at it and maybe go well that might be a little too much I maybe don't want to jump into it Academy is actually going to be designed for that new player it's going to take existing players and give them a more portable faster way to play but it's also going to be a lower barrier to entry for newer players
  • what I feel like I won but but you didn't who did win we'll get to that we'll get to that we'll get let's not ruin it let's not ruin it let's keep going
  • even in last place it also makes it a little bit easier to play because you just go as forward as fast as you can well I ended up catching back up with everybody and then we made a game out of it I thought I was out of it but I was still right back in it so I think the Mechanics Work really well
  • the nice thing of letting Marty win yes was really nice orchestrated that okay that had to come out
References (from this video)
No references stored for this video.
Video fhMos63XPuQ Rolling Dice & Taking Names Analysis at 10:27 sentiment: positive
video_pk 93459 · mention_pk 253664
Rolling Dice & Taking Names - Arcs video thumbnail
Click to watch at 10:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Essentials version is a cheaper version of the big Kickstarter game.
Cons
none
Thematic elements
Comparison games
  • Stefan Feld City collection
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The board is laid out in such a way that it's one of those I'm not going to try to explain what it is you take an action but what was so cool is on the board the steps of each action of where you put your piece tells you exactly what you get to do with that action so there's no reference sheet that you're looking at it's written directly on the board which is nice
  • The publisher's thing is being able to create combos where if you do this I get to do this and do that and do that and make a real rewarding turn
  • It's very simple all you got to do is make it so that a dial is in each of the colors so for example if you did red and green one dial must be standing on green one must be standing on red but the thing is the rope that goes between them Well it can't touch anything and each of the team members has to put down a dial
  • I got to say right now grits look gross
  • it's like cake batter that fell on the floor and got sand in it
  • my teeth hurt it doesn't even touch my lips but I can feel it in my lips I'm starting
  • I'm starting to get quite uncomfortable
  • I feel like I got a lump in my throat right now
References (from this video)
No references stored for this video.
Video MahHeTjmj1Y BoardGameCo Review at 0:01 sentiment: positive
video_pk 93420 · mention_pk 253579
BoardGameCo - Arcs video thumbnail
Click to watch at 0:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fast-paced area control game (50-60 minutes)
  • Quickly ramps up to 30 points
  • Utilizes unique faction abilities and mindful of others
  • Manageable amount of abilities to track (12 for first-time players)
  • High decision space for a short game
  • Provides direct interaction and spreading units
  • Fun dice drafting mechanic with strategic consideration of what others want
  • New factions bring solid 'coolness factor' and distinct flavor (offensive, defensive, control-based)
  • Sea elements (boats) provide flexibility in movement and satisfying cannon fire
  • Incredibly satisfying gameplay experience
  • Powers and abilities are fun to utilize
  • More flexibility with game components (interchangeable between Root and Wreck)
Cons
  • Following other player abilities can be challenging for new players or factions
  • Component mixture (semi-miniatures/dice for units) is not immersive
  • Running out of units can be an unfun feeling
  • Two-player game is too direct; three-player can devolve into king-making
  • Four-player is the best player count, limiting play opportunities
  • Solo mode might be removed or not included in new versions
  • Concerns around faction imbalance or asymmetry, some pairings might be less effective
  • Ships introduce faster movement that might make players feel 'never safe'
Thematic elements
  • the world of Root
Comparison games
  • Root
  • Las Vegas
  • El Grande
  • Cyclades
  • Blood Rage
Mechanics (from transcript analysis)
  • Area Control — Players vie for control of land and sea regions to gain points and utilize regional abilities.
  • Asymmetric Player Powers — Each faction has unique elite units with 'game-breaking abilities' that define their playstyle and interactions.
  • Combat — Units engage in combat, rolling dice to deal damage, with elite units and ships adding specific dice and rules to the process.
  • Dice Drafting — Players roll and draft a variable number of dice to determine actions such as killing, deploying, moving units, or gathering resources.
  • Movement — Units move across connected land regions, and new boat mechanics allow for movement across sea regions and embarkation onto land, providing greater flexibility.
  • Resource Management — Players gather 'core' as a limited resource to recruit elite units.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Wreck is a two-to-four-player game set in the world of Root. It is a standalone, but also compatible game in the Root universe."
  • "72% of the fun of the game isn't the interactions between all the powers and abilities of the various factions and their elite units and the game-breaking way that each one feels well, game-breaking."
  • "It is this weird middle zone that has never worked for me. It's a It feels like a pedantic complaint, and it is, but it is one of those things that has always made Rath a game that I'm less than a rush to actually pull out on table."
  • "The amount of fun I do have when I table it is why it still gets a four."
References (from this video)
No references stored for this video.
Video 8wIt_snapgw Rahdo Runs Through Review at 0:02 sentiment: positive
video_pk 93432 · mention_pk 253591
Rahdo Runs Through - Arcs video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Adds strategic depth and maneuvering compared to Roth.
  • Makes the oceans more contentious battlefields.
  • Vibrant and characterful art style.
  • Provides variety and a different experience from Roth.
  • Offers four new, interesting factions.
  • Units from Wreck are compatible with Roth.
  • Great for players who find Roth too straightforward.
  • Excellent troop-on-a-map area control game.
  • Fast-paced, kinetic game with solid strategy and dice drafting.
  • Doesn't feel overwhelming and allows for meaningful decisions.
Cons
  • May be too similar to Roth for some players.
  • The board and boats might not be necessary for those who prefer Roth's simplicity.
Thematic elements
  • Area control with naval elements
Comparison games
  • Roth
Mechanics (from transcript analysis)
  • Area Control — The core gameplay involves vying for control of islands and ocean regions.
  • Combat — Combat involves rolling dice, with different types of dice (orange for regular units, blue for elite units) and free hits for ocean-to-land attacks.
  • Dice Drafting — Players draft dice at the beginning of each round to determine actions.
  • Movement — Movement is facilitated by boats, allowing units to travel across the sea to islands.
  • Possession — A unique ability where spectres can possess enemy basic troops, effectively turning them into allied units.
  • special abilities — Elite units like the Tentaclon and Spore have unique abilities that affect gameplay, such as removing enemy units or increasing control.
  • unit deployment — Units can be deployed directly onto deployment zones or onto boats.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is very much uh a similar game.
  • We are doing a fast-paced uh area control game where we have different factions that have different units and different abilities and it's all very mean um because we are just extremely aggressive in this game.
  • The ocean, you can kind of see that the ocean is sort of the teal versus the blue side.
  • This is going to allow me to drop units off in multiple places.
  • This feels like a big swing for uh for Left Brain.
  • I think it does make Roth better now or at the very least it provides a different experience.
  • Roth is the is a very fast, very immediate, very punchy game. This is a little bit more strategic, a little bit more complex, um and a little bit more requires a little bit more maneuvering.
  • I absolutely love the art style of this game. It's got this great neon or like bright uh very vibrant colors. Also has this sketchbook kind of aesthetic that I really really enjoy.
  • If you want one that's a little bit more complex, if you want one that's more solidly medium weight and not like medium lightweight, then I'd say get Wreck because Wreck is providing just a little bit more uh strategy.
References (from this video)
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Video 1y6nRFnW_cw The Brothers Murph Playthrough at 0:23 sentiment: positive
video_pk 93426 · mention_pk 253581
The Brothers Murph - Arcs video thumbnail
Click to watch at 0:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique faction abilities that significantly impact gameplay.
  • Engaging ship combat and area control mechanics.
  • Thematic elements are well-integrated.
  • The 'possession' mechanic is highlighted as interesting.
  • The game offers strategic depth through dice drafting and action selection.
Cons
  • Misinterpretation of rules occurred during the playthrough, highlighting potential complexity.
  • The 'feats' or once-per-game abilities might be best saved for critical moments, with a discussion on when to use them.
  • The score can inflate quickly in the early rounds.
Thematic elements
  • Sailing, controlling regions, ship battles
  • High seas, moving between regions
Comparison games
  • Roth
Mechanics (from transcript analysis)
  • action selection — Players use drafted dice to perform actions such as mine, reinforce, maneuver, and battle.
  • Area Control — Players aim to control regions on the map to score points.
  • Dice Drafting — Players draft dice each round to determine their available actions.
  • Dice Rolling — Dice are used for combat, actions, and special abilities.
  • Feat (Once per game ability) — Players have a unique once-per-game ability they can activate.
  • Resource Management — Players manage 'Kora' to fund their actions and deployments.
  • Set Collection — The game involves collecting 'Kora' (money) to deploy troops and perform actions.
  • ship combat — Players can engage in battles from ships, rolling cannon dice based on troop presence.
  • Unit Possession — Mike's faction has the ability to possess enemy troops, which impacts their vitality and scoring.
  • Variable player powers — Each faction (Roy, Murin, Scurve) has unique abilities and elite units that alter gameplay.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Literally to get wrecked.
  • My kind of thing is that I have the ability to possess troops.
  • Fish people. Fish people are people, too.
  • I'm the scurve. I'm like we're all kind of pirate but I'm like legitimately the pirate.
  • You got the scurvy scurve the scurve.
  • Stop hitting yourself.
  • You guys keep fighting on six.
  • Can't get away with it.
  • This is how this happens.
  • My whole thing is firing.
  • Get off my boat.
References (from this video)
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Video MB8XYgxdBQg Tim Chuon Playthrough at 0:08 sentiment: positive
video_pk 92817 · mention_pk 249603
Tim Chuon - Arcs video thumbnail
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique and varied faction abilities and 'feats'
  • Engaging ship-based combat mechanics
  • Strategic depth with area control and resource management
  • Visually interesting components and theme
  • Fast-paced gameplay with quick scoring rounds
Cons
  • Potential for complex rules to be missed
  • Prototype elements shown that will be improved
Thematic elements
  • factions vying for supremacy over islands
  • Drudgeian Peninsula, archipelago
Comparison games
  • Roth
Mechanics (from transcript analysis)
  • Action Point Allowance System — Players spend action dice to perform actions, and some dice provide bonus actions or effects.
  • Area Control — Players compete to control land regions and seas to gain victory points.
  • asymmetric factions — Each player controls a faction with unique abilities, elite troops, and 'feats' (special one-time use abilities).
  • Combat — Involves ship-to-land, ship-to-ship, and land-based battles resolved with dice rolls, where damage and troop elimination occur.
  • Dice Rolling — Action dice are drafted and used to perform various actions, and combat involves rolling specialized dice for damage and outcomes.
  • Drafting — Players draft action dice at the start of a phase to determine their available actions.
  • Movement — Troops and ships can move between adjacent regions and sea nodes, with specific rules for ship deployment and transport.
  • Resource Management — Players gain and spend 'kora' (currency) to acquire units and activate abilities.
  • Set Collection — Players can acquire elite troops and special abilities that synergize with their faction's theme and mechanics.
  • Victory Points — The goal is to reach 30 points, primarily earned by controlling regions and seas during scoring phases.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, if you want to skip straight to the gameplay, timestamp down below.
  • This is a prototype. So the map that you see here, it is mechanically final, but there's going to be some clear UI UX fixes like this line down the middle to separate this C and that C will be fixed by the end.
  • The cannon dice will be cannons on them instead of waves. Makes more sense, right? We're shooting cannonballs.
  • The goal is the same. get to 30 points and you win. But there are some major changes that we're going to talk about step by step.
  • As war on the Drudgeian Peninsula rages on, factions vying for supremacy have set their sights on the nearby archipelago. These are connected islands teaming with life and danger.
  • And when a possessed troop is damaged, the opposing troop gets damaged first. Before that one.
  • So, you throw people back. You have these spores that heal. And you like ties. I do like ties.
  • So when making an elusive check in that region that has a shad, the check is also successful if it is one. So if I have a tree, let's say placed here at any time I roll, I basically get to elude.
  • So I have to spend this. I'll take a Kora.
  • This is a fun game.
  • This could be the last round.
  • You just mess around a little bit.
  • The totem.
  • Wow. Bring it down.
  • So, we're going to take these two. And I can't go into the totems, but we'll move over here.
  • So, that was my allseeing die. And then I can spend these two to exodus, which I will do.
  • I'm going to use the cantoner with a double assault via my allseeing die and the assault die, which will effectively take out one totem from the island.
References (from this video)
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Video 2UwrlvcHT3E Watch It Played Discussion at 10:45 sentiment: positive
video_pk 92401 · mention_pk 248277
Watch It Played - Arcs video thumbnail
Click to watch at 10:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • designer is working on it
  • host tried a playtested version
Cons
  • game has gone through changes
  • host hasn't been able to keep up with changes
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Card-based combat — Ashes is described as a card-based combat or dueling game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Love letter she loves love letter
  • The first game doesn't mean anything don't worry about it you might mess up a couple of rules worse comes to worse next time you play the game you fix it
  • I think the most complex game I've ever played is Empires and Arms
  • but munchkin is a game that I've played where it's it's going on on like and on and on and it's because of the luck factor and it's also because of the beat up on the leader
  • I think the most played app would be suer Wars I've played like over 300 games of that
  • cheaters or jerks that's what we always say
  • I don't underestimate the number of people who might be interested in attending don't underestimate the amount of work it's going to be
  • I want to win too believe me like I want to win the game that that's fun but um I don't get wanting to win that much that to me seems dangerous or scary
References (from this video)
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Video 6VdbdgTQNY4 Watch It Played Analysis at 0:28
video_pk 92216 · mention_pk 247732
Watch It Played - Arcs video thumbnail
Click to watch at 0:28 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's just another incentive to shop at the store
  • you're going to need to register for the tournament
  • the winners will get paired against the other winners and the losers will get paired against the other losers
  • if you lose in the first round to the guy for example who wins the entire tournament that happened to me during ashes you are going to have some of the best tiebreakers in the game
  • you probably want to check whenever you go to the tournament whether they're okay with it being like out and around the stuff the cards and everything but it's something you probably should have with you
  • you don't want to have a couple bags and just imagine if everybody at a tournament you went to had a suitcase with them
  • you can't have any sort of markings on your cards you have to make sure everything's very uni form
  • you should just be courteous in general when it comes to game and yeah there's some maners in Etiquette around a tournament isn't there
  • you might go oops I didn't mean to do that and it might be up to the discretion of your opponent whether or not they're going to let you
  • it's just like really yeah and and again I understand where he's coming from because that is something you can get a game loss for
  • I think your whole attitude and approach I mean yeah definitely a lot of times these tournament have disclaimers where they're saying look we're trying to grow a community here the number one thing is being fair being respectful of each other being treated the way you'd want to be treated
  • you got to got to be a good you got to be a good winner and you got to be a good loser too you don't want to be a sore loser
  • you might as well because you can see what other kind of decks people are play this might be a future opponent you're going to be facing
  • hey man you know you need to like not get involved this is let them figure it out themselves this is their game
  • there's a storm coming and it was related to some of the cards in his hand had the name storm in them
  • instantly like he's just like you know judge and he got to um he got to restart that match which was nice
  • little comments and just you know I'm really glad to hear I'm really glad to hear that was his reaction cuz you hear the GFF but it's nice he recognize hey I made a mistake and I don't want to affect somebody else's game
  • you have a responsibility right when you're observing
  • intently staring at someone's hand can be a little intimidating when you're playing
  • it can be a little intimidating right
  • n times out of 10 it's going to be like a Swiss tournament
  • it's so that everyone's going to have a good time
  • so how did you lose your last couple games like what are the other guys playing
  • it's not a complete surprise when someone starts dropping all these combinations on you that you weren't expecting
  • by the end of it when it was actually time to start the tournament I know I knew I wasn't going to win the tournament but I felt like I knew how my deck worked I felt confident about the sort of things I might see and I felt good about the way it played win or lose I liked what it was doing
References (from this video)
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Video LRl6RAJ4aok Watch It Played Discussion at 8:40 sentiment: positive
video_pk 92210 · mention_pk 247693
Watch It Played - Arcs video thumbnail
Click to watch at 8:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Marty and Tony loved playing the game.
  • Pep built a deck to bring.
  • Was a lot of fun.
Cons
  • Canadian dynamic duo won the matches.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Expo is basically a small convention there was around 300 people in attendance lots of special guests and several activities
  • I don't like to offer opinions and reviews on games that we feature here on the channel but I will say after playing this game pep and I both said okay we need to play this again before the weekend is over and we did
  • The monsters in the game are actually six-sided dice
  • It was just pandemonium
  • This is very much a party game if you want to play it serious I'm sure it loses a lot of its fun but these guys in my opinion were doing it right
  • You'll hear some comparisons to bejweled and games like that because you have this contraption with all these marbles in it
  • This one has that in Spades as well
  • So over the course of the game you're deploying your thugs to shake down businesses for goods to complete jobs and gain influence over various city blocks
  • And unsurprisingly it adds pets to the game
  • Certainly a game because of the length and well how far apart we live from each other we would not normally get to play and it was fantastic
  • Essentially you'll have one player who knows from this grid of 12 suspects who the guilty person is and they will have to give Clues saying yes or no to questions about the suspects however the only thing you have to go by are the looks of the suspects themselves
  • Well pretty much everyone talks about when they come back from a convention sure the games are fun and everyone has a good time playing them but one of the things that you really take with you are the memories of the people that you play the games with
  • These cons really have become little mini camps for adults
  • So a big thanks to him
  • And this popcorn stuck around and honestly it was really good still so don't judge us too harshly for eating it
References (from this video)
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Video BycpOekQ0Sk Meeple University Rules Teach at 9:57
video_pk 91188 · mention_pk 244451
Meeple University - Arcs video thumbnail
Click to watch at 9:57 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
  • Food Chain Magnate
  • Key flour
  • Kanban Goodman
  • Vltava
  • Vinyasa
  • Cult Express
  • Mars
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the food chain magnate falls under that example
  • one other game that I would highlight for being a memorable or notable game to teach is key flour
  • Kanban Goodman has got a pretty complex scoring system which we have a video for
  • Cult Express it's a lie party game
References (from this video)
No references stored for this video.
Video irtRWvvLIyU Meeple University Analysis at 1:46 sentiment: positive
video_pk 91078 · mention_pk 244083
Meeple University - Arcs video thumbnail
Click to watch at 1:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Noted for its innovative pacing and tension-building mechanics
  • Engaging flow that rewards sequencing and timing
Cons
  • Requires careful plan-up front to avoid losing momentum
Thematic elements
Comparison games
  • Vinhos
  • On Mars
Mechanics (from transcript analysis)
  • back-and-forth resource movements — A back-and-forth mechanic that cycles between actions and responses, creating deliberate pacing.
  • banking resources to extend play — The way resources and actions interplay to extend the game horizon as it progresses.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's the perfect entry game because it has the most familiar mechanics
  • the bank mechanic it was something I've never seen before
  • cooperative mode as well as the normal multiplayer against each other mode
  • the Neapolitan maples in the middle
  • it's puzzle cooperative… more puzzling than other co-ops
References (from this video)
No references stored for this video.
Video RXTZ6dBx_ZY kovray Challenge at 3:55 sentiment: neutral
video_pk 90544 · mention_pk 242022
kovray - Arcs video thumbnail
Click to watch at 3:55 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the challenge i think it was really fun
  • i would definitely recommend uh trying it out
  • it was a blast
  • it's easier than i thought it would be but once you get stuck on a set it's so hard to branch out
  • i'm so nervous i have to unlock my phone
  • not very good
  • tag us if you do it because we'd love to see how you folks do
References (from this video)
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Video qBi0VtgtB7Q Watch It Played News at 3:36 sentiment: positive
video_pk 89810 · mention_pk 239159
Watch It Played - Arcs video thumbnail
Click to watch at 3:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • collapse and conflict
  • the void
  • campaign game with larger scale narrative pieces
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign — A sci-fi campaign game that is played over a number of episodes, with a full arc taking three to five hours.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i've got a soft spot for the ridiculousness and stress that this game provides
  • if you remember this film then boy does this hit hard in the nostalgia
  • if it's a new game with kenitsia's name on it i'm probably gonna try it
  • that's the news to continue your journey with us this one is all about the best ball game in awards and other burning ball game questions spoiler though they are only figuratively on fire
References (from this video)
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Video jvd7wPKjY5U Allies or Enemies Review at 0:04 sentiment: positive
video_pk 88716 · mention_pk 234580
Allies or Enemies - Arcs video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative and unique world-building mechanics
  • Engaging mythic theme with temples and ascension
  • Dynamic interaction and begrudging cooperation that drives tension
  • High replayability due to shifting terrain and multiple strategic paths
  • Retail version components are solid and approachable
Cons
  • Learning curve and occasional rulebook clunkiness
  • fiddly mechanics and potential for analysis paralysis
  • Some rules and board interactions can be opaque or require reminders
Thematic elements
  • Divine power, temple-building, and mortal followers vying for ascendancy
  • A newly formed world created by gods through volcanic land formation where continents and mountains emerge from shifting land and lava flows.
  • Emergent mythic storytelling with active world-building and competing deities
Comparison games
  • Imperium
Mechanics (from transcript analysis)
  • Ascension track and end-game scoring — Advancing on the Ascension track drives victory and end-game points from temples and power levels.
  • Bot/AI opponents for 2p or solo — A simple card-driven bot system provides opposing players when playing with fewer than three human players.
  • Follower placement / worker placement — Players assign followers to three actions per turn by moving them between free action spaces.
  • Land manipulation — Shifting rows/land chunks and erupting volcanoes to reshape the board and raise land levels.
  • Temple building / sacred sites — Players build altars and temples on mountaintops, which unlock powers and progress towards ascension.
  • Terrain collision / mountain formation — When land pieces collide, mountains form, altering elevation and strategic options.
  • Track Advancement — Advancing on the Ascension track drives victory and end-game points from temples and power levels.
  • Wisdom and power progression — Gaining wisdom from sites or study enables upgrading powers and unlocking new abilities.
  • Worker Placement — Players assign followers to three actions per turn by moving them between free action spaces.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Innovative design auros might just answer your prayers
  • the interaction is interesting as there is almost a necessary level of begrudging cooperation
  • there are a lot of switches and dials here and you will never get to all of them in a game
  • we enjoy oros more each time we play it
  • a learning curve here for sure
References (from this video)
No references stored for this video.
Video ft2HRkMo85Q Getting Games Discussion at 11:15 sentiment: positive
video_pk 88756 · mention_pk 234712
Getting Games - Arcs video thumbnail
Click to watch at 11:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging and thoughtful shedding dynamic
  • strong partner signaling and inter-player interaction
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • bomb concept — collecting four of a kind (or more) is a powerful mechanic called a bomb.
  • deck shedding with partner interaction — teams share a 54-card deck; players shed cards while drawing from the top of the deck after each play; passing cards to a partner influences both players' hands.
  • passing and stash mechanic — players can stash cards for their partner; when drawing, partners pull from a stash before the main deck draw.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a brilliant train game system
  • every map brings in completely new mechanics
  • the Wisconsin map is excellent
  • I love the fact that this is a system you can play so differently from one map to the next
  • this game exists in that space between Cube Rails and 18xx
References (from this video)
No references stored for this video.
Video iSUJ2VZhzMo Getting Games Top List at 2:46 sentiment: positive
video_pk 88700 · mention_pk 234471
Getting Games - Arcs video thumbnail
Click to watch at 2:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • co-design collaboration
  • deck-sharing with partner
  • bomb cards add dynamic tension
Cons
none
Thematic elements
Comparison games
  • Haggis
Mechanics (from transcript analysis)
  • Bombs — bombs can be played to overtake opponents’ plans
  • deck_sh shedding — 54-card deck shared with partner; collectively you must get through the deck and then play remaining cards
  • Stashing — pass cards to partner to form a draw pile for them
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a trick taking game
  • this is a deck shedding ladder climbing game for two players
  • don't break space-time Continuum
  • I strongly recommend you subscribe to it
References (from this video)
No references stored for this video.
Video iwmeAl0vcq0 Ryan and Bethany Board Game Reviews Discussion at 3:17
video_pk 88706 · mention_pk 234529
Ryan and Bethany Board Game Reviews - Arcs video thumbnail
Click to watch at 3:17 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Array
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "this is a bigger game this is Alexander Pfister uh who's known for beer games"
  • "there’s different editions of things and whether they both deserve to be on the top 100 list"
  • "I love this game, uh very very cool"
  • "this is a game that I will never say no to"
References (from this video)
No references stored for this video.
Video _XStn5k2XUo Getting Games Discussion at 9:52 sentiment: negative
video_pk 87894 · mention_pk 230396
Getting Games - Arcs video thumbnail
Click to watch at 9:52 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • long teaching time (about an hour to teach)
  • long play time (around three hours at four players)
  • not the host's preferred play style
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • two videos a week is the goal for 2024
  • it's the curse of being self-employed
  • check out my steam power mod
  • virtual tabletop lets you just be stuck in a browser
  • maps of Myera is a game about cartography where you are making a map of an island
  • I fell in love with Medina second edition
References (from this video)
No references stored for this video.
Video _XStn5k2XUo Getting Games Discussion at 13:25 sentiment: positive
video_pk 87894 · mention_pk 230400
Getting Games - Arcs video thumbnail
Click to watch at 13:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • new version of a Dois-style trick-taking game
  • small footprint, inexpensive
Cons
none
Thematic elements
Comparison games
  • Dois
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • two videos a week is the goal for 2024
  • it's the curse of being self-employed
  • check out my steam power mod
  • virtual tabletop lets you just be stuck in a browser
  • maps of Myera is a game about cartography where you are making a map of an island
  • I fell in love with Medina second edition
References (from this video)
No references stored for this video.
Video 6ATVZoHkNBk Board Game Buzzz Discussion at 14:31 sentiment: positive
video_pk 87853 · mention_pk 230272
Board Game Buzzz - Arcs video thumbnail
Click to watch at 14:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • adventure / exploration
  • Indiana Jones–style archaeology adventure
Comparison games
  • Race for the Galaxy
  • Flow
  • Everdell
  • Wingspan
  • Splendor
Mechanics (from transcript analysis)
  • Deck Building — explicitly mentioned as a mechanic
  • Resource Management — explicitly mentioned as a mechanic
  • Worker Placement — explicitly mentioned as a mechanic
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we are a fairly new channel and every channel I feel like kind of does things slightly differently
  • it's important for us to be transparent about what our numbers mean
  • the queen bee award which again will be awarding to those games that we just feel like are particularly excellent
  • leave a comment about how you rank games
References (from this video)
No references stored for this video.
Video B4M_5E3ik3Q UndeadVikingVideos Discussion at 1:54:34
video_pk 87800 · mention_pk 230099
UndeadVikingVideos - Arcs video thumbnail
Click to watch at 1:54:34 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • game they considered street racing a sport
  • I guess we considered illegal but yeah I used to go to a bunch of them up in Philly down by the airport back in like the 90s and all that guys there spare transmissions
  • I love car meets car meets are fun to go to too
  • Breaking the Law now they actually got people on that too at one point they were cracking down on it
  • I drive a piece of [__] Dodge Dakota that's nearly 20 years old
  • it's got more rust than than paint it's you know I mean that's beautiful Mad Max style
  • This weed's gonna be so good because we can turn it into a rope
  • it's like a side Scraper on its side
  • I got my basketball grievance out of the way
  • I had a weird experience my Jen's brother stepbrother had a 60th birthday party
  • well she's getting a touchy Fey with her old lady like well don't make her problem it's my problem
  • the big theory is why Damen priest is gonna lose the belt
  • pulled off the Canadian Destroyer that on the outside outside of the Ring no that was great
References (from this video)
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Video Z158iTuxaOk Tabletop Minions Analysis at 0:10 sentiment: mixed
video_pk 87750 · mention_pk 229821
Tabletop Minions - Arcs video thumbnail
Click to watch at 0:10 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Favorite Games Workshop rule set
  • Ticks all the right boxes
  • Skirmish size and gameplay style
  • Amazing freedom in building War bands
  • Clever activation system
  • Dice mechanics
  • Random cards for scenarios, deployment, and twists
  • Ability to bring in monsters and creatures
  • New campaign system
  • Great rules update in 2022
Cons
  • Signs of winding down
  • Drastic changes in releases this season
  • Split boxes initially leading to a stealth price hike if buying forces and terrain together
  • Newer starter set is limited and more like an initial taste than a full starter
  • Starter set doesn't include the core book
  • High cost to get started fully ($292 previously vs $130 for older starter)
  • Fewer events compared to Kill Team
  • Potential for discontinuation due to lower popularity and economic viability
Thematic elements
Comparison games
  • Kill Team
  • Warhammer Underworlds
  • Ages of Sigmar
Mechanics (from transcript analysis)
  • Activation system — A clever activation system is used.
  • campaign system — A new campaign system has been introduced.
  • dice mechanics — Dice mechanics are a feature of the game.
  • Scenario Generation — Random cards determine scenarios and deployment.
  • skirmish combat — The game is described as skirmish size with a particular gameplay style.
  • Warband customization — There is freedom in how warbands are built and put together.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's no secret that war cry is my favorite Games Workshop rule set of frankly everything that they currently make
  • The signs are there I think they drastically kind of changed the releases this season for lack of a better term
  • This is is a very different kind of starter set than they've put out for war cry in the past it's admittedly pretty inexpensive well I mean you know for Games Workshop um and it should kind of help you get into the game but it's also pretty limited it's almost as if it's designed to be kind of an initial taste to get you to buy more stuff you know than an actual starter box
  • frankly being pretty soft
  • no tabletop game is ever truly dead as I've said time and time again on this channel if you have the game and the Miniatures and all that stuff and keep playing it with your friends It Never Dies
  • I feel like the writing on the wall might be spelling the end of war cry maybe I'm being over concerned honestly I hope I am
References (from this video)
No references stored for this video.
Video kGWETVxgg-k UndeadVikingVideos Discussion at 2:25:45 sentiment: other
video_pk 87757 · mention_pk 229905
UndeadVikingVideos - Arcs video thumbnail
Click to watch at 2:25:45 · YouTube ↗
Overall sentiment (raw)
Nostalgic
Pros
  • Still playing GURPS
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it was a little too long 12 hands was too many I would have preferred playing the 500 instead of a thousand
  • this system was had its cool things it had some cool things but it also had just some garbage ideas
  • it's just like who came about these rules it's just like these aren't streamlined these are garbage they are horrible
  • the Marvel superheroes game was like the Marvel Universe
  • spacehulk spacehulk spacehulk space Hulk I knew it was Warhammer I just didn't know
  • it's the one where you uh you're playing as a disease trying to kill everybody take over the world it's like an AA control game
  • I think it's in my top 25 or 50 games of all time
  • the game just chef's kiss
  • Shadows of Brimstone game and it's just like yeah doing nothing
  • Brimstone is our money maker they they'll milk the dead
  • it's sort of a Rog likee and I think it doesn't get enough credit
  • like you're doing the same thing just longer and more tedious and more like that's that's bad
  • the deluxe version of it um had a basically kind of a foil cover like as the person's casting a spell and so there's this kind of rainbow effect foil cover of like the magic that's coming up
  • it was it was insane yes crazy what people go foil covers bring to the end
  • the Cliffhanger game with a more compact box size streamline rule book and over a decade's worth of Polish and AATA worked in this is the ultimate edition of the classic Cliffhanger Adventure game
  • the cards were tiny
  • Shadows of Brimstone game and it's just like
  • we couldn't get any traction we couldn't get anybody to notice the game even existed anywhere
  • it was like it sold it we sold out day and a half just because it had a foil had a foil rainbow cover
  • I hate those things yeah I pick every box sleeve off of every game I've ever got
  • we would rather be cheated out of money than refuse a customer service request from somebody who honestly needed it
  • the owner said why isn't that guy allowed in the store and they told him why and he's like it's a free country he can say whatever he wants
  • I was like Rich if like quite literally Rich you should just tell people that I will be there and that will get more people to come in and and sell stuff and I and give me the table for free
  • I don't make anything so what's the point of
  • I don't have to pay $5 just so sit at a [ __ ] table now
  • we're not coming here anymore you come to my house for board game night that's it
  • well how about you buy it and when you're done with it bring it back to me and I'll give you the money back minus five bucks
References (from this video)
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Video fX-fAPggAtc Allies or Enemies Discussion at 1:14 sentiment: positive
video_pk 87711 · mention_pk 229681
Allies or Enemies - Arcs video thumbnail
Click to watch at 1:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Looks really interesting
  • Combines trick-taking with other elements
Cons
none
Thematic elements
  • fighty area control
  • space
Comparison games
  • Oath
Mechanics (from transcript analysis)
  • Area Control — It's described as a fighty area control game.
  • campaign/legacy — It has a mini-campaign that you can do where you play three games that affect each other.
  • Dice — It also has dice in it.
  • Trick-Taking — The game is all done through trick-taking.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • ukge which is the UK's biggest board game convention and it takes place from May 31st to June 2nd and it is in Birmingham
  • this is just based on the descriptions that we've read about
  • Yonder and this is published by Sinister fish with the same designer who did Moon streets and villagers and we really like all three of those
  • it's very different than the the trilogy that I just did
  • the art looks very Whimsical because the designer also does the art as well and I really like his style
  • Terminus and this is published by inside up games and these are in terminous you are competing Subway companies so you are I think building Subway routes and competing with each other to build Subway Roots
  • we just like really like the underground and so anything that has that I am immediately interested
  • Deep regrets and I actually did get to play a an earlier play test like prototype version of this game and it kind of mixes um cthulu and fishing together like and that what an interesting mix that is
  • Shout out to an indie designer who's based right here in Edinburgh and so you always want to support those
  • if there's one in particular you're looking forward to please do let us know in the comments
  • on Saturday from 1:30 to 4:30 I will be play testing last week of summer in the Play Test Zone
  • if you can't make it for that and you just see me around and you want to do a play Test please do ask because I will be more than happy to do that
  • please let us know in the comments what new game you're most looking forward to
References (from this video)
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Video JO5Gxi_AIbs Allies or Enemies Discussion at 6:25 sentiment: positive
video_pk 87612 · mention_pk 229280
Allies or Enemies - Arcs video thumbnail
Click to watch at 6:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • three-act structure adds cadence to a big game
  • ambitious 4X footprint
Cons
  • likely long play sessions; heavy
  • unclear balance without more plays
Thematic elements
  • galactic diplomacy, economy, and military influence
  • spacefaring civilization; large 4X board
  • three-act mini-campaign feel
Comparison games
none
Mechanics (from transcript analysis)
  • 4X — explore, expand, exploit, exterminate on a big board
  • action_selection/workflow — choose actions across a shared board with some asymmetry
  • three_act_campaign — play through three acts with evolving goals
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • then I saw it and it was Giant and it had these awesome sandworms
  • it's like a three act mini campaign
  • Moving Wild is a reimplementation of Zuli
References (from this video)
No references stored for this video.
Video v0SsPk875Ns Tabletop Minions Discussion at 1:57:08 sentiment: neutral
video_pk 87585 · mention_pk 229203
Tabletop Minions - Arcs video thumbnail
Click to watch at 1:57:08 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
  • The rules were not significantly changed in the new version.
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Friends don't let friends Buy HP printers
  • Wizards of the Coast would really rather that you just buy Magic by the case directly from them it seems
  • They've been making a lot of really bad decisions in my opinion and if they go to business I will laugh and point
  • I just don't understand why they don't want to do that
  • I mean the machines that do the saddle stitching are a real pain to maintain they have a tendency to break down a lot
  • The print books like the vast majority of people are buying the printed versions as opposed to just PDF only
  • I don't know what the fourth dimension is
  • I don't really pay attention to that stuff too much
  • Most new Morheim players I talk to seem happy to download the PDFs for free from broheim these days and when I mention paper Printing and hard copies they think I'm crazy
  • One odd thing about cyber punk red starter doesn't come with with gonks which I feel is like an essential mechanic
  • Monac is a great game and the minis for the main monsters are beautiful and fun as heck to pain
  • I attended a one-day charity Horus heresy event yesterday called Pride of the Legion a good day for a great cause but now I'm horse and this can be and need at least a day to recover
  • If you want some great plastic modern soldiers look at the April issue of War Games Illustrated with the free sprew of warlord games special ops Troopers
  • what's your favorite Warhammer mini does that mean which one that I own the most of because it's probably then going to be I don't know what they call them anymore they used to call them nurgle chaos Lord but nowadays he's that guy
  • I think I have like six or seven of them it's great for kid bashing
  • Does snarl not have a physical book to buy it doesn't
  • the machines that do the saddle stitching are a real pain to maintain they have a tendency to break down a lot so some years ago they got rid of Saddle Stitch
  • The newest Kill Team box set, 'Germination', is discussed.
  • It's been a minute since I've liked both sets of models in a kill Team box.
  • Kill team germination is coming this week can't wait
References (from this video)
No references stored for this video.
Video IJBDW-UBdUw Tabletop Minions Discussion at 1:56:04 sentiment: positive
video_pk 87524 · mention_pk 228923
Tabletop Minions - Arcs video thumbnail
Click to watch at 1:56:04 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Recent edition did not drastically change the game.
  • Changes were not drastic, which was appreciated.
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The people who bought it really enjoyed it were like oh this is very cool and I like this and I'm very proud of the book as well because I think it's a cool rule set and I also think that the layout on it went very well took a long time but I really enjoyed the way that it came out
  • Majestic 13 did not sell all that well
  • Death Wizards has been out for a month and a couple of days and it has sold more copies than Majestic 13 has which came out 13 months ago
  • it's an indie game made by enemy spotted studios
  • so the games are shorter
  • it is a very highly tactical game
  • players must rely on their widths precise positioning and equipment to win forget about special rules rules in Army building in blackout it's all about raw tactics
  • we're kind of out cuz you talked about our our our game in your video recently and we are out of product now
  • kill team 3.0 better be good the whole obstruction line of sight has God awful
  • I would like them to change kill team drastically and make a third version and see how that works out I would kind of like them to go back to the old ways but I know I'm the only one who thinks that
  • Kingdom Death is a great example of a boutique game versus any that I've named so far
  • quar such a fantastic game love their minis
  • Fallout is the wild west of ips for me something I really can't bring myself to care about
  • it's the bombs dropped in 2077 which means that we like got to where we are now here in 2024 and then decided you know what's cool the 1950s let's go back to that and make thing and I'm like why did this happen
  • it's alternate history kind of Fallout is yes it's the future you know the bombs dropped in 2077 but the reason we got to that point was because the transistor was never invented so it that's that that's why things are different is because it's alternate history which never had clicked with me the entire time I've been playing those damn games
  • I am definitely interested in Fallout tactics
  • it was it was too board gamey for me frankly like that was the problem
  • I'm liking death Wizards a lot I'm currently working on building up some minis so I can play it nice
References (from this video)
No references stored for this video.
Video a79RQkYlGqg Quackalope Discussion at 1:00 sentiment: positive
video_pk 87466 · mention_pk 228622
Quackalope - Arcs video thumbnail
Click to watch at 1:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The host is excited to play the game and explore its campaign.
  • It is suggested to be an easier teach than Root due to its core system.
  • The game is considered worth the investment by at least one commenter.
Cons
none
Thematic elements
Comparison games
  • Root
  • Oath
Mechanics (from transcript analysis)
  • asymmetry — ARS has some asymmetry, but it's built on the same core system, which is noted as a factor in its teachability.
  • Campaign play — The game features a campaign mode that the host is eager to play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think that if your relationships are crumbling I think that if your finances are in a bad position I think that if you're uh ugly without makeup your health is terrible whatever it is I think that should have an impact on you
  • I'm not an actor I'm not and I've never been pretending to be anything other than exactly who I am a guy with a fancy camera that likes board games and tried and is trying his very best to make a good reasonable sustainable business out of making high quality content that I would want to watch
  • I don't think it's a matter of discrediting their opinions or or not thinking the content they put out is fantastic it's just a matter of my taste still a line
  • I also think because people have that idea of me and they have that label just going to be kind of how people view view things from this point on
  • The board game content creator space overall has never been a very collaborative helping space
  • I don't know how to distance real life from the camera and in many ways I have no desire to distance real life from the camera
References (from this video)
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Video -DP_EfSamGk Quackalope Analysis at 0:03 sentiment: mixed
video_pk 87344 · mention_pk 228067
Quackalope - Arcs video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Leader Games has done an excellent job with the rulebook and player aids.
  • The Arata has clarified many important wording choices and shifts in the rulebook.
  • The ability to backtrack while dropping off ships is a significant strategic shift.
  • The game allows for flexibility in reworking terms and repositioning components with table consent.
  • The rule clarification on simultaneous triggers allows the player to choose the order of resolution.
  • The Arata addresses clarifications around action conversions and modifiers.
  • The clarification on stopping at planets or gates controlled by rivals is helpful.
  • The flexibility with Prelude actions merging into core actions is noted.
  • The clarification on how destroying a city and subsequent outrage affects players is useful.
  • The game allows players to choose to collect zero dice in a battle.
Cons
  • Several questions remain unresolved or confusing despite the Arata.
  • The rule regarding placing tokens in specific slots is not explicitly stated.
  • It's unclear if players can pick up ships from gates during a catapult move.
  • The exact rules around collecting resources when the market is full or after a battle are still confusing.
  • The necessity of reshuffling the action discard pile is questioned.
  • The Arata regarding spending resources without effect in the Prelude is confusing.
  • It's unclear if players can rearrange resources when a resource is removed.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Action cards — Cards used for actions, with clarifications on discarding, shuffling the discard pile, and how modifiers apply when converting actions.
  • Action Modifiers — Rules that affect standard actions, with clarifications on whether they apply when actions are converted to new abilities.
  • Arata — An official correction document for the game rules, indicating ongoing development and refinement of the rulebook.
  • Catapult movement — A movement mechanic where ships can be moved and dropped off, with clarifications on backtracking and stopping at planets or rival gates.
  • Collecting Dice — The ability to choose not to roll dice during a battle, allowing players to avoid damage and maintain a desired game state.
  • Destroying Cities — An action that can trigger outrage and lead to the discarding of resources and icons, with rules on how it affects subsequent actions.
  • Outrage — A game state or effect that triggers certain consequences, like discarding resources or cards, with clarifications on its interaction with other game events.
  • Player aids — Handy reference sheets that assist players in understanding and playing the game.
  • Prelude actions — Actions taken before the main game phase, with clarifications on their interaction with core actions and abilities.
  • Resource Management — Players collect and manage resources, with rules around acquiring, storing, and potentially discarding them, especially when the market is full.
  • Seizing Initiative — An important mechanic in a four-player game, allowing a player to go first, which cannot be taken back once claimed.
  • Simultaneous Triggers — Multiple game events that occur at the same time, where the active player chooses the order of resolution.
  • tokens — Game pieces that can be placed in specific slots, with questions arising about their placement, movement, and stacking.
  • Turn structure — The sequence of actions a player takes during their turn, including playing action cards, declaring ambitions, and the Prelude window.
  • Undo/Rewind — The ability to reverse actions or moves under certain conditions, emphasizing table consensus and the revelation of new information.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • leader games has done the good thing they've put out a little five page or four page yeah four page technically because this is just a blank piece of paper a little four page arata with not too many major changes the actual gameplay flow but some very important wording choices or wording shifts that clarify the core rule book
  • i know for myself even though it should be a thing that i do it's not common nature for me to go on BGG and look for an arata for a game that just arrived because i assume this should be clear enough
  • can you choose where you keep tokens or do they slide down
  • when i move my ships i'm doing a catapult and i'm moving through a region a location where i have other ships i know i can drop ships off off but i was wondering if i'm able to pick ships up i assume i can
  • can you trash another player's resources
  • if my market is entirely full and i need to go collect more i know i can harvest from planets but let's say i've just got finished attacking other players it says here in the arata that i am able to collect from a location where i can't accept or receive the resource i still however will get their minion as a captive
  • rewind sl undo this is a big emphasis and they've reemphasized it here in the atata they're trying to let people know that this is a complex game with lots of moving parts and you should be able for the sake of the tables environment to rework your terms and reposition
  • remember to do the important thing always check for brand new Kickstarter games that went to print over a year year and a half ago what rules they've uh missed and changed between the time you get your official rule book and the time they started uh well sending it for play testing and prototyping
References (from this video)
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Video VmYienM_6Lc Quackalope Analysis at 1:41 sentiment: mixed
video_pk 87374 · mention_pk 228211
Quackalope - Arcs video thumbnail
Click to watch at 1:41 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Compelling and interesting game
  • Really well-designed
  • Extremely compelling
  • Plays great at two-player
Cons
  • Arguably unfair rules for less experienced players
  • Requires a commitment of 10+ plays within 3-6 months
  • First couple of plays are educational and disappointing
  • Mistakes lead to losses in dynamic, high-fashion ways
  • Will sit on the shelf if commitment is not made
Thematic elements
  • Campaign with asymmetry
Comparison games
none
Mechanics (from transcript analysis)
  • asymmetry — Introduced as the campaign progresses.
  • Campaign play — Introduces new mechanics and asymmetry as the game progresses.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • everything about Gen Con is designed to make you want to buy games
  • I have 10 games that have appeared on multiple reviewers content creators and just General Media lists is the most hyped games of Gen Con 2024 some of which are games that were on my list and that my wife and I would actually like to own but I have a compelling reason for each one of them as to why you shouldn't purchase them at Gen Con specifically
  • the hype is where they make their money and the window of time afterwards is well where everyone forgets about the game they published
  • this is just going to sit on your shelf cuz the first couple game plays are educational and arguably disappointing
  • I stood in line last year all night for Lurana we had a great time we hung out with the crowd we rushed in we bought everything they had available from playmats to card sleeves to terrible binders
  • it's not a responsible Booth to go through unless you you just you just have the money to throw around
  • I think many people are going to buy foundations Metropolis as the affordable accessible easy way to get into the foundation's game and system and I think that's actually reasonable responsible and totally justified
  • I don't often see IP games coming into the board game Marketplace and capturing everyone's attention
  • I don't think this one is going to hit it out of the park I don't see that score ticking upwards
  • I think it's a terrible name and then pick this up because it's going to be available down the road again it's just one of those things where unless you are a big fan of the original two and you need something new the game's already been done twice and arguably already been done better
  • I just think it's I just think it's too closed of a system an amazing game a beautiful system but I don't think you need to run out and grab it now
  • our Instinct would be to buy base game expansion expansion everything right away and I don't think that's the right approach here
  • there's a lot of stuff that uh sells primarily during this season of hype they hold it they bring limited quantities they artificially inflate how big their lines are and how much demand there needs to be and then a month or two later it's still in shrink on your shelf or potentially punched in sleeve but never played sitting on your shelf and everyone stopped talking about it
  • I have better advice than I follow and that's a good thing
References (from this video)
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Video 2HvI4RPs4Hs Tim Chuon Review at 0:09 sentiment: positive
video_pk 87327 · mention_pk 227900
Tim Chuon - Arcs video thumbnail
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep, branching strategy with high player interaction
  • Cinematic, rhythm-driven gameplay that makes every turn impactful
  • Strong catch-up mechanics and balance across five chapters
  • Engaging expansion with asymmetrical Leaders that add depth
Cons
  • Defender in combat has limited ability to retaliate; combat can feel attacker-centric
  • In core game, no true defender counterplay; expansion's asymmetry may skew balance if not balanced
  • Learning curve is medium-to-heavy; initial confusion around rhythm for new players
Thematic elements
  • ambition, conquest, resource control, and influence across a dynamic multi-player map
  • Space-themed galactic empire-building across five chapters with a space opera setting
  • cinematic, branching outcomes based on players' Ambitions and actions
Comparison games
  • Root
Mechanics (from transcript analysis)
  • Action economy on lead card — Lead player reveals a card; you get actions equal to the pip count; other players can Surpass (play higher card of same suit), Copy (play same card with one action), or Pivot (play a different card/suit with one action).
  • Area Movement — Move armies across a space map using regular moves or catapult-like movements via starports; build starports/cities to tax resources and expand influence.
  • combat dice system — Dice-based combat with diverse dice types (red assault dice, orange raid dice, blue skirmish dice) that determine damage and loot; attackers decide outcomes; defenders have limited counterplay.
  • Combat: Dice — Dice-based combat with diverse dice types (red assault dice, orange raid dice, blue skirmish dice) that determine damage and loot; attackers decide outcomes; defenders have limited counterplay.
  • Compound Scoring — At the end of each chapter, the lowest-valued score token is flipped to a higher value, changing Ambitions and potential scoring for subsequent rounds.
  • Dynamic scoring per chapter — At the end of each chapter, the lowest-valued score token is flipped to a higher value, changing Ambitions and potential scoring for subsequent rounds.
  • Guild cards and resources — Resources are locked in with keys; attacking and raiding can gain resources and guild cards from others.
  • Influence and court — Influence leads you to the court to gain powerful cards; bidding to secure cards; capturing opponents' agents is tied to scoring.
  • Influence of asymmetrical Leaders (expansion) — Leader cards provide asymmetric powers and unique starting setups; require balancing powerful abilities with inherent weaknesses.
  • Influence Points — Influence leads you to the court to gain powerful cards; bidding to secure cards; capturing opponents' agents is tied to scoring.
  • Initiative and Ambition — First player declares an ambition (e.g., warlord); other players can seize ambition and modify scoring each chapter, creating shifting goals.
  • movement and map control — Move armies across a space map using regular moves or catapult-like movements via starports; build starports/cities to tax resources and expand influence.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Arcs takes every mechanic two steps further
  • the fun part is interacting with others battling and building out your Empire so when movement is restricted in a sense like that then you're more likely to just Turtle far away from each other
  • hope is always within reach
  • it's cinematic because you are deciding how the story unfolds and if you're everyone else following suit then you get to play a part a really big part in that story
  • five out of five for me, it's one of the best games of 2024 so far
  • meaningful play interaction arcs will deliver that with every single turn
References (from this video)
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Video 6vCEG9c_cxk Foster the Meeple Other at 11:08 sentiment: positive
video_pk 87259 · mention_pk 227622
Foster the Meeple - Arcs video thumbnail
Click to watch at 11:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
  • Gaia Project
Mechanics (from transcript analysis)
  • Expansion components — An expansion was included with the game, making it heavier and identifiable.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's our old blindfold friend it's smells like the attic we are back again to do the blindfold challenge
  • if you can guess it with o opening the box you get three points
  • the lid's off yeah oh you want the lid on yeah sorry I forgot that that was part of the uh thing
  • we've played all of these we've played these
  • I forgot about the dragon bag
  • this is the most unique components that we've ever done
References (from this video)
No references stored for this video.
Video _U5JnRJ04_4 3 Minute Board Games Top List at 12:21 sentiment: positive
video_pk 87072 · mention_pk 227000
3 Minute Board Games - Arcs video thumbnail
Click to watch at 12:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Redefined the 4X genre with trick-taking and reversals of fortune.
  • Favors high conflict and bold play.
  • Offers depth of experience without an incredibly long playtime (2-3 hours).
  • Has a polarizing nature that elicits strong reactions.
Cons
  • Unforgiving with no safety rails.
Thematic elements
  • space exploration
  • 4X
Comparison games
none
Mechanics (from transcript analysis)
  • 4X — redefined the 4X genre for me it's brushed away the idea of spending 12 hours building up Tick technology trees and replace them with trick taking and incredible reversals of Fortune
  • Trick-Taking — redefined the 4X genre for me it's brushed away the idea of spending 12 hours building up Tick technology trees and replace them with trick taking and incredible reversals of Fortune
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video YYDMN20FRvE Heavy Cardboard Discussion at 1:46:36 sentiment: positive
video_pk 86646 · mention_pk 224941
Heavy Cardboard - Arcs video thumbnail
Click to watch at 1:46:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
  • Oath
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There's no way to be I I can't I can't even get people to tell me their schedule two weeks in advance so it's very much a week to week thing
  • I hold it to a higher level than that and so on the downside it doesn't allow us to stream games as quickly as I would like sometimes
  • if if if the expansion for oath were included in that I would I would put that above arcs okay wow okay
  • universally okay
  • don't I think it's great the way it is just get more maps which they're doing so honestly that's my answer
  • a reprint of ground floor would be great so I can get a copy of it
References (from this video)
No references stored for this video.
Video 1aWl9Sxtfec Man vs Meeple Top List at 14:35 sentiment: positive
video_pk 86594 · mention_pk 224569
Man vs Meeple - Arcs video thumbnail
Click to watch at 14:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • plays fast for a 4X game
  • streamlined mechanics
  • satisfying card play
  • variable player powers
  • strategic
Cons
none
Thematic elements
  • 4X gameplay
  • space
Comparison games
none
Mechanics (from transcript analysis)
  • 4X — Includes elements of eXplore, eXpand, eXploit, and eXterminate.
  • action selection — Players choose actions based on cards played and the suits that tie into those actions.
  • Trick-Taking — A card-based system where players follow suit to perform actions, with different consequences for following or not.
  • Variable player powers — Players have unique abilities that can be combined.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's probably the hardest video we do all year because we have to look back at the entire year and think just about 10 games only 10 games that we really enjoyed this year
  • this is seti
  • this game is it's just so satisfying
  • the coolest part for me is once you have enough traces of life you get to discover one of the two alien species that were set aside at the beginning of the game and when you reveal the alien species you get to go to this whole other like component set and there's cards there's tokens there's a whole bunch of things that are going to be added into the game and a rule sheet
  • it's so much going on at once
  • I love a sense of exploration or like I I love the reveal
  • my number game for the year was set it was so I was so close to putting it number one
  • the card play for me along with everything what you said it's like it's like a heavier game where you're doing efficiencies everything I love
  • my number one game of the year Star Wars unlimited
  • This game took me completely by storm
  • I am all in on it I am buying boxes Galore
  • this is the only ccgm play
References (from this video)
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Video ecpUwJ8Btlc The Cardboard Herald Top List at 19:03 sentiment: positive
video_pk 86525 · mention_pk 224088
The Cardboard Herald - Arcs video thumbnail
Click to watch at 19:03 · YouTube ↗
Overall sentiment (raw)
Highly Positive
Pros
  • Epic space conflict.
  • Elegant and smart mechanics.
  • Approachable for its depth.
  • Inventive and original.
  • Can be taught to a regular game group.
  • Deep systems for exploration.
  • Excellent solo adaptation available.
Cons
  • Doesn't have a dedicated official solo mode (requires user bot).
Thematic elements
  • Epic space conflict.
  • Space
  • Making do with few actions and dealt cards.
Comparison games
none
Mechanics (from transcript analysis)
  • Action Management — Focuses on making do with few actions.
  • Card Driven — The cards dealt at the beginning of each round aren't all-consuming but point in directions for actions.
  • Solo Play (via Bot) — Has a user-created solo bot on BoardGameGeek.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you know that this is directly inspired by Shadow of the Colossus
  • apart from the verticality it's just such a smart creative cool package where each hero is a combination of a character class and a couple hero cards shuffled together and kind of played as if it were a deck building game that you're not doing any addition to throughout the game itself
  • it has such an amazing intuitive simple system for telegraphing what the oppositional behavior of this Leviathan that you're climbing is going to be and giving you time most of the time to react to it
  • Ironwood is an asymmetrical hard driven tactical game with multi-use cards Ironclad and wood walkers have different decks different Victory conditions move around the board differently fantastic components and artwork
  • Pagan fate of Rowan Oak which is an expandable asymmetrical deduction card game where one player plays as a witch the other player is playing as the Witch Hunter and the witch is playing cards to try to perform this Grand ritual whereas the Witch Hunter is trying to figure out who the witch is and then bring them to justice
  • React the Arts of War this one was super under my radar until packs unplugged but this is a onev one grid-based card dueling game with these highly asymmetrical artist characters that are very unique in their play style very thematic you are moving your artists around the board trying to damage the other artists you're competing against so thematic and extremely
  • River of gold if you had told me 5 years ago that they were going to be making a Euro set in rokuan the setting of my personal Obsession as a teenager and young adult I would have well I would have believed you but I would have flipped my lid and even still now I'm kind of in shock at how good of a game it pulled off in being especially under a younger Studio like office dog
  • River of gold is an exceptional worker placement with a linear aspect as you navigate these boats down the river and progressively more and more buildings are constructed along the ways
  • it has just the right blending of approachable economics and astounding capabilities that you can roll into and is magnificently produced with these beautiful gold reflective elements throughout the otherwise kind of watercolor esque board
  • first up we have SEI I know this is on a lot of other people's lists but it has a fantastic solo mode it uses an automa where the automa uh will do somewhat of a random action but the actions will be more powerful than anything that you can do on your turn so it ends up being very competitive you can see here I just finished a solo game and the scores were pretty close actually within 10 points
  • arcs it is difficult to talk about this game without getting into the Weeds about how beautifully the mechanics interact with each other in this game to create an epic space conflict but at the same time a game about making do with what few actions you have
  • it's hard to imagine arcs not being in the top three of this list in what we have talked about as an absolute Bonkers of a year it's cunning inventive and original while still being all that much more approachable than many of Leader's prior works
  • the depths to which you can explore the systems involved is really something
  • the last recommendation on my list is I Napoleon designed by Ted racer uh and GMT games it's another card driven game what I like about this one is the historical aspect of it and how true to the life of Napoleon it is uh first you start by playing as uh Napoleon when he was a commander you move up to uh first console and then ultimately Emperor if you make that far and there's a ton of ways to lose um but you can go through his entire life it's a fantastic solo experience highly recommend it
  • Harvest the number one game of 2024 the Box really does say it best a fantastically fun fur filled farming Affair that is tricky to say but the game is just that much fun too
  • Harvest is an amazing game it is a knife fight in a hay bale your turns are so few that you cannot Dilly nor dally but the adorable theme makes something that should be an inherently stressful game into a cute little farming experience
  • it has the deep deep complexity of trying to maximize your turns to give it legs to even the most astute of board gamers was some serious debate Among Us contributors on the channel as to whether Harvest should take the number one slot
  • taking the raw elements that TMG had rightly gone with but bringing it to a more Modern Standard giving it both a visual overhaul but also giving at a tight mechanical system that is shockingly deep for how mechanically narrow it may seem at first to have this level of function in a farming game that is played in a mere four rounds only 12 placements for the entire game is the Pinnacle of refined game design
  • making Harvest our 2024 game of the year
References (from this video)
No references stored for this video.
Video yUP1hobX9nE Heavy Cardboard Discussion at 9:18 sentiment: positive
video_pk 86402 · mention_pk 223367
Heavy Cardboard - Arcs video thumbnail
Click to watch at 9:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Stressbotics Odyssey is probably the heaviest Euro, biggest Euro, craziest Euro I've ever played.
  • We're trying to make it more brand friendly.
  • Spain has late dinner times (9:30 PM to 10:30 PM).
  • The fact that war games continuously using real conflicts to base their games on... I kind of fall on the opposite side of that.
  • You lose the passion with AI you can see him working works of art that's fair yeah like I don't want AI making movies and so like where do you draw the line or making music and right yeah no just anyway I'm curious I'm I'm going to delve into that briefly to just get a feel for it I'm glad I've had nothing never heard of the game nothing yeah
  • Over easy it's probably number one.
  • I think Clinic's great I love small City more that is a top 50 game for sure probably higher
  • all AI art looks the same to me it's instantly identifiable to me and that's not a good thing
  • you lose the passion with AI you can see him working works of art that's fair
  • I am grateful to that uh it's just another benefit for yall for sure
  • Please like And subscribe legitimately it helps half yall that watch this don't subscribe it really does help the channel
References (from this video)
No references stored for this video.
Video vuhe_iyrWkw UndeadVikingVideos Discussion at 2:39:02 sentiment: positive
video_pk 86395 · mention_pk 223318
UndeadVikingVideos - Arcs video thumbnail
Click to watch at 2:39:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Forest Bower has a wonderful story it's not a story he has a wonderful story not much about how how he he struck at rich
  • I bought it at 11 bucks I woke up there at $72 and I thought I'd be cute I thought I'd be super cute and I was like yeah I'll hold on to this until the inauguration because surely it'll go up till then
  • that son of a biscuit had to have his wife launch her own shitcoin the next day day which plummeted the value of his coin which is fantastic
  • I made like 1,200 bucks or over two days which uh and like I was telling Scott like the only reason I only made 1,200 was because I didn't have more money to throw at it that very moment
  • Karcassonne Power Grid was 2004 Kis was 2000 uh Ticket to Ride is 2004 Kis was 2005 Twilight Struggle 2005
  • Dominion it's a good game because it's it's it's foundational right it's like how many games did did Dominion create right like just that mechanic of deck building or deck uh yeah deck building
  • Lords of water deep is a good game
  • Castles of Burgundy oh that's got to be in there at least in my opinion
  • I should probably kick it in I got an early morning
  • well next week I'll I'll be able to let it fly but I just couldn't too fresh too fresh
References (from this video)
No references stored for this video.
Video e34Tr29sQ88 Rolling Dice & Taking Names Analysis at 1:20 sentiment: positive
video_pk 86365 · mention_pk 223156
Rolling Dice & Taking Names - Arcs video thumbnail
Click to watch at 1:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Solid game with unique mechanics.
  • Engaging player interaction.
  • Player aids are amazing.
  • Moves quickly with experienced players.
  • Worth playing for a unique experience.
Cons
  • First play took 4 hours due to difficult teach.
  • Frustration when desired cards/suits are not led.
  • Meeples can get locked out on cards.
  • Potential for long playtime if players are learning.
Thematic elements
  • sci-fi
Comparison games
  • Root
  • Oath
  • PAX Premiere
  • John Company
Mechanics (from transcript analysis)
  • action resolution — Uses playing cards as an action resolution system, not a trick-taking game.
  • Area Control — Players control sectors for benefits and to build cities, which is essential for gaining resources and scoring points.
  • Card Play — Involves playing cards with suits and values, exceeding the previously played card.
  • Combat — Head-to-head combat with different types of dice (assault, skirmish, raid).
  • Dice Rolling — Used for combat resolution.
  • Resource Management — Managing resources is important, and some can be used for scoring or special actions.
  • Set Collection — Collecting resources or specific card types for scoring.
  • Worker Placement — Implied through actions like placing meeples on cards to claim them.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If we knew more about our sleep, what would we do differently?
  • Usually [music] you add sauce to the food, but when the sauce is this good, the food is just there to get the sauce [music] to your mouth.
  • No kidding, y'all. Marty had written school wagon for me to say, like he's from the 1800s or something.
  • God, Atlanta traffic. Y'all y'all can have that. Just have it.
  • The ones that's come out in retail, like a Barnes & Noble, is a bigger box, and people don't want that. people want, you know, the small box so they can just throw it in their pocket or throw it in their bag or something like that.
  • So, it was remade, like you said, look like it's a in the same that would come out like with Uno or Rook or something like that.
  • Free cookies and milk.
  • You know, there's there's a lot of businesses around there. So, it was a great location.
  • So y'all, we got to play two hot games from last year that everybody talked about and then two games that are newer for this year.
  • Biggest surprise of the games that we played.
  • Biggest disappointment of the games that we played.
  • So, after the when they say 40 minutes per player, they ain't lying.
  • It's just one of those things, Tony, you and I, it's like maybe it's just not for us, right?
  • Basically, what we used to think was just fun is now considered death traps and you'll never see them again sort of deal.
  • When there is the least chance of snow, the guys who have the brine trucks to get it ready, they they get excited and they have to go spread brine.
  • You look like an old man sitting there with a blanket around your shoulder. Turn on the heat.
  • Can't do it. State can't State won't allow it. Too many crazy people out there.
  • They'd pick you up, take you back, and that's how they made their money. Hey, worked.
  • So, what that is is when a bus in North Carolina, cuz you know, we don't have crossing guards here for tracks.
  • Now, hopefully you looked for the reason why you were running the tracks. You needed to see if there's a train coming.
  • I got off the bus. I looked left. I looked right. And there was this big ass train sitting there.
  • So, they were shifting the um tanks around, shifting them around u disposing or unloading them.
  • It's a civ style tech tree game, which is what it was with the Beyond the Sun.
  • The game was coming to the to to an end.
  • So, I I don't Here's my final thoughts on this game. I'd play it again. No doubt.
  • So, that is Chu Han from Tom Leman and Mato Games.
  • So, that is Beyond the Horizon from Kio Creations and Capstone Games.
  • Another reason come visit the Discord channel for Rolling Dice and Taking Aims.
  • Did you see they're re-releasing Nurosima Hex?
  • So, for moving wild, it is fast. It's quick. Those are synonyms, but that's all right because that's the intent of it.
  • So, I I definitely think leave it in your game bag for a 10 to 15 minute game at night.
  • And the first thing I'm going to say about this game is it is not a trick-taking game.
  • Flowcharts. I know you don't need rule books if you got a flowchart. A good flowchart.
  • This is definitely a player interaction conflict game. This isn't a Euro where you're just sitting there playing look at your own player board.
  • So, the ambition you set is also determined by the cards.
  • So, I mean, yes, you're going to get [clears throat] screwed if you don't have a higher value than what was played because you're going to be denying yourself actions, but you're always guaranteed to at least do one of something.
  • So, I wish there was a way to take care of that.
  • So, a lot of people said Arcs was their game of the year. I think it's a very solid game.
  • I like the mechanics that were in there. I would play it again with people who know it. I would not go through the teach again.
  • And believe it or not, it is a trick-taking game.
  • This is definitely a player interaction conflict game.
  • I really enjoyed the battle perspective of this game. It was very quick and it was over very fast and you took on the chance of getting hurt based on the dice that you were rolling.
  • It was a tough teach.
  • It's a unique experience. I haven't played another game that's like this.
  • Believe it or not, it is a trick-taking game.
References (from this video)
No references stored for this video.
Video e34Tr29sQ88 Rolling Dice & Taking Names Analysis at 51:16 sentiment: positive
video_pk 86365 · mention_pk 223163
Rolling Dice & Taking Names - Arcs video thumbnail
Click to watch at 51:16 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Engaging player interaction and conflict
  • Unique card play mechanism
  • Satisfying combat system
  • Can play quickly once rules are understood
  • Expansions add variability
Cons
  • Can be a very long teach and play if players are new.
  • Frustration if desired cards/actions are not led.
  • Difficulty managing meeples on cards, potentially locking them out.
Thematic elements
  • Space exploration and conflict
  • Sci-fi
Comparison games
  • Root
  • Oath
  • John Company
  • Pax Pamir: Second Edition
  • Crew
Mechanics (from transcript analysis)
  • action selection — The actions equal to the number of pips dots that are on that card. For instance, the two had four pips. One of those cards is called administration. Then I can go out and on administration I can do four of those actions. Either tax, repair or influence.
  • Area Majority — I agree with you there. It says I was just curious in BG it says area majority. Area majority gives you control.
  • Dice Rolling — There's head-to-head combat. There's dice rolling.
  • Player Elimination — And we ran into that several times where I really want to do this action. Nobody will lead a card that will let me do it and I don't have it in my hand to follow.
  • Resource Management — So, there is a somewhat of a resource management.
  • Set Collection — So, I wish there was a way to take care of that.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If we knew more about our sleep, what would we do differently?
  • Usually [music] you add sauce to the food, but when the sauce is this good, the food is just there to get the sauce [music] to your mouth.
  • No kidding, y'all. Marty had written school wagon for me to say, like he's from the 1800s or something.
  • God, Atlanta traffic. Y'all y'all can have that. Just have it.
  • The ones that's come out in retail, like a Barnes & Noble, is a bigger box, and people don't want that. people want, you know, the small box so they can just throw it in their pocket or throw it in their bag or something like that.
  • So, it was remade, like you said, look like it's a in the same that would come out like with Uno or Rook or something like that.
  • Free cookies and milk.
  • You know, there's there's a lot of businesses around there. So, it was a great location.
  • So y'all, we got to play two hot games from last year that everybody talked about and then two games that are newer for this year.
  • Biggest surprise of the games that we played.
  • Biggest disappointment of the games that we played.
  • So, after the when they say 40 minutes per player, they ain't lying.
  • It's just one of those things, Tony, you and I, it's like maybe it's just not for us, right?
  • Basically, what we used to think was just fun is now considered death traps and you'll never see them again sort of deal.
  • When there is the least chance of snow, the guys who have the brine trucks to get it ready, they they get excited and they have to go spread brine.
  • You look like an old man sitting there with a blanket around your shoulder. Turn on the heat.
  • Can't do it. State can't State won't allow it. Too many crazy people out there.
  • They'd pick you up, take you back, and that's how they made their money. Hey, worked.
  • So, what that is is when a bus in North Carolina, cuz you know, we don't have crossing guards here for tracks.
  • Now, hopefully you looked for the reason why you were running the tracks. You needed to see if there's a train coming.
  • I got off the bus. I looked left. I looked right. And there was this big ass train sitting there.
  • So, they were shifting the um tanks around, shifting them around u disposing or unloading them.
  • It's a civ style tech tree game, which is what it was with the Beyond the Sun.
  • The game was coming to the to to an end.
  • So, I I don't Here's my final thoughts on this game. I'd play it again. No doubt.
  • So, that is Chu Han from Tom Leman and Mato Games.
  • So, that is Beyond the Horizon from Kio Creations and Capstone Games.
  • Another reason come visit the Discord channel for Rolling Dice and Taking Aims.
  • Did you see they're re-releasing Nurosima Hex?
  • So, for moving wild, it is fast. It's quick. Those are synonyms, but that's all right because that's the intent of it.
  • So, I I definitely think leave it in your game bag for a 10 to 15 minute game at night.
  • And the first thing I'm going to say about this game is it is not a trick-taking game.
  • Flowcharts. I know you don't need rule books if you got a flowchart. A good flowchart.
  • This is definitely a player interaction conflict game. This isn't a Euro where you're just sitting there playing look at your own player board.
  • So, the ambition you set is also determined by the cards.
  • So, I mean, yes, you're going to get [clears throat] screwed if you don't have a higher value than what was played because you're going to be denying yourself actions, but you're always guaranteed to at least do one of something.
  • So, I wish there was a way to take care of that.
  • So, a lot of people said Arcs was their game of the year. I think it's a very solid game.
  • I like the mechanics that were in there. I would play it again with people who know it. I would not go through the teach again.
  • And believe it or not, it is a trick-taking game.
  • This is definitely a player interaction conflict game.
  • I really enjoyed the battle perspective of this game. It was very quick and it was over very fast and you took on the chance of getting hurt based on the dice that you were rolling.
  • It was a tough teach.
  • It's a unique experience. I haven't played another game that's like this.
  • Believe it or not, it is a trick-taking game.
References (from this video)
No references stored for this video.
Video aLfJ2RynyM0 Beyond Solitaire Discussion at 103:40:36 sentiment: positive
video_pk 86332 · mention_pk 222998
Beyond Solitaire - Arcs video thumbnail
Click to watch at 103:40:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Trick-Taking — An out-of-print Japanese trick-taking game from about 10 years ago.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Indie Games Night Market was a smash success, people were lining up hours in advance.
  • It really started from my experience going to the Tokyo Game Market in Japan.
  • We don't really have anything like that in the US like the design scene is very much focused on pitching to publishers.
  • I wound up getting 26 applications and then had to kind of filter out what I thought would be the best kind of group of games to have available.
  • The spirit of like just knowing that these were small Indie runs really like uh got a foothold in like a lot of people here in America.
  • It's like the quintessential problem of like making art uh which is how do you do something for yourself that you also want people to play and to buy.
  • I feel really strongly that a product that was made by hand made by one person should feel like it was made by one person made by hand and that those little Perfections actually breathe life into the thing that you made.
  • The more Tools in your tool belt for what you know how to build you actually can make more interesting games.
  • It's a Razor's Edge of like how much could you right cost versus time.
  • It's important to me that it wasn't just like folks who were already hustling wanting to find another space to sell their stuff.
  • Convincing a US audience especially to buy in is a little trickier.
  • I don't need it to last forever I'm not looking for evergreens.
  • For me it's not about leaving a mark necessarily it's about just like getting the thing I want out there and then moving on to the next thing I want to get out there.
  • The best people utilize that as much as possible.
  • Try Thinking by like subtraction right what is missing is such a good point.
  • The Indie Games Night Market is a space to have fun when you're working.
  • I got absolutely fooled by the bad guys on turn one I was poisoned and I was the investigator.
  • I have not been excited for an exploding kitten game literally ever.
  • It's definitely happening the next Pack's unplugged November 22nd.
References (from this video)
No references stored for this video.
Video I9wTUBet8N4 Playthrough at 6:42 sentiment: mixed
video_pk 86269 · mention_pk 222738
Arcs video thumbnail
Click to watch at 6:42 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Engaging exploration and discovery
  • Narrative-driven elements
  • Strategic combat with various mechanics
  • Sense of consequence and learning from mistakes
  • Potential for deep rulebook interactions and debates
Cons
  • Fiddly components and cleanup
  • Stamina management can be overly restrictive
  • Ambiguous or potentially conflicting rules that require interpretation
  • Combat can be challenging and lead to player defeat
  • Risk of getting KO'd and restarting sections
  • Rulebook clarity issues and potential need for FAQs
Thematic elements
  • Exploring a sandbox world, pushing the story forward
  • Felur Village, Peninsula with potential undead
Comparison games
none
Mechanics (from transcript analysis)
  • Character progression — Players gain experience points (XP) that can lead to leveling up, which is stated to impact stamina.
  • Combat — Players engage in tactical combat with enemies, utilizing character abilities, attacks, and defensive maneuvers.
  • Event resolution — Drawing and resolving event cards that introduce new challenges or narrative elements into the game.
  • exploration — Players move across a map, visiting different locations and interacting with elements within those locations.
  • Hidden Mechanic — A mechanic where characters can become hidden to gain advantages in combat or avoid detection.
  • Item collection — Finding and collecting items, such as keys, letters, and quest-related items, which are stored in a party inventory.
  • NPC interaction — Players talk to non-player characters to gather information, receive quests, or progress the story.
  • questing — Players follow leads and side jobs, such as investigating a family crest or finding missing herbs.
  • Resource Management — Managing resources like stamina, potions, and potentially other items to succeed in challenges.
  • Rulebook Interpretation — A significant portion of the discussion involves understanding and debating the precise rules of the game, with references to FAQs and rulebook clarifications.
  • stamina management — A core mechanic where players must manage their stamina to perform actions, which is frequently depleted through movement and combat.
  • Trap setting — Players can set traps as part of their combat strategy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The word fiddly should be right on the front box of this game it's literally like the most fliest game I've ever played and it's like I'm on the edge of not playing it because of the fiddlin.
  • Stamina makes us suck and we it's like hard to get a lot done but we need to get stuff done to get experience so we can level up her stamina.
  • Weak points aren't really weak points in this game they seem generally like they actually make the enemy Stronger.
  • It's like the rule book feels like the last thing to be cared about in these games.
  • I don't know why they're just trying to be cool or something it's like let me change how weak point works everywhere in life you've learned this in every video game every book every Everything comic books video games board games movies everyone knows what a weak point is but for some reason let's let's just change it now.
References (from this video)
No references stored for this video.
Video 5HmGVuWUgsw The Cardboard Herald Discussion at 30:48 sentiment: positive
video_pk 86278 · mention_pk 222793
The Cardboard Herald - Arcs video thumbnail
Click to watch at 30:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High replayability
  • Fun to play with others
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Leader asymmetry — Different leaders provide varying gameplay experiences.
  • Lore packs — Lore packs add variation to the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The best tends to be more of that strive for objectivity you know people going like well okay I guess chess is the best game ever or you know like uh but anytime where you get into that like real academic area there there's almost like a oh fine okay I'll admit that this one is probably the best or you know this or that.
  • I think that there is a lot more subjective in every sort of evaluation and I do think that those intangibles should be considered in what we try to evaluate as you know like meaningful best reviews.
  • I think that there is a lot more subjective in every
  • Island root and terraforming Mars were the top three
  • my tastes have changed over time I have kind of like shaped and refined my palette
  • critics have to watch so many effing movies that of course they're going to prioritize originality
  • Spirit Island is going to be in the top three
  • Aries Expedition representing terraforming Mars and root are probably going to be up there
  • maybe on the horizon that that is going to be our next guest possibly possibly our next guest could could in theory be Dwayne The Rock Johnson
References (from this video)
No references stored for this video.
Video Q9KF5b4lmYQ Quackalope Playthrough at 0:02 sentiment: positive
video_pk 86103 · mention_pk 222033
Quackalope - Arcs video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Two-player is considered a favorite way to play.
  • More strategic and less chaotic in two-player.
  • Interesting card play and symmetry.
  • Leaders and lore expansion significantly change the game.
Cons
  • Many players leave intrigued but don't explicitly love the game.
  • Starting with Leaders and Lore expansion is not recommended for new players.
  • The game can be mentally taxing.
  • Misplays can occur due to complexity.
Thematic elements
  • Ambitions and objectives in a game of conquest and strategy
Comparison games
none
Mechanics (from transcript analysis)
  • Ambition declaration — Declaring ambitions is the way to win, functioning as victory points at the end of a chapter.
  • Area Control — Players compete for control of planets and systems by having the most ships.
  • building — Players build cities, spaceports, and other structures on planets.
  • Card Drafting — Players draft leader and lore cards at the start of the game, influencing their strategy.
  • Combat — Players engage in battles using dice rolls, which can damage or destroy ships.
  • influence — Players can 'influence' by playing cards, with a mechanic allowing influencing twice under certain conditions.
  • legacy — The campaign involves legacy elements where outcomes of one game impact future games.
  • Mulligan — Players have the option to mulligan their starting hand.
  • Set Collection — Collecting specific icons (like for scoring objectives) is mentioned.
  • Taxation — Players can tax rival cities or empty building slots to gain resources.
  • Trick-Taking — The game has a trick-taking component where players must respond to played cards with cards of the same suit/color and higher value, or by pivoting/copying.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • two-player might be my favorite way to play arcs
  • the chaos that is this game
  • this game can be a little tough little taxing on the mind
  • this is one of the only games that I enjoy playing on camera much less than I enjoy playing in person
References (from this video)
No references stored for this video.
Video lsPxLU9hioc The Brothers Murph Discussion at 1:39
video_pk 85957 · mention_pk 221442
The Brothers Murph - Arcs video thumbnail
Click to watch at 1:39 · YouTube ↗
Pros
none
Cons
  • It was chosen as an answer for a game Nick has played.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If my score is higher than their cumulative score, then the studio, the channel, and the Murfs themselves belong to me.
  • How well do these brothers know each other? If they don't, their souls are mine.
  • I chose I play I chose my least favorite game on the planet, which is London.
  • The point is I want Squishy Fruits. But we all had the right idea.
  • I would say that he thinks C is the best letter for board games. The letter C.
  • It's between C and T. T.
  • Your souls belong to me.
References (from this video)
No references stored for this video.
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