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Hood: Troubles in Sherwood box art

Hood: Troubles in Sherwood

Game ID: GID0452663
Game Info
Year
2025
Players
2-4
Age
14+
Playtime
90 min
Collection
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Description

Asymmetric strategy game where four factions battle for control of medieval England until one reaches twenty-five points

Description

Asymmetric strategy game where four factions battle for control of medieval England until one reaches twenty-five points

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 8
This page: 8
Sentiment: pos 7 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–8 of 8
Video d_wNkoT7bms Zilla Blitz Discussion at 17:09 sentiment: positive
video_pk 84390 · mention_pk 214429
Zilla Blitz - Hood: Troubles in Sherwood video thumbnail
Click to watch at 17:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really like what I've seen so far.
  • Very accessible and easy to jump into.
  • Immediately know what your faction is trying to do.
  • High production values.
Cons
none
Thematic elements
  • Robin Hood
  • Sherwood
Comparison games
  • Coin Light
  • Root
Mechanics (from transcript analysis)
  • Area Control — fighting for control over Sherwood.
  • asymmetric factions — one player is the Sheriff of Nottingham, one player is Robin Hood, one player is the bishop, and one player is the French nobles.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This reminds me of Coin Light. And the game that comes to my mind is Root. And not that this is the same thing or a spin-off, but it's got a Root type feel.
  • I've read through the rules looks very accessible and pretty easy to jump into.
  • Production values on this one are really high.
  • I really appreciate I think Fal has a nice touch on accessibility, depth of gameplay, quality of components, just really putting things together in a nice package that builds some very interesting things with good gameplay and a lot of accessibility.
  • 42% tactical, 30% operational, 29% strategic.
  • My favorite game of all time is Combat Commander, which is a tactical level game.
  • I'm split between the different scales. Given the time I'd play them all, I love the idea of grand tactical, but don't have the space they generally acquire.
  • Wow, it's taking a while here. Oh, we've got Arvin Runstein5707.
  • New to these games. So, still learning, but strategic seems like my jam.
References (from this video)
No references stored for this video.
Video EV9utY7Z-7M Zilla Blitz Review at 0:01 sentiment: positive
video_pk 84182 · mention_pk 213698
Zilla Blitz - Hood: Troubles in Sherwood video thumbnail
Click to watch at 0:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique factions with different capabilities.
  • Fate cards have a big influence on gameplay.
  • The map has bright colors and playful art.
  • Potentially deep yet accessible game.
  • Rulebook is logical and easy to grasp.
  • Game feels best at four players.
  • Core gameplay provides lots of depth.
Cons
  • Solo play is estimated to be tricky.
  • Alliances, deals, and interplay will be missing when playing solo.
Thematic elements
  • Influence and power in Sherwood, England
  • Sherwood, England
Comparison games
  • Hood: Troubles in Sherwood
  • GMT's coin series
  • Route
  • Root
Mechanics (from transcript analysis)
  • area influence — Players fight for influence and power in Sherwood.
  • Card Drafting — Players use a deck of fate cards to influence combat and perform special actions.
  • Dice Rolling — Combat is resolved using dice and fate cards.
  • economic engine — There is an income and gold mechanic, with merchants operating on roadways and waterways.
  • Hidden Information — Cards will be hidden from other players, influencing alliances and deals.
  • Set Collection — Collecting, assembling, and using fate cards well is a big part of playing well.
  • Variable player powers — Each of the four factions has different capabilities and plays uniquely, with unique counters and meeples.
  • Victory Points — Players accumulate 25 victory points to win the game, earned through combat, contributing to King Richard's ransom, fate card effects, and unique faction methods.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hood: Troubles in Sherwood, the upcoming game from Fallank, where two to four players fight for influence and power in Sherwood, England.
  • This game designed by Mateos Dael and Wukash Sasua is coming to game found in November 2025.
  • Now, designed for two to four players, Hood borrows a lot of design and flavor from, in my opinion, GMT's coin series and the game Route.
  • Gameplay is turnbased with players working through a mini sequence of actions and processes each time they take a turn.
  • The first player to accumulate 25 victory points wins the game.
  • Although the page count is rather large, it's important to note that the text is large. There are lots of images and graphics to support the learning, so it's not an overly daunting task to get through the rules, and the core gameplay concepts are pretty straightforward.
  • As far as game complexity, I'm going to go with a three and a half out of 10 on the wargame scale.
  • The game feels best at four players, where each faction is controlled by a human.
  • I'd estimate that this would be a three out of 10 on the solo scale.
  • Robin Hood is all about stealth, mobility, striking unexpectedly from the forests, giving to the poor, and building fame.
  • The sheriff of Nottingham is all about law and order.
  • The French nobles are all about gaining information here with their spies and granting favors and titles to improve their standing in the land.
  • Our last faction, the bishop, is all about construction and building.
  • So, collecting, assembling, and using these cards well is a big part of playing well.
  • Overall, I think the map here gives me the biggest impression of the game.
  • I really like the look and the feel of this one and can't wait to get it to the table.
References (from this video)
No references stored for this video.
Video XNqOv4bzrGg Zilla Blitz Other at 2:10 sentiment: positive
video_pk 84071 · mention_pk 213050
Zilla Blitz - Hood: Troubles in Sherwood video thumbnail
Click to watch at 2:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • A lot of fun
  • Easier to parse and understand
  • Deep gameplay
  • Very memorable experience
Cons
none
Thematic elements
  • Factions of Robin Hood, the Sheriff, the Bishop, and French nobles
  • Robin Hood era in Sherwood
Comparison games
  • Root
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Our third and final candidate for game of the month is Hood: Troubles in Sherwood from Fallank.
  • Our third and final candidate. And our winner for game of the month for October 2025 is, drum roll please, Sword and Siege: Age of Longbow Volume 1 from Wargame Design Studio.
  • You don't buy these games for the eye candy, right? The graphics are functional and straightforward. You're buying it for the strategy, for the gameplay, for the history.
References (from this video)
No references stored for this video.
Video -Bco58wAd9Q Zilla Blitz Playthrough at 0:02 sentiment: positive
video_pk 83878 · mention_pk 212284
Zilla Blitz - Hood: Troubles in Sherwood video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Asymmetrical factions offer varied gameplay.
  • Multiple paths to victory.
  • Strategic area control and movement are important.
  • Each faction has unique mechanics and playstyles.
  • Combat system allows for tactical decisions.
  • Interactions between players are encouraged through various mechanics.
  • The 'Give to the Poor' action for Robin Hood allows for late-game acceleration.
Cons
  • Turns can be long, especially when explaining rules.
  • Some aspects of gameplay might change from the prototype to the final version.
  • The French nobility's card-heavy turn was described as unusual.
  • Clarity on certain rules might be an issue with the prototype.
Thematic elements
  • Control over Sherwood
  • Sherwood
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players choose from a menu of actions each turn, with generic actions available to all factions and unique actions specific to each.
  • Area Movement — Players move forces between different areas on the map connected by roads. Area types (Nottingham, countryside, villages, seaside, forest) have specific effects.
  • Card Drafting (limited) — Fate cards are dealt at the start of the game, and additional cards can be drawn through various actions.
  • Combat — Combat involves calculating strength points, playing fate cards, and rolling dice or playing combat cards. The winner gains a victory point.
  • Dice Rolling — Used in combat and for certain card effects.
  • fate cards — Cards that can be played at various times to provide benefits, trigger events, or influence combat.
  • King Richard's Ransom — Players can deposit gold into a ransom bag. When a total of 16 gold coins are deposited, a special phase is triggered where players gain victory points for every three gold donated.
  • Set Collection (for titles) — The French nobility collects specific types of fate cards (village, windmill, water) to bestow titles on opponents for victory points.
  • Special Player Powers — Each faction has unique abilities and mechanics that differentiate their playstyle.
  • Victory Points — Players race to a set number of victory points (25) to trigger the end of the game. Points can be gained through combat, donating gold, fate cards, and faction-specific actions.
  • Worker Placement (indirect) — The Bishop can use captured enemy units as 'workers' to build buildings, which then provide benefits.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game is a victory points game.
  • The first faction that gets to 25 victory points uh causes the end round to happen and then everybody finishes their last turn and then whoever uh whoever has the most victory points after that is the the winner.
  • So, it's very much a race to try to garner victory points.
  • Each faction is different.
  • There's a lot of different roads to victory in this.
  • The bishop is all about construction.
  • The French are unique. They cannot trigger combat that way.
  • The sheriff's guards, however, when they move into a space with enemy units, they have to initiate combat. It isn't an option.
  • Robin Hood might be behind, he has a fantastic ability to just run by the field late in the game.
References (from this video)
No references stored for this video.
Video yqXIU6pqoVk Zilla Blitz Top List at 1:17 sentiment: positive
video_pk 83430 · mention_pk 210236
Zilla Blitz - Hood: Troubles in Sherwood video thumbnail
Click to watch at 1:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very accessible
  • Reminds the reviewer of Root in good ways
  • Blend of Euro and coin war game elements
Cons
none
Thematic elements
  • Sherwood in England
Comparison games
  • Root
Mechanics (from transcript analysis)
  • Euro coin war game blend — A blend of Euro and coin war game mechanics.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My criteria for this particular list is enjoyment. The games that pulled me in and captured my attention, had some sort of an emotional rush, or just created great memories.
  • Gettsburg, A Time for Heroes from Worthington Publishing, a fantastic Gettysburg game.
  • Old School Tactical Volume 5. If by the way, if you are curious about this one, there are four volumes before this. They're all, I imagine, very good, but this has just been my experience with the system so far.
  • Combat Commander is number three on the list, and it might be one of the games I'm most excited to continue playing in 2026.
  • This game, I I think part of the reason why I liked it so high and why I put it so high is that it has opened up my eyes to the potential of the Cold War Modern Combat series and families of games, which to be fair, I haven't really explored yet.
  • I could probably rank these games in almost any order and be happy with it. So, I wouldn't take the rankings of the games so seriously.
  • Traces of Victory. Uh my top game for 2025 and just I can't say more about this game. You should check it out if you like operational World War II level combat games.
References (from this video)
No references stored for this video.
Video 5MPpGDRv9RA Discussion at 58:06 sentiment: positive
video_pk 79607 · mention_pk 193122
Hood: Troubles in Sherwood video thumbnail
Click to watch at 58:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Asymmetric factions provide unique gameplay
  • Good player interaction
  • Straightforward combat and mechanics
  • Balanced factions
  • Strategic depth in positioning and interaction
  • Plays relatively quickly
Cons
  • There is a learning curve as players need to learn each faction's abilities
  • The autopilot for AI factions in a 3-player game might be less engaging
Thematic elements
  • Robin Hood
  • Sherwood Forest
Comparison games
  • Root
Mechanics (from transcript analysis)
  • action selection — Players perform three unique actions each turn, including a development phase and a ransom phase.
  • Area Control — Players vie for control of different areas on the board.
  • Combat — Combat is straightforward, involving card play and dice rolls to determine the victor.
  • Variable player powers — Each of the four factions plays extremely differently with unique mechanics for generating victory points.
  • Worker Placement — Players use meeples to interact with an AI merchant and contribute to the King's ransom.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And another episode named after a rock star from our childhood has passed away.
  • I'm about to bust here. I'm really about to bust. I'm I'm like where's my theme, dude?
  • This is a game that could be played with anybody. And if y'all are looking to hoot and holler and cheer and stuff over the holidays with your family and friends, Magical Athlete will be an an absolute hit.
  • Steamroller me. Steamroller me.
  • It was one of those things and as we've learned in all these TCG games is sometimes your draw is so good that you can't lose and then you get shafted in your draw and that's what happened in that last one.
  • This is not a racing game. This is a deck building game with a racing theme.
  • I did not like the solo nature of it. This is definitely one of those games where if you get a really cool engine or a really sweet turn, it's very rewarding, but no one ever sees it.
  • I'll take anything over a roll and write, a flip and write, just just having to draw and manage all that. I like this so much better.
  • All four of those play extremely different.
  • To me, they weren't that complicated. When you just look at one and figure out how to play it as an individual faction, it's not that complicated.
  • Fighting was pretty straightforward as well and it wasn't a convoluted mess of cards and actions and reactions and things like that.
  • I like the little bit of take that because it's now not just a plain old solitary set collecting game.
  • This is a small box game that you can throw in and play as that in between filler game. And again, very easy to teach. I think it's a good family type game, too.
  • I'm scared. I wouldn't have been able to turn on a single freaking light bulb. Cuz everything is going through that device who will remain unnamed.
  • It's It's game changing. Like literally it it changed the game in the next episode.
References (from this video)
No references stored for this video.
Video RfFN_CoLD4A Meeple University Review
video_pk 69843 · mention_pk 166732
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • fate cards are your Swiss Army knives. They're multi-purpose. Use them for combat strength, sneaky effects, or to pay for titles.
  • Troubles in Sherwood is a fun asymmetric brawl that actually makes you feel like you're playing different games that collide on the same board.
  • It's like four separate strategy games, except you all fighting over the same board, merchants, and gold supply.
  • The tension is real. The card play is clever.
References (from this video)
No references stored for this video.
Video PfuJVwW7TP8 Zilla Blitz Discussion at 13:46 sentiment: positive
video_pk 35743 · mention_pk 106915
Zilla Blitz - Hood: Troubles in Sherwood video thumbnail
Click to watch at 13:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • asymmetric factions with a Root-like feel
  • Robin Hood mythos
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I cannot wait for Pacific Chase.
  • This is part of his recon series.
  • If SD Histcon is probably two-thirds historical games and maybe one-third other games, Circle DC is probably half and half.
  • Thank you to everybody who supports the channel.
References (from this video)
No references stored for this video.
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