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Dinosaur Gauge box art

Dinosaur Gauge

Game ID: GID0452679
Game Info
Year
2022
Players
3-5
Age
10+
Playtime
60 min
Complexity
2.5/5
Collection
Your Tier
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Mechanic profile
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Vibe profile
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Description

Cube-rails financial game where players invest in four dinosaur industries while managing a shrinking seaway

Description

Cube-rails financial game where players invest in four dinosaur industries while managing a shrinking seaway

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment: pos 4 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–4 of 4
Video ft2HRkMo85Q Getting Games Discussion at 9:13 sentiment: positive
video_pk 88756 · mention_pk 234716
Getting Games - Dinosaur Gauge video thumbnail
Click to watch at 9:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a brilliant train game system
  • every map brings in completely new mechanics
  • the Wisconsin map is excellent
  • I love the fact that this is a system you can play so differently from one map to the next
  • this game exists in that space between Cube Rails and 18xx
References (from this video)
No references stored for this video.
Video o5kAq2_PVHM Getting Games Discussion at 16:48 sentiment: positive
video_pk 88654 · mention_pk 234219
Getting Games - Dinosaur Gauge video thumbnail
Click to watch at 16:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the solo rules for Darwin's Journey were a mountain among themselves
  • my wallet thanks you for Darwin's Journey and Ostia
  • Nana toridori
  • Hachi Train is a game that came out last year that I really liked
  • Tigers and Euphrates is very dry except the river part of the title
  • Newton has no theme
  • Aura at Labora you are just going through the motions
References (from this video)
No references stored for this video.
Video bITqfmD0dU8 Getting Games Top List at 17:45 sentiment: positive
video_pk 87777 · mention_pk 230010
Getting Games - Dinosaur Gauge video thumbnail
Click to watch at 17:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • portfolio economy is fascinating
  • linked stock/train/factory elements
Cons
  • can be quite dense/heavy for some players
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game has a really cool action selection system
  • the fact that you can sell stocks in Union Station is fascinating
  • it's a tile L game
  • the clock of the game
  • I really like Caesar it's an excellent two-player game
  • there are Dice and cards, so this is a must follow trick-taking game
  • fully Cooperative kind of escape room type game
  • it's an incredibly mean game
  • this is a cube rails game about dinosaur magnates
  • the incentives make you feel like you should do terrible things
  • Hatchi train is a climbing shedding card game
References (from this video)
No references stored for this video.
Video LxZszV1dlzs John gets games Update Vlog at 0:51 sentiment: positive
video_pk 74121 · mention_pk 178346
John gets games - Dinosaur Gauge video thumbnail
Click to watch at 0:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fascinating cube-rails design with a strong outside economy
  • high variability and strategic depth
  • not a die roll; you can see the ramifications of your actions
  • teaches players through structured but complex systems
Cons
  • teaching can be lengthy (roughly 30-40 minutes for the first teach); first game can take around two hours
  • airlines can be surprisingly strong or weak depending on state; early decisions can swing outcomes
  • complexity may deter casual players
Thematic elements
  • cube rails-style economy with dinosaur-related rail companies, factories, shipping, and water management
  • prehistoric times
  • economic strategy with pun-filled terminology
Comparison games
  • Dual Gauge
Mechanics (from transcript analysis)
  • airline investments — invest in airlines/airports; expensive to build; can dramatically multiply stock value
  • economic ecosystem / stocks — multiple stakeholders compete; stocks in factories and rails influence profitability
  • pickup and deliver / devour — collect goods from factories and deliver them; some goods can be devoured to boost deliveries
  • stock-based actions — actions are tied to stock in factories or lines; you must hold stock to perform actions
  • track laying and routes — lay tracks for rail companies; manage shipping lanes and majority influence
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is one of the more complicated Cube rails games that I have played
  • it's not like a die roll, it's you can see all the ramifications of your actions
  • the play time goes down as people understand the systems
  • Dinosaur Gauge holds its own easily and shows itself to be just a really fresh offering
  • Thousand Mile Road Trip was some of the best gaming that I had
  • I'm really excited about these very new designs
  • open and this is a game I played and quite enjoyed at BGG con last year
References (from this video)
No references stored for this video.
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