Game Info
Year
2022
Players
3-5
Age
10+
Playtime
60 min
Complexity
2.5/5
Collection
Your Tier
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Mechanic profile
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Vibe profile
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Description
Cube-rails financial game where players invest in four dinosaur industries while managing a shrinking seaway
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Images
GID0452679.jpg
GID0452679_thumb.jpg
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment:
pos 4 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–4 of 4
Video ft2HRkMo85Q
Getting Games Discussion at 9:13 sentiment: positive
video_pk 88756 · mention_pk 234716
Click to watch at 9:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's a brilliant train game system
- every map brings in completely new mechanics
- the Wisconsin map is excellent
- I love the fact that this is a system you can play so differently from one map to the next
- this game exists in that space between Cube Rails and 18xx
References (from this video)
No references stored for this video.
Video o5kAq2_PVHM
Getting Games Discussion at 16:48 sentiment: positive
video_pk 88654 · mention_pk 234219
Click to watch at 16:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- the solo rules for Darwin's Journey were a mountain among themselves
- my wallet thanks you for Darwin's Journey and Ostia
- Nana toridori
- Hachi Train is a game that came out last year that I really liked
- Tigers and Euphrates is very dry except the river part of the title
- Newton has no theme
- Aura at Labora you are just going through the motions
References (from this video)
No references stored for this video.
Video bITqfmD0dU8
Getting Games Top List at 17:45 sentiment: positive
video_pk 87777 · mention_pk 230010
Click to watch at 17:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- portfolio economy is fascinating
- linked stock/train/factory elements
Cons
- can be quite dense/heavy for some players
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- this game has a really cool action selection system
- the fact that you can sell stocks in Union Station is fascinating
- it's a tile L game
- the clock of the game
- I really like Caesar it's an excellent two-player game
- there are Dice and cards, so this is a must follow trick-taking game
- fully Cooperative kind of escape room type game
- it's an incredibly mean game
- this is a cube rails game about dinosaur magnates
- the incentives make you feel like you should do terrible things
- Hatchi train is a climbing shedding card game
References (from this video)
No references stored for this video.
Video LxZszV1dlzs
John gets games Update Vlog at 0:51 sentiment: positive
video_pk 74121 · mention_pk 178346
Click to watch at 0:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- fascinating cube-rails design with a strong outside economy
- high variability and strategic depth
- not a die roll; you can see the ramifications of your actions
- teaches players through structured but complex systems
Cons
- teaching can be lengthy (roughly 30-40 minutes for the first teach); first game can take around two hours
- airlines can be surprisingly strong or weak depending on state; early decisions can swing outcomes
- complexity may deter casual players
Thematic elements
- cube rails-style economy with dinosaur-related rail companies, factories, shipping, and water management
- prehistoric times
- economic strategy with pun-filled terminology
Comparison games
- Dual Gauge
Mechanics (from transcript analysis)
- airline investments — invest in airlines/airports; expensive to build; can dramatically multiply stock value
- economic ecosystem / stocks — multiple stakeholders compete; stocks in factories and rails influence profitability
- pickup and deliver / devour — collect goods from factories and deliver them; some goods can be devoured to boost deliveries
- stock-based actions — actions are tied to stock in factories or lines; you must hold stock to perform actions
- track laying and routes — lay tracks for rail companies; manage shipping lanes and majority influence
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- this is one of the more complicated Cube rails games that I have played
- it's not like a die roll, it's you can see all the ramifications of your actions
- the play time goes down as people understand the systems
- Dinosaur Gauge holds its own easily and shows itself to be just a really fresh offering
- Thousand Mile Road Trip was some of the best gaming that I had
- I'm really excited about these very new designs
- open and this is a game I played and quite enjoyed at BGG con last year
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–4 of 4