Game Info
Year
2024
Players
1-4
Age
8+
Playtime
75 min
Complexity
2/5
Collection
Ratings
Creator Score
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description
One-versus-all hidden movement game in 1970s San Francisco where a sniper evades three cops
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Images
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment:
pos 3 ·
mix 1 ·
neu 0 ·
neg 0
Showing 1–4 of 4
Video 1Mfp7GuDw5M
Board Stupid Discussion at 20:25 sentiment: positive
video_pk 42628 · mention_pk 129510
Click to watch at 20:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Stylish theme with authentic 70s San Francisco vibe
- Strong cat-and-mouse tension and dramatic pacing
Cons
- Potential learning curve for hidden movement mechanics
Thematic elements
- Covert operations in a cat-and-mouse chase
- 7 In Like Us San Francisco era; gritty crime drama, vintage detective vibe
- One-versus-all hidden movement with cinematic flair
Comparison games
none
Mechanics (from transcript analysis)
- Hidden Movement — Players track and chase a hidden adversary through a city grid
- one-versus-all — A single antagonist is pursued by all other players
- Thematic setting — Theme and artwork evoke 1970s crime cinema while gameplay remains strategic
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- these are five hidden gems for you to go and discover at UK games Expo
- Bayo Rise of Shadow is a very interesting Cooperative Game
- go ahead punk... that's the title of the game
- Moon Moon... to be check younger you should definitely check out Yonder go check it out
- if you really want to try a game... check on the website the location of the stand
References (from this video)
No references stored for this video.
Video g6T2TRO3I0w
Board Stepid Discussion at 7:19 sentiment: positive
video_pk 39556 · mention_pk 119426
Click to watch at 7:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- high thematic flavor
- quotable moments expected
Cons
- could be chaotic at high player counts
Thematic elements
- clever, quotable, thematic conflict
- one-versus-all confrontation with a dirty-harry vibe
- lighthearted, quote-driven confrontation
Comparison games
- Dirty Harry-themed games
- One-vs-All titles
Mechanics (from transcript analysis)
- one-versus-all — one player vs many simultaneously with unique aims
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's going to be the hit of the Q4 next year
- absolute topnotch game we are super excited to play that again
- production quality is phenomenal
- one versus one asymmetric
- it's a fan service game if you like Mass Effect
- we're going to pre-order it because it's a great price point
- Dirty Harry
- World Order my goodness that sounds amazing
References (from this video)
No references stored for this video.
Video WlmaahJ9FeA
Board Stupid Discussion at 0:20 sentiment: positive
video_pk 38485 · mention_pk 115816
Click to watch at 0:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Thematic and cinematic 70s cop vibe
- Accessible combat with dice
- Solo variant available
Cons
- Potential complexity for new players
- As a first major release from a new company, production/readiness may vary
Thematic elements
- Hidden movement chase with a sniper against police in classic 1970s cop movie vibe
- 70s San Francisco
Comparison games
- Scotland Yard
- Fury of Dracula
- Mind Management
- The Theory of Dracula
Mechanics (from transcript analysis)
- Combat: Dice — When cops land on the sniper, combat is resolved with dice using the weapons carried.
- Dice-based combat — When cops land on the sniper, combat is resolved with dice using the weapons carried.
- difficulty modifiers — Four grading difficulties via adjustable cards to balance for players' groups
- Health-based victory conditions — Sniper and cops have health; the sniper must complete three hits and escape, otherwise health reaching zero ends the game.
- Hidden Movement — Sniper is pursued by cops; the sniper has hidden information and must avoid capture while completing a hit and escape.
- Hidden Victory Points — Sniper and cops have health; the sniper must complete three hits and escape, otherwise health reaching zero ends the game.
- solo variant with AI — There is a solo variant where the sniper is controlled by an AI card.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's a dice based combat which is fantastic
- it's a one-versus-min game like I said
- fantastic stuff
- I am dead keen on this
- this looks amazing
- Power Vacuum, on the surface level, is a trick-taking game
- the suits on the backs of the cards
- you transfer power between one player and another
- the statue to their Glory wins the game
- I read through it and I took a look on BTG and I thought this sounds amazing
- this is a Velodrome cycling game
- it's so smooth
- the route building is really elegant
References (from this video)
No references stored for this video.
Video pUp1__OiW7Y
Board Stupid Review at 0:00 sentiment: mixed
video_pk 34088 · mention_pk 101487
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- Strong thematic integration with 70s cop thriller aesthetic
- Top-tier production values and components
- Unique asymmetric gameplay with tension and cinematic moments
Cons
- Pacing can be slow and grindy, especially tokens of luck in Stinger deck
- Rulebook complexity leads to sticky interactions
- Cops can feel underpowered or lacking impactful turns at times
Thematic elements
- cops vs sniper with city lockdown and hit locations
- 1970s Los Angeles crime/police thriller vibe
- cinematic homage to 1970s crime films
Comparison games
- Sniper Elite
- Mind Management
- Letters from Whitechapel
- Fury of Dracula
- Spectre Ops
Mechanics (from transcript analysis)
- Asymmetrical play — One Stinger vs multiple cops with different objectives.
- Combat resolution with dice — Dice-based combat when engagement occurs; health reduction.
- Combat: Dice — Dice-based combat when engagement occurs; health reduction.
- deck drawing and card-based actions — Stinger deck draws hits and keys; Cop deck draws equipment and intel.
- escape and lockdown mechanics — Stinger escapes via ports with transport restrictions; cops try to prevent escape.
- Hidden Movement — Stinger hides and is revealed by moves and hits; track on map.
- Modular Board — Board has a large number of locations (156/160) for movement and planning.
- modular board with many locations — Board has a large number of locations (156/160) for movement and planning.
- Resource and inventory management — Cop inventory management affects usefulness of gear drawn.
- Resource Management — Cop inventory management affects usefulness of gear drawn.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Go Ahead Punk is a one versus all game
- The production is really good
- If you love the theme, this might scratch that Ameritrash itch
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–4 of 4