Game Info
Year
2022
Players
2-4
Age
8+
Playtime
45 min
Complexity
1.5/5
Collection
Ratings
Creator Score
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description
Three-dimensional beach game where players collect shells and build sandcastles against the rising tide
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Images
GID0452720.jpg
GID0452720_thumb.jpg
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment:
pos 1 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–2 of 2
Video yyh3AEk4Jvg
Adam in Wales - Board Game Design Top List at 0:14 sentiment: positive
video_pk 12868 · mention_pk 37622
Click to watch at 0:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- beautiful beach setup
- satisfying gameplay
- nice push your luck element
- good for families and adults
Cons
none
Thematic elements
- beach
- sea
- sand castles
Comparison games
none
Mechanics (from transcript analysis)
- Pattern Building
- pattern collection
- Push Your Luck
- variable board state
- Variable Set-Up: Board
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- these games have amazing table presence by which i mean people are going to glance across the room and go what is that person playing and i want to play all these games
- stacking games have table presence like nothing else
- looks beautiful it looks like a load of sweets on the board
- one of my favorite games of all time
- i don't like that sort of game i find that one of the most frustrating game mechanisms
- the central marble dispenser is your main draw in this game
- absolutely brilliant strategic game quite complex game
- it's actually my favorite of the mask trilogy
- i'm almost scared to say this but i don't really like azul very much
- biggest most overlooked game on this list
References (from this video)
No references stored for this video.
Video 8At8Xdnduvk
Adam in Wales - Board Game Design Analysis at 1:13
video_pk 12788 · mention_pk 37324
Click to watch at 1:13 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
- Picoco
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- the defining feature of picoco was not the gameplay as i'd imagined but the presentation
- a strong physical presence can really lift a product
- the spark of an idea can come from anywhere so why not a contraption, a cardboard device, a gimmick, a widget
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–2 of 2