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Harvest Valley

Game ID: GID0452794
Game Info
Year
2025
Players
2-5
Age
8+
Playtime
25 min
Complexity
1.3/5
Collection
Your Tier
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Mechanic profile
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Description

A light card game where players grow vegetables while watching out for crows. Quick filler with farming theme published by Grail Games.

Description

A light card game where players grow vegetables while watching out for crows. Quick filler with farming theme published by Grail Games.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment: pos 1 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 1–3 of 3
Video 7_AeHXJyrGc Unknown Channel Playthrough at 0:00 sentiment: mixed
video_pk 76018 · mention_pk 184324
Unknown Channel - Harvest Valley video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Deep, interactive scoring with adjacency and diagonal bonuses
  • Variety of card effects adds strategic depth and player interaction
  • Push and blocking mechanics create dynamic board state
Cons
  • Rules are complex and the interactions are hard to track mid-game
  • Tension around mean cards can affect enjoyment
  • Tie-breaking and end-game clarity may be uncertain
Thematic elements
  • Array
  • Farm
  • Casual explanatory
Comparison games
  • Pawnscape
  • 12 Rivers
Mechanics (from transcript analysis)
  • Adjacency and diagonal scoring — Scoring is determined by adjacency to your house and includes diagonal bonuses via sprinklers and other effects.
  • Animal and well scoring — Animals and wells create proximity-based scoring; animals near the well score points for adjacent houses.
  • Blocking/negation and removal effects — Cards can destroy or block scoring elements (crow, birds) or negate scoring (weed).
  • Card-driven actions / hand management — On a turn, a player selects one of three cards or their house to play, driving the action with card effects.
  • Compound Scoring — Animals and wells create proximity-based scoring; animals near the well score points for adjacent houses.
  • End-game and cascading scoring — Scoring is tallied at the end of the round with multiple interactions; end-game tally and tie considerations.
  • Hand Management — On a turn, a player selects one of three cards or their house to play, driving the action with card effects.
  • Pawn scoring — Pawns increase the value of whatever they touch, boosting near-by scoring.
  • Push mechanics (tractor) — Certain cards (tractor, yellow tractor) push other cards on the grid, altering layout and scoring opportunities.
  • Tile Placement — Players place houses or cards on a shared grid to maximize scoring opportunities based on what touches their house.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Oh, this is a mean game.
  • This is a lot to think about.
  • Cosmic wins.
References (from this video)
No references stored for this video.
Video tMvbv3iiokc Conre Rules Teach at 0:00
video_pk 68329 · mention_pk 164708
Conre - Harvest Valley video thumbnail
Click to watch at 0:00 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Harvest Valley. Don't you just hate when the boar eats all your vegetables?
  • we love talking and teaching board games to folks just like you.
  • If you could harvest a vegetable or fruit, what would it be?
  • And if you want to learn more about this game or the Pixel series, there's a link down there.
References (from this video)
No references stored for this video.
Video tMvbv3iiokc Conre Rules Teach at 0:08 sentiment: positive
video_pk 68329 · mention_pk 187660
Conre - Harvest Valley video thumbnail
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging tile-placement puzzle with a clear objective
  • Interaction via sabotage and cancellation effects
  • Well-defined end-game scoring tied to adjacency
  • Optional advanced variant adds variety
Cons
  • Complex rules with many card types can be confusing
  • Some components and effects can be dense on the table
Thematic elements
  • Farming, harvest, and light sabotage
  • A farm valley where players build a grid of land cards to score points for farmhouses and adjacent crops.
  • Lightly thematic abstract with farm-related sabotage elements
Comparison games
none
Mechanics (from transcript analysis)
  • end_game_scoring_by_adjacency — Scores are tallied for farmhouses based on orthogonal/diagonal adjacency to vegetables, fruit trees, ponds, and wheat fields.
  • grid_size_variants — Grid size differs by player count (5x5 for 2-3 players, 5x6 for 3-5).
  • Multi-Use Cards — Additional cards like sprinkler, well, locust, rabbit, boar, and variant land cards add effects.
  • river_drafting_and_replacement — Three face-up land cards (the river) are drafted and replaced after selection.
  • sabotage_and_card_cancelation — Crows cancel adjacent crops; weeds and other cards can cancel or alter scoring.
  • special_cards_and_variants — Additional cards like sprinkler, well, locust, rabbit, boar, and variant land cards add effects.
  • Tile Placement — Players place tiles on a grid to form a farm valley, following orthogonal adjacency rules.
  • tile_placement — Players place tiles on a grid to form a farm valley, following orthogonal adjacency rules.
  • tractor_and_plow_actions — Tractor and plow can push or move cards, rearranging the grid.
  • wheat_field_scoring — Wheat fields score based on the number of adjacent wheat cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Harvest Valley. Don't you just hate when the boar eats all your vegetables?
  • we love talking and teaching board games to folks just like you.
  • If you could harvest a vegetable or fruit, what would it be?
  • And if you want to learn more about this game or the Pixel series, there's a link down there.
References (from this video)
No references stored for this video.
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