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Ohio Bob

Game ID: GID0452798
Game Info
Year
2025
Players
1-2
Age
10+
Playtime
30 min
Complexity
1.3/5
Collection
Ratings
Creator Score
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

A solo or cooperative dungeon-crawl card game in which adventurers explore to uncover the lost amulet of Kachapacha. Part of Grail Games' small-box pixel-art adventure line.

Description

A solo or cooperative dungeon-crawl card game in which adventurers explore to uncover the lost amulet of Kachapacha. Part of Grail Games' small-box pixel-art adventure line.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 6
This page: 6
Sentiment: pos 3 · mix 0 · neu 1 · neg 1
Mentions per page
Showing 1–6 of 6
Video rJP8HmCHApk Sir Thecos Rules Teach at 0:20 sentiment: positive
video_pk 95183 · mention_pk 261233
Sir Thecos - Ohio Bob video thumbnail
Click to watch at 0:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clever little solo dungeon crawler
  • Does a lot with just a few cards
  • Decisions are really fun
  • Really great time with it
  • Very strong design
  • Really good one
  • Really solid dungeon crawler
  • One of the best small compact pocket dungeon crawler designs
Cons
  • Doesn't quite reach the level of absolute favorite small solo games
Thematic elements
  • exploring a temple to find hidden gems and deactivate a trap protecting an amulet
  • a temple
Comparison games
  • The Last Lighthouse
Mechanics (from transcript analysis)
  • Card-based exploration — Players explore by placing cards to create a grid, revealing new areas of the temple.
  • Hand Management — Players use item cards for actions and must 'rest' to retrieve used cards, which costs health.
  • modular difficulty — The game offers modular difficulty through adjustable card sides for objectives, energy, and level progression.
  • Resource Management — Managing health is crucial, as is managing the number of item cards carried over to the next level.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Ohio Bob and the Lost Amulet is a really clever little solo dungeon crawler.
  • It absolutely deserves the silver seros ace of games award.
References (from this video)
No references stored for this video.
Video hXQZ3FIxN-o Sir Thecos Other at 27:27 sentiment: positive
video_pk 84102 · mention_pk 213176
Sir Thecos - Ohio Bob video thumbnail
Click to watch at 27:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
  • I'm not sure if he can or two to five players even. I'm not sure if he cannot own not also play it as a solo game. I'm not quite sure
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Prediction — with like a little bit of prediction
  • psychological — and like psychological stuff
  • solo — this is like a pure solo game.
  • Trick-Taking — a trick taking game
  • two to four players — a game for two to four players
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It looks really nice, really adorable.
  • This is like a trick taking game with like a little bit of prediction and like psychological stuff which is pretty cool.
  • This year's spiel was, as always, an amazing experience.
  • It's incredible how this fair brings people together, just like board gaming itself does.
  • I'm infinitely grateful for all of you.
References (from this video)
No references stored for this video.
Video lsPCiHMWsLs Crimsonboardgames Top List at 5:27 sentiment: neutral
video_pk 80988 · mention_pk 198932
Crimsonboardgames - Ohio Bob video thumbnail
Click to watch at 5:27 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Has a solo mode
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Card game — It is a small game with cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Next we have Song of the Wild Kin one to four players area movement cooperative game deck bag and pool building. That all sounds perfect to me.
  • So, we don't have anything to show yet really. So, we only have the box art. But look how cute that looks.
  • Action-packed co-op game.
  • This could again be very gimmicky. But I'm curious to see.
  • I mean, it's obviously Cthulhu themed. Love that.
  • I don't know. It might suck, you know.
  • This is just an insta buy for me. I'm just going to get it.
  • Um they just look so cute and they're both one to four or like at least this one's one to six and this one's one to four players.
  • I'm very, very sad that this does not have a solo option because it looks so freaking cute...
  • Look at how stunning this looks. I mean, excuse me?
  • But, some for some reason this grabs me even more.
  • I hope you guys enjoyed um that um I'm very excited about UK Games Expo.
References (from this video)
No references stored for this video.
Video KAfr1bYunHI kovray Rules Teach at 0:00
video_pk 68342 · mention_pk 164721
kovray - Ohio Bob video thumbnail
Click to watch at 0:00 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So many equipments, so many traps, and even a pit. So much to discover.
  • In order to win, you'll both need to reach the third level of the temple, fulfill the amulet cards objective, and you'll need to have three cards from your partner's deck in your hand.
  • Let's throw Idaho Joe into the mix.
References (from this video)
No references stored for this video.
Video KAfr1bYunHI kovray Rules Teach at 0:04 sentiment: positive
video_pk 68342 · mention_pk 218026
kovray - Ohio Bob video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging, with many equipment cards and traps for discovery
  • Two-player cooperative variant adds collaboration and shared objectives
Cons
none
Thematic elements
  • exploration and deactivation of an amulet trap using equipment cards and gems
  • Magic Temple with three levels
Comparison games
  • Idaho Joe
Mechanics (from transcript analysis)
  • chest_draw — The chest space yields additional equipment cards; draw from the top of the draw pile and, if the chest has a color, take the first card from the draw pile that matches that color.
  • explore — If you have an exploration symbol, you can explore: draw the top card from the deck, flip it to temple side, orient it with staircase at the bottom, place adjacent; you do not move into the explored card and must take an extra move action.
  • gems_and_diffusion — Gems on equipment cards represent colors and are essential to diffuse the amulet trap; collecting enough gems enables diffusion.
  • level_progression — Progress through levels by uncovering cards and reaching the staircase; on level progression energy resets, level card is updated, and cards are shuffled and replenished for the next level.
  • Move — Move equipment cards horizontally or vertically; cannot move through walls; used to explore new rooms.
  • Multi-Use Cards — Special cards (sledgehammer, rope, torch, temple map) provide unique effects such as moving through walls, extra moves, copying top-deck effects, and placing temple cards.
  • pit_and_trap — Landing on a pit forces rest; traps cause energy loss.
  • Reclaim as Action — If you cannot or do not want to play an equipment card, you can rest and return resolution cards to hand while losing energy.
  • resolution_stack — Play one equipment card to the resolution stack, then choose option A or B and resolve effects left to right; effects are optional.
  • Rest — If you cannot or do not want to play an equipment card, you can rest and return resolution cards to hand while losing energy.
  • special_cards — Special cards (sledgehammer, rope, torch, temple map) provide unique effects such as moving through walls, extra moves, copying top-deck effects, and placing temple cards.
  • super_gear — Super gear lets you move to an adjacent space, ignoring pits and traps, and can explore or unlock a locked door.
  • teleport — Teleport moves you to the same corresponding space on any adjacent temple cart, ignoring the arrival space effects.
  • Track Advancement — Progress through levels by uncovering cards and reaching the staircase; on level progression energy resets, level card is updated, and cards are shuffled and replenished for the next level.
  • win_loss_conditions — Win by diffusing the amulet trap using enough gems; lose if energy reaches zero or the draw pile empties before level three is explored.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So many equipments, so many traps, and even a pit. So much to discover.
  • In order to win, you'll both need to reach the third level of the temple, fulfill the amulet cards objective, and you'll need to have three cards from your partner's deck in your hand.
  • Let's throw Idaho Joe into the mix.
References (from this video)
No references stored for this video.
Video Ardk5_e4DqY The Dice Tower Discussion at 11:05 sentiment: negative
video_pk 32733 · mention_pk 96981
The Dice Tower - Ohio Bob video thumbnail
Click to watch at 11:05 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • solid production
Cons
  • rules atrocious
  • feels slow and dull
Thematic elements
  • mysterious explorer
  • solo/abstract
Comparison games
none
Mechanics (from transcript analysis)
  • solo/weak multiplayer — single-player route with dull simulation of exploration and traps
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I hate this game so much.
  • The theme definitely is carrying the game but I really like the mechanisms too.
  • It's a nice back and forth two-player game trying to outguess the other person.
  • This is basically Scrabble with pictures.
References (from this video)
No references stored for this video.
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