Game Info
Year
2020
Players
2-4
Age
8+
Playtime
60 min
Complexity
2.4/5
Collection
Your Tier
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Expansions & Family
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Description
An expansion for Photosynthesis adding nighttime moonlight mechanics and eight forest animals with special powers.
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Images
GID0452866.jpg
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment:
pos 1 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–2 of 2
Video dpIQ3PmxPhk
Watch It Played Game Expansion Review at 0:00
video_pk 68270 · mention_pk 164649
Click to watch at 0:00 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- three new modes of play and you can play them independent of each other or combine them in any way you like
- During the life cycle phase on your turn you may first move your animal once if you want to
- eight different animals and they each do unique things
References (from this video)
No references stored for this video.
Video dpIQ3PmxPhk
Watch It Played Game Expansion Review at 0:12 sentiment: positive
video_pk 68270 · mention_pk 185315
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Three new modes of play
- Independent or combined play for modular depth
- Adds lunar points and animal abilities for richer gameplay
- Clear setup rules for each module
Cons
none
Thematic elements
- Nature and lunar cycles in a forest ecosystem
- Moonlit forest with animals, moonstones, and a Great Elder Tree
Comparison games
- Photosynthesis
Mechanics (from transcript analysis)
- Animal abilities with per-turn naming — Animals have abilities with unique names; you can only activate each named ability once per turn.
- Beaver dam — Beaver can build a dam by a river to cover spaces and affect seeds/trees growth; can be relocated.
- Great Elder Tree as obstacle — The Elder Tree casts shadows and blocks moonlight; it's not collectible and simply shapes light.
- Limited Points — Spend lunar points to move an animal and to activate abilities.
- Lunar points economy — Spend lunar points to move an animal and to activate abilities.
- Moon phase tracking — Moon token advances with sun, flips when crossing paths, altering future moonlight effects.
- Moonlight scoring — During the photosynthesis phase you collect lunar points in addition to light points.
- Moonstone shadows and obstacles — Moonstones and the Elder Tree act as obstacles; seeds and animals cannot enter their spaces.
- Moonstones and reflection — Moonstones cast moonlight and reflect light to adjacent spaces, lighting up spaces.
- Once-Per-Game Abilities — Animals have abilities with unique names; you can only activate each named ability once per turn.
- Turtle tokens — Turtle tokens hatch into baby turtles with an effect; one revealed per turn.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- three new modes of play and you can play them independent of each other or combine them in any way you like
- During the life cycle phase on your turn you may first move your animal once if you want to
- eight different animals and they each do unique things
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–2 of 2