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Tap 4

Game ID: GID0452878
Game Info
Year
2019
Players
2-8
Age
7+
Playtime
30 min
Collection
Ratings
Creator Score
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

A card game where players create sets of four or more to get rid of their cards.

Description

A card game where players create sets of four or more to get rid of their cards.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment: pos 2 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–3 of 3
Video 50xOmBOWUzQ Rolling Dice & Taking Names Review at 19:46 sentiment: positive
video_pk 104155 · mention_pk 300535
Rolling Dice & Taking Names - Tap 4 video thumbnail
Click to watch at 19:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Brilliant marketing strategy (free copies)
  • More strategic than Flip 7
  • Traditional card game feel
Cons
  • Confusion over the name (Tap In vs. Tap 4)
  • Potential for negative points if cards are not played
Thematic elements
  • Influencer theme, trying to get people to click on images.
Comparison games
  • Flip 7
Mechanics (from transcript analysis)
  • card shedding — Players aim to play cards from their hand.
  • Hand Management — Players have a hand of cards and must manage them.
  • Push Your Luck — Players can continue to play cards, but risk negative consequences.
  • Scoring based on remaining cards — End-game scoring is based on cards left in hand or in front of the player.
  • Set Collection — The goal is to get four cards of the same value on the discard stack.
  • Take That — Players can play cards that affect other players' ability to play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is an economic game that tests players strategy to build and operate a simple supply chain. Each player's goal is to make the most money by producing, selling, and shipping containers.
  • It is a tough nut to crack because each time I play it's like I'm going to try something different and it never pans out the way I expect it to.
  • The game is a close economy. Um, at the start of the game everybody has 20 bucks and that 20 bucks is just transferring between people on buying containers to put into their harbor, paying to pick up those containers to put them into their freight liners.
  • At the end of the game, you remove the container of the same color that you have the most of. If I have four red and the rest are three, the reds are gone.
  • This is one of the best games and I can't stop thinking about it. This is a 10 out of 10 for me.
  • The price of this game is only $39.99.
  • Push your luck is definitely by far my least favorite genre of everything.
  • The game play changes over time as you get cards. So, it's not as strictly like a yachts where the game is the same at the start and at the end.
  • The ones who have the most hazards from these prestige points, then you do not get to count those at all.
References (from this video)
No references stored for this video.
Video Zdze7n9FK0g Tantrum House Discussion at 1:03:32 sentiment: positive
video_pk 81083 · mention_pk 353575
Tantrum House - Tap 4 video thumbnail
Click to watch at 1:03:32 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Easy to learn
  • Fast-paced rounds
  • Can be played with different names/versions
Cons
  • Special cards can add extra points if caught in hand
  • Can be challenging to manage cards effectively
Thematic elements
none
Comparison games
  • Poop Head
  • Swish
Mechanics (from transcript analysis)
  • Hand Management — Players must manage their hand of cards to play equal or lesser values than the top card on the pile, with the goal of emptying their hand first.
  • Push Your Luck — Players can choose to play face-down cards without knowing their value, risking taking the whole pile if they cannot play a correct card.
  • Set Collection — Players aim to collect four of a kind to reset the deck, as seen when Melissa plays two eights, then two more eights to make four, resetting the pile.
  • Take That — Action cards like 'tap out' allow players to skip an opponent's turn, impacting their ability to play cards.
  • Trick-Taking — While not a traditional trick-taking game, playing cards into a central pile where the highest card dictates play or requires equal/lower can be seen as a form of trick avoidance or management.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hello, hello, and welcome to the Saturday morning board game show.
  • Get comfy. Get cozy. Get ready to play. It's Tantrum House live on your Saturday.
  • We're playing games with wood and meeples. Sharing the news for all you geeky people.
  • This is an all OP focused show. The OP showcase.
  • All the games we're playing today are going to be lots of fun. Party games, card games, word games, other games from the OP, dino games. and we're actually going to be playing them.
  • We're not just telling you about them. We've actually got uh the whole crew here.
  • And you should definitely stick around to the end of the episode cuz somewhere in the middle of the show, we're going to tell you about a prize that we're giving away at the end.
  • Whoa.
  • The first game we have on the table is Flip Seven with a vengeance.
  • No one's safe.
  • Have done this one first.
  • OH, I JUST BUSTED.
  • BUSTED. Let's do this to show I wins.
  • That is so dirty.
  • It It is vengeance.
  • OH, BUSTERONI.
  • DUDE. DUDE, these 13s have been no joke.
  • OH MY GOSH. This is getting terrifying.
  • ALL RIGHT. Flip four instead of flip three. We're going flip four.
  • Might have just won the game.
  • And that's a game.
  • THE NEXT CARD WOULD HAVE BEEN a nine.
  • You could have made it.
  • I GOT 200 ON THE BUTTON.
  • With a vengeance.
  • Our next game, we're going to move over to the couch. And we will be playing Frenzy Falls, which is a card game.
  • Oo. Check out that schedule and we'll be back in one second.
  • All the whispers in the background.
  • Are we on mute?
  • No.
  • Oh, wait. Sorry.
  • Are we ready?
  • The rules are behind you, Ryan.
  • The rules are behind.
  • Okay, we're back. Next up is Frenzy Falls.
  • Ultimately, we are trying to get the victory points that are on the bottom of the cards.
  • I have not licked 20 cards yet, but if somebody else wants to play one draw,
  • proxy.
  • And it doesn't still 2, three, four, five, six, seven, eight, nine.
  • But we still didn't make it.
  • So, I'm going to put that to pull something up.
  • Do I feel like Will has
  • tough to know?
  • I'm not in that bottom row at all.
  • I don't think it matters.
  • Oh, to this one.
  • It's like too late now.
  • It doesn't matter cuz it's going to
  • She's still potentially going to
  • Is the last one going to score?
  • Whoa, whoa, whoa, whoa. Oh, sorry.
  • You have to play have to put something here.
  • Play a six.
  • I actually
  • So, basically the goal of this game is to get rid of all your cards.
  • The special cards, the tap ins and tap outs have extra points on them.
  • This game might be more divisive than flip seven dishes.
  • What do I think bothers other people is the question.
  • Too many people metagaming instead of just being themselves.
References (from this video)
No references stored for this video.
Video HV3MVzNEPLc Watch It Played Rules Teach at 0:00
video_pk 68325 · mention_pk 164704
Watch It Played - Tap 4 video thumbnail
Click to watch at 0:00 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And that's everything you need to know to play Tap Four.
References (from this video)
No references stored for this video.
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