Game Info
Year
2024
Players
2-4
Collection
Your Tier
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Mechanic profile
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Vibe profile
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Description
A push-your-luck dice game where characters lock in weapons and actions to steal diamonds from opponents
Featured Videos
Rules Teach
Diamond Heist - Teach & Playthrough
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Images
GID0452916.jpg
GID0452916_thumb.jpg
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment:
pos 2 ·
mix 1 ·
neu 0 ·
neg 0
Showing 1–4 of 4
Video ouaU-JGI2HA
Gaming with Edo & Jessica Review at 0:07 sentiment: positive
video_pk 81206 · mention_pk 200490
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Love the feel and look of the material and boards.
- Cool construction pieces.
- Well thought out and crafted.
- Captures thematic moments interestingly and well.
- Fun for family members.
Cons
- Little bit of give on the making of the boxes.
- Stability of meeples could be better (prototype issue).
- Can end in frustration at times.
- Can feel helplessly under pressure.
- Police player guessing moves correctly can lead to a quick end.
- Might feel too loose for those seeking deep strategy and predictability.
Thematic elements
- Heist
Comparison games
none
Mechanics (from transcript analysis)
- Area Movement — Players move characters around a map, potentially stopping at briefcases to pick them up or search.
- bluffing — The thief player knows the location of the diamond and the identities, and uses this knowledge to mislead the police.
- Deduction — Players use information gained to deduce the location of the diamond, the thief, and the accomplice.
- Hand Management — The thief player has cards with special abilities and movement options that they can use on their turn.
- Hidden Roles — One player is the thief and has an accomplice, while the other player is the police. The identities of the thief and accomplice are hidden.
- Information gathering — Police detectives can search briefcases or ask questions to the thief to gain information.
- Set Collection — The thief aims to collect the diamond, thief, and accomplice for points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Hey everybody, Edeto here and this is Diamond Heist by Crazy Like a Box Games.
- Big fan of that. I know and believe this is a prototype copy. I will note uh that there was a little bit of give on the on the making the boxes and that the stability of the meeples could be a little bit better, but I assume that's something they'll look through along the way.
- It's a shell game. I'm moving all the shells at the same time, but I know where things are. You don't.
- So there's a little bit of information deduction slash gaining there.
- It falls into the category I So, I dig it. I I I I like the production.
- It feels like its own and has been well thought out and crafted.
- You are playing these types of games where there's a lot of guesswork and luck.
- If the police player guesses your sneaky move right a couple of times in a row, they really have the advantage.
- I like big two-player thematic experiences and I think this captures this moment really interestingly and really well.
- if you really want deep strategy, predictability, that kind of other experience, you probably feel like it's a little too loose, a little too like, well, what happened here is you guessed what I was going to do two times in a row and then I didn't have the advantage anymore.
References (from this video)
No references stored for this video.
Video SmDtNeL-S_k
Before You Play Rules Teach
video_pk 70203 · mention_pk 167103
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is a two-player only cat and mouse deduction style game that plays in about 40 to 60 minutes.
- Each discarded card goes on this board, and once you're finished resolving the card, the thief can choose to discard a number of cards from this board out of the game in order to take one of these three actions.
- When searching briefcases, I'm going to physically open them and we're going to see if it is the Hope Diamond or if it's just a regular red diamond.
- The game has ended because of the diamond location.
- You would have won because the thief is worth more points.
- You proclaimed it in the very beginning.
References (from this video)
No references stored for this video.
Video SmDtNeL-S_k
Before You Play Rules Teach at 0:05 sentiment: positive
video_pk 70203 · mention_pk 200533
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- The game is a 2-player only cat and mouse deduction game.
- The role switching after the first round adds variety.
- The scoring system provides clear objectives for both roles.
Cons
none
Thematic elements
- The Hope Diamond has been stolen. One player is the thief trying to escape with it, the other is the detective trying to capture the thief and recover the diamond.
- museum
Comparison games
none
Mechanics (from transcript analysis)
- Card Play — Players take turns playing cards from their hand to perform actions and move around the board.
- Deduction — Detectives question suspects to determine if they are the thief or accomplice and search briefcases to find the Hope Diamond.
- Discarding for Actions — The thief can discard cards from their 'Plan B' board to perform special actions like moving suspects or swapping briefcases.
- Hand Management — Players start with a five-card hand and draw back up to five cards after their turn.
- Hidden Information — The thief secretly draws a scenario card to determine the location of the Hope Diamond and who the thief and accomplice are. Decoy briefcases hold regular diamonds.
- Movement — Players move around the board using orthogonal directions, paying attention to walls and doors. Suspects can carry one briefcase. Movement can be free between staircases.
- Obstacles — There are obstacles (boxes) on the board that players cannot enter, but some cards allow for their removal.
- Role switching — The game is played over two rounds, and players switch roles between rounds.
- Set Collection — Points are scored at the end of each round based on whether the thief, accomplice, and Hope Diamond escaped or were captured.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is a two-player only cat and mouse deduction style game that plays in about 40 to 60 minutes.
- Each discarded card goes on this board, and once you're finished resolving the card, the thief can choose to discard a number of cards from this board out of the game in order to take one of these three actions.
- When searching briefcases, I'm going to physically open them and we're going to see if it is the Hope Diamond or if it's just a regular red diamond.
- The game has ended because of the diamond location.
- You would have won because the thief is worth more points.
- You proclaimed it in the very beginning.
References (from this video)
No references stored for this video.
Video 5C6xUEfTWZg
Tabletop Tolson Review at 0:24 sentiment: mixed
video_pk 40515 · mention_pk 122786
Click to watch at 0:24 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- Puzzly, card-driven cat-and-mouse gameplay with strategic depth
- Excellent production: large, presentable box and appealing 3D museum components
- High replay potential due to a large card pool and varied setups
- 3D display pieces and interactive suitcases add tactile fun
- Different strategies enabled by card variety and role-switching
Cons
- Not as dynamic as some players might want; may feel repetitive after a play-through
- Two-player cat-and-mouse theme may not suit every group
- Large box takes up significant shelf space
- May not incentivize repeated play for some players
Thematic elements
- Heist and pursuit; asymmetric roles of thief/apprentice versus detectives
- Museum environment with rooms, doors, and a central objective (diamond) to steal
- Competitive cat-and-mouse pursuit with hidden roles and information gathering
Comparison games
- 14 Frantic Minutes
- Relics of the Raja
- Vehara
- Mayan Curse
Mechanics (from transcript analysis)
- Card-driven actions — Cards dictate actions and moves; players draw, discard, and play cards to execute actions or center mechanics.
- Deduction — Detectives search spaces and grill suspects to gain intel about the diamond, thief, or apprentice.
- deduction and information gathering — Detectives search spaces and grill suspects to gain intel about the diamond, thief, or apprentice.
- Hidden Roles — Players assume thief and detective roles, and switch roles across rounds, driving asymmetry in goals and actions.
- Hidden roles / role switching — Players assume thief and detective roles, and switch roles across rounds, driving asymmetry in goals and actions.
- Movement grid with doors and secret doors — A museum map with rooms, doors, entrances, and the option to place secret doors to alter routes.
- Timed play — A roughly 45-60 minute session that emphasizes a tense, time-bound chase and planning.
- Variable Set-Up: Player — Multiple thieves, an apprentice, and varying loot setups ensure different play experiences.
- Variable setup and replay variety — Multiple thieves, an apprentice, and varying loot setups ensure different play experiences.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- There are three exits you'll see on the board.
- This is a two-player cat and mouse game.
- The diamond of value, four points.
- I like that there's the variety of cards.
- The production is kind of big.
References (from this video)
No references stored for this video.
Transcript Navigation
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