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14 Frantic Minutes box art

14 Frantic Minutes

Game ID: GID0004533
Game Info
Year
2023
Players
1-4
Age
8+
Playtime
14 min
Collection
Your Tier
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Description

A real time cooperative puzzle game where players flip turn rotate and place polyomino circuit pieces to complete connections and escape before the fourteen minute timer expires

Description

A real time cooperative puzzle game where players flip turn rotate and place polyomino circuit pieces to complete connections and escape before the fourteen minute timer expires

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment: pos 3 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–3 of 3
Video nRIWM0S1QT4 Gaming with Edo & Jessica Review at 0:04 sentiment: positive
video_pk 89317 · mention_pk 236987
Gaming with Edo & Jessica - 14 Frantic Minutes video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The puzzles were enjoyable and varied.
  • The random layout and card work didn't result in broken game states.
  • The game delivers as a frantic circuit puzzle game, solo or cooperative.
  • The progression of difficulty and the layout worked well.
Cons
  • Disliked the rule about not touching other players' pieces, recommending to play without it.
  • Could benefit from an app to visually track the mad scientist's location.
Thematic elements
  • racing against time and a mad scientist while solving circuit puzzles
  • circuit boards
Comparison games
  • Relics of Rajavihara
Mechanics (from transcript analysis)
  • cooperative play — The game can be played by 1 to 4 players cooperatively.
  • Polyamino — Players use polyomino pieces to connect circuits on a board.
  • Puzzle solving — Players must solve circuit connection puzzles.
  • Real-Time — The game is played against a 14-minute timer, with specific time limits per room.
  • Solo Play — The game can be played solo.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's called 14 frantic minutes it's because you have 14 minutes to get through the the seven rooms
  • I didn't like that at all people I played with didn't like it at all I think you just let people touch other people's pieces
  • I think as far as a circuit frantic circuit puzzle game that's Solo or cooperative it delivers
References (from this video)
No references stored for this video.
Video IzBLjkFgxi4 Gaming with Edo & Jessica Top List at 3:37 sentiment: positive
video_pk 89092 · mention_pk 236086
Gaming with Edo & Jessica - 14 Frantic Minutes video thumbnail
Click to watch at 3:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Nice execution
  • Enjoyed the circuit solving aspect
Cons
  • Not for players who dislike time restrictions
Thematic elements
  • Mad scientist making circuits
  • Multiple floors
Comparison games
  • Gardens
Mechanics (from transcript analysis)
  • Circuit making — Players are 'forcing you to make circuits'.
  • Polyamino puzzle — Described as a 'polyamino puzzle game'.
  • Time-based — It's a 'time-based sort of tiling puzzle game'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • um my top five Kickstarter games now I'm coming in number five is floating floors
  • um so coming in at number four is 14 frantic minutes
  • um so then numb coming in at number three uh is hidden leaders forgotten Legends
  • um so coming in at number two was a small game called philosophy
  • um is leaf by Tim Eisner and weird City games
  • please keep making fantastic beautiful welcoming nature games that's a great thing
  • I think everyone's doing great from this entire list but like come on Tim keep at it
References (from this video)
No references stored for this video.
Video v_a3dXRdYus Tabletop Tolson Review at 0:25 sentiment: positive
video_pk 88338 · mention_pk 232624
Tabletop Tolson - 14 Frantic Minutes video thumbnail
Click to watch at 0:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fast-paced cooperative gameplay with tight time pressure.
  • High replayability due to a large pool of room configurations and cards.
  • Colorblind-friendly symbols and accessible color-coding.
  • Tactile components and the option to rotate or flip tiles for fit.
  • Engenders lively group discussion and strategic collaboration.
Cons
  • Some rooms can be extremely challenging and may frustrate players on first plays.
  • Requires active participation from all players and clear communication to avoid confusion.
  • Pacing can be stressful for some groups, potentially reducing enjoyment if not aligned.
  • Initial rule learning may be steep, especially for solo players who adapt to multi-piece control.
Thematic elements
  • Cooperative real-time escape puzzle solving under time pressure with modular room challenges.
  • A laboratory/puzzle-room environment where players attempt to escape from a pursuing mad scientist by connecting circuits under a ticking clock.
  • Procedural, time-driven puzzle solving with escalating room difficulties and room-specific constraints.
Comparison games
  • Kites
  • For Science
Mechanics (from transcript analysis)
  • Bonuses and modifiers — Bonus pieces such as bypass or switchers can modify or disable obstacles, or alter node colors to aid progress, but must be used before the final room.
  • Circuit/connection puzzle — Players must link color-coded nodes (green, white, red, yellow, etc.) to satisfy a room's status override condition and progress.
  • Communication and role-based interaction — Players must discuss and coordinate moves; only a player can physically move their own pieces, creating a social negotiation dynamic.
  • Cooperative Game — Multiple players act simultaneously within a fixed 14-minute window to achieve a common objective, creating pressure and high engagement.
  • Dynamic escalation and timer-driven tension — A mad scientist figure advances every two minutes, driving urgency and influencing strategic pacing across rooms.
  • End Game Bonuses — Bonus pieces such as bypass or switchers can modify or disable obstacles, or alter node colors to aid progress, but must be used before the final room.
  • Progressive difficulty by room level — Rooms level up in complexity (levels 1 through 5), increasing the number of nodes to connect and the constraints.
  • Real-time cooperative play — Multiple players act simultaneously within a fixed 14-minute window to achieve a common objective, creating pressure and high engagement.
  • Room-by-room progression with objective validation — Completing a room flips the card to reveal the next setup and any bonus pieces, framing a sequential puzzle journey.
  • tile/board manipulation — Tiles can be flipped, rotated, or moved, revealing new paths or blocking obstacles, requiring spatial planning.
  • Tile/Map Shifting — Tiles can be flipped, rotated, or moved, revealing new paths or blocking obstacles, requiring spatial planning.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's aptly named you will play for 14 minutes and hopefully you will escape this mad scientist who is chasing you throughout this puzzle
  • super replayable
References (from this video)
No references stored for this video.
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